Use 'nearby' for 'near'
This commit is contained in:
parent
ec2843bcf3
commit
ef35fc60c1
|
@ -727,7 +727,7 @@
|
|||
* Probe all invalidated locations of the mesh that can be reached by the probe.
|
||||
* This attempts to fill in locations closest to the nozzle's start location first.
|
||||
*/
|
||||
void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &pos, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) {
|
||||
void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &nearby, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) {
|
||||
probe.deploy(); // Deploy before ui.capture() to allow for PAUSE_BEFORE_DEPLOY_STOW
|
||||
|
||||
TERN_(HAS_LCD_MENU, ui.capture());
|
||||
|
@ -758,7 +758,7 @@
|
|||
|
||||
best = do_furthest
|
||||
? find_furthest_invalid_mesh_point()
|
||||
: find_closest_mesh_point_of_type(INVALID, pos, true);
|
||||
: find_closest_mesh_point_of_type(INVALID, nearby, true);
|
||||
|
||||
if (best.pos.x >= 0) { // mesh point found and is reachable by probe
|
||||
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::PROBE_START));
|
||||
|
@ -788,8 +788,8 @@
|
|||
restore_ubl_active_state_and_leave();
|
||||
|
||||
do_blocking_move_to_xy(
|
||||
constrain(pos.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X),
|
||||
constrain(pos.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y)
|
||||
constrain(nearby.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X),
|
||||
constrain(nearby.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1206,7 +1206,7 @@
|
|||
|
||||
found_a_NAN = true;
|
||||
|
||||
xy_int8_t near_pos { -1, -1 };
|
||||
xy_int8_t nearby { -1, -1 };
|
||||
float d1, d2 = 99999.9f;
|
||||
GRID_LOOP(k, l) {
|
||||
if (isnan(z_values[k][l])) continue;
|
||||
|
@ -1221,7 +1221,7 @@
|
|||
|
||||
if (d1 < d2) { // Invalid mesh point (i,j) is closer to the defined point (k,l)
|
||||
d2 = d1;
|
||||
near_pos.set(i, j);
|
||||
nearby.set(i, j);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1229,8 +1229,8 @@
|
|||
// At this point d2 should have the near defined mesh point to invalid mesh point (i,j)
|
||||
//
|
||||
|
||||
if (found_a_real && near_pos.x >= 0 && d2 > farthest.distance) {
|
||||
farthest.pos = near_pos; // Found an invalid location farther from the defined mesh point
|
||||
if (found_a_real && nearby.x >= 0 && d2 > farthest.distance) {
|
||||
farthest.pos = nearby; // Found an invalid location farther from the defined mesh point
|
||||
farthest.distance = d2;
|
||||
}
|
||||
} // GRID_LOOP
|
||||
|
|
Loading…
Reference in a new issue