Use multiplier edit item for mesh point editing
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@ -212,7 +212,7 @@
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MENU_BACK(MSG_BED_LEVELING);
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MENU_ITEM_EDIT(int8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1);
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MENU_ITEM_EDIT(int8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1);
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MENU_ITEM_EDIT_CALLBACK(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
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MENU_MULTIPLIER_ITEM_EDIT_CALLBACK(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
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END_MENU();
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}
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