1553 lines
47 KiB
C++
1553 lines
47 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "../inc/MarlinConfigPre.h"
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#ifdef LED_BACKLIGHT_TIMEOUT
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#include "../feature/leds/leds.h"
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#endif
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// All displays share the MarlinUI class
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#if HAS_DISPLAY
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#include "ultralcd.h"
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#include "fontutils.h"
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MarlinUI ui;
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#include "../sd/cardreader.h"
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#if ENABLED(EXTENSIBLE_UI)
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#define START_OF_UTF8_CHAR(C) (((C) & 0xC0u) != 0x80u)
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#endif
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#if ENABLED(HOST_ACTION_COMMANDS)
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#include "../feature/host_actions.h"
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#endif
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#endif
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#if HAS_SPI_LCD
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#if ENABLED(STATUS_MESSAGE_SCROLLING)
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uint8_t MarlinUI::status_scroll_offset; // = 0
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#if LONG_FILENAME_LENGTH > CHARSIZE * 2 * (LCD_WIDTH)
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#define MAX_MESSAGE_LENGTH LONG_FILENAME_LENGTH
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#else
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#define MAX_MESSAGE_LENGTH CHARSIZE * 2 * (LCD_WIDTH)
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#endif
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#else
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#define MAX_MESSAGE_LENGTH CHARSIZE * (LCD_WIDTH)
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#endif
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#elif ENABLED(EXTENSIBLE_UI)
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#define MAX_MESSAGE_LENGTH 63
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#endif
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#ifdef MAX_MESSAGE_LENGTH
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uint8_t MarlinUI::alert_level; // = 0
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char MarlinUI::status_message[MAX_MESSAGE_LENGTH + 1];
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#endif
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#if ENABLED(LCD_SET_PROGRESS_MANUALLY)
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uint8_t MarlinUI::progress_bar_percent; // = 0
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#endif
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#if HAS_BUZZER
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#include "../libs/buzzer.h"
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#if ENABLED(PCA9632_BUZZER)
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#include "../feature/leds/pca9632.h"
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#endif
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void MarlinUI::buzz(const long duration, const uint16_t freq) {
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#if ENABLED(LCD_USE_I2C_BUZZER)
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lcd.buzz(duration, freq);
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#elif ENABLED(PCA9632_BUZZER)
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pca9632_buzz(duration, freq);
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#elif USE_BEEPER
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buzzer.tone(duration, freq);
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#endif
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}
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#endif
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#if HAS_SPI_LCD
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#if HAS_GRAPHICAL_LCD
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#include "dogm/ultralcd_DOGM.h"
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#endif
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#include "lcdprint.h"
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#include "../sd/cardreader.h"
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#include "../module/temperature.h"
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#include "../module/planner.h"
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#include "../module/printcounter.h"
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#include "../module/motion.h"
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#include "../gcode/queue.h"
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#include "../Marlin.h"
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#if ENABLED(POWER_LOSS_RECOVERY)
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#include "../feature/power_loss_recovery.h"
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#include "../feature/bedlevel/bedlevel.h"
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#endif
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#if HAS_TRINAMIC
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#include "../feature/tmc_util.h"
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#endif
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#if HAS_ENCODER_ACTION
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volatile uint8_t MarlinUI::buttons;
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#if HAS_SLOW_BUTTONS
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volatile uint8_t MarlinUI::slow_buttons;
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#endif
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#if ENABLED(TOUCH_BUTTONS)
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#include "../feature/touch/xpt2046.h"
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#endif
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#endif
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#if ENABLED(INIT_SDCARD_ON_BOOT)
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uint8_t lcd_sd_status;
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#endif
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#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
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bool MarlinUI::defer_return_to_status;
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#endif
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uint8_t MarlinUI::lcd_status_update_delay = 1; // First update one loop delayed
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#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
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millis_t MarlinUI::next_filament_display; // = 0
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#endif
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millis_t MarlinUI::next_button_update_ms; // = 0
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#if HAS_GRAPHICAL_LCD
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bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false
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#endif
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// Encoder Handling
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#if HAS_ENCODER_ACTION
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uint16_t MarlinUI::encoderPosition;
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volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update
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#endif
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#if HAS_LCD_MENU
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#include "menu/menu.h"
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#include "../sd/cardreader.h"
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SCROLL_LONG_FILENAMES)
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uint8_t MarlinUI::filename_scroll_pos, MarlinUI::filename_scroll_max;
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#endif
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const char * MarlinUI::scrolled_filename(CardReader &theCard, const uint8_t maxlen, uint8_t hash, const bool doScroll) {
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const char *outstr = theCard.longest_filename();
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if (theCard.longFilename[0]) {
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#if ENABLED(SCROLL_LONG_FILENAMES)
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if (doScroll) {
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for (uint8_t l = FILENAME_LENGTH; l--;)
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hash = ((hash << 1) | (hash >> 7)) ^ theCard.filename[l]; // rotate, xor
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static uint8_t filename_scroll_hash;
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if (filename_scroll_hash != hash) { // If the hash changed...
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filename_scroll_hash = hash; // Save the new hash
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filename_scroll_max = _MAX(0, utf8_strlen(theCard.longFilename) - maxlen); // Update the scroll limit
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filename_scroll_pos = 0; // Reset scroll to the start
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lcd_status_update_delay = 8; // Don't scroll right away
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}
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outstr += filename_scroll_pos;
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}
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#else
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theCard.longFilename[maxlen] = '\0'; // cutoff at screen edge
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#endif
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}
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return outstr;
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}
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#endif
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screenFunc_t MarlinUI::currentScreen; // Initialized in CTOR
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#if ENABLED(ENCODER_RATE_MULTIPLIER)
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bool MarlinUI::encoderRateMultiplierEnabled;
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millis_t MarlinUI::lastEncoderMovementMillis = 0;
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void MarlinUI::enable_encoder_multiplier(const bool onoff) {
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encoderRateMultiplierEnabled = onoff;
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lastEncoderMovementMillis = 0;
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}
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#endif
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#if EITHER(REVERSE_MENU_DIRECTION, REVERSE_SELECT_DIRECTION)
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int8_t MarlinUI::encoderDirection = ENCODERBASE;
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#endif
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#if ENABLED(TOUCH_BUTTONS)
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uint8_t MarlinUI::repeat_delay;
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#endif
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bool MarlinUI::lcd_clicked;
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float move_menu_scale;
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bool MarlinUI::use_click() {
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const bool click = lcd_clicked;
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lcd_clicked = false;
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return click;
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}
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#if EITHER(AUTO_BED_LEVELING_UBL, G26_MESH_VALIDATION)
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bool MarlinUI::external_control; // = false
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void MarlinUI::wait_for_release() {
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while (button_pressed()) safe_delay(50);
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safe_delay(50);
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}
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#endif
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void _wrap_string(uint8_t &col, uint8_t &row, const char * const string, read_byte_cb_t cb_read_byte, bool wordwrap/*=false*/) {
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SETCURSOR(col, row);
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if (!string) return;
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auto _newline = [&col, &row]() {
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col = 0; row++; // Move col to string len (plus space)
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SETCURSOR(0, row); // Simulate carriage return
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};
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uint8_t *p = (uint8_t*)string;
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wchar_t ch;
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if (wordwrap) {
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uint8_t *wrd = nullptr, c = 0;
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// find the end of the part
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for (;;) {
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if (!wrd) wrd = p; // Get word start /before/ advancing
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p = get_utf8_value_cb(p, cb_read_byte, &ch);
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const bool eol = !ch; // zero ends the string
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// End or a break between phrases?
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if (eol || ch == ' ' || ch == '-' || ch == '+' || ch == '.') {
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if (!c && ch == ' ') { if (wrd) wrd++; continue; } // collapse extra spaces
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// Past the right and the word is not too long?
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if (col + c > LCD_WIDTH && col >= (LCD_WIDTH) / 4) _newline(); // should it wrap?
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c += !eol; // +1 so the space will be printed
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col += c; // advance col to new position
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while (c) { // character countdown
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--c; // count down to zero
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wrd = get_utf8_value_cb(wrd, cb_read_byte, &ch); // get characters again
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lcd_put_wchar(ch); // character to the LCD
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}
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if (eol) break; // all done!
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wrd = nullptr; // set up for next word
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}
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else c++; // count word characters
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}
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}
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else {
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for (;;) {
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p = get_utf8_value_cb(p, cb_read_byte, &ch);
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if (!ch) break;
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lcd_put_wchar(ch);
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col++;
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if (col >= LCD_WIDTH) _newline();
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}
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}
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}
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void MarlinUI::draw_select_screen_prompt(PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
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const uint8_t plen = utf8_strlen_P(pref), slen = suff ? utf8_strlen_P(suff) : 0;
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uint8_t col = 0, row = 0;
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if (!string && plen + slen <= LCD_WIDTH) {
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col = (LCD_WIDTH - plen - slen) / 2;
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row = LCD_HEIGHT > 3 ? 1 : 0;
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}
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wrap_string_P(col, row, pref, true);
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if (string) {
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if (col) { col = 0; row++; } // Move to the start of the next line
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wrap_string(col, row, string);
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}
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if (suff) wrap_string_P(col, row, suff);
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}
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#endif // HAS_LCD_MENU
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void MarlinUI::init() {
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init_lcd();
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#if HAS_DIGITAL_BUTTONS
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#if BUTTON_EXISTS(EN1)
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SET_INPUT_PULLUP(BTN_EN1);
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#endif
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#if BUTTON_EXISTS(EN2)
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SET_INPUT_PULLUP(BTN_EN2);
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#endif
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#if BUTTON_EXISTS(ENC)
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SET_INPUT_PULLUP(BTN_ENC);
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#endif
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#if BUTTON_EXISTS(UP)
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SET_INPUT(BTN_UP);
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#endif
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#if BUTTON_EXISTS(DWN)
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SET_INPUT(BTN_DWN);
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#endif
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#if BUTTON_EXISTS(LFT)
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SET_INPUT(BTN_LFT);
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#endif
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#if BUTTON_EXISTS(RT)
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SET_INPUT(BTN_RT);
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#endif
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#endif // !HAS_DIGITAL_BUTTONS
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#if HAS_SHIFT_ENCODER
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#if ENABLED(SR_LCD_2W_NL) // Non latching 2 wire shift register
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SET_OUTPUT(SR_DATA_PIN);
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SET_OUTPUT(SR_CLK_PIN);
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#elif defined(SHIFT_CLK)
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SET_OUTPUT(SHIFT_CLK);
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OUT_WRITE(SHIFT_LD, HIGH);
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#if defined(SHIFT_EN) && SHIFT_EN >= 0
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OUT_WRITE(SHIFT_EN, LOW);
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#endif
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SET_INPUT_PULLUP(SHIFT_OUT);
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#endif
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#endif // HAS_SHIFT_ENCODER
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#if ENABLED(SDSUPPORT)
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#if PIN_EXISTS(SD_DETECT)
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SET_INPUT_PULLUP(SD_DETECT_PIN);
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#endif
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#if ENABLED(INIT_SDCARD_ON_BOOT)
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lcd_sd_status = 2; // UNKNOWN
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#endif
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#endif
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#if HAS_ENCODER_ACTION
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#if HAS_SLOW_BUTTONS
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slow_buttons = 0;
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#endif
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#endif
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update_buttons();
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#if HAS_ENCODER_ACTION
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encoderDiff = 0;
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#endif
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}
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bool MarlinUI::get_blink() {
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static uint8_t blink = 0;
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static millis_t next_blink_ms = 0;
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millis_t ms = millis();
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if (ELAPSED(ms, next_blink_ms)) {
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blink ^= 0xFF;
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next_blink_ms = ms + 1000 - (LCD_UPDATE_INTERVAL) / 2;
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}
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return blink != 0;
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}
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////////////////////////////////////////////
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///////////// Keypad Handling //////////////
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////////////////////////////////////////////
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#if ENABLED(REPRAPWORLD_KEYPAD) && HAS_ENCODER_ACTION
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volatile uint8_t MarlinUI::keypad_buttons;
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#if HAS_LCD_MENU && !HAS_ADC_BUTTONS
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void lcd_move_x();
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void lcd_move_y();
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void lcd_move_z();
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void _reprapworld_keypad_move(const AxisEnum axis, const int16_t dir) {
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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encoderPosition = dir;
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switch (axis) {
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case X_AXIS: lcd_move_x(); break;
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case Y_AXIS: lcd_move_y(); break;
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case Z_AXIS: lcd_move_z();
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default: break;
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}
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}
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#endif
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bool MarlinUI::handle_keypad() {
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#if HAS_ADC_BUTTONS
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#define ADC_MIN_KEY_DELAY 100
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if (keypad_buttons) {
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#if HAS_ENCODER_ACTION
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refresh(LCDVIEW_REDRAW_NOW);
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#if HAS_LCD_MENU
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if (encoderDirection == -(ENCODERBASE)) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
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if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
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}
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else
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#endif
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{
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#if HAS_LCD_MENU
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if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
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#else
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if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP;
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#endif
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}
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#endif
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next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
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return true;
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}
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#else // !HAS_ADC_BUTTONS
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static uint8_t keypad_debounce = 0;
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if (!RRK( EN_KEYPAD_F1 | EN_KEYPAD_F2
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| EN_KEYPAD_F3 | EN_KEYPAD_DOWN
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| EN_KEYPAD_RIGHT | EN_KEYPAD_MIDDLE
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| EN_KEYPAD_UP | EN_KEYPAD_LEFT )
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) {
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if (keypad_debounce > 0) keypad_debounce--;
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}
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else if (!keypad_debounce) {
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keypad_debounce = 2;
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const bool homed = all_axes_homed();
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#if HAS_LCD_MENU
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if (RRK(EN_KEYPAD_MIDDLE)) goto_screen(menu_move);
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#if DISABLED(DELTA) && Z_HOME_DIR < 0
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if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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if (homed) {
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#if ENABLED(DELTA) || Z_HOME_DIR != -1
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if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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if (RRK(EN_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
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if (RRK(EN_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
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if (RRK(EN_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
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if (RRK(EN_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
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if (RRK(EN_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
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}
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#endif // HAS_LCD_MENU
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if (!homed && RRK(EN_KEYPAD_F1)) queue.inject_P(PSTR("G28"));
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return true;
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}
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#endif // !ADC_KEYPAD
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return false;
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}
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#endif // REPRAPWORLD_KEYPAD
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/**
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* Status Screen
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*
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* This is very display-dependent, so the lcd implementation draws this.
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*/
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#if ENABLED(LCD_PROGRESS_BAR)
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millis_t MarlinUI::progress_bar_ms; // = 0
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#if PROGRESS_MSG_EXPIRE > 0
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millis_t MarlinUI::expire_status_ms; // = 0
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#endif
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#endif
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void MarlinUI::status_screen() {
|
|
|
|
#if HAS_LCD_MENU
|
|
ENCODER_RATE_MULTIPLY(false);
|
|
#endif
|
|
|
|
#if ENABLED(LCD_PROGRESS_BAR)
|
|
|
|
//
|
|
// HD44780 implements the following message blinking and
|
|
// message expiration because Status Line and Progress Bar
|
|
// share the same line on the display.
|
|
//
|
|
|
|
#if DISABLED(PROGRESS_MSG_ONCE) || (PROGRESS_MSG_EXPIRE > 0)
|
|
#define GOT_MS
|
|
const millis_t ms = millis();
|
|
#endif
|
|
|
|
// If the message will blink rather than expire...
|
|
#if DISABLED(PROGRESS_MSG_ONCE)
|
|
if (ELAPSED(ms, progress_bar_ms + PROGRESS_BAR_MSG_TIME + PROGRESS_BAR_BAR_TIME))
|
|
progress_bar_ms = ms;
|
|
#endif
|
|
|
|
#if PROGRESS_MSG_EXPIRE > 0
|
|
|
|
// Handle message expire
|
|
if (expire_status_ms > 0) {
|
|
|
|
// Expire the message if a job is active and the bar has ticks
|
|
if (get_progress() > 2 && !print_job_timer.isPaused()) {
|
|
if (ELAPSED(ms, expire_status_ms)) {
|
|
status_message[0] = '\0';
|
|
expire_status_ms = 0;
|
|
}
|
|
}
|
|
else {
|
|
// Defer message expiration before bar appears
|
|
// and during any pause (not just SD)
|
|
expire_status_ms += LCD_UPDATE_INTERVAL;
|
|
}
|
|
}
|
|
|
|
#endif // PROGRESS_MSG_EXPIRE
|
|
|
|
#endif // LCD_PROGRESS_BAR
|
|
|
|
#if HAS_LCD_MENU
|
|
|
|
if (use_click()) {
|
|
#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
|
|
next_filament_display = millis() + 5000UL; // Show status message for 5s
|
|
#endif
|
|
goto_screen(menu_main);
|
|
#if DISABLED(NO_LCD_REINIT)
|
|
init_lcd(); // May revive the LCD if static electricity killed it
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
#endif
|
|
|
|
#if ENABLED(ULTIPANEL_FEEDMULTIPLY)
|
|
|
|
const int16_t old_frm = feedrate_percentage;
|
|
int16_t new_frm = old_frm + int16_t(encoderPosition);
|
|
|
|
// Dead zone at 100% feedrate
|
|
if (old_frm == 100) {
|
|
if (int16_t(encoderPosition) > ENCODER_FEEDRATE_DEADZONE)
|
|
new_frm -= ENCODER_FEEDRATE_DEADZONE;
|
|
else if (int16_t(encoderPosition) < -(ENCODER_FEEDRATE_DEADZONE))
|
|
new_frm += ENCODER_FEEDRATE_DEADZONE;
|
|
else
|
|
new_frm = old_frm;
|
|
}
|
|
else if ((old_frm < 100 && new_frm > 100) || (old_frm > 100 && new_frm < 100))
|
|
new_frm = 100;
|
|
|
|
LIMIT(new_frm, 10, 999);
|
|
|
|
if (old_frm != new_frm) {
|
|
feedrate_percentage = new_frm;
|
|
encoderPosition = 0;
|
|
#if HAS_BUZZER && ENABLED(BEEP_ON_FEEDRATE_CHANGE)
|
|
static millis_t next_beep;
|
|
#ifndef GOT_MS
|
|
const millis_t ms = millis();
|
|
#endif
|
|
if (ELAPSED(ms, next_beep)) {
|
|
buzz(FEEDRATE_CHANGE_BEEP_DURATION, FEEDRATE_CHANGE_BEEP_FREQUENCY);
|
|
next_beep = ms + 500UL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#endif // ULTIPANEL_FEEDMULTIPLY
|
|
|
|
draw_status_screen();
|
|
}
|
|
|
|
void MarlinUI::kill_screen(PGM_P lcd_msg) {
|
|
init();
|
|
set_alert_status_P(lcd_msg);
|
|
|
|
// RED ALERT. RED ALERT.
|
|
#ifdef LED_BACKLIGHT_TIMEOUT
|
|
leds.set_color(LEDColorRed());
|
|
#ifdef NEOPIXEL_BKGD_LED_INDEX
|
|
neo.set_pixel_color(NEOPIXEL_BKGD_LED_INDEX, 255, 0, 0, 0);
|
|
neo.show();
|
|
#endif
|
|
#endif
|
|
|
|
draw_kill_screen();
|
|
}
|
|
|
|
void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
|
|
|
|
#if HAS_LCD_MENU
|
|
refresh();
|
|
#endif
|
|
|
|
#if HAS_ENCODER_ACTION
|
|
if (clear_buttons) buttons = 0;
|
|
next_button_update_ms = millis() + 500;
|
|
#else
|
|
UNUSED(clear_buttons);
|
|
#endif
|
|
|
|
#if HAS_BUZZER
|
|
// Buzz and wait. Is the delay needed for buttons to settle?
|
|
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
|
#if HAS_LCD_MENU
|
|
#if USE_BEEPER
|
|
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
|
|
#else
|
|
delay(10);
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////
|
|
/////////////// Manual Move ////////////////
|
|
////////////////////////////////////////////
|
|
|
|
#if HAS_LCD_MENU
|
|
|
|
extern bool no_reentry; // Flag to prevent recursion into menu handlers
|
|
|
|
int8_t manual_move_axis = (int8_t)NO_AXIS;
|
|
millis_t manual_move_start_time = 0;
|
|
|
|
#if IS_KINEMATIC
|
|
bool MarlinUI::processing_manual_move = false;
|
|
float manual_move_offset = 0;
|
|
#endif
|
|
|
|
#if E_MANUAL > 1
|
|
int8_t MarlinUI::manual_move_e_index = 0;
|
|
#endif
|
|
|
|
/**
|
|
* If the most recent manual move hasn't been fed to the planner yet,
|
|
* and the planner can accept one, send a move immediately.
|
|
*/
|
|
void MarlinUI::manage_manual_move() {
|
|
|
|
if (processing_manual_move) return;
|
|
|
|
if (manual_move_axis != (int8_t)NO_AXIS && ELAPSED(millis(), manual_move_start_time) && !planner.is_full()) {
|
|
|
|
const feedRate_t fr_mm_s = MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]);
|
|
#if IS_KINEMATIC
|
|
|
|
#if EXTRUDERS > 1
|
|
const int8_t old_extruder = active_extruder;
|
|
if (manual_move_axis == E_AXIS) active_extruder = manual_move_e_index;
|
|
#endif
|
|
|
|
// Set movement on a single axis
|
|
set_destination_from_current();
|
|
destination[manual_move_axis] += manual_move_offset;
|
|
|
|
// Reset for the next move
|
|
manual_move_offset = 0;
|
|
manual_move_axis = (int8_t)NO_AXIS;
|
|
|
|
// DELTA and SCARA machines use segmented moves, which could fill the planner during the call to
|
|
// move_to_destination. This will cause idle() to be called, which can then call this function while the
|
|
// previous invocation is being blocked. Modifications to manual_move_offset shouldn't be made while
|
|
// processing_manual_move is true or the planner will get out of sync.
|
|
processing_manual_move = true;
|
|
prepare_internal_move_to_destination(fr_mm_s); // will set current_position from destination
|
|
processing_manual_move = false;
|
|
|
|
#if EXTRUDERS > 1
|
|
active_extruder = old_extruder;
|
|
#endif
|
|
|
|
#else
|
|
|
|
planner.buffer_line(current_position, fr_mm_s, manual_move_axis == E_AXIS ? manual_move_e_index : active_extruder);
|
|
manual_move_axis = (int8_t)NO_AXIS;
|
|
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#endif // HAS_LCD_MENU
|
|
|
|
/**
|
|
* Update the LCD, read encoder buttons, etc.
|
|
* - Read button states
|
|
* - Check the SD Card slot state
|
|
* - Act on RepRap World keypad input
|
|
* - Update the encoder position
|
|
* - Apply acceleration to the encoder position
|
|
* - Do refresh(LCDVIEW_CALL_REDRAW_NOW) on controller events
|
|
* - Reset the Info Screen timeout if there's any input
|
|
* - Update status indicators, if any
|
|
*
|
|
* Run the current LCD menu handler callback function:
|
|
* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
|
|
* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
|
|
* - Call the menu handler. Menu handlers should do the following:
|
|
* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value
|
|
* (Encoder events automatically set lcdDrawUpdate for you.)
|
|
* - if (should_draw()) { redraw }
|
|
* - Before exiting the handler set lcdDrawUpdate to:
|
|
* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
|
|
* - LCDVIEW_REDRAW_NOW to draw now (including remaining stripes).
|
|
* - LCDVIEW_CALL_REDRAW_NEXT to draw now and get LCDVIEW_REDRAW_NOW on the next loop.
|
|
* - LCDVIEW_CALL_NO_REDRAW to draw now and get LCDVIEW_NONE on the next loop.
|
|
* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
|
|
* so don't change lcdDrawUpdate without considering this.
|
|
*
|
|
* After the menu handler callback runs (or not):
|
|
* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
|
|
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
|
|
*
|
|
* This function is only called from the main thread.
|
|
*/
|
|
|
|
LCDViewAction MarlinUI::lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
|
|
|
|
void MarlinUI::update() {
|
|
|
|
static uint16_t max_display_update_time = 0;
|
|
static millis_t next_lcd_update_ms;
|
|
millis_t ms = millis();
|
|
|
|
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
|
static millis_t return_to_status_ms = 0;
|
|
#define RESET_STATUS_TIMEOUT() (return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS)
|
|
#else
|
|
#define RESET_STATUS_TIMEOUT() NOOP
|
|
#endif
|
|
|
|
#ifdef LED_BACKLIGHT_TIMEOUT
|
|
leds.update_timeout(powersupply_on);
|
|
#endif
|
|
|
|
#if HAS_LCD_MENU
|
|
|
|
// Handle any queued Move Axis motion
|
|
manage_manual_move();
|
|
|
|
// Update button states for button_pressed(), etc.
|
|
// If the state changes the next update may be delayed 300-500ms.
|
|
update_buttons();
|
|
|
|
// If the action button is pressed...
|
|
static bool wait_for_unclick; // = false
|
|
|
|
#if ENABLED(TOUCH_BUTTONS)
|
|
|
|
#define TOUCH_MENU_MASK 0x80
|
|
|
|
static bool arrow_pressed; // = false
|
|
|
|
// Handle touch events which are slow to read
|
|
if (ELAPSED(ms, next_button_update_ms)) {
|
|
uint8_t touch_buttons = touch.read_buttons();
|
|
if (touch_buttons) {
|
|
RESET_STATUS_TIMEOUT();
|
|
if (touch_buttons & TOUCH_MENU_MASK) { // Processing Menu Area touch?
|
|
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
|
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
|
wait_for_user = false; // - Any click clears wait for user
|
|
// TODO for next PR.
|
|
//uint8_t tpos = touch_buttons & ~(TOUCH_MENU_MASK); // Safe 7bit touched screen coordinate
|
|
next_button_update_ms = ms + 500; // Defer next check for 1/2 second
|
|
#if HAS_LCD_MENU
|
|
refresh();
|
|
#endif
|
|
}
|
|
touch_buttons = 0; // Swallow the touch
|
|
}
|
|
buttons |= (touch_buttons & (EN_C | EN_D)); // Pass on Click and Back buttons
|
|
if (touch_buttons & (EN_A | EN_B)) { // A and/or B button?
|
|
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
|
|
if (touch_buttons & EN_A) encoderDiff *= -1;
|
|
next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
|
|
if (!wait_for_unclick && !arrow_pressed) { // On click prepare for repeat
|
|
next_button_update_ms += 250; // Longer delay on first press
|
|
arrow_pressed = true; // Mark arrow as pressed
|
|
#if HAS_BUZZER
|
|
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
if (!(touch_buttons & (EN_A | EN_B))) arrow_pressed = false;
|
|
}
|
|
|
|
#endif // TOUCH_BUTTONS
|
|
|
|
// Integrated LCD click handling via button_pressed
|
|
if (!external_control && button_pressed()) {
|
|
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
|
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
|
lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
|
|
wait_for_user = false; // - Any click clears wait for user
|
|
quick_feedback(); // - Always make a click sound
|
|
}
|
|
}
|
|
else
|
|
wait_for_unclick = false;
|
|
|
|
if (LCD_BACK_CLICKED()) {
|
|
quick_feedback();
|
|
goto_previous_screen();
|
|
}
|
|
|
|
#endif // HAS_LCD_MENU
|
|
|
|
#if ENABLED(INIT_SDCARD_ON_BOOT)
|
|
//
|
|
// SPI SD Card detection (and first card init when the LCD is present)
|
|
//
|
|
const uint8_t sd_status = (uint8_t)IS_SD_INSERTED();
|
|
if (sd_status != lcd_sd_status && detected()) {
|
|
|
|
uint8_t old_sd_status = lcd_sd_status; // prevent re-entry to this block!
|
|
lcd_sd_status = sd_status;
|
|
|
|
if (sd_status) {
|
|
safe_delay(500); // Some boards need a delay to get settled
|
|
card.mount();
|
|
if (old_sd_status == 2)
|
|
card.beginautostart(); // Initial boot
|
|
else
|
|
set_status_P(PSTR(MSG_MEDIA_INSERTED));
|
|
}
|
|
#if PIN_EXISTS(SD_DETECT)
|
|
else {
|
|
card.release();
|
|
if (old_sd_status != 2) {
|
|
set_status_P(PSTR(MSG_MEDIA_REMOVED));
|
|
#if HAS_LCD_MENU
|
|
return_to_status();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if DISABLED(NO_LCD_REINIT)
|
|
init_lcd(); // May revive the LCD if static electricity killed it
|
|
#endif
|
|
|
|
#endif
|
|
|
|
refresh();
|
|
|
|
ms = millis();
|
|
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; // delay LCD update until after SD activity completes
|
|
|
|
#ifdef LED_BACKLIGHT_TIMEOUT
|
|
leds.reset_timeout(ms);
|
|
#endif
|
|
}
|
|
|
|
#endif // INIT_SDCARD_ON_BOOT
|
|
|
|
if (ELAPSED(ms, next_lcd_update_ms)
|
|
#if HAS_GRAPHICAL_LCD
|
|
|| drawing_screen
|
|
#endif
|
|
) {
|
|
|
|
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
|
|
|
|
#if ENABLED(TOUCH_BUTTONS)
|
|
if (on_status_screen())
|
|
next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
|
|
#endif
|
|
|
|
#if ENABLED(LCD_HAS_STATUS_INDICATORS)
|
|
update_indicators();
|
|
#endif
|
|
|
|
#if HAS_ENCODER_ACTION
|
|
|
|
#if HAS_SLOW_BUTTONS
|
|
slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context
|
|
#endif
|
|
|
|
#if ENABLED(REPRAPWORLD_KEYPAD)
|
|
if (handle_keypad()) RESET_STATUS_TIMEOUT();
|
|
#endif
|
|
|
|
const float abs_diff = ABS(encoderDiff);
|
|
const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP));
|
|
if (encoderPastThreshold || lcd_clicked) {
|
|
if (encoderPastThreshold) {
|
|
|
|
#if HAS_LCD_MENU && ENABLED(ENCODER_RATE_MULTIPLIER)
|
|
|
|
int32_t encoderMultiplier = 1;
|
|
|
|
if (encoderRateMultiplierEnabled) {
|
|
const float encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
|
|
|
|
if (lastEncoderMovementMillis) {
|
|
// Note that the rate is always calculated between two passes through the
|
|
// loop and that the abs of the encoderDiff value is tracked.
|
|
const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000;
|
|
|
|
if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
|
|
else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
|
|
|
|
#if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG)
|
|
SERIAL_ECHO_START();
|
|
SERIAL_ECHOPAIR("Enc Step Rate: ", encoderStepRate);
|
|
SERIAL_ECHOPAIR(" Multiplier: ", encoderMultiplier);
|
|
SERIAL_ECHOPAIR(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC);
|
|
SERIAL_ECHOPAIR(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC);
|
|
SERIAL_EOL();
|
|
#endif
|
|
}
|
|
|
|
lastEncoderMovementMillis = ms;
|
|
} // encoderRateMultiplierEnabled
|
|
|
|
#else
|
|
|
|
constexpr int32_t encoderMultiplier = 1;
|
|
|
|
#endif // ENCODER_RATE_MULTIPLIER
|
|
|
|
encoderPosition += (encoderDiff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
|
|
encoderDiff = 0;
|
|
}
|
|
|
|
RESET_STATUS_TIMEOUT();
|
|
|
|
refresh(LCDVIEW_REDRAW_NOW);
|
|
|
|
#ifdef LED_BACKLIGHT_TIMEOUT
|
|
leds.reset_timeout(ms);
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
// This runs every ~100ms when idling often enough.
|
|
// Instead of tracking changes just redraw the Status Screen once per second.
|
|
if (on_status_screen() && !lcd_status_update_delay--) {
|
|
lcd_status_update_delay = 9
|
|
#if HAS_GRAPHICAL_LCD
|
|
+ 3
|
|
#endif
|
|
;
|
|
max_display_update_time--;
|
|
refresh(LCDVIEW_REDRAW_NOW);
|
|
}
|
|
|
|
#if HAS_LCD_MENU && ENABLED(SCROLL_LONG_FILENAMES)
|
|
// If scrolling of long file names is enabled and we are in the sd card menu,
|
|
// cause a refresh to occur until all the text has scrolled into view.
|
|
if (currentScreen == menu_media && !lcd_status_update_delay--) {
|
|
lcd_status_update_delay = 4;
|
|
if (++filename_scroll_pos > filename_scroll_max) {
|
|
filename_scroll_pos = 0;
|
|
lcd_status_update_delay = 12;
|
|
}
|
|
refresh(LCDVIEW_REDRAW_NOW);
|
|
RESET_STATUS_TIMEOUT();
|
|
}
|
|
#endif
|
|
|
|
// then we want to use 1/2 of the time only.
|
|
uint16_t bbr2 = planner.block_buffer_runtime() >> 1;
|
|
|
|
if ((should_draw() || drawing_screen) && (!bbr2 || bbr2 > max_display_update_time)) {
|
|
|
|
// Change state of drawing flag between screen updates
|
|
if (!drawing_screen) switch (lcdDrawUpdate) {
|
|
case LCDVIEW_CALL_NO_REDRAW:
|
|
refresh(LCDVIEW_NONE);
|
|
break;
|
|
case LCDVIEW_CLEAR_CALL_REDRAW:
|
|
case LCDVIEW_CALL_REDRAW_NEXT:
|
|
refresh(LCDVIEW_REDRAW_NOW);
|
|
case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
|
|
case LCDVIEW_NONE:
|
|
break;
|
|
} // switch
|
|
|
|
#if HAS_ADC_BUTTONS
|
|
keypad_buttons = 0;
|
|
#endif
|
|
|
|
#if HAS_GRAPHICAL_LCD
|
|
|
|
#if ENABLED(LIGHTWEIGHT_UI)
|
|
const bool in_status = on_status_screen(),
|
|
do_u8g_loop = !in_status;
|
|
lcd_in_status(in_status);
|
|
if (in_status) status_screen();
|
|
#else
|
|
constexpr bool do_u8g_loop = true;
|
|
#endif
|
|
|
|
if (do_u8g_loop) {
|
|
if (!drawing_screen) { // If not already drawing pages
|
|
u8g.firstPage(); // Start the first page
|
|
drawing_screen = first_page = true; // Flag as drawing pages
|
|
}
|
|
set_font(FONT_MENU); // Setup font for every page draw
|
|
u8g.setColorIndex(1); // And reset the color
|
|
run_current_screen(); // Draw and process the current screen
|
|
first_page = false;
|
|
|
|
// The screen handler can clear drawing_screen for an action that changes the screen.
|
|
// If still drawing and there's another page, update max-time and return now.
|
|
// The nextPage will already be set up on the next call.
|
|
if (drawing_screen && (drawing_screen = u8g.nextPage())) {
|
|
NOLESS(max_display_update_time, millis() - ms);
|
|
return;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
run_current_screen();
|
|
|
|
#endif
|
|
|
|
#if HAS_LCD_MENU
|
|
lcd_clicked = false;
|
|
#endif
|
|
|
|
// Keeping track of the longest time for an individual LCD update.
|
|
// Used to do screen throttling when the planner starts to fill up.
|
|
NOLESS(max_display_update_time, millis() - ms);
|
|
}
|
|
|
|
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
|
// Return to Status Screen after a timeout
|
|
if (on_status_screen() || defer_return_to_status)
|
|
RESET_STATUS_TIMEOUT();
|
|
else if (ELAPSED(ms, return_to_status_ms))
|
|
return_to_status();
|
|
#endif
|
|
|
|
// Change state of drawing flag between screen updates
|
|
if (!drawing_screen) switch (lcdDrawUpdate) {
|
|
case LCDVIEW_CLEAR_CALL_REDRAW:
|
|
clear_lcd(); break;
|
|
case LCDVIEW_REDRAW_NOW:
|
|
refresh(LCDVIEW_NONE);
|
|
case LCDVIEW_NONE:
|
|
case LCDVIEW_CALL_REDRAW_NEXT:
|
|
case LCDVIEW_CALL_NO_REDRAW:
|
|
default: break;
|
|
} // switch
|
|
|
|
} // ELAPSED(ms, next_lcd_update_ms)
|
|
}
|
|
|
|
#if HAS_ADC_BUTTONS
|
|
|
|
typedef struct {
|
|
uint16_t ADCKeyValueMin, ADCKeyValueMax;
|
|
uint8_t ADCKeyNo;
|
|
} _stADCKeypadTable_;
|
|
|
|
#ifndef ADC_BUTTONS_VALUE_SCALE
|
|
#define ADC_BUTTONS_VALUE_SCALE 1.0 // for the power voltage equal to the reference voltage
|
|
#endif
|
|
#ifndef ADC_BUTTONS_R_PULLUP
|
|
#define ADC_BUTTONS_R_PULLUP 4.7 // common pull-up resistor in the voltage divider
|
|
#endif
|
|
#ifndef ADC_BUTTONS_LEFT_R_PULLDOWN
|
|
#define ADC_BUTTONS_LEFT_R_PULLDOWN 0.47 // pull-down resistor for LEFT button voltage divider
|
|
#endif
|
|
#ifndef ADC_BUTTONS_RIGHT_R_PULLDOWN
|
|
#define ADC_BUTTONS_RIGHT_R_PULLDOWN 4.7 // pull-down resistor for RIGHT button voltage divider
|
|
#endif
|
|
#ifndef ADC_BUTTONS_UP_R_PULLDOWN
|
|
#define ADC_BUTTONS_UP_R_PULLDOWN 1.0 // pull-down resistor for UP button voltage divider
|
|
#endif
|
|
#ifndef ADC_BUTTONS_DOWN_R_PULLDOWN
|
|
#define ADC_BUTTONS_DOWN_R_PULLDOWN 10.0 // pull-down resistor for DOWN button voltage divider
|
|
#endif
|
|
#ifndef ADC_BUTTONS_MIDDLE_R_PULLDOWN
|
|
#define ADC_BUTTONS_MIDDLE_R_PULLDOWN 2.2 // pull-down resistor for MIDDLE button voltage divider
|
|
#endif
|
|
|
|
// Calculate the ADC value for the voltage divider with specified pull-down resistor value
|
|
#define ADC_BUTTON_VALUE(r) (int(4096.0 * (ADC_BUTTONS_VALUE_SCALE) * r / (r + ADC_BUTTONS_R_PULLUP)))
|
|
|
|
static const _stADCKeypadTable_ stADCKeyTable[] PROGMEM = {
|
|
// VALUE_MIN, VALUE_MAX, KEY
|
|
{ 4000, 4096, 1 + BLEN_KEYPAD_F1 }, // F1
|
|
{ 4000, 4096, 1 + BLEN_KEYPAD_F2 }, // F2
|
|
{ 4000, 4096, 1 + BLEN_KEYPAD_F3 }, // F3
|
|
{ ADC_BUTTON_VALUE(ADC_BUTTONS_LEFT_R_PULLDOWN) - 100,
|
|
ADC_BUTTON_VALUE(ADC_BUTTONS_LEFT_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_LEFT }, // LEFT ( 272 ... 472)
|
|
{ ADC_BUTTON_VALUE(ADC_BUTTONS_RIGHT_R_PULLDOWN) - 100,
|
|
ADC_BUTTON_VALUE(ADC_BUTTONS_RIGHT_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_RIGHT }, // RIGHT (1948 ... 2148)
|
|
{ ADC_BUTTON_VALUE(ADC_BUTTONS_UP_R_PULLDOWN) - 100,
|
|
ADC_BUTTON_VALUE(ADC_BUTTONS_UP_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_UP }, // UP ( 618 ... 818)
|
|
{ ADC_BUTTON_VALUE(ADC_BUTTONS_DOWN_R_PULLDOWN) - 100,
|
|
ADC_BUTTON_VALUE(ADC_BUTTONS_DOWN_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_DOWN }, // DOWN (2686 ... 2886)
|
|
{ ADC_BUTTON_VALUE(ADC_BUTTONS_MIDDLE_R_PULLDOWN) - 100,
|
|
ADC_BUTTON_VALUE(ADC_BUTTONS_MIDDLE_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_MIDDLE }, // ENTER (1205 ... 1405)
|
|
};
|
|
|
|
uint8_t get_ADC_keyValue() {
|
|
if (thermalManager.ADCKey_count >= 16) {
|
|
const uint16_t currentkpADCValue = thermalManager.current_ADCKey_raw << 2;
|
|
thermalManager.current_ADCKey_raw = 1024;
|
|
thermalManager.ADCKey_count = 0;
|
|
if (currentkpADCValue < 4000)
|
|
for (uint8_t i = 0; i < ADC_KEY_NUM; i++) {
|
|
const uint16_t lo = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMin),
|
|
hi = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMax);
|
|
if (WITHIN(currentkpADCValue, lo, hi)) return pgm_read_byte(&stADCKeyTable[i].ADCKeyNo);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#endif // HAS_ADC_BUTTONS
|
|
|
|
#if HAS_ENCODER_ACTION
|
|
|
|
#if DISABLED(ADC_KEYPAD) && (ENABLED(REPRAPWORLD_KEYPAD) || !HAS_DIGITAL_BUTTONS)
|
|
|
|
/**
|
|
* Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement)
|
|
* These values are independent of which pins are used for EN_A and EN_B indications
|
|
* The rotary encoder part is also independent to the chipset used for the LCD
|
|
*/
|
|
#define GET_SHIFT_BUTTON_STATES(DST) \
|
|
uint8_t new_##DST = 0; \
|
|
WRITE(SHIFT_LD, LOW); \
|
|
WRITE(SHIFT_LD, HIGH); \
|
|
for (int8_t i = 0; i < 8; i++) { \
|
|
new_##DST >>= 1; \
|
|
if (READ(SHIFT_OUT)) SBI(new_##DST, 7); \
|
|
WRITE(SHIFT_CLK, HIGH); \
|
|
WRITE(SHIFT_CLK, LOW); \
|
|
} \
|
|
DST = ~new_##DST; //invert it, because a pressed switch produces a logical 0
|
|
|
|
#endif
|
|
|
|
/**
|
|
* Read encoder buttons from the hardware registers
|
|
* Warning: This function is called from interrupt context!
|
|
*/
|
|
void MarlinUI::update_buttons() {
|
|
const millis_t now = millis();
|
|
if (ELAPSED(now, next_button_update_ms)) {
|
|
|
|
#if HAS_DIGITAL_BUTTONS
|
|
|
|
#if ANY_BUTTON(EN1, EN2, ENC, BACK)
|
|
|
|
uint8_t newbutton = 0;
|
|
|
|
#if BUTTON_EXISTS(EN1)
|
|
if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
|
|
#endif
|
|
#if BUTTON_EXISTS(EN2)
|
|
if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
|
|
#endif
|
|
#if BUTTON_EXISTS(ENC)
|
|
if (BUTTON_PRESSED(ENC)) newbutton |= EN_C;
|
|
#endif
|
|
#if BUTTON_EXISTS(BACK)
|
|
if (BUTTON_PRESSED(BACK)) newbutton |= EN_D;
|
|
#endif
|
|
|
|
#else
|
|
|
|
constexpr uint8_t newbutton = 0;
|
|
|
|
#endif
|
|
|
|
//
|
|
// Directional buttons
|
|
//
|
|
#if ANY_BUTTON(UP, DWN, LFT, RT)
|
|
|
|
const int8_t pulses = (ENCODER_PULSES_PER_STEP) * encoderDirection;
|
|
|
|
if (false) {
|
|
// for the else-ifs below
|
|
}
|
|
#if BUTTON_EXISTS(UP)
|
|
else if (BUTTON_PRESSED(UP)) {
|
|
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * pulses;
|
|
next_button_update_ms = now + 300;
|
|
}
|
|
#endif
|
|
#if BUTTON_EXISTS(DWN)
|
|
else if (BUTTON_PRESSED(DWN)) {
|
|
encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM) * pulses;
|
|
next_button_update_ms = now + 300;
|
|
}
|
|
#endif
|
|
#if BUTTON_EXISTS(LFT)
|
|
else if (BUTTON_PRESSED(LFT)) {
|
|
encoderDiff = -pulses;
|
|
next_button_update_ms = now + 300;
|
|
}
|
|
#endif
|
|
#if BUTTON_EXISTS(RT)
|
|
else if (BUTTON_PRESSED(RT)) {
|
|
encoderDiff = pulses;
|
|
next_button_update_ms = now + 300;
|
|
}
|
|
#endif
|
|
|
|
#endif // UP || DWN || LFT || RT
|
|
|
|
buttons = newbutton
|
|
#if HAS_SLOW_BUTTONS
|
|
| slow_buttons
|
|
#endif
|
|
;
|
|
|
|
#elif HAS_ADC_BUTTONS
|
|
|
|
buttons = 0;
|
|
|
|
#endif
|
|
|
|
#if HAS_ADC_BUTTONS
|
|
if (keypad_buttons == 0) {
|
|
const uint8_t b = get_ADC_keyValue();
|
|
if (WITHIN(b, 1, 8)) keypad_buttons = _BV(b - 1);
|
|
}
|
|
#endif
|
|
|
|
#if HAS_SHIFT_ENCODER
|
|
|
|
GET_SHIFT_BUTTON_STATES(
|
|
#if ENABLED(REPRAPWORLD_KEYPAD)
|
|
keypad_buttons
|
|
#else
|
|
buttons
|
|
#endif
|
|
);
|
|
|
|
#endif
|
|
|
|
} // next_button_update_ms
|
|
|
|
#if HAS_ENCODER_WHEEL
|
|
static uint8_t lastEncoderBits;
|
|
|
|
#define encrot0 0
|
|
#define encrot1 2
|
|
#define encrot2 3
|
|
#define encrot3 1
|
|
|
|
// Manage encoder rotation
|
|
#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; }
|
|
|
|
uint8_t enc = 0;
|
|
if (buttons & EN_A) enc |= B01;
|
|
if (buttons & EN_B) enc |= B10;
|
|
if (enc != lastEncoderBits) {
|
|
switch (enc) {
|
|
case encrot0: ENCODER_SPIN(encrot3, encrot1); break;
|
|
case encrot1: ENCODER_SPIN(encrot0, encrot2); break;
|
|
case encrot2: ENCODER_SPIN(encrot1, encrot3); break;
|
|
case encrot3: ENCODER_SPIN(encrot2, encrot0); break;
|
|
}
|
|
if (external_control) {
|
|
#if ENABLED(AUTO_BED_LEVELING_UBL)
|
|
ubl.encoder_diff = encoderDiff; // Make encoder rotation available to UBL G29 mesh editing.
|
|
#endif
|
|
encoderDiff = 0; // Hide the encoder event from the current screen handler.
|
|
}
|
|
lastEncoderBits = enc;
|
|
}
|
|
|
|
#endif // HAS_ENCODER_WHEEL
|
|
}
|
|
|
|
#endif // HAS_ENCODER_ACTION
|
|
|
|
#endif // HAS_SPI_LCD
|
|
|
|
#if HAS_DISPLAY
|
|
|
|
#if ENABLED(EXTENSIBLE_UI)
|
|
#include "extensible_ui/ui_api.h"
|
|
#endif
|
|
|
|
////////////////////////////////////////////
|
|
/////////////// Status Line ////////////////
|
|
////////////////////////////////////////////
|
|
|
|
#if ENABLED(STATUS_MESSAGE_SCROLLING)
|
|
void MarlinUI::advance_status_scroll() {
|
|
// Advance by one UTF8 code-word
|
|
if (status_scroll_offset < utf8_strlen(status_message))
|
|
while (!START_OF_UTF8_CHAR(status_message[++status_scroll_offset]));
|
|
else
|
|
status_scroll_offset = 0;
|
|
}
|
|
char* MarlinUI::status_and_len(uint8_t &len) {
|
|
char *out = status_message + status_scroll_offset;
|
|
len = utf8_strlen(out);
|
|
return out;
|
|
}
|
|
#endif
|
|
|
|
void MarlinUI::finish_status(const bool persist) {
|
|
|
|
#if !(ENABLED(LCD_PROGRESS_BAR) && (PROGRESS_MSG_EXPIRE > 0))
|
|
UNUSED(persist);
|
|
#endif
|
|
|
|
#if ENABLED(LCD_PROGRESS_BAR)
|
|
progress_bar_ms = millis();
|
|
#if PROGRESS_MSG_EXPIRE > 0
|
|
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
|
|
#endif
|
|
#endif
|
|
|
|
#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
|
|
next_filament_display = millis() + 5000UL; // Show status message for 5s
|
|
#endif
|
|
|
|
#if HAS_SPI_LCD && ENABLED(STATUS_MESSAGE_SCROLLING)
|
|
status_scroll_offset = 0;
|
|
#endif
|
|
|
|
#if ENABLED(EXTENSIBLE_UI)
|
|
ExtUI::onStatusChanged(status_message);
|
|
#endif
|
|
|
|
refresh();
|
|
}
|
|
|
|
bool MarlinUI::has_status() { return (status_message[0] != '\0'); }
|
|
|
|
void MarlinUI::set_status(const char * const message, const bool persist) {
|
|
if (alert_level) return;
|
|
|
|
// Here we have a problem. The message is encoded in UTF8, so
|
|
// arbitrarily cutting it will be a problem. We MUST be sure
|
|
// that there is no cutting in the middle of a multibyte character!
|
|
|
|
// Get a pointer to the null terminator
|
|
const char* pend = message + strlen(message);
|
|
|
|
// If length of supplied UTF8 string is greater than
|
|
// our buffer size, start cutting whole UTF8 chars
|
|
while ((pend - message) > MAX_MESSAGE_LENGTH) {
|
|
--pend;
|
|
while (!START_OF_UTF8_CHAR(*pend)) --pend;
|
|
};
|
|
|
|
// At this point, we have the proper cut point. Use it
|
|
uint8_t maxLen = pend - message;
|
|
strncpy(status_message, message, maxLen);
|
|
status_message[maxLen] = '\0';
|
|
|
|
finish_status(persist);
|
|
}
|
|
|
|
#include <stdarg.h>
|
|
|
|
void MarlinUI::status_printf_P(const uint8_t level, PGM_P const fmt, ...) {
|
|
if (level < alert_level) return;
|
|
alert_level = level;
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
vsnprintf_P(status_message, MAX_MESSAGE_LENGTH, fmt, args);
|
|
va_end(args);
|
|
finish_status(level > 0);
|
|
}
|
|
|
|
void MarlinUI::set_status_P(PGM_P const message, int8_t level) {
|
|
if (level < 0) level = alert_level = 0;
|
|
if (level < alert_level) return;
|
|
alert_level = level;
|
|
|
|
// Since the message is encoded in UTF8 it must
|
|
// only be cut on a character boundary.
|
|
|
|
// Get a pointer to the null terminator
|
|
PGM_P pend = message + strlen_P(message);
|
|
|
|
// If length of supplied UTF8 string is greater than
|
|
// the buffer size, start cutting whole UTF8 chars
|
|
while ((pend - message) > MAX_MESSAGE_LENGTH) {
|
|
--pend;
|
|
while (!START_OF_UTF8_CHAR(pgm_read_byte(pend))) --pend;
|
|
};
|
|
|
|
// At this point, we have the proper cut point. Use it
|
|
uint8_t maxLen = pend - message;
|
|
strncpy_P(status_message, message, maxLen);
|
|
status_message[maxLen] = '\0';
|
|
|
|
finish_status(level > 0);
|
|
}
|
|
|
|
void MarlinUI::set_alert_status_P(PGM_P const message) {
|
|
set_status_P(message, 1);
|
|
#if HAS_LCD_MENU
|
|
return_to_status();
|
|
#endif
|
|
}
|
|
|
|
#include "../module/printcounter.h"
|
|
|
|
/**
|
|
* Reset the status message
|
|
*/
|
|
void MarlinUI::reset_status() {
|
|
static const char paused[] PROGMEM = MSG_PRINT_PAUSED;
|
|
static const char printing[] PROGMEM = MSG_PRINTING;
|
|
static const char welcome[] PROGMEM = WELCOME_MSG;
|
|
#if SERVICE_INTERVAL_1 > 0
|
|
static const char service1[] PROGMEM = { "> " SERVICE_NAME_1 "!" };
|
|
#endif
|
|
#if SERVICE_INTERVAL_2 > 0
|
|
static const char service2[] PROGMEM = { "> " SERVICE_NAME_2 "!" };
|
|
#endif
|
|
#if SERVICE_INTERVAL_3 > 0
|
|
static const char service3[] PROGMEM = { "> " SERVICE_NAME_3 "!" };
|
|
#endif
|
|
PGM_P msg;
|
|
if (!IS_SD_PRINTING() && print_job_timer.isPaused())
|
|
msg = paused;
|
|
#if ENABLED(SDSUPPORT)
|
|
else if (IS_SD_PRINTING())
|
|
return set_status(card.longest_filename(), true);
|
|
#endif
|
|
else if (print_job_timer.isRunning())
|
|
msg = printing;
|
|
|
|
#if SERVICE_INTERVAL_1 > 0
|
|
else if (print_job_timer.needsService(1)) msg = service1;
|
|
#endif
|
|
#if SERVICE_INTERVAL_2 > 0
|
|
else if (print_job_timer.needsService(2)) msg = service2;
|
|
#endif
|
|
#if SERVICE_INTERVAL_3 > 0
|
|
else if (print_job_timer.needsService(3)) msg = service3;
|
|
#endif
|
|
|
|
else
|
|
msg = welcome;
|
|
|
|
set_status_P(msg, -1);
|
|
}
|
|
|
|
#if ENABLED(SDSUPPORT)
|
|
extern bool wait_for_user, wait_for_heatup;
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#endif
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void MarlinUI::abort_print() {
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#if ENABLED(SDSUPPORT)
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wait_for_heatup = wait_for_user = false;
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card.flag.abort_sd_printing = true;
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#endif
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#ifdef ACTION_ON_CANCEL
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host_action_cancel();
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#endif
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print_job_timer.stop();
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set_status_P(PSTR(MSG_PRINT_ABORTED));
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#if HAS_LCD_MENU
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return_to_status();
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#endif
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}
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#if ANY(PARK_HEAD_ON_PAUSE, SDSUPPORT)
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#include "../gcode/queue.h"
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#endif
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void MarlinUI::pause_print() {
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#if HAS_LCD_MENU
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synchronize(PSTR(MSG_PAUSE_PRINT));
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#endif
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#if ENABLED(POWER_LOSS_RECOVERY)
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if (recovery.enabled) recovery.save(true, false);
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#endif
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#if ENABLED(HOST_PROMPT_SUPPORT)
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host_prompt_open(PROMPT_PAUSE_RESUME, PSTR("UI Pause"), PSTR("Resume"));
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#endif
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set_status_P(PSTR(MSG_PRINT_PAUSED));
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#if ENABLED(PARK_HEAD_ON_PAUSE)
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#if HAS_SPI_LCD
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lcd_pause_show_message(PAUSE_MESSAGE_PAUSING, PAUSE_MODE_PAUSE_PRINT); // Show message immediately to let user know about pause in progress
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#endif
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queue.inject_P(PSTR("M25 P\nM24"));
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#elif ENABLED(SDSUPPORT)
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queue.inject_P(PSTR("M25"));
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#elif defined(ACTION_ON_PAUSE)
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host_action_pause();
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#endif
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}
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void MarlinUI::resume_print() {
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reset_status();
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#if ENABLED(PARK_HEAD_ON_PAUSE)
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wait_for_heatup = wait_for_user = false;
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#endif
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#if ENABLED(SDSUPPORT)
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if (card.isPaused()) queue.inject_P(PSTR("M24"));
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#endif
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#ifdef ACTION_ON_RESUME
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host_action_resume();
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#endif
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print_job_timer.start(); // Also called by M24
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}
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#if HAS_PRINT_PROGRESS
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uint8_t MarlinUI::get_progress() {
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#if ENABLED(LCD_SET_PROGRESS_MANUALLY)
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uint8_t &progress = progress_bar_percent;
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#define _PLIMIT(P) ((P) & 0x7F)
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#else
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#define _PLIMIT(P) P
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uint8_t progress = 0;
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#endif
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#if ENABLED(SDSUPPORT)
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if (IS_SD_PRINTING()) progress = card.percentDone();
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#endif
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return _PLIMIT(progress);
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}
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#endif
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#endif // HAS_DISPLAY
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