Fix LCD issue on stepper timeout (#13630)
- Remove a re-paint of the status screen on stepper timeout, which would cause a garbled LCD with `LIGHTWEIGHT_UI` and could interrupt whatever else the user might be doing in a submenu (such as playing games!) - Use the helper function to reset stepper timeout.
This commit is contained in:
parent
a8edd4f6d4
commit
e6ebd30f60
|
@ -457,7 +457,7 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
|
|||
if (stepper_inactive_time) {
|
||||
static bool already_shutdown_steppers; // = false
|
||||
if (planner.has_blocks_queued())
|
||||
gcode.previous_move_ms = ms; // reset_stepper_timeout to keep steppers powered
|
||||
gcode.reset_stepper_timeout();
|
||||
else if (MOVE_AWAY_TEST && !ignore_stepper_queue && ELAPSED(ms, gcode.previous_move_ms + stepper_inactive_time)) {
|
||||
if (!already_shutdown_steppers) {
|
||||
already_shutdown_steppers = true; // L6470 SPI will consume 99% of free time without this
|
||||
|
@ -473,14 +473,11 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
|
|||
#if ENABLED(DISABLE_INACTIVE_E)
|
||||
disable_e_steppers();
|
||||
#endif
|
||||
#if HAS_LCD_MENU
|
||||
ui.status_screen();
|
||||
#if ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
if (ubl.lcd_map_control) {
|
||||
ubl.lcd_map_control = false;
|
||||
ui.defer_status_screen(false);
|
||||
}
|
||||
#endif
|
||||
#if HAS_LCD_MENU && ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
if (ubl.lcd_map_control) {
|
||||
ubl.lcd_map_control = false;
|
||||
ui.defer_status_screen(false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -617,7 +614,7 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
|
|||
}
|
||||
#endif // !SWITCHING_EXTRUDER
|
||||
|
||||
gcode.previous_move_ms = ms; // reset_stepper_timeout to keep steppers powered
|
||||
gcode.reset_stepper_timeout();
|
||||
}
|
||||
#endif // EXTRUDER_RUNOUT_PREVENT
|
||||
|
||||
|
|
Loading…
Reference in a new issue