Ender 3 V2: Sync reset E in manual move (#20806)
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@ -2321,9 +2321,9 @@ void HMI_Prepare() {
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(2), current_position.y * MINUNITMULT);
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(2), current_position.y * MINUNITMULT);
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(3), current_position.z * MINUNITMULT);
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(3), current_position.z * MINUNITMULT);
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#if HAS_HOTEND
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#if HAS_HOTEND
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queue.inject_P(PSTR("G92 E0"));
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current_position.e = HMI_ValueStruct.Move_E_scale = 0.0;
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current_position.e = HMI_ValueStruct.Move_E_scale = 0;
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sync_plan_position_e();
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DWIN_Draw_Signed_Float(font8x16, Color_Bg_Black, 3, 1, 216, MBASE(4), 0);
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DWIN_Draw_Signed_Float(font8x16, Color_Bg_Black, 3, 1, 216, MBASE(4), 0.0);
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#endif
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#endif
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break;
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break;
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case PREPARE_CASE_DISA: // Disable steppers
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case PREPARE_CASE_DISA: // Disable steppers
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@ -2574,6 +2574,7 @@ void HMI_AxisMove() {
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if (encoder_diffState == ENCODER_DIFF_ENTER) {
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if (encoder_diffState == ENCODER_DIFF_ENTER) {
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HMI_flag.ETempTooLow_flag = false;
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HMI_flag.ETempTooLow_flag = false;
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current_position.e = HMI_ValueStruct.Move_E_scale = 0;
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current_position.e = HMI_ValueStruct.Move_E_scale = 0;
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sync_plan_position_e();
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Draw_Move_Menu();
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Draw_Move_Menu();
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(1), HMI_ValueStruct.Move_X_scale);
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(1), HMI_ValueStruct.Move_X_scale);
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(2), HMI_ValueStruct.Move_Y_scale);
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DWIN_Draw_FloatValue(true, true, 0, font8x16, Color_White, Color_Bg_Black, 3, 1, 216, MBASE(2), HMI_ValueStruct.Move_Y_scale);
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