Commit graph

10 commits

Author SHA1 Message Date
Roxy-3D 5e9726530f Setup to find data corruption and general clean up
This data corruption problem is very difficult.  Just changing the code
a little bit changes whether the problem even happens and what is
affected.  I need these changes in the main branch so I can operate with
the extra debug code always available and turned on.

Everything is setup such that if M100 is turned off or DEBUG(ECHO) is
turned off, the code is not affected.   M100 has been made a little bit
more inteligent so it can display the serial command buffers in a more
meaningful way (because the data corruption seems to often times end up
in that area).
2017-04-15 19:26:43 -05:00
Bob-the-Kuhn 60471b7592 minor improvements
Configuration_store.cpp - changed a couple of print statements so the
values were printed.  The old method resulted in the formula being
printed.

ubl_G29
1) added support for R option to P4.  Now probes all points unless R is
present and the number is greater than 0.

2) P2 - moved map print statement so it showed the point that was
currently being probed,  The old location did this only for the first
point.

3) P4 - Moved the map print for the same reason.

ultralcd.cpp - changed "Mesh Editor :" to "Mesh Editor" because the LCD
draw routine puts a ":" in automatically so you end up with an extra ":"
using the old message.
2017-04-15 09:31:55 -05:00
Scott Lahteine 314a02e2d5 Toggle with XOR 2017-04-09 07:58:47 -05:00
Scott Lahteine cbc2331187 Use LCD_MESSAGEPGM over lcd_setstatuspgm 2017-04-08 18:04:39 -05:00
Scott Lahteine 3729510b1e Set and check main parameter values, report all errors 2017-04-08 17:15:55 -05:00
Roxy-3D 34d3ed9ab1 These items were removed from the UBL Command Parsing
Having these items randomly (and errorniously) disappear cost me several
hours of work yesterday.
2017-04-08 15:30:20 -05:00
Scott Lahteine 15edb41cee Patches to UBL 2017-04-08 14:59:14 -05:00
Roxy-3D 14cf527bb8 Getting setup for debugging 2017-04-08 14:59:14 -05:00
Roxy-3D 1451b7eacf UBL's Grid Based Leveling code
Pretty much...  The code is in place.  Still more work to do.    But it
has a lot of hooks and variables in other code, so commit and merge
before I pick up a million 'Conflicts'.
2017-04-06 19:55:41 -05:00
Scott Lahteine f5c5c1f771 Rename all UBL files with a ubl_ prefix 2017-04-06 05:33:27 -05:00
Renamed from Marlin/UBL_G29.cpp (Browse further)