299 lines
8.4 KiB
C++
299 lines
8.4 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//
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// Bed Leveling Menus
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//
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#include "../../inc/MarlinConfigPre.h"
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#if ENABLED(LCD_BED_LEVELING)
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#include "menu.h"
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#include "../../module/planner.h"
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#include "../../feature/bedlevel/bedlevel.h"
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#if HAS_BED_PROBE && DISABLED(BABYSTEP_ZPROBE_OFFSET)
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#include "../../module/probe.h"
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#endif
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#if EITHER(PROBE_MANUALLY, MESH_BED_LEVELING)
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#include "../../module/motion.h"
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#include "../../gcode/queue.h"
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//
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// Motion > Level Bed handlers
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//
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static uint8_t manual_probe_index;
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// LCD probed points are from defaults
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constexpr uint8_t total_probe_points = (
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#if ENABLED(AUTO_BED_LEVELING_3POINT)
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3
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#elif ABL_GRID || ENABLED(MESH_BED_LEVELING)
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GRID_MAX_POINTS
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#endif
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);
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bool MarlinUI::wait_for_bl_move; // = false
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//
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// Bed leveling is done. Wait for G29 to complete.
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// A flag is used so that this can release control
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// and allow the command queue to be processed.
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//
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// When G29 finishes the last move:
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// - Raise Z to the "manual probe height"
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// - Don't return until done.
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//
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// ** This blocks the command queue! **
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//
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void _lcd_level_bed_done() {
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if (!ui.wait_for_bl_move) {
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#if MANUAL_PROBE_HEIGHT > 0 && DISABLED(MESH_BED_LEVELING)
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// Display "Done" screen and wait for moves to complete
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line_to_z(MANUAL_PROBE_HEIGHT);
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ui.synchronize(GET_TEXT(MSG_LEVEL_BED_DONE));
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#endif
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ui.goto_previous_screen_no_defer();
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#if HAS_BUZZER
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ui.completion_feedback();
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#endif
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}
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if (ui.should_draw()) MenuItem_static::draw(LCD_HEIGHT >= 4, GET_TEXT(MSG_LEVEL_BED_DONE));
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ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
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}
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void _lcd_level_goto_next_point();
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//
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// Step 7: Get the Z coordinate, click goes to the next point or exits
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//
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void _lcd_level_bed_get_z() {
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if (ui.use_click()) {
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//
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// Save the current Z position and move
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//
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// If done...
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if (++manual_probe_index >= total_probe_points) {
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//
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// The last G29 records the point and enables bed leveling
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//
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ui.wait_for_bl_move = true;
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ui.goto_screen(_lcd_level_bed_done);
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#if ENABLED(MESH_BED_LEVELING)
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queue.inject_P(PSTR("G29 S2"));
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#elif ENABLED(PROBE_MANUALLY)
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queue.inject_P(PSTR("G29 V1"));
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#endif
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}
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else
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_lcd_level_goto_next_point();
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return;
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}
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//
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// Encoder knob or keypad buttons adjust the Z position
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//
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if (ui.encoderPosition) {
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const float z = current_position.z + float(int32_t(ui.encoderPosition)) * (MESH_EDIT_Z_STEP);
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line_to_z(constrain(z, -(LCD_PROBE_Z_RANGE) * 0.5f, (LCD_PROBE_Z_RANGE) * 0.5f));
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ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
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ui.encoderPosition = 0;
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}
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//
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// Draw on first display, then only on Z change
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//
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if (ui.should_draw()) {
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const float v = current_position.z;
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MenuEditItemBase::edit_screen(GET_TEXT(MSG_MOVE_Z), ftostr43sign(v + (v < 0 ? -0.0001f : 0.0001f), '+'));
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}
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}
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//
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// Step 6: Display "Next point: 1 / 9" while waiting for move to finish
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//
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void _lcd_level_bed_moving() {
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if (ui.should_draw()) {
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char msg[10];
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sprintf_P(msg, PSTR("%i / %u"), int(manual_probe_index + 1), total_probe_points);
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MenuEditItemBase::edit_screen(GET_TEXT(MSG_LEVEL_BED_NEXT_POINT), msg);
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}
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ui.refresh(LCDVIEW_CALL_NO_REDRAW);
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if (!ui.wait_for_bl_move) ui.goto_screen(_lcd_level_bed_get_z);
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}
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//
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// Step 5: Initiate a move to the next point
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//
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void _lcd_level_goto_next_point() {
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ui.goto_screen(_lcd_level_bed_moving);
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// G29 Records Z, moves, and signals when it pauses
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ui.wait_for_bl_move = true;
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#if ENABLED(MESH_BED_LEVELING)
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queue.inject_P(manual_probe_index ? PSTR("G29 S2") : PSTR("G29 S1"));
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#elif ENABLED(PROBE_MANUALLY)
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queue.inject_P(PSTR("G29 V1"));
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#endif
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}
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//
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// Step 4: Display "Click to Begin", wait for click
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// Move to the first probe position
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//
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void _lcd_level_bed_homing_done() {
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if (ui.should_draw()) MenuItem_static::draw(1, GET_TEXT(MSG_LEVEL_BED_WAITING));
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if (ui.use_click()) {
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manual_probe_index = 0;
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_lcd_level_goto_next_point();
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}
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}
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//
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// Step 3: Display "Homing XYZ" - Wait for homing to finish
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//
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void _lcd_level_bed_homing() {
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_lcd_draw_homing();
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if (all_axes_homed()) ui.goto_screen(_lcd_level_bed_homing_done);
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}
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#if ENABLED(PROBE_MANUALLY)
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extern bool g29_in_progress;
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#endif
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//
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// Step 2: Continue Bed Leveling...
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//
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void _lcd_level_bed_continue() {
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ui.defer_status_screen();
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set_all_unhomed();
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ui.goto_screen(_lcd_level_bed_homing);
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queue.inject_P(G28_STR);
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}
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#endif // PROBE_MANUALLY || MESH_BED_LEVELING
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#if ENABLED(MESH_EDIT_MENU)
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inline void refresh_planner() {
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set_current_from_steppers_for_axis(ALL_AXES);
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sync_plan_position();
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}
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void menu_edit_mesh() {
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static uint8_t xind, yind; // =0
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START_MENU();
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BACK_ITEM(MSG_BED_LEVELING);
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EDIT_ITEM(uint8, MSG_MESH_X, &xind, 0, GRID_MAX_POINTS_X - 1);
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EDIT_ITEM(uint8, MSG_MESH_Y, &yind, 0, GRID_MAX_POINTS_Y - 1);
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EDIT_ITEM_FAST(float43, MSG_MESH_EDIT_Z, &Z_VALUES(xind, yind), -(LCD_PROBE_Z_RANGE) * 0.5, (LCD_PROBE_Z_RANGE) * 0.5, refresh_planner);
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END_MENU();
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}
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#endif // MESH_EDIT_MENU
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/**
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* Step 1: Bed Level entry-point
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*
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* << Motion
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* Auto Home (if homing needed)
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* Leveling On/Off (if data exists, and homed)
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* Fade Height: --- (Req: ENABLE_LEVELING_FADE_HEIGHT)
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* Mesh Z Offset: --- (Req: MESH_BED_LEVELING)
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* Z Probe Offset: --- (Req: HAS_BED_PROBE, Opt: BABYSTEP_ZPROBE_OFFSET)
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* Level Bed >
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* Level Corners > (if homed)
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* Load Settings (Req: EEPROM_SETTINGS)
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* Save Settings (Req: EEPROM_SETTINGS)
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*/
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void menu_bed_leveling() {
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START_MENU();
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BACK_ITEM(MSG_MOTION);
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const bool is_homed = all_axes_known();
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// Auto Home if not using manual probing
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#if NONE(PROBE_MANUALLY, MESH_BED_LEVELING)
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if (!is_homed) GCODES_ITEM(MSG_AUTO_HOME, G28_STR);
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#endif
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// Level Bed
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#if EITHER(PROBE_MANUALLY, MESH_BED_LEVELING)
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// Manual leveling uses a guided procedure
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SUBMENU(MSG_LEVEL_BED, _lcd_level_bed_continue);
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#else
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// Automatic leveling can just run the G-code
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GCODES_ITEM(MSG_LEVEL_BED, is_homed ? PSTR("G29") : PSTR("G28\nG29"));
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#endif
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#if ENABLED(MESH_EDIT_MENU)
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if (leveling_is_valid())
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SUBMENU(MSG_EDIT_MESH, menu_edit_mesh);
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#endif
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// Homed and leveling is valid? Then leveling can be toggled.
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if (is_homed && leveling_is_valid()) {
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bool show_state = planner.leveling_active;
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EDIT_ITEM(bool, MSG_BED_LEVELING, &show_state, _lcd_toggle_bed_leveling);
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}
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// Z Fade Height
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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// Shadow for editing the fade height
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editable.decimal = planner.z_fade_height;
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EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
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#endif
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//
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// Mesh Bed Leveling Z-Offset
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//
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#if ENABLED(MESH_BED_LEVELING)
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EDIT_ITEM(float43, MSG_BED_Z, &mbl.z_offset, -1, 1);
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#endif
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#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
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SUBMENU(MSG_ZPROBE_ZOFFSET, lcd_babystep_zoffset);
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#elif HAS_BED_PROBE
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EDIT_ITEM(float52, MSG_ZPROBE_ZOFFSET, &probe_offset.z, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX);
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#endif
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#if ENABLED(LEVEL_BED_CORNERS)
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SUBMENU(MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
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#endif
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#if ENABLED(EEPROM_SETTINGS)
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ACTION_ITEM(MSG_LOAD_EEPROM, lcd_load_settings);
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ACTION_ITEM(MSG_STORE_EEPROM, lcd_store_settings);
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#endif
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END_MENU();
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}
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#endif // LCD_BED_LEVELING
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