Implement first test

This commit is contained in:
Frederik Menke 2023-11-18 22:33:53 +01:00
parent 6e8b60bf37
commit af069c8e5e
3 changed files with 52 additions and 1 deletions

45
red/src/jogger.rs Normal file
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@ -0,0 +1,45 @@
use crate::printer::GcodeCommand;
use crate::{gamepad::Gamepad, printer::gcode::G0Command, printer::Printer};
use euclid::{vec3, Vector3D};
use futures::never::Never;
use std::sync::Arc;
use std::time::Duration;
/// Time that a single movement command should take
///
/// For a given GCode buffer size on the machine, we can assume
/// a maximum delay of `TIME_PER_MOVEMENT * BUFFER_COUNT`
const TIME_PER_MOVEMENT: Duration = Duration::from_millis(20);
/// Movement speed of gantry when going full throttle in x/y-direction
/// in units/min (mm/min)
const FULL_SCALE_SPEED_XY: f64 = 1000.0;
/// Movement speed of gantry when going full throttle in z-direction
/// in units/min (mm/min)
const FULL_SCALE_SPEED_Z: f64 = 10.0;
/// Should be mm on most machine including the Leapfrog
pub struct PrinterUnits;
pub type PrinterVec = Vector3D<f64, PrinterUnits>;
/// Jogging the gantry by pumping loads of gcode into the printer board
pub async fn jog(gamepad: Arc<Gamepad>, mut printer: Printer) -> Never {
loop {
let (setpoint_x, setpoint_y, setpoint_z) = gamepad.speed_setpoint();
let distance: PrinterVec = vec3(
(FULL_SCALE_SPEED_XY / 60.0) * TIME_PER_MOVEMENT.as_secs_f64() * (setpoint_x as f64),
(FULL_SCALE_SPEED_XY / 60.0) * TIME_PER_MOVEMENT.as_secs_f64() * (setpoint_y as f64),
(FULL_SCALE_SPEED_Z / 60.0) * TIME_PER_MOVEMENT.as_secs_f64() * (setpoint_z as f64),
);
let velocity = distance.length();
let command = G0Command {
x: distance.x.into(),
y: distance.y.into(),
z: distance.z.into(),
e: None,
velocity: velocity.into(),
};
// printer.send_gcode(Box::new(command)).await;
println!("{:?}", command.command());
std::thread::sleep(TIME_PER_MOVEMENT);
}
}

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@ -1,2 +1,3 @@
pub mod gamepad; pub mod gamepad;
pub mod jogger;
pub mod printer; pub mod printer;

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@ -2,6 +2,7 @@
use futures::never::Never; use futures::never::Never;
use i2c_linux::I2c; use i2c_linux::I2c;
use red::gamepad; use red::gamepad;
use red::jogger;
use red::printer::gcode::*; use red::printer::gcode::*;
use red::printer::Printer; use red::printer::Printer;
use std::time::Duration; use std::time::Duration;
@ -33,7 +34,11 @@ const I2C_REGISTER_SPINDLE_SPEED: u8 = 0;
#[tokio::main] #[tokio::main]
async fn main() -> Never { async fn main() -> Never {
jog().await print!("Entering App");
let gamepad = gamepad::Gamepad::new().await.unwrap();
let printer = Printer::connect(DEFAULT_TTY).await.unwrap();
// TODO: Make printer do relative movements
jogger::jog(gamepad, printer).await
} }
async fn write_to_spindle() -> Never { async fn write_to_spindle() -> Never {