172cc0dd03
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
494 lines
24 KiB
C++
494 lines
24 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "menu.h"
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#include "../marlinui.h"
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#include "../../gcode/queue.h" // for inject_P
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#include "../../inc/MarlinConfigPre.h"
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void lcd_move_z();
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////////////////////////////////////////////
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///////////// Base Menu Items //////////////
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////////////////////////////////////////////
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// SUBMENU(LABEL, screen_handler)
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class MenuItem_submenu : public MenuItemBase {
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public:
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
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_draw(sel, row, pstr, '>', LCD_STR_ARROW_RIGHT[0]);
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}
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static inline void action(PGM_P const, const screenFunc_t func) { ui.save_previous_screen(); ui.goto_screen(func); }
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};
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// Any menu item that invokes an immediate action
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class MenuItem_button : public MenuItemBase {
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public:
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// Button-y Items are selectable lines with no other indicator
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static inline void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
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_draw(sel, row, pstr, '>', ' ');
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}
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};
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// ACTION_ITEM(LABEL, FUNC)
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class MenuItem_function : public MenuItem_button {
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public:
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//static inline void action(PGM_P const, const uint8_t, const menuAction_t func) { (*func)(); };
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static inline void action(PGM_P const, const menuAction_t func) { (*func)(); };
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};
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// GCODES_ITEM(LABEL, GCODES)
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class MenuItem_gcode : public MenuItem_button {
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public:
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, ...) {
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_draw(sel, row, pstr, '>', ' ');
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}
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static void action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pgcode); }
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static inline void action(PGM_P const pstr, const uint8_t, const char * const pgcode) { action(pstr, pgcode); }
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};
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////////////////////////////////////////////
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///////////// Edit Menu Items //////////////
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////////////////////////////////////////////
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// Template for specific Menu Edit Item Types
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template<typename NAME>
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class TMenuEditItem : MenuEditItemBase {
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private:
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typedef typename NAME::type_t type_t;
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static inline float scale(const float value) { return NAME::scale(value); }
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static inline float unscale(const float value) { return NAME::unscale(value); }
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static const char* to_string(const int32_t value) { return NAME::strfunc(unscale(value)); }
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static void load(void *ptr, const int32_t value) { *((type_t*)ptr) = unscale(value); }
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public:
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t * const data, ...) {
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MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(*(data)));
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}
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, type_t (*pget)(), ...) {
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MenuEditItemBase::draw(sel, row, pstr, NAME::strfunc(pget()));
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}
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// Edit screen for this type of item
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static void edit_screen() { MenuEditItemBase::edit_screen(to_string, load); }
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static void action(
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PGM_P const pstr, // Edit label
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type_t * const ptr, // Value pointer
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const type_t minValue, // Value range
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const type_t maxValue,
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const screenFunc_t callback=nullptr, // Value update callback
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const bool live=false // Callback during editing
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) {
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// Make sure minv and maxv fit within int32_t
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const int32_t minv = _MAX(scale(minValue), INT32_MIN),
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maxv = _MIN(scale(maxValue), INT32_MAX);
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goto_edit_screen(pstr, ptr, minv, maxv - minv, scale(*ptr) - minv,
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edit_screen, callback, live);
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}
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};
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// Provide a set of Edit Item Types which encompass a primitive
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// type, a string function, and a scale factor for edit and display.
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// These items call the Edit Item draw method passing the prepared string.
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#define __DOFIXfloat PROBE()
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#define _DOFIX(TYPE,V) TYPE(TERN(IS_PROBE(__DOFIX##TYPE),FIXFLOAT(V),(V)))
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#define DEFINE_MENU_EDIT_ITEM_TYPE(NAME, TYPE, STRFUNC, SCALE, V...) \
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struct MenuEditItemInfo_##NAME { \
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typedef TYPE type_t; \
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static inline float scale(const float value) { return value * (SCALE) + (V+0); } \
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static inline float unscale(const float value) { return value / (SCALE) + (V+0); } \
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static inline const char* strfunc(const float value) { return STRFUNC(_DOFIX(TYPE,value)); } \
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}; \
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typedef TMenuEditItem<MenuEditItemInfo_##NAME> MenuItem_##NAME
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// NAME TYPE STRFUNC SCALE +ROUND
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DEFINE_MENU_EDIT_ITEM_TYPE(percent ,uint8_t ,ui8tostr4pctrj , 100.f/255.f, 0.5f); // 100% right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(int3 ,int16_t ,i16tostr3rj , 1 ); // 123, -12 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(int4 ,int16_t ,i16tostr4signrj , 1 ); // 1234, -123 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(int8 ,int8_t ,i8tostr3rj , 1 ); // 123, -12 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(uint8 ,uint8_t ,ui8tostr3rj , 1 ); // 123 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(uint16_3 ,uint16_t ,ui16tostr3rj , 1 ); // 123 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(uint16_4 ,uint16_t ,ui16tostr4rj , 0.1f ); // 1234 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(uint16_5 ,uint16_t ,ui16tostr5rj , 0.01f ); // 12345 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(float3 ,float ,ftostr3 , 1 ); // 123 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(float42_52 ,float ,ftostr42_52 , 100 ); // _2.34, 12.34, -2.34 or 123.45, -23.45
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DEFINE_MENU_EDIT_ITEM_TYPE(float43 ,float ,ftostr43sign ,1000 ); // -1.234, _1.234, +1.234
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DEFINE_MENU_EDIT_ITEM_TYPE(float5 ,float ,ftostr5rj , 1 ); // 12345 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(float5_25 ,float ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment)
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DEFINE_MENU_EDIT_ITEM_TYPE(float51 ,float ,ftostr51rj , 10 ); // 1234.5 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(float31sign ,float ,ftostr31sign , 10 ); // +12.3
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DEFINE_MENU_EDIT_ITEM_TYPE(float41sign ,float ,ftostr41sign , 10 ); // +123.4
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DEFINE_MENU_EDIT_ITEM_TYPE(float51sign ,float ,ftostr51sign , 10 ); // +1234.5
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DEFINE_MENU_EDIT_ITEM_TYPE(float52sign ,float ,ftostr52sign , 100 ); // +123.45
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DEFINE_MENU_EDIT_ITEM_TYPE(long5 ,uint32_t ,ftostr5rj , 0.01f ); // 12345 right-justified
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DEFINE_MENU_EDIT_ITEM_TYPE(long5_25 ,uint32_t ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment)
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#if HAS_BED_PROBE
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#if Z_PROBE_OFFSET_RANGE_MIN >= -9 && Z_PROBE_OFFSET_RANGE_MAX <= 9
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#define LCD_Z_OFFSET_TYPE float43 // Values from -9.000 to +9.000
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#else
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#define LCD_Z_OFFSET_TYPE float42_52 // Values from -99.99 to 99.99
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#endif
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#endif
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class MenuItem_bool : public MenuEditItemBase {
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public:
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, const bool onoff) {
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MenuEditItemBase::draw(sel, row, pstr, onoff ? GET_TEXT(MSG_LCD_ON) : GET_TEXT(MSG_LCD_OFF), true);
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}
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, bool * const data, ...) {
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draw(sel, row, pstr, *data);
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}
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FORCE_INLINE static void draw(const bool sel, const uint8_t row, PGM_P const pstr, PGM_P const, bool (*pget)(), ...) {
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draw(sel, row, pstr, pget());
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}
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static void action(PGM_P const pstr, bool * const ptr, const screenFunc_t callbackFunc=nullptr) {
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*ptr ^= true; ui.refresh();
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if (callbackFunc) (*callbackFunc)();
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}
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};
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/**
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* ////////////////////////////////////////////
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* //////////// Menu System Macros ////////////
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* ////////////////////////////////////////////
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*
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* Marlin's native menu screens work by running a loop from the top visible line index
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* to the bottom visible line index (according to how much the screen has been scrolled).
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* This complete loop is done on every menu screen call.
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*
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* The menu system is highly dynamic, so it doesn't know ahead of any menu loop which
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* items will be visible or hidden, so menu items don't have a fixed index number.
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*
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* During the loop, each menu item checks to see if its line is the current one. If it is,
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* then it checks to see if a click has arrived so it can run its action. If the action
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* doesn't redirect to another screen then the menu item calls its draw method.
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*
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* Menu item add-ons can do whatever they like.
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*
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* This mixture of drawing and processing inside a loop has the advantage that a single
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* line can be used to represent a menu item, and that is the rationale for this design.
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*
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* One of the pitfalls of this method is that DOGM displays call the screen handler 2x,
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* 4x, or 8x per screen update to draw just one segment of the screen. As a result, any
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* menu item that exists in two screen segments is drawn and processed twice per screen
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* update. With each item processed 5, 10, 20, or 40 times the logic has to be simple.
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*
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* To avoid repetition and side-effects, function calls for testing menu item conditions
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* should be done before the menu loop (START_MENU / START_SCREEN).
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*/
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/**
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* SCREEN_OR_MENU_LOOP generates header code for a screen or menu
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*
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* encoderTopLine is the top menu line to display
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* _lcdLineNr is the index of the LCD line (e.g., 0-3)
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* _menuLineNr is the menu item to draw and process
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* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
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*/
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#define SCREEN_OR_MENU_LOOP(IS_MENU) \
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scroll_screen(IS_MENU ? 1 : LCD_HEIGHT, IS_MENU); \
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int8_t _menuLineNr = encoderTopLine, _thisItemNr = 0; \
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bool _skipStatic = IS_MENU; UNUSED(_thisItemNr); \
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for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
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_thisItemNr = 0
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/**
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* START_SCREEN Opening code for a screen having only static items.
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* Do simplified scrolling of the entire screen.
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*
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* START_MENU Opening code for a screen with menu items.
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* Scroll as-needed to keep the selected line in view.
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*/
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#define START_SCREEN() SCREEN_OR_MENU_LOOP(false)
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#define START_MENU() SCREEN_OR_MENU_LOOP(true)
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#define NEXT_ITEM() (++_thisItemNr)
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#define SKIP_ITEM() NEXT_ITEM()
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#define END_SCREEN() } screen_items = _thisItemNr
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#define END_MENU() END_SCREEN(); UNUSED(_skipStatic)
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/**
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* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
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*
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* MenuItem_<type>::draw(sel, row, label, arg3...)
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* MenuItem_<type>::action(arg3...)
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*
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* Examples:
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* BACK_ITEM(MSG_INFO_SCREEN)
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* MenuItem_back::action(plabel, ...)
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* MenuItem_back::draw(sel, row, plabel, ...)
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*
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* ACTION_ITEM(MSG_PAUSE_PRINT, lcd_sdcard_pause)
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* MenuItem_function::action(plabel, lcd_sdcard_pause)
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* MenuItem_function::draw(sel, row, plabel, lcd_sdcard_pause)
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*
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* EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
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* MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
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* MenuItem_int3::draw(sel, row, plabel, &feedrate_percentage, 10, 999)
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*/
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#if ENABLED(ENCODER_RATE_MULTIPLIER)
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#define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER) do{ if (USE_MULTIPLIER) ui.enable_encoder_multiplier(true); }while(0)
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#else
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#define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER)
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#endif
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#define _MENU_INNER_P(TYPE, USE_MULTIPLIER, PLABEL, V...) do { \
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PGM_P const plabel = PLABEL; \
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if (encoderLine == _thisItemNr && ui.use_click()) { \
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_MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER); \
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MenuItem_##TYPE::action(plabel, ##V); \
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if (ui.screen_changed) return; \
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} \
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if (ui.should_draw()) \
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MenuItem_##TYPE::draw \
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(encoderLine == _thisItemNr, _lcdLineNr, plabel, ##V); \
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}while(0)
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#define _MENU_ITEM_P(TYPE, V...) do { \
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if (_menuLineNr == _thisItemNr) { \
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_skipStatic = false; \
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_MENU_INNER_P(TYPE, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// Indexed items set a global index value and optional data
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#define _MENU_ITEM_N_S_P(TYPE, N, S, V...) do{ \
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if (_menuLineNr == _thisItemNr) { \
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_skipStatic = false; \
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MenuItemBase::init(N, S); \
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_MENU_INNER_P(TYPE, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// Indexed items set a global index value
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#define _MENU_ITEM_N_P(TYPE, N, V...) do{ \
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if (_menuLineNr == _thisItemNr) { \
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_skipStatic = false; \
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MenuItemBase::itemIndex = N; \
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_MENU_INNER_P(TYPE, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// Items with a unique string
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#define _MENU_ITEM_S_P(TYPE, S, V...) do{ \
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if (_menuLineNr == _thisItemNr) { \
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_skipStatic = false; \
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MenuItemBase::itemString = S; \
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_MENU_INNER_P(TYPE, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// STATIC_ITEM draws a styled string with no highlight.
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// Parameters: label [, style [, char *value] ]
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#define STATIC_ITEM_INNER_P(PLABEL, V...) do{ \
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if (_skipStatic && encoderLine <= _thisItemNr) { \
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ui.encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; \
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++encoderLine; \
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} \
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if (ui.should_draw()) \
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MenuItem_static::draw(_lcdLineNr, PLABEL, ##V); \
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} while(0)
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#define STATIC_ITEM_P(PLABEL, V...) do{ \
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if (_menuLineNr == _thisItemNr) \
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STATIC_ITEM_INNER_P(PLABEL, ##V); \
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NEXT_ITEM(); \
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} while(0)
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#define STATIC_ITEM_N_P(PLABEL, N, V...) do{ \
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if (_menuLineNr == _thisItemNr) { \
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MenuItemBase::init(N); \
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STATIC_ITEM_INNER_P(PLABEL, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// PSTRING_ITEM is like STATIC_ITEM but it takes
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// two PSTRs with the style as the last parameter.
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#define PSTRING_ITEM_P(PLABEL, PVAL, STYL) do{ \
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constexpr int m = 20; \
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char msg[m+1]; \
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msg[0] = ':'; msg[1] = ' '; \
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strncpy_P(msg+2, PSTR(PVAL), m-2); \
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if (msg[m-1] & 0x80) msg[m-1] = '\0'; \
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STATIC_ITEM_P(PLABEL, STYL, msg); \
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}while(0)
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#define PSTRING_ITEM(LABEL, V...) PSTRING_ITEM_P(GET_TEXT(LABEL), ##V)
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#define STATIC_ITEM(LABEL, V...) STATIC_ITEM_P(GET_TEXT(LABEL), ##V)
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#define STATIC_ITEM_N(LABEL, N, V...) STATIC_ITEM_N_P(GET_TEXT(LABEL), N, ##V)
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#define MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, V...) _MENU_ITEM_N_S_P(TYPE, N, S, false, PLABEL, ##V)
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#define MENU_ITEM_N_S(TYPE, N, S, LABEL, V...) MENU_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
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#define MENU_ITEM_S_P(TYPE, S, PLABEL, V...) _MENU_ITEM_S_P(TYPE, S, false, PLABEL, ##V)
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#define MENU_ITEM_S(TYPE, S, LABEL, V...) MENU_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
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#define MENU_ITEM_N_P(TYPE, N, PLABEL, V...) _MENU_ITEM_N_P(TYPE, N, false, PLABEL, ##V)
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#define MENU_ITEM_N(TYPE, N, LABEL, V...) MENU_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
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#define MENU_ITEM_P(TYPE, PLABEL, V...) _MENU_ITEM_P(TYPE, false, PLABEL, ##V)
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#define MENU_ITEM(TYPE, LABEL, V...) MENU_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)
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#define BACK_ITEM_P(PLABEL) MENU_ITEM_P(back, PLABEL)
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#define BACK_ITEM(LABEL) MENU_ITEM(back, LABEL)
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#define ACTION_ITEM_N_S_P(N, S, PLABEL, ACTION) MENU_ITEM_N_S_P(function, N, S, PLABEL, ACTION)
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#define ACTION_ITEM_N_S(N, S, LABEL, ACTION) ACTION_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ACTION)
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#define ACTION_ITEM_S_P(S, PLABEL, ACTION) MENU_ITEM_S_P(function, S, PLABEL, ACTION)
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#define ACTION_ITEM_S(S, LABEL, ACTION) ACTION_ITEM_S_P(S, GET_TEXT(LABEL), ACTION)
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#define ACTION_ITEM_N_P(N, PLABEL, ACTION) MENU_ITEM_N_P(function, N, PLABEL, ACTION)
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#define ACTION_ITEM_N(N, LABEL, ACTION) ACTION_ITEM_N_P(N, GET_TEXT(LABEL), ACTION)
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#define ACTION_ITEM_P(PLABEL, ACTION) MENU_ITEM_P(function, PLABEL, ACTION)
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#define ACTION_ITEM(LABEL, ACTION) ACTION_ITEM_P(GET_TEXT(LABEL), ACTION)
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#define GCODES_ITEM_N_S_P(N, S, PLABEL, GCODES) MENU_ITEM_N_S_P(gcode, N, S, PLABEL, GCODES)
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#define GCODES_ITEM_N_S(N, S, LABEL, GCODES) GCODES_ITEM_N_S_P(N, S, GET_TEXT(LABEL), GCODES)
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#define GCODES_ITEM_S_P(S, PLABEL, GCODES) MENU_ITEM_S_P(gcode, S, PLABEL, GCODES)
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#define GCODES_ITEM_S(S, LABEL, GCODES) GCODES_ITEM_S_P(S, GET_TEXT(LABEL), GCODES)
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#define GCODES_ITEM_N_P(N, PLABEL, GCODES) MENU_ITEM_N_P(gcode, N, PLABEL, GCODES)
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#define GCODES_ITEM_N(N, LABEL, GCODES) GCODES_ITEM_N_P(N, GET_TEXT(LABEL), GCODES)
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#define GCODES_ITEM_P(PLABEL, GCODES) MENU_ITEM_P(gcode, PLABEL, GCODES)
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#define GCODES_ITEM(LABEL, GCODES) GCODES_ITEM_P(GET_TEXT(LABEL), GCODES)
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#define SUBMENU_N_S_P(N, S, PLABEL, DEST) MENU_ITEM_N_S_P(submenu, N, S, PLABEL, DEST)
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#define SUBMENU_N_S(N, S, LABEL, DEST) SUBMENU_N_S_P(N, S, GET_TEXT(LABEL), DEST)
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#define SUBMENU_S_P(S, PLABEL, DEST) MENU_ITEM_S_P(submenu, S, PLABEL, DEST)
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#define SUBMENU_S(S, LABEL, DEST) SUBMENU_S_P(S, GET_TEXT(LABEL), DEST)
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#define SUBMENU_N_P(N, PLABEL, DEST) MENU_ITEM_N_P(submenu, N, PLABEL, DEST)
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#define SUBMENU_N(N, LABEL, DEST) SUBMENU_N_P(N, GET_TEXT(LABEL), DEST)
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#define SUBMENU_P(PLABEL, DEST) MENU_ITEM_P(submenu, PLABEL, DEST)
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#define SUBMENU(LABEL, DEST) SUBMENU_P(GET_TEXT(LABEL), DEST)
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#define EDIT_ITEM_N_S_P(TYPE, N, S, PLABEL, V...) MENU_ITEM_N_S_P(TYPE, N, S, PLABEL, ##V)
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#define EDIT_ITEM_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_N_S_P(TYPE, N, S, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_S_P(TYPE, S, PLABEL, V...) MENU_ITEM_S_P(TYPE, S, PLABEL, ##V)
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#define EDIT_ITEM_S(TYPE, S, LABEL, V...) EDIT_ITEM_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_N_P(TYPE, N, PLABEL, V...) MENU_ITEM_N_P(TYPE, N, PLABEL, ##V)
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#define EDIT_ITEM_N(TYPE, N, LABEL, V...) EDIT_ITEM_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_P(TYPE, PLABEL, V...) MENU_ITEM_P(TYPE, PLABEL, ##V)
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#define EDIT_ITEM(TYPE, LABEL, V...) EDIT_ITEM_P(TYPE, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_FAST_N_S_P(TYPE, N, S, PLABEL, V...) _MENU_ITEM_N_S_P(TYPE, N, S, true, PLABEL, ##V)
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#define EDIT_ITEM_FAST_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_FAST_N_S_P(TYPE, N, S, true, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_FAST_S_P(TYPE, S, PLABEL, V...) _MENU_ITEM_S_P(TYPE, S, true, PLABEL, ##V)
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#define EDIT_ITEM_FAST_S(TYPE, S, LABEL, V...) EDIT_ITEM_FAST_S_P(TYPE, S, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_FAST_N_P(TYPE, N, PLABEL, V...) _MENU_ITEM_N_P(TYPE, N, true, PLABEL, ##V)
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#define EDIT_ITEM_FAST_N(TYPE, N, LABEL, V...) EDIT_ITEM_FAST_N_P(TYPE, N, GET_TEXT(LABEL), ##V)
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#define EDIT_ITEM_FAST_P(TYPE, PLABEL, V...) _MENU_ITEM_P(TYPE, true, PLABEL, ##V)
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#define EDIT_ITEM_FAST(TYPE, LABEL, V...) EDIT_ITEM_FAST_P(TYPE, GET_TEXT(LABEL), ##V)
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#define _CONFIRM_ITEM_INNER_P(PLABEL, V...) do { \
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if (encoderLine == _thisItemNr && ui.use_click()) { \
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ui.save_previous_screen(); \
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ui.goto_screen([]{MenuItem_confirm::select_screen(V);}); \
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return; \
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} \
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if (ui.should_draw()) MenuItem_confirm::draw \
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(encoderLine == _thisItemNr, _lcdLineNr, PLABEL, ##V); \
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}while(0)
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// Indexed items set a global index value and optional data
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#define _CONFIRM_ITEM_P(PLABEL, V...) do { \
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if (_menuLineNr == _thisItemNr) { \
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_skipStatic = false; \
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_CONFIRM_ITEM_INNER_P(PLABEL, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// Indexed items set a global index value
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#define _CONFIRM_ITEM_N_S_P(N, S, V...) do{ \
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if (_menuLineNr == _thisItemNr) { \
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_skipStatic = false; \
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MenuItemBase::init(N, S); \
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_CONFIRM_ITEM_INNER_P(TYPE, ##V); \
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} \
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NEXT_ITEM(); \
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}while(0)
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// Indexed items set a global index value
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#define _CONFIRM_ITEM_N_P(N, V...) _CONFIRM_ITEM_N_S_P(N, nullptr, V)
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#define CONFIRM_ITEM_P(PLABEL,A,B,V...) _CONFIRM_ITEM_P(PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
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#define CONFIRM_ITEM(LABEL, V...) CONFIRM_ITEM_P(GET_TEXT(LABEL), ##V)
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#define YESNO_ITEM_P(PLABEL, V...) _CONFIRM_ITEM_P(PLABEL, ##V)
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#define YESNO_ITEM(LABEL, V...) YESNO_ITEM_P(GET_TEXT(LABEL), ##V)
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#define CONFIRM_ITEM_N_S_P(N,S,PLABEL,A,B,V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
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#define CONFIRM_ITEM_N_S(N,S,LABEL,V...) CONFIRM_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
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#define CONFIRM_ITEM_N_P(N,PLABEL,A,B,V...) _CONFIRM_ITEM_N_P(N, PLABEL, GET_TEXT(A), GET_TEXT(B), ##V)
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#define CONFIRM_ITEM_N(N,LABEL, V...) CONFIRM_ITEM_N_P(N, GET_TEXT(LABEL), ##V)
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#define YESNO_ITEM_N_S_P(N,S,PLABEL, V...) _CONFIRM_ITEM_N_S_P(N, S, PLABEL, ##V)
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#define YESNO_ITEM_N_S(N,S,LABEL, V...) YESNO_ITEM_N_S_P(N, S, GET_TEXT(LABEL), ##V)
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#define YESNO_ITEM_N_P(N,PLABEL, V...) _CONFIRM_ITEM_N_P(N, PLABEL, ##V)
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#define YESNO_ITEM_N(N,LABEL, V...) YESNO_ITEM_N_P(N, GET_TEXT(LABEL), ##V)
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#if ENABLED(LEVEL_BED_CORNERS)
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void _lcd_level_bed_corners();
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#endif
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#if HAS_FAN
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#include "../../module/temperature.h"
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inline void on_fan_update() {
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thermalManager.set_fan_speed(MenuItemBase::itemIndex, editable.uint8);
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}
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#if ENABLED(EXTRA_FAN_SPEED)
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#define EDIT_EXTRA_FAN_SPEED(V...) EDIT_ITEM_FAST_N(V)
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#else
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#define EDIT_EXTRA_FAN_SPEED(...)
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#endif
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#define _FAN_EDIT_ITEMS(F,L) do{ \
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editable.uint8 = thermalManager.fan_speed[F]; \
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EDIT_ITEM_FAST_N(percent, F, MSG_##L, &editable.uint8, 0, 255, on_fan_update); \
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EDIT_EXTRA_FAN_SPEED(percent, F, MSG_EXTRA_##L, &thermalManager.new_fan_speed[F], 3, 255); \
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}while(0)
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#if FAN_COUNT > 1
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#define FAN_EDIT_ITEMS(F) _FAN_EDIT_ITEMS(F,FAN_SPEED_N)
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#endif
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#define SNFAN(N) (ENABLED(SINGLENOZZLE_STANDBY_FAN) && !HAS_FAN##N && EXTRUDERS > N)
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#if SNFAN(1) || SNFAN(2) || SNFAN(3) || SNFAN(4) || SNFAN(5) || SNFAN(6) || SNFAN(7)
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#define DEFINE_SINGLENOZZLE_ITEM() \
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auto singlenozzle_item = [&](const uint8_t f) { \
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editable.uint8 = singlenozzle_fan_speed[f]; \
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EDIT_ITEM_FAST_N(percent, f, MSG_STORED_FAN_N, &editable.uint8, 0, 255, on_fan_update); \
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}
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#else
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#define DEFINE_SINGLENOZZLE_ITEM() NOOP
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#endif
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#endif // HAS_FAN
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