513 lines
20 KiB
C
513 lines
20 KiB
C
/*
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* d3dcaps.h Direct3D capabilities
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*
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* =========================================================================
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*
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* Open Watcom Project
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*
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* Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved.
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*
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* This file is automatically generated. Do not edit directly.
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*
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* =========================================================================
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*/
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#ifndef _D3DCAPS_H
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#define _D3DCAPS_H
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#ifndef _ENABLE_AUTODEPEND
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#pragma read_only_file;
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#endif
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#include <ddraw.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Direct3D version number */
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0700
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#endif
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/* Direct3D transform capability flags */
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#define D3DTRANSFORMCAPS_CLIP 0x00000001L
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/* Direct3D lighting models */
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#define D3DLIGHTINGMODEL_RGB 0x00000001L
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#define D3DLIGHTINGMODEL_MONO 0x00000002L
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/* Direct3D lighting capability flags */
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#define D3DLIGHTCAPS_POINT 0x00000001L
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#define D3DLIGHTCAPS_SPOT 0x00000002L
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#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L
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#if (DIRECT3D_VERSION < 0x0700)
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#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L
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#endif
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#if (DIRECT3D_VERSION < 0x0500)
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#define D3DLIGHTCAPS_GLSPOT 0x00000010L
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#endif
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/* Direct3D primitive miscellaneous capability flags */
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#define D3DPMISCCAPS_MASKPLANES 0x00000001L
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#define D3DPMISCCAPS_MASKZ 0x00000002L
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#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
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#define D3DPMISCCAPS_CONFORMANT 0x00000008L
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#define D3DPMISCCAPS_CULLNONE 0x00000010L
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#define D3DPMISCCAPS_CULLCW 0x00000020L
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#define D3DPMISCCAPS_CULLCCW 0x00000040L
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/* Direct3D primitive raster capability flags */
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#define D3DPRASTERCAPS_DITHER 0x00000001L
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#define D3DPRASTERCAPS_ROP2 0x00000002L
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#define D3DPRASTERCAPS_XOR 0x00000004L
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#define D3DPRASTERCAPS_PAT 0x00000008L
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#define D3DPRASTERCAPS_ZTEST 0x00000010L
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#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
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#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
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#define D3DPRASTERCAPS_STIPPLE 0x00000200L
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#if (DIRECT3D_VERSION >= 0x0500)
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#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
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#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
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#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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#define D3DPRASTERCAPS_ZBIAS 0x00004000L
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
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#endif
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DPRASTERCAPS_WBUFFER 0x00040000L
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#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
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#define D3DPRASTERCAPS_WFOG 0x00100000L
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#define D3DPRASTERCAPS_ZFOG 0x00200000L
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#endif
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/* Direct3D primitive comparison capability flags */
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#define D3DPCMPCAPS_NEVER 0x00000001L
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#define D3DPCMPCAPS_LESS 0x00000002L
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#define D3DPCMPCAPS_EQUAL 0x00000004L
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
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#define D3DPCMPCAPS_GREATER 0x00000010L
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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#define D3DPCMPCAPS_ALWAYS 0x00000080L
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/* Direct3D primitive blend capability flags */
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#define D3DPBLENDCAPS_ZERO 0x00000001L
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#define D3DPBLENDCAPS_ONE 0x00000002L
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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/* Direct3D primitive shade capability flags */
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#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
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#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
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#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
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#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
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#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
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#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
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#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
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#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
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#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
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#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
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#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
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#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
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#define D3DPSHADECAPS_FOGFLAT 0x00040000L
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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#define D3DPSHADECAPS_FOGPHONG 0x00100000L
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/* Direct3D primitive texture capability flags */
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
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#define D3DPTEXTURECAPS_POW2 0x00000002L
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#define D3DPTEXTURECAPS_ALPHA 0x00000004L
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#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
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#define D3DPTEXTURECAPS_BORDER 0x00000010L
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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#endif
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#if (DIRECT3D_VERSION >= 0x0700)
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
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#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
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#endif
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/* Direct3D primitive texture filter capability flags */
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#define D3DPTFILTERCAPS_NEAREST 0x00000001L
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#define D3DPTFILTERCAPS_LINEAR 0x00000002L
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#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
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#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
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#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
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#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
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#define D3DPTFILTERCAPS_MAGFANSIOTROPIC 0x04000000L
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#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
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#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
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#endif
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/* Direct3D primitive texture blend capability flags */
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#define D3DPTBLENDCAPS_DECAL 0x00000001L
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#define D3DPTBLENDCAPS_MODULATE 0x00000002L
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#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
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#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
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#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
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#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
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#define D3DPTBLENDCAPS_COPY 0x00000040L
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#if (DIRECT3D_VERSION >= 0x0500)
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#define D3DPTBLENDCAPS_ADD 0x00000080L
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#endif
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/* Direct3D primitive texture address capability flags */
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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#if (DIRECT3D_VERSION >= 0x0500)
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#define D3DPTADDRESSCAPS_BORDER 0x00000008L
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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#endif
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/* Direct3D stencil capability flags */
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DSTENCILCAPS_KEEP 0x00000001L
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#define D3DSTENCILCAPS_ZERO 0x00000002L
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#define D3DSTENCILCAPS_REPLACE 0x00000004L
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#define D3DSTENCILCAPS_INCRSAT 0x00000008L
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#define D3DSTENCILCAPS_DECRSAT 0x00000010L
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#define D3DSTENCILCAPS_INVERT 0x00000020L
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#define D3DSTENCILCAPS_INCR 0x00000040L
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#define D3DSTENCILCAPS_DECR 0x00000080L
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#endif
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/* Direct3D texture operation capability flags */
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DTEXOPCAPS_DISABLE 0x00000001L
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
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#define D3DTEXOPCAPS_MODULATE 0x00000008L
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#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
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#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
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#define D3DTEXOPCAPS_ADD 0x00000040L
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#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
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#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
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#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
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#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
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#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
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#endif
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/* Direct3D texture coordinate capability flags */
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFFL
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L
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#endif
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/* Direct3D device description flags */
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#define D3DDD_COLORMODEL 0x00000001L
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#define D3DDD_DEVCAPS 0x00000002L
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#define D3DDD_TRANSFORMCAPS 0x00000004L
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#define D3DDD_LIGHTINGCAPS 0x00000008L
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#define D3DDD_BCLIPPING 0x00000010L
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#define D3DDD_LINECAPS 0x00000020L
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#define D3DDD_TRICAPS 0x00000040L
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#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L
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#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L
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#define D3DDD_MAXBUFFERSIZE 0x00000200L
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#define D3DDD_MAXVERTEXCOUNT 0x00000400L
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/* Direct3D device capability flags */
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#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L
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#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L
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#define D3DDEVCAPS_SORTDECREASINGZ 0x00000004L
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#define D3DDEVCAPS_SORTEXACT 0x00000008L
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L
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#if (DIRECT3D_VERSION >= 0x0500)
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L
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#endif
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#if (DIRECT3D_VERSION >= 0x0600)
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L
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#endif
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#if (DIRECT3D_VERSION >= 0x0700)
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L
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#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L
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#endif
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/* Direct3D vertex processing capability flags */
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#if (DIRECT3D_VERSION >= 0x0700)
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#define D3DVTXPCAPS_TEXGEN 0x00000001L
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
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#define D3DVTXPCAPS_VERTEXFOG 0x00000004L
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
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#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
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#endif
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/* Direct3D find device search flags */
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#define D3DFDS_COLORMODEL 0x00000001L
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#define D3DFDS_GUID 0x00000002L
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#define D3DFDS_HARDWARE 0x00000004L
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#define D3DFDS_TRIANGLES 0x00000008L
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#define D3DFDS_LINES 0x00000010L
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#define D3DFDS_MISCCAPS 0x00000020L
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#define D3DFDS_RASTERCAPS 0x00000040L
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#define D3DFDS_ZCMPCAPS 0x00000080L
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#define D3DFDS_ALPHACMPCAPS 0x00000100L
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#define D3DFDS_SRCBLENDCAPS 0x00000200L
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#define D3DFDS_DSTBLENDCAPS 0x00000400L
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#define D3DFDS_SHADECAPS 0x00000800L
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#define D3DFDS_TEXTURECAPS 0x00001000L
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#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L
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#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L
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#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L
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/* Direct3D execute buffer flags */
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#define D3DDEB_BUFSIZE 0x00000001L
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#define D3DDEB_CAPS 0x00000002L
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#define D3DDEB_LPDATA 0x00000004L
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/* Direct3D execute buffer capability flags */
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#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001L
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#define D3DDEBCAPS_VIDEOMEMORY 0x00000002L
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#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY | D3DDEBCAPS_VIDEOMEMORY)
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/* Direct3D transform capabilities */
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typedef struct _D3DTRANSFORMCAPS {
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DWORD dwSize;
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DWORD dwCaps;
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} D3DTRANSFORMCAPS;
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typedef D3DTRANSFORMCAPS *LPD3DTRANSFORMCAPS;
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/* Direct3D lighting capabilities */
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typedef struct _D3DLIGHTINGCAPS {
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DWORD dwSize;
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DWORD dwCaps;
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DWORD dwLightingModel;
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DWORD dwNumLights;
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} D3DLIGHTINGCAPS;
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typedef D3DLIGHTINGCAPS *LPD3DLIGHTINGCAPS;
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/* Direct3D primitive capabilities */
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typedef struct _D3DPrimCaps {
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DWORD dwSize;
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DWORD dwMiscCaps;
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DWORD dwRasterCaps;
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DWORD dwZCmpCaps;
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DWORD dwSrcBlendCaps;
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DWORD dwDestBlendCaps;
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DWORD dwAlphaCmpCaps;
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DWORD dwShadeCaps;
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DWORD dwTextureCaps;
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DWORD dwTextureFilterCaps;
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DWORD dwTextureBlendCaps;
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DWORD dwTextureAddressCaps;
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DWORD dwStippleWidth;
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DWORD dwStippleHeight;
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} D3DPRIMCAPS;
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typedef D3DPRIMCAPS *LPD3DPRIMCAPS;
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/* Direct3D device description */
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typedef struct _D3DDeviceDesc {
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DWORD dwSize;
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DWORD dwFlags;
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D3DCOLORMODEL dcmColorModel;
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DWORD dwDevCaps;
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D3DTRANSFORMCAPS dtcTransformCaps;
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BOOL bClipping;
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D3DLIGHTINGCAPS dlcLightingCaps;
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D3DPRIMCAPS dpcLineCaps;
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D3DPRIMCAPS dpcTriCaps;
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DWORD dwDeviceRenderBitDepth;
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DWORD dwDeviceZBufferBitDepth;
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DWORD dwMaxBufferSize;
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DWORD dwMaxVertexCount;
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#if (DIRECT3D_VERSION >= 0x0500)
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DWORD dwMinTextureWidth;
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DWORD dwMinTextureHeight;
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DWORD dwMaxTextureWidth;
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DWORD dwMaxTextureHeight;
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DWORD dwMinStippleWidth;
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DWORD dwMaxStippleWidth;
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DWORD dwMinStippleHeight;
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DWORD dwMaxStippleHeight;
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#endif
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#if (DIRECT3D_VERSION >= 0x0600)
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DWORD dwMaxTextureRepeat;
|
|
DWORD dwMaxTextureAspectRatio;
|
|
DWORD dwMaxAnisotropy;
|
|
D3DVALUE dvGuardBandLeft;
|
|
D3DVALUE dvGuardBandTop;
|
|
D3DVALUE dvGuardBandRight;
|
|
D3DVALUE dvGuardBandBottom;
|
|
D3DVALUE dvExtentsAdjust;
|
|
DWORD dwStencilCaps;
|
|
DWORD dwFVFCaps;
|
|
DWORD dwTextureOpCaps;
|
|
WORD wMaxTextureBlendStages;
|
|
WORD wMaxSimultaneousTextures;
|
|
#endif
|
|
} D3DDEVICEDESC;
|
|
typedef D3DDEVICEDESC *LPD3DDEVICEDESC;
|
|
|
|
/* Direct3D device description (version 7) */
|
|
#if (DIRECT3D_VERSION >= 0x0700)
|
|
typedef struct _D3DDeviceDesc7 {
|
|
DWORD dwDevCaps;
|
|
D3DPRIMCAPS dpcLineCaps;
|
|
D3DPRIMCAPS dpcTriCaps;
|
|
DWORD dwDeviceRenderBitDepth;
|
|
DWORD dwDeviceZBufferBitDepth;
|
|
DWORD dwMinTextureWidth;
|
|
DWORD dwMinTextureHeight;
|
|
DWORD dwMaxTextureWidth;
|
|
DWORD dwMaxTextureHeight;
|
|
DWORD dwMaxTextureRepeat;
|
|
DWORD dwMaxTextureAspectRatio;
|
|
DWORD dwMaxAnisotropy;
|
|
D3DVALUE dvGuardBandLeft;
|
|
D3DVALUE dvGuardBandTop;
|
|
D3DVALUE dvGuardBandRight;
|
|
D3DVALUE dvGuardBandBottom;
|
|
D3DVALUE dvExtentsAdjust;
|
|
DWORD dwStencilCaps;
|
|
DWORD dwFVFCaps;
|
|
DWORD dwTextureOpCaps;
|
|
WORD wMaxTextureBlendStages;
|
|
WORD wMaxSimultaneousTextures;
|
|
DWORD dwMaxActiveLights;
|
|
D3DVALUE dvMaxVertexW;
|
|
GUID deviceGUID;
|
|
WORD wMaxUserClipPlanes;
|
|
WORD wMaxVertexBlendMatrices;
|
|
DWORD dwVertexProcessingCaps;
|
|
DWORD dwReserved1;
|
|
DWORD dwReserved2;
|
|
DWORD dwReserved3;
|
|
DWORD dwReserved4;
|
|
} D3DDEVICEDESC7;
|
|
typedef D3DDEVICEDESC7 *LPD3DDEVICEDESC7;
|
|
#endif
|
|
|
|
/* Direct3D device enumeration callback */
|
|
typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)( GUID *, LPSTR, LPSTR, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID );
|
|
#if (DIRECT3D_VERSION >= 0x0700)
|
|
typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)( LPSTR, LPSTR, LPD3DDEVICEDESC7, LPVOID );
|
|
#endif
|
|
|
|
/* Direct3D find device search parameters */
|
|
typedef struct _D3DFINDDEVICESEARCH {
|
|
DWORD dwSize;
|
|
DWORD dwFlags;
|
|
BOOL bHardWare;
|
|
D3DCOLORMODEL dcmColorModel;
|
|
GUID guid;
|
|
DWORD dwCaps;
|
|
D3DPRIMCAPS dpcPrimCaps;
|
|
} D3DFINDDEVICESEARCH;
|
|
typedef D3DFINDDEVICESEARCH *LPD3DFINDDEVICESEARCH;
|
|
|
|
/* Direct3D find device result */
|
|
typedef struct _D3DFINDDEVICERESULT {
|
|
DWORD dwSize;
|
|
GUID guid;
|
|
D3DDEVICEDESC ddHwDesc;
|
|
D3DDEVICEDESC ddSwDesc;
|
|
} D3DFINDDEVICERESULT;
|
|
typedef D3DFINDDEVICERESULT *LPD3DFINDDEVICERESULT;
|
|
|
|
/* Direct3D execute buffer description */
|
|
typedef struct _D3DExecuteBufferDesc {
|
|
DWORD dwSize;
|
|
DWORD dwFlags;
|
|
DWORD dwCaps;
|
|
DWORD dwBufferSize;
|
|
LPVOID lpData;
|
|
} D3DEXECUTEBUFFERDESC;
|
|
typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
|
|
|
|
/* Direct3D texture manager device information */
|
|
#if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700)
|
|
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
|
|
BOOL bThrashing;
|
|
DWORD dwApproxBytesDownloaded;
|
|
DWORD dwNumEvicts;
|
|
DWORD dwNumVidCreates;
|
|
DWORD dwNumTexturesUsed;
|
|
DWORD dwNumUsedTexInVid;
|
|
DWORD dwWorkingSet;
|
|
DWORD dwWorkingSetBytes;
|
|
DWORD dwTotalManaged;
|
|
DWORD dwTotalBytes;
|
|
DWORD dwLastPri;
|
|
} D3DDEVINFO_TEXTUREMANAGER;
|
|
typedef D3DDEVINFO_TEXTUREMANAGER *LPD3DDEVINFO_TEXTUREMANAGER;
|
|
#endif
|
|
|
|
/* Direct3D texturing device information */
|
|
#if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700)
|
|
typedef struct _D3DDEVINFO_TEXTURING {
|
|
DWORD dwNumLoads;
|
|
DWORD dwApproxBytesLoaded;
|
|
DWORD dwNumPreLoads;
|
|
DWORD dwNumSet;
|
|
DWORD dwNumCreates;
|
|
DWORD dwNumDestroys;
|
|
DWORD dwNumSetPriorities;
|
|
DWORD dwNumSetLODs;
|
|
DWORD dwNumLocks;
|
|
DWORD dwNumGetDCs;
|
|
} D3DDEVINFO_TEXTURING;
|
|
typedef D3DDEVINFO_TEXTURING *LPD3DDEVINFO_TEXTURING;
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
#endif
|
|
|
|
#endif /* _D3DCAPS_H */
|