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CodeBlocksPortable/WATCOM/h/nt/directx/d3dcaps.h

513 lines
20 KiB
C

/*
* d3dcaps.h Direct3D capabilities
*
* =========================================================================
*
* Open Watcom Project
*
* Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved.
*
* This file is automatically generated. Do not edit directly.
*
* =========================================================================
*/
#ifndef _D3DCAPS_H
#define _D3DCAPS_H
#ifndef _ENABLE_AUTODEPEND
#pragma read_only_file;
#endif
#include <ddraw.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Direct3D version number */
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0700
#endif
/* Direct3D transform capability flags */
#define D3DTRANSFORMCAPS_CLIP 0x00000001L
/* Direct3D lighting models */
#define D3DLIGHTINGMODEL_RGB 0x00000001L
#define D3DLIGHTINGMODEL_MONO 0x00000002L
/* Direct3D lighting capability flags */
#define D3DLIGHTCAPS_POINT 0x00000001L
#define D3DLIGHTCAPS_SPOT 0x00000002L
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L
#if (DIRECT3D_VERSION < 0x0700)
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L
#endif
#if (DIRECT3D_VERSION < 0x0500)
#define D3DLIGHTCAPS_GLSPOT 0x00000010L
#endif
/* Direct3D primitive miscellaneous capability flags */
#define D3DPMISCCAPS_MASKPLANES 0x00000001L
#define D3DPMISCCAPS_MASKZ 0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CONFORMANT 0x00000008L
#define D3DPMISCCAPS_CULLNONE 0x00000010L
#define D3DPMISCCAPS_CULLCW 0x00000020L
#define D3DPMISCCAPS_CULLCCW 0x00000040L
/* Direct3D primitive raster capability flags */
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_ROP2 0x00000002L
#define D3DPRASTERCAPS_XOR 0x00000004L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_STIPPLE 0x00000200L
#if (DIRECT3D_VERSION >= 0x0500)
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#endif
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#endif
/* Direct3D primitive comparison capability flags */
#define D3DPCMPCAPS_NEVER 0x00000001L
#define D3DPCMPCAPS_LESS 0x00000002L
#define D3DPCMPCAPS_EQUAL 0x00000004L
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
#define D3DPCMPCAPS_GREATER 0x00000010L
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
#define D3DPCMPCAPS_ALWAYS 0x00000080L
/* Direct3D primitive blend capability flags */
#define D3DPBLENDCAPS_ZERO 0x00000001L
#define D3DPBLENDCAPS_ONE 0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
/* Direct3D primitive shade capability flags */
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
#define D3DPSHADECAPS_FOGFLAT 0x00040000L
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
#define D3DPSHADECAPS_FOGPHONG 0x00100000L
/* Direct3D primitive texture capability flags */
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
#define D3DPTEXTURECAPS_POW2 0x00000002L
#define D3DPTEXTURECAPS_ALPHA 0x00000004L
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
#define D3DPTEXTURECAPS_BORDER 0x00000010L
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#endif
#if (DIRECT3D_VERSION >= 0x0700)
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
#endif
/* Direct3D primitive texture filter capability flags */
#define D3DPTFILTERCAPS_NEAREST 0x00000001L
#define D3DPTFILTERCAPS_LINEAR 0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
#define D3DPTFILTERCAPS_MAGFANSIOTROPIC 0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
#endif
/* Direct3D primitive texture blend capability flags */
#define D3DPTBLENDCAPS_DECAL 0x00000001L
#define D3DPTBLENDCAPS_MODULATE 0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
#define D3DPTBLENDCAPS_COPY 0x00000040L
#if (DIRECT3D_VERSION >= 0x0500)
#define D3DPTBLENDCAPS_ADD 0x00000080L
#endif
/* Direct3D primitive texture address capability flags */
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
#if (DIRECT3D_VERSION >= 0x0500)
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
#endif
/* Direct3D stencil capability flags */
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DSTENCILCAPS_KEEP 0x00000001L
#define D3DSTENCILCAPS_ZERO 0x00000002L
#define D3DSTENCILCAPS_REPLACE 0x00000004L
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
#define D3DSTENCILCAPS_INVERT 0x00000020L
#define D3DSTENCILCAPS_INCR 0x00000040L
#define D3DSTENCILCAPS_DECR 0x00000080L
#endif
/* Direct3D texture operation capability flags */
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DTEXOPCAPS_DISABLE 0x00000001L
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
#define D3DTEXOPCAPS_MODULATE 0x00000008L
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
#define D3DTEXOPCAPS_ADD 0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
#endif
/* Direct3D texture coordinate capability flags */
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFFL
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L
#endif
/* Direct3D device description flags */
#define D3DDD_COLORMODEL 0x00000001L
#define D3DDD_DEVCAPS 0x00000002L
#define D3DDD_TRANSFORMCAPS 0x00000004L
#define D3DDD_LIGHTINGCAPS 0x00000008L
#define D3DDD_BCLIPPING 0x00000010L
#define D3DDD_LINECAPS 0x00000020L
#define D3DDD_TRICAPS 0x00000040L
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L
#define D3DDD_MAXBUFFERSIZE 0x00000200L
#define D3DDD_MAXVERTEXCOUNT 0x00000400L
/* Direct3D device capability flags */
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L
#define D3DDEVCAPS_SORTDECREASINGZ 0x00000004L
#define D3DDEVCAPS_SORTEXACT 0x00000008L
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L
#if (DIRECT3D_VERSION >= 0x0500)
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L
#endif
#if (DIRECT3D_VERSION >= 0x0600)
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L
#endif
#if (DIRECT3D_VERSION >= 0x0700)
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L
#endif
/* Direct3D vertex processing capability flags */
#if (DIRECT3D_VERSION >= 0x0700)
#define D3DVTXPCAPS_TEXGEN 0x00000001L
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
#define D3DVTXPCAPS_VERTEXFOG 0x00000004L
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
#endif
/* Direct3D find device search flags */
#define D3DFDS_COLORMODEL 0x00000001L
#define D3DFDS_GUID 0x00000002L
#define D3DFDS_HARDWARE 0x00000004L
#define D3DFDS_TRIANGLES 0x00000008L
#define D3DFDS_LINES 0x00000010L
#define D3DFDS_MISCCAPS 0x00000020L
#define D3DFDS_RASTERCAPS 0x00000040L
#define D3DFDS_ZCMPCAPS 0x00000080L
#define D3DFDS_ALPHACMPCAPS 0x00000100L
#define D3DFDS_SRCBLENDCAPS 0x00000200L
#define D3DFDS_DSTBLENDCAPS 0x00000400L
#define D3DFDS_SHADECAPS 0x00000800L
#define D3DFDS_TEXTURECAPS 0x00001000L
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L
/* Direct3D execute buffer flags */
#define D3DDEB_BUFSIZE 0x00000001L
#define D3DDEB_CAPS 0x00000002L
#define D3DDEB_LPDATA 0x00000004L
/* Direct3D execute buffer capability flags */
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001L
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002L
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY | D3DDEBCAPS_VIDEOMEMORY)
/* Direct3D transform capabilities */
typedef struct _D3DTRANSFORMCAPS {
DWORD dwSize;
DWORD dwCaps;
} D3DTRANSFORMCAPS;
typedef D3DTRANSFORMCAPS *LPD3DTRANSFORMCAPS;
/* Direct3D lighting capabilities */
typedef struct _D3DLIGHTINGCAPS {
DWORD dwSize;
DWORD dwCaps;
DWORD dwLightingModel;
DWORD dwNumLights;
} D3DLIGHTINGCAPS;
typedef D3DLIGHTINGCAPS *LPD3DLIGHTINGCAPS;
/* Direct3D primitive capabilities */
typedef struct _D3DPrimCaps {
DWORD dwSize;
DWORD dwMiscCaps;
DWORD dwRasterCaps;
DWORD dwZCmpCaps;
DWORD dwSrcBlendCaps;
DWORD dwDestBlendCaps;
DWORD dwAlphaCmpCaps;
DWORD dwShadeCaps;
DWORD dwTextureCaps;
DWORD dwTextureFilterCaps;
DWORD dwTextureBlendCaps;
DWORD dwTextureAddressCaps;
DWORD dwStippleWidth;
DWORD dwStippleHeight;
} D3DPRIMCAPS;
typedef D3DPRIMCAPS *LPD3DPRIMCAPS;
/* Direct3D device description */
typedef struct _D3DDeviceDesc {
DWORD dwSize;
DWORD dwFlags;
D3DCOLORMODEL dcmColorModel;
DWORD dwDevCaps;
D3DTRANSFORMCAPS dtcTransformCaps;
BOOL bClipping;
D3DLIGHTINGCAPS dlcLightingCaps;
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth;
DWORD dwDeviceZBufferBitDepth;
DWORD dwMaxBufferSize;
DWORD dwMaxVertexCount;
#if (DIRECT3D_VERSION >= 0x0500)
DWORD dwMinTextureWidth;
DWORD dwMinTextureHeight;
DWORD dwMaxTextureWidth;
DWORD dwMaxTextureHeight;
DWORD dwMinStippleWidth;
DWORD dwMaxStippleWidth;
DWORD dwMinStippleHeight;
DWORD dwMaxStippleHeight;
#endif
#if (DIRECT3D_VERSION >= 0x0600)
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
#endif
} D3DDEVICEDESC;
typedef D3DDEVICEDESC *LPD3DDEVICEDESC;
/* Direct3D device description (version 7) */
#if (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDeviceDesc7 {
DWORD dwDevCaps;
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth;
DWORD dwDeviceZBufferBitDepth;
DWORD dwMinTextureWidth;
DWORD dwMinTextureHeight;
DWORD dwMaxTextureWidth;
DWORD dwMaxTextureHeight;
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
DWORD dwMaxActiveLights;
D3DVALUE dvMaxVertexW;
GUID deviceGUID;
WORD wMaxUserClipPlanes;
WORD wMaxVertexBlendMatrices;
DWORD dwVertexProcessingCaps;
DWORD dwReserved1;
DWORD dwReserved2;
DWORD dwReserved3;
DWORD dwReserved4;
} D3DDEVICEDESC7;
typedef D3DDEVICEDESC7 *LPD3DDEVICEDESC7;
#endif
/* Direct3D device enumeration callback */
typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)( GUID *, LPSTR, LPSTR, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID );
#if (DIRECT3D_VERSION >= 0x0700)
typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)( LPSTR, LPSTR, LPD3DDEVICEDESC7, LPVOID );
#endif
/* Direct3D find device search parameters */
typedef struct _D3DFINDDEVICESEARCH {
DWORD dwSize;
DWORD dwFlags;
BOOL bHardWare;
D3DCOLORMODEL dcmColorModel;
GUID guid;
DWORD dwCaps;
D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH;
typedef D3DFINDDEVICESEARCH *LPD3DFINDDEVICESEARCH;
/* Direct3D find device result */
typedef struct _D3DFINDDEVICERESULT {
DWORD dwSize;
GUID guid;
D3DDEVICEDESC ddHwDesc;
D3DDEVICEDESC ddSwDesc;
} D3DFINDDEVICERESULT;
typedef D3DFINDDEVICERESULT *LPD3DFINDDEVICERESULT;
/* Direct3D execute buffer description */
typedef struct _D3DExecuteBufferDesc {
DWORD dwSize;
DWORD dwFlags;
DWORD dwCaps;
DWORD dwBufferSize;
LPVOID lpData;
} D3DEXECUTEBUFFERDESC;
typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
/* Direct3D texture manager device information */
#if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
BOOL bThrashing;
DWORD dwApproxBytesDownloaded;
DWORD dwNumEvicts;
DWORD dwNumVidCreates;
DWORD dwNumTexturesUsed;
DWORD dwNumUsedTexInVid;
DWORD dwWorkingSet;
DWORD dwWorkingSetBytes;
DWORD dwTotalManaged;
DWORD dwTotalBytes;
DWORD dwLastPri;
} D3DDEVINFO_TEXTUREMANAGER;
typedef D3DDEVINFO_TEXTUREMANAGER *LPD3DDEVINFO_TEXTUREMANAGER;
#endif
/* Direct3D texturing device information */
#if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDEVINFO_TEXTURING {
DWORD dwNumLoads;
DWORD dwApproxBytesLoaded;
DWORD dwNumPreLoads;
DWORD dwNumSet;
DWORD dwNumCreates;
DWORD dwNumDestroys;
DWORD dwNumSetPriorities;
DWORD dwNumSetLODs;
DWORD dwNumLocks;
DWORD dwNumGetDCs;
} D3DDEVINFO_TEXTURING;
typedef D3DDEVINFO_TEXTURING *LPD3DDEVINFO_TEXTURING;
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _D3DCAPS_H */