Using the new language implementation wasn't behaving as expected.
No matter what LANGUAGE_CHOICE was set to it would always take the en branch. I revamped it a bit to use a macro to create the language include file name. This required a slight tweak to the RU declaration since it's special-cased in a couple places in code. This is an attempt to pull my changes from #1222 over.
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@ -41,7 +41,7 @@
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/* Russian language not supported yet, needs custom font
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#if LANGUAGE_CHOICE == ru
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#ifdef LANGUAGE_RU
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#include "LiquidCrystalRus.h"
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#define LCD_CLASS LiquidCrystalRus
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#else
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@ -1,10 +1,14 @@
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#ifndef LANGUAGE_H
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#define LANGUAGE_H
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#define LANGUAGE_CONCAT(M) #M
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#define GENERATE_LANGUAGE_INCLUDE(M) LANGUAGE_CONCAT(language_##M.h)
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// NOTE: IF YOU CHANGE LANGUAGE FILES OR MERGE A FILE WITH CHANGES
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//
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// ==> ALWAYS TRY TO COMPILE MARLIN WITH/WITHOUT "ULTIPANEL" / "ULTRALCD" / "SDSUPPORT" #define IN "Configuration.h"
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// ==> ALSO TRY ALL AVAILABLE "LANGUAGE_CHOICE" OPTIONS
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// ==> ALSO TRY ALL AVAILABLE LANGUAGE OPTIONS
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// Languages
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// en English
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@ -21,12 +25,9 @@
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// ca Catalan
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// eu Basque-Euskera
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#ifndef LANGUAGE_CHOICE
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#define LANGUAGE_CHOICE en // Pick your language from the list above
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#endif
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#if LANGUAGE_CHOICE >= 1
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#error "Languages now uses ISO language codes instead of numbers."
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#ifndef LANGUAGE_INCLUDE
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// pick your language from the list above
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#endif
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#define PROTOCOL_VERSION "1.0"
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@ -152,32 +153,6 @@
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// LCD Menu Messages
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#if LANGUAGE_CHOICE == en // English
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#include "language_en.h"
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#elif LANGUAGE_CHOICE == pl // Polish
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#include "language_pl.h"
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#elif LANGUAGE_CHOICE == fr // French
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#include "language_fr.h"
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#elif LANGUAGE_CHOICE == de // German
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#include "language_de.h"
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#elif LANGUAGE_CHOICE == es // Spanish
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#include "language_es.h"
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#elif LANGUAGE_CHOICE == ru // Russian
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#include "language_ru.h"
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#elif LANGUAGE_CHOICE == it // Italian
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#include "language_it.h"
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#elif LANGUAGE_CHOICE == pt // Portuguese
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#include "language_pt.h"
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#elif LANGUAGE_CHOICE == fi // Finnish
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#include "language_fi.h"
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#elif LANGUAGE_CHOICE == an // Aragonese
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#include "language_an.h"
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#elif LANGUAGE_CHOICE == nl // Dutch
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#include "language_nl.h"
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#elif LANGUAGE_CHOICE == ca // Catalan
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#include "language_ca.h"
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#elif LANGUAGE_CHOICE == eu // Basque-Euskera
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#include "language_eu.h"
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#endif
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#include LANGUAGE_INCLUDE
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#endif //__LANGUAGE_H
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@ -8,6 +8,8 @@
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#ifndef LANGUAGE_RU_H
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#define LANGUAGE_RU_H
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#define LANGUAGE_RU
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#define WELCOME_MSG MACHINE_NAME "Готов."
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#define MSG_SD_INSERTED "Карта вставлена"
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#define MSG_SD_REMOVED "Карта извлечена"
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@ -199,7 +199,7 @@ extern volatile uint16_t buttons; //an extended version of the last checked but
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#else
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// Standard directly connected LCD implementations
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#if LANGUAGE_CHOICE == ru
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#ifdef LANGUAGE_RU
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#include "LiquidCrystalRus.h"
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#define LCD_CLASS LiquidCrystalRus
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#else
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