Tweak vector_3::apply_rotation

This commit is contained in:
Scott Lahteine 2018-09-30 01:51:21 -05:00
parent e2ab78d876
commit e10f730478

View file

@ -76,10 +76,10 @@ void vector_3::normalize() {
}
void vector_3::apply_rotation(const matrix_3x3 &matrix) {
const float _x = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0],
_y = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1],
_z = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
x = _x; y = _y; z = _z;
const float _x = x, _y = y;
x = _x * matrix.matrix[3 * 0 + 0] + _y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0];
y = _x * matrix.matrix[3 * 0 + 1] + _y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1];
z = _x * matrix.matrix[3 * 0 + 2] + _y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
}
void vector_3::debug(const char * const title) {