1d240ce5a3
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
376 lines
11 KiB
C++
376 lines
11 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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/********************************************************************************
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* @file dwin_lcd.cpp
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* @author LEO / Creality3D
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* @date 2019/07/18
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* @version 2.0.1
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* @brief DWIN screen control functions
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********************************************************************************/
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#include "../../inc/MarlinConfigPre.h"
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#if ENABLED(DWIN_CREALITY_LCD)
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#include "../../inc/MarlinConfig.h"
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#include "dwin_lcd.h"
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#include <string.h> // for memset
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// Make sure DWIN_SendBuf is large enough to hold the largest
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// printed string plus the draw command and tail.
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uint8_t DWIN_SendBuf[11 + 24] = { 0xAA };
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uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
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uint8_t databuf[26] = { 0 };
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uint8_t receivedType;
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int recnum = 0;
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inline void DWIN_Byte(size_t &i, const uint16_t bval) {
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DWIN_SendBuf[++i] = bval;
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}
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inline void DWIN_Word(size_t &i, const uint16_t wval) {
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DWIN_SendBuf[++i] = wval >> 8;
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DWIN_SendBuf[++i] = wval & 0xFF;
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}
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inline void DWIN_Long(size_t &i, const uint32_t lval) {
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DWIN_SendBuf[++i] = (lval >> 24) & 0xFF;
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DWIN_SendBuf[++i] = (lval >> 16) & 0xFF;
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DWIN_SendBuf[++i] = (lval >> 8) & 0xFF;
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DWIN_SendBuf[++i] = lval & 0xFF;
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}
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inline void DWIN_String(size_t &i, char * const string) {
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const size_t len = strlen(string);
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memcpy(&DWIN_SendBuf[i+1], string, len);
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i += len;
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}
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inline void DWIN_String(size_t &i, const __FlashStringHelper * string) {
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if (!string) return;
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const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
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if (len == 0) return;
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memcpy(&DWIN_SendBuf[i+1], string, len);
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i += len;
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}
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// Send the data in the buffer and the packet end
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inline void DWIN_Send(size_t &i) {
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++i;
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LOOP_L_N(n, i) { MYSERIAL1.write(DWIN_SendBuf[n]);
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delayMicroseconds(1); }
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LOOP_L_N(n, 4) { MYSERIAL1.write(DWIN_BufTail[n]);
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delayMicroseconds(1); }
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}
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/*-------------------------------------- System variable function --------------------------------------*/
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// Handshake (1: Success, 0: Fail)
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bool DWIN_Handshake(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x00);
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DWIN_Send(i);
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while (MYSERIAL1.available() > 0 && recnum < (signed)sizeof(databuf)) {
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databuf[recnum] = MYSERIAL1.read();
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// ignore the invalid data
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if (databuf[0] != FHONE) { // prevent the program from running.
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if (recnum > 0) {
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recnum = 0;
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ZERO(databuf);
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}
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continue;
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}
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delay(10);
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recnum++;
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}
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return ( recnum >= 3
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&& databuf[0] == FHONE
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&& databuf[1] == '\0'
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&& databuf[2] == 'O'
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&& databuf[3] == 'K' );
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}
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// Set the backlight luminance
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// luminance: (0x00-0xFF)
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void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
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size_t i = 0;
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DWIN_Byte(i, 0x30);
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DWIN_Byte(i, _MAX(luminance, 0x1F));
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DWIN_Send(i);
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}
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// Set screen display direction
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// dir: 0=0°, 1=90°, 2=180°, 3=270°
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void DWIN_Frame_SetDir(uint8_t dir) {
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size_t i = 0;
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DWIN_Byte(i, 0x34);
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DWIN_Byte(i, 0x5A);
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DWIN_Byte(i, 0xA5);
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DWIN_Byte(i, dir);
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DWIN_Send(i);
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}
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// Update display
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void DWIN_UpdateLCD(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x3D);
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DWIN_Send(i);
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}
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/*---------------------------------------- Drawing functions ----------------------------------------*/
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// Clear screen
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// color: Clear screen color
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void DWIN_Frame_Clear(const uint16_t color) {
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size_t i = 0;
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DWIN_Byte(i, 0x01);
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DWIN_Word(i, color);
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DWIN_Send(i);
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}
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// Draw a line
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// color: Line segment color
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// xStart/yStart: Start point
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// xEnd/yEnd: End point
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x03);
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DWIN_Word(i, color);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Send(i);
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}
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// Draw a rectangle
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xEnd/yEnd: lower right point
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x05);
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DWIN_Byte(i, mode);
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DWIN_Word(i, color);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Send(i);
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}
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//
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// Move a screen area
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// mode: 0, circle shift; 1, translation
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// dir: 0=left, 1=right, 2=up, 3=down
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// dis: Distance
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// color: Fill color
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// xStart/yStart: upper left point
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// xEnd/yEnd: bottom right point
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x09);
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DWIN_Byte(i, (mode << 7) | dir);
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DWIN_Word(i, dis);
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DWIN_Word(i, color);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Send(i);
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}
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/*---------------------------------------- Text related functions ----------------------------------------*/
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// Draw a string
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// widthAdjust: true=self-adjust character width; false=no adjustment
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// bShow: true=display background color; false=don't display background color
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// size: Font size
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// color: Character color
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// bColor: Background color
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// x/y: Upper-left coordinate of the string
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// *string: The string
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) {
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_String(i, string);
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DWIN_Send(i);
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}
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *string) {
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_String(i, string);
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DWIN_Send(i);
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}
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// Draw a positive integer
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of digits
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// x/y: Upper-left coordinate
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// value: Integer value
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) {
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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DWIN_Byte(i, 0); // fNum
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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#if 0
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for (char count = 0; count < 8; count++) {
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DWIN_Byte(i, value);
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value >>= 8;
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if (!(value & 0xFF)) break;
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}
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#else
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// Write a big-endian 64 bit integer
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const size_t p = i + 1;
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for (char count = 8; count--;) { // 7..0
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++i;
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DWIN_SendBuf[p + count] = value;
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value >>= 8;
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}
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#endif
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DWIN_Send(i);
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}
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// Draw a floating point number
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of whole digits
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// fNum: Number of decimal digits
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// x/y: Upper-left point
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// value: Float value
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
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//uint8_t *fvalue = (uint8_t*)&value;
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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DWIN_Byte(i, fNum);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Long(i, value);
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/*
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DWIN_Byte(i, fvalue[3]);
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DWIN_Byte(i, fvalue[2]);
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DWIN_Byte(i, fvalue[1]);
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DWIN_Byte(i, fvalue[0]);
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*/
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DWIN_Send(i);
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}
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/*---------------------------------------- Picture related functions ----------------------------------------*/
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// Draw JPG and cached in #0 virtual display area
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// id: Picture ID
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void DWIN_JPG_ShowAndCache(const uint8_t id) {
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size_t i = 0;
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DWIN_Word(i, 0x2200);
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DWIN_Byte(i, id);
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DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
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}
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// Draw an Icon
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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NOMORE(x, DWIN_WIDTH - 1);
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NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
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size_t i = 0;
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DWIN_Byte(i, 0x23);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Byte(i, 0x80 | libID);
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DWIN_Byte(i, picID);
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DWIN_Send(i);
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}
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// Unzip the JPG picture to virtual display area #1
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// id: picture ID
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
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size_t i = 0;
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DWIN_Byte(i, 0x25);
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DWIN_Byte(i, n);
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DWIN_Byte(i, id);
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DWIN_Send(i);
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}
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// Copy area from virtual display area to current screen
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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size_t i = 0;
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DWIN_Byte(i, 0x27);
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DWIN_Byte(i, 0x80 | cacheID);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Send(i);
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}
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#endif // DWIN_CREALITY_LCD
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