Merge pull request #7816 from thinkyhead/bf2_inhibit_option

[2.0.x] Option to disallow motion before homing
This commit is contained in:
Scott Lahteine 2017-10-01 22:52:54 -05:00 committed by GitHub
commit f3677e077c
44 changed files with 127 additions and 58 deletions

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -780,6 +780,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -844,6 +844,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -766,6 +766,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -751,6 +751,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -751,6 +751,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -759,6 +759,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -770,6 +770,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 5 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 5 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -742,6 +742,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -742,6 +742,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -775,6 +775,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -764,6 +764,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -784,6 +784,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -758,6 +758,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -772,6 +772,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -811,6 +811,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -760,6 +760,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -871,6 +871,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -874,6 +874,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 15 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 15 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -874,6 +874,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -883,6 +883,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -763,6 +763,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -746,6 +746,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -755,6 +755,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -765,6 +765,8 @@
// @section homing // @section homing
//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed
//#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ... //#define Z_HOMING_HEIGHT 4 // (in mm) Minimal z height before homing (G28) for Z clearance above the bed, clamps, ...
// Be sure you have this distance over your Z_MAX_POS in case. // Be sure you have this distance over your Z_MAX_POS in case.

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@ -33,7 +33,7 @@
* G42: Move X & Y axes to mesh coordinates (I & J) * G42: Move X & Y axes to mesh coordinates (I & J)
*/ */
void GcodeSuite::G42() { void GcodeSuite::G42() {
if (IsRunning()) { if (MOTION_CONDITIONS) {
const bool hasI = parser.seenval('I'); const bool hasI = parser.seenval('I');
const int8_t ix = hasI ? parser.value_int() : 0; const int8_t ix = hasI ? parser.value_int() : 0;
const bool hasJ = parser.seenval('J'); const bool hasJ = parser.seenval('J');

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@ -41,7 +41,7 @@ void GcodeSuite::G0_G1(
bool fast_move/*=false*/ bool fast_move/*=false*/
#endif #endif
) { ) {
if (IsRunning()) { if (MOTION_CONDITIONS) {
get_destination_from_command(); // For X Y Z E F get_destination_from_command(); // For X Y Z E F
#if ENABLED(FWRETRACT) #if ENABLED(FWRETRACT)

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@ -211,7 +211,7 @@ void plan_arc(
* G3 X20 Y12 R14 ; CCW circle with r=14 ending at X20 Y12 * G3 X20 Y12 R14 ; CCW circle with r=14 ending at X20 Y12
*/ */
void GcodeSuite::G2_G3(const bool clockwise) { void GcodeSuite::G2_G3(const bool clockwise) {
if (IsRunning()) { if (MOTION_CONDITIONS) {
#if ENABLED(SF_ARC_FIX) #if ENABLED(SF_ARC_FIX)
const bool relative_mode_backup = relative_mode; const bool relative_mode_backup = relative_mode;

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@ -50,7 +50,7 @@ void plan_cubic_move(const float offset[4]) {
* G5: Cubic B-spline * G5: Cubic B-spline
*/ */
void GcodeSuite::G5() { void GcodeSuite::G5() {
if (IsRunning()) { if (MOTION_CONDITIONS) {
#if ENABLED(CNC_WORKSPACE_PLANES) #if ENABLED(CNC_WORKSPACE_PLANES)
if (workspace_plane != PLANE_XY) { if (workspace_plane != PLANE_XY) {

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@ -1,7 +1,7 @@
#include <stdint.h> #include <stdint.h>
#if !defined(SPI_FULL_SPEED) #ifndef SPI_FULL_SPEED
/** /**
* SPI speed where 0 <= index <= 6 * SPI speed where 0 <= index <= 6

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@ -632,7 +632,7 @@ static_assert(1 >= 0
/** /**
* Make sure Z raise values are set * Make sure Z raise values are set
*/ */
#if !defined(Z_CLEARANCE_DEPLOY_PROBE) #ifndef Z_CLEARANCE_DEPLOY_PROBE
#error "You must define Z_CLEARANCE_DEPLOY_PROBE in your configuration." #error "You must define Z_CLEARANCE_DEPLOY_PROBE in your configuration."
#elif !defined(Z_CLEARANCE_BETWEEN_PROBES) #elif !defined(Z_CLEARANCE_BETWEEN_PROBES)
#error "You must define Z_CLEARANCE_BETWEEN_PROBES in your configuration." #error "You must define Z_CLEARANCE_BETWEEN_PROBES in your configuration."

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@ -2928,8 +2928,12 @@ void kill_screen(const char* lcd_msg) {
* *
*/ */
#if IS_KINEMATIC #if IS_KINEMATIC || ENABLED(NO_MOTION_BEFORE_HOMING)
#define _MOVE_XYZ_ALLOWED (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) #define _MOVE_XYZ_ALLOWED (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
#else
#define _MOVE_XYZ_ALLOWED true
#endif
#if ENABLED(DELTA) #if ENABLED(DELTA)
#define _MOVE_XY_ALLOWED (current_position[Z_AXIS] <= delta_clip_start_height) #define _MOVE_XY_ALLOWED (current_position[Z_AXIS] <= delta_clip_start_height)
void lcd_lower_z_to_clip_height() { void lcd_lower_z_to_clip_height() {
@ -2939,10 +2943,6 @@ void kill_screen(const char* lcd_msg) {
#else #else
#define _MOVE_XY_ALLOWED true #define _MOVE_XY_ALLOWED true
#endif #endif
#else
#define _MOVE_XYZ_ALLOWED true
#define _MOVE_XY_ALLOWED true
#endif
void lcd_move_menu() { void lcd_move_menu() {
START_MENU(); START_MENU();

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@ -51,7 +51,7 @@
#include "../feature/bedlevel/bedlevel.h" #include "../feature/bedlevel/bedlevel.h"
#endif #endif
#if NEED_UNHOMED_ERR && ENABLED(ULTRA_LCD) #if HAS_AXIS_UNHOMED_ERR && ENABLED(ULTRA_LCD)
#include "../lcd/ultralcd.h" #include "../lcd/ultralcd.h"
#endif #endif
@ -820,7 +820,7 @@ void prepare_move_to_destination() {
set_current_to_destination(); set_current_to_destination();
} }
#if NEED_UNHOMED_ERR #if HAS_AXIS_UNHOMED_ERR
bool axis_unhomed_error(const bool x/*=true*/, const bool y/*=true*/, const bool z/*=true*/) { bool axis_unhomed_error(const bool x/*=true*/, const bool y/*=true*/, const bool z/*=true*/) {
#if ENABLED(HOME_AFTER_DEACTIVATE) #if ENABLED(HOME_AFTER_DEACTIVATE)
@ -848,7 +848,7 @@ void prepare_move_to_destination() {
return false; return false;
} }
#endif #endif // HAS_AXIS_UNHOMED_ERR
/** /**
* The homing feedrate may vary * The homing feedrate may vary

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@ -167,12 +167,26 @@ void clean_up_after_endstop_or_probe_move();
// Homing // Homing
// //
#define NEED_UNHOMED_ERR (HAS_PROBING_PROCEDURE || HOTENDS > 1 || ENABLED(Z_PROBE_ALLEN_KEY) || ENABLED(Z_PROBE_SLED) || ENABLED(NOZZLE_CLEAN_FEATURE) || ENABLED(NOZZLE_PARK_FEATURE) || ENABLED(DELTA_AUTO_CALIBRATION)) #define HAS_AXIS_UNHOMED_ERR ( \
ENABLED(Z_PROBE_ALLEN_KEY) \
|| ENABLED(Z_PROBE_SLED) \
|| HAS_PROBING_PROCEDURE \
|| HOTENDS > 1 \
|| ENABLED(NOZZLE_CLEAN_FEATURE) \
|| ENABLED(NOZZLE_PARK_FEATURE) \
|| (ENABLED(ADVANCED_PAUSE_FEATURE) && ENABLED(HOME_BEFORE_FILAMENT_CHANGE)) \
) || ENABLED(NO_MOTION_BEFORE_HOMING)
#if NEED_UNHOMED_ERR #if HAS_AXIS_UNHOMED_ERR
bool axis_unhomed_error(const bool x=true, const bool y=true, const bool z=true); bool axis_unhomed_error(const bool x=true, const bool y=true, const bool z=true);
#endif #endif
#if ENABLED(NO_MOTION_BEFORE_HOMING)
#define MOTION_CONDITIONS (IsRunning() && !axis_unhomed_error())
#else
#define MOTION_CONDITIONS IsRunning()
#endif
void set_axis_is_at_home(const AxisEnum axis); void set_axis_is_at_home(const AxisEnum axis);
void homeaxis(const AxisEnum axis); void homeaxis(const AxisEnum axis);

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@ -276,7 +276,7 @@ inline void do_probe_raise(const float z_raise) {
#endif #endif
} }
#endif #endif // Z_PROBE_ALLEN_KEY
#if ENABLED(PROBING_FANS_OFF) #if ENABLED(PROBING_FANS_OFF)

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@ -323,7 +323,7 @@ void Stepper::isr() {
HAL_TIMER_TYPE ocr_val; HAL_TIMER_TYPE ocr_val;
#if defined(CPU_32_BIT) #ifdef CPU_32_BIT
#define ENDSTOP_NOMINAL_OCR_VAL 1500 * HAL_TICKS_PER_US // check endstops every 1.5ms to guarantee two stepper ISRs within 5ms for BLTouch #define ENDSTOP_NOMINAL_OCR_VAL 1500 * HAL_TICKS_PER_US // check endstops every 1.5ms to guarantee two stepper ISRs within 5ms for BLTouch
#define OCR_VAL_TOLERANCE 500 * HAL_TICKS_PER_US // First max delay is 2.0ms, last min delay is 0.5ms, all others 1.5ms #define OCR_VAL_TOLERANCE 500 * HAL_TICKS_PER_US // First max delay is 2.0ms, last min delay is 0.5ms, all others 1.5ms
#else #else
@ -335,7 +335,7 @@ void Stepper::isr() {
// Disable Timer0 ISRs and enable global ISR again to capture UART events (incoming chars) // Disable Timer0 ISRs and enable global ISR again to capture UART events (incoming chars)
DISABLE_TEMPERATURE_INTERRUPT(); // Temperature ISR DISABLE_TEMPERATURE_INTERRUPT(); // Temperature ISR
DISABLE_STEPPER_DRIVER_INTERRUPT(); DISABLE_STEPPER_DRIVER_INTERRUPT();
#if !defined(CPU_32_BIT) #ifndef CPU_32_BIT
sei(); sei();
#endif #endif
#endif #endif

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@ -88,7 +88,7 @@
* Many thanks to Hans Raaf (@oderwat) for developing the Anet-specific software and supporting the Anet community. * Many thanks to Hans Raaf (@oderwat) for developing the Anet-specific software and supporting the Anet community.
*/ */
#if !defined(__AVR_ATmega1284P__) #ifndef __AVR_ATmega1284P__
#error "Oops! Make sure you have 'Anet V1.0', 'Anet V1.0 (Optiboot)' or 'Sanguino' selected from the 'Tools -> Boards' menu." #error "Oops! Make sure you have 'Anet V1.0', 'Anet V1.0 (Optiboot)' or 'Sanguino' selected from the 'Tools -> Boards' menu."
#endif #endif

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@ -66,7 +66,7 @@
#define Y_MAX_PIN 15 //10k pullup to 3.3V, 1K series #define Y_MAX_PIN 15 //10k pullup to 3.3V, 1K series
#define Z_MIN_PIN 18 //10k pullup to 3.3V, 1K series #define Z_MIN_PIN 18 //10k pullup to 3.3V, 1K series
#define Z_MAX_PIN 19 //10k pullup to 3.3V, 1K series #define Z_MAX_PIN 19 //10k pullup to 3.3V, 1K series
//#define Z_probe_pin 1 // AUX-1 //#define Z_PROBE_PIN 1 // AUX-1
// //
@ -267,23 +267,18 @@
//#define SHIFT_EN 41 // J5-4 & AUX-4 //#define SHIFT_EN 41 // J5-4 & AUX-4
#endif #endif
#if ENABLED(SDSUPPORT)
#define SDCARD_SORT_ALPHA // Using SORT feature to keep one directory level in RAM #define SDCARD_SORT_ALPHA // Using SORT feature to keep one directory level in RAM
// When going up/down directory levels the SD card is // When going up/down directory levels the SD card is
// accessed but the garbage/lines are removed when the // accessed but the garbage/lines are removed when the
// LCD updates // LCD updates
// SD Card Sorting options #define SDSORT_LIMIT 256 // Maximum number of sorted items (10-256). Costs 27 bytes each.
#if ENABLED(SDCARD_SORT_ALPHA)
#define SDSORT_LIMIT 255 // Maximum number of sorted items (10-256). Costs 27 bytes each.
#define FOLDER_SORTING -1 // -1=above 0=none 1=below #define FOLDER_SORTING -1 // -1=above 0=none 1=below
#define SDSORT_GCODE false // Allow turning sorting on/off with LCD and M34 g-code. #define SDSORT_GCODE false // Allow turning sorting on/off with LCD and M34 g-code.
#define SDSORT_USES_RAM true // Pre-allocate a static array for faster pre-sorting. #define SDSORT_USES_RAM true // Pre-allocate a static array for faster pre-sorting.
#define SDSORT_USES_STACK false // Prefer the stack for pre-sorting to give back some SRAM. (Negated by next 2 options.) #define SDSORT_USES_STACK false // Prefer the stack for pre-sorting to give back some SRAM. (Negated by next 2 options.)
#define SDSORT_CACHE_NAMES true // Keep sorted items in RAM longer for speedy performance. Most expensive option. #define SDSORT_CACHE_NAMES true // Keep sorted items in RAM longer for speedy performance. Most expensive option.
#define SDSORT_DYNAMIC_RAM false // Use dynamic allocation (within SD menus). Least expensive option. Set SDSORT_LIMIT before use! #define SDSORT_DYNAMIC_RAM false // Use dynamic allocation (within SD menus). Least expensive option. Set SDSORT_LIMIT before use!
#endif
#endif
#if ENABLED(VIKI2) || ENABLED(miniVIKI) #if ENABLED(VIKI2) || ENABLED(miniVIKI)
// #define LCD_SCREEN_ROT_180 // #define LCD_SCREEN_ROT_180

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@ -145,10 +145,10 @@ typedef int32_t(*PFI)();
/* External data/function define */ /* External data/function define */
#define EXTERN extern #define EXTERN extern
#if !defined(MAX) #ifndef MAX
#define MAX(a, b) (((a) > (b)) ? (a) : (b)) #define MAX(a, b) (((a) > (b)) ? (a) : (b))
#endif #endif
#if !defined(MIN) #ifndef MIN
#define MIN(a, b) (((a) < (b)) ? (a) : (b)) #define MIN(a, b) (((a) < (b)) ? (a) : (b))
#endif #endif