Fix screen click reading too often (#19696)
Co-authored-by: andreibobirica <39415547+andreibobirica@users.noreply.github.com>
This commit is contained in:
parent
fdcd28a0ec
commit
f163f1940d
|
@ -1553,12 +1553,15 @@ void MarlinUI::update() {
|
|||
// - On edit screens, touch Up Half for -, Bottom Half to +
|
||||
//
|
||||
void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t, const uint8_t) {
|
||||
const millis_t now = millis();
|
||||
if (PENDING(now, next_button_update_ms)) return;
|
||||
next_button_update_ms = now + repeat_delay; // Assume the repeat delay
|
||||
const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
|
||||
ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
|
||||
if (on_edit_screen)
|
||||
encoderDiff = epps * ydir;
|
||||
else if (screen_items > 0) {
|
||||
// Last 3 cols act as a scroll :-)
|
||||
// Last 5 cols act as a scroll :-)
|
||||
if (col > (LCD_WIDTH) - 5)
|
||||
// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
|
||||
encoderDiff = epps * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
|
||||
|
|
Loading…
Reference in a new issue