1110 lines
53 KiB
C
1110 lines
53 KiB
C
/*
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* gl/gl.h OpenGL functions
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*
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* =========================================================================
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*
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* Open Watcom Project
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*
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* Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved.
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*
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* This file is automatically generated. Do not edit directly.
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*
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* =========================================================================
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*/
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#ifndef __GL_H__
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#define __GL_H__
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#ifndef __gl_h__
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#define __gl_h__
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#ifndef _ENABLE_AUTODEPEND
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#pragma read_only_file;
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* OpenGL primitive types */
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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/* OpenGL version number */
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#define GL_VERSION_1_1 1
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/* OpenGL accumulation operations */
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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/* OpenGL alpha functions */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* OpenGL attribute masks */
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000FFFFF
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/* OpenGL begin modes */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* OpenGL blending factors */
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#define GL_ZERO 0x0000
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#define GL_ONE 0x0001
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* OpenGL boolean values */
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#define GL_TRUE 1
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#define GL_FALSE 0
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/* OpenGL clip planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* OpenGL data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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/* OpenGL draw buffer modes */
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#define GL_NONE 0x0000
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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/* OpenGL error codes */
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#define GL_NO_ERROR 0x0000
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* OpenGL feedback modes */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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/* OpenGL feedback tokens */
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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/* OpenGL fog modes */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* OpenGL front face directions */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* OpenGL map targets */
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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/* OpenGL targets */
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_INDEX_MODE 0x0C30
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#define GL_RGBA_MODE 0x0C31
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_RENDER_MODE 0x0C40
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_FOG_HINT 0x0C54
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_PIXEL_MAP_I_TO_I 0x0C70
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#define GL_PIXEL_MAP_S_TO_S 0x0C71
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#define GL_PIXEL_MAP_I_TO_R 0x0C72
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#define GL_PIXEL_MAP_I_TO_G 0x0C73
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#define GL_PIXEL_MAP_I_TO_B 0x0C74
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#define GL_PIXEL_MAP_I_TO_A 0x0C75
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#define GL_PIXEL_MAP_R_TO_R 0x0C76
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#define GL_PIXEL_MAP_G_TO_G 0x0C77
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#define GL_PIXEL_MAP_B_TO_B 0x0C78
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#define GL_PIXEL_MAP_A_TO_A 0x0C79
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAP_COLOR 0x0D10
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#define GL_MAP_STENCIL 0x0D11
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#define GL_INDEX_SHIFT 0x0D12
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#define GL_INDEX_OFFSET 0x0D13
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#define GL_RED_SCALE 0x0D14
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#define GL_RED_BIAS 0x0D15
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#define GL_ZOOM_X 0x0D16
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#define GL_ZOOM_Y 0x0D17
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#define GL_GREEN_SCALE 0x0D18
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#define GL_GREEN_BIAS 0x0D19
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_DEPTH_SCALE 0x0D1E
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#define GL_DEPTH_BIAS 0x0D1F
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#define GL_MAX_EVAL_ORDER 0x0D30
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_INDEX_BITS 0x0D51
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_NAME_STACK_DEPTH 0x0D70
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_MAP1_GRID_DOMAIN 0x0DD0
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1
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#define GL_MAP2_GRID_DOMAIN 0x0DD2
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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/* OpenGL texture parameters */
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#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
|
|
/* OpenGL hint modes */
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* OpenGL lights */
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
|
|
/* OpenGL light parameters */
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
|
|
/* OpenGL list modes */
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
|
|
/* OpenGL logical operators */
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_AND 0x1501
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_COPY 0x1503
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_NOOP 0x1505
|
|
#define GL_XOR 0x1506
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_INVERT 0x150A
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_NAND 0x150E
|
|
#define GL_SET 0x150F
|
|
|
|
/* OpenGL material parameters */
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
|
|
/* OpenGL matrix modes */
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
/* OpenGL pixel copy types */
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
|
|
/* OpenGL pixel formats */
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
|
/* OpenGL pixel types */
|
|
#define GL_BITMAP 0x1A00
|
|
|
|
/* OpenGL polygon modes */
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
|
|
/* OpenGL rendering modes */
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
|
|
/* OpenGL shading models */
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
|
|
/* OpenGL stencil operations */
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
|
|
/* OpenGL string names */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* OpenGL texture coordinate names */
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
|
|
/* OpenGL texture environment modes */
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
|
|
/* OpenGL texture environment parameters */
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
|
|
/* OpenGL texture environment targets */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
|
|
/* OpenGL texture generation modes */
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_SPHERE_MAP 0x2402
|
|
|
|
/* OpenGL texture generation parameters */
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_PLANE 0x2502
|
|
|
|
/* OpenGL texture magnification filters */
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_LINEAR 0x2601
|
|
|
|
/* OpenGL texture minimization filters */
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
/* OpenGL texture parameter names */
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
|
|
/* OpenGL texture wrap modes */
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_REPEAT 0x2901
|
|
|
|
/* OpenGL client attribute masks */
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
/* OpenGL polygon offsets */
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
|
|
/* OpenGL textures */
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE12_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
|
|
/* OpenGL texture objects */
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
|
|
/* OpenGL vertex arrays */
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* OpenGL extensions */
|
|
#define GL_EXT_vertex_array 1
|
|
#define GL_EXT_bgra 1
|
|
#define GL_EXT_paletted_texture 1
|
|
#define GL_WIN_swap_hint 1
|
|
#define GL_WIN_draw_range_elements 1
|
|
|
|
/* OpenGL vertex array extensions */
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#define GL_DOUBLE_EXT GL_DOUBLE
|
|
|
|
/* OpenGL BGRA extensions */
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
/* OpenGL paletted texture extensions */
|
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
|
|
/* OpenGL draw range elements extensions */
|
|
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
|
|
|
/* OpenGL phong shading extensions */
|
|
#define GL_PHONG_WIN 0x80EA
|
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
|
|
/* OpenGL specular fog extensions */
|
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
|
|
/* Old names for compatibility */
|
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
|
|
/* OpenGL extension procedures */
|
|
typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)( GLint );
|
|
typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)( GLenum, GLint, GLsizei );
|
|
typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)( GLint, GLenum, GLsizei, GLsizei, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)( GLenum, GLsizei, GLsizei, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)( GLint, GLenum, GLsizei, GLsizei, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)( GLenum, GLsizei, GLsizei, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)( GLint, GLenum, GLsizei, GLsizei, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)( GLsizei, GLsizei, const GLboolean * );
|
|
typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)( GLenum, GLvoid ** );
|
|
typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)( GLenum, GLsizei, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)( GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)( GLint, GLint, GLsizei, GLsizei );
|
|
typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)( GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)( GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid * );
|
|
typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)( GLenum, GLenum, GLenum, GLvoid * );
|
|
typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)( GLenum, GLenum, GLint * );
|
|
typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)( GLenum, GLenum, GLfloat * );
|
|
|
|
/* Functions in OPENGL32.DLL */
|
|
WINGDIAPI void APIENTRY glAccum( GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glAlphaFunc( GLenum, GLclampf );
|
|
WINGDIAPI GLboolean APIENTRY glAreTexturesResident( GLsizei, const GLuint *, GLboolean * );
|
|
WINGDIAPI void APIENTRY glArrayElement( GLint );
|
|
WINGDIAPI void APIENTRY glBegin( GLenum );
|
|
WINGDIAPI void APIENTRY glBindTexture( GLenum, GLuint );
|
|
WINGDIAPI void APIENTRY glBitmap( GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte * );
|
|
WINGDIAPI void APIENTRY glBlendFunc( GLenum, GLenum );
|
|
WINGDIAPI void APIENTRY glCallList( GLuint );
|
|
WINGDIAPI void APIENTRY glCallLists( GLsizei, GLenum, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glClear( GLbitfield );
|
|
WINGDIAPI void APIENTRY glClearAccum( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glClearColor( GLclampf, GLclampf, GLclampf, GLclampf );
|
|
WINGDIAPI void APIENTRY glClearDepth( GLclampd );
|
|
WINGDIAPI void APIENTRY glClearIndex( GLfloat );
|
|
WINGDIAPI void APIENTRY glClearStencil( GLint );
|
|
WINGDIAPI void APIENTRY glClipPlane( GLenum, const GLdouble * );
|
|
WINGDIAPI void APIENTRY glColor3b( GLbyte, GLbyte, GLbyte );
|
|
WINGDIAPI void APIENTRY glColor3bv( const GLbyte * );
|
|
WINGDIAPI void APIENTRY glColor3d( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glColor3dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glColor3f( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glColor3fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glColor3i( GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glColor3iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glColor3s( GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glColor3sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glColor3ub( GLubyte, GLubyte, GLubyte );
|
|
WINGDIAPI void APIENTRY glColor3ubv( const GLubyte * );
|
|
WINGDIAPI void APIENTRY glColor3ui( GLuint, GLuint, GLuint );
|
|
WINGDIAPI void APIENTRY glColor3uiv( const GLuint * );
|
|
WINGDIAPI void APIENTRY glColor3us( GLushort, GLushort, GLushort );
|
|
WINGDIAPI void APIENTRY glColor3usv( const GLushort * );
|
|
WINGDIAPI void APIENTRY glColor4b( GLbyte, GLbyte, GLbyte, GLbyte );
|
|
WINGDIAPI void APIENTRY glColor4bv( const GLbyte * );
|
|
WINGDIAPI void APIENTRY glColor4d( GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glColor4dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glColor4f( GLfloat, GLfloat, GLfloat, GLfloat );
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WINGDIAPI void APIENTRY glColor4fv( const GLfloat * );
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WINGDIAPI void APIENTRY glColor4i( GLint, GLint, GLint, GLint );
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WINGDIAPI void APIENTRY glColor4iv( const GLint * );
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WINGDIAPI void APIENTRY glColor4s( GLshort, GLshort, GLshort, GLshort );
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|
WINGDIAPI void APIENTRY glColor4sv( const GLshort * );
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WINGDIAPI void APIENTRY glColor4ub( GLubyte, GLubyte, GLubyte, GLubyte );
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|
WINGDIAPI void APIENTRY glColor4ubv( const GLubyte * );
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|
WINGDIAPI void APIENTRY glColor4ui( GLuint, GLuint, GLuint, GLuint );
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WINGDIAPI void APIENTRY glColor4uiv( const GLuint * );
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WINGDIAPI void APIENTRY glColor4us( GLushort, GLushort, GLushort, GLushort );
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|
WINGDIAPI void APIENTRY glColor4usv( const GLushort * );
|
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WINGDIAPI void APIENTRY glColorMask( GLboolean, GLboolean, GLboolean, GLboolean );
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|
WINGDIAPI void APIENTRY glColorMaterial( GLenum, GLenum );
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|
WINGDIAPI void APIENTRY glColorPointer( GLint, GLenum, GLsizei, const GLvoid * );
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|
WINGDIAPI void APIENTRY glCopyPixels( GLint, GLint, GLsizei, GLsizei, GLenum );
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|
WINGDIAPI void APIENTRY glCopyTexImage1D( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint );
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|
WINGDIAPI void APIENTRY glCopyTexImage2D( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint );
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|
WINGDIAPI void APIENTRY glCopyTexSubImage1D( GLenum, GLint, GLint, GLint, GLint, GLsizei );
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|
WINGDIAPI void APIENTRY glCopyTexSubImage2D( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
|
|
WINGDIAPI void APIENTRY glCullFace( GLenum );
|
|
WINGDIAPI void APIENTRY glDeleteLists( GLuint, GLsizei );
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|
WINGDIAPI void APIENTRY glDeleteTextures( GLsizei, const GLuint * );
|
|
WINGDIAPI void APIENTRY glDepthFunc( GLenum );
|
|
WINGDIAPI void APIENTRY glDepthMask( GLboolean );
|
|
WINGDIAPI void APIENTRY glDepthRange( GLclampd, GLclampd );
|
|
WINGDIAPI void APIENTRY glDisable( GLenum );
|
|
WINGDIAPI void APIENTRY glDisableClientState( GLenum );
|
|
WINGDIAPI void APIENTRY glDrawArrays( GLenum, GLint, GLsizei );
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|
WINGDIAPI void APIENTRY glDrawBuffer( GLenum );
|
|
WINGDIAPI void APIENTRY glDrawElements( GLenum, GLsizei, GLenum, const GLvoid * );
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|
WINGDIAPI void APIENTRY glDrawPixels( GLsizei, GLsizei, GLenum, GLenum, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glEdgeFlag( GLboolean );
|
|
WINGDIAPI void APIENTRY glEdgeFlagPointer( GLsizei, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glEdgeFlagv( const GLboolean * );
|
|
WINGDIAPI void APIENTRY glEnable( GLenum );
|
|
WINGDIAPI void APIENTRY glEnableClientState( GLenum );
|
|
WINGDIAPI void APIENTRY glEnd( void );
|
|
WINGDIAPI void APIENTRY glEndList( void );
|
|
WINGDIAPI void APIENTRY glEvalCoord1d( GLdouble );
|
|
WINGDIAPI void APIENTRY glEvalCoord1dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glEvalCoord1f( GLfloat );
|
|
WINGDIAPI void APIENTRY glEvalCoord1fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glEvalCoord2d( GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glEvalCoord2dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glEvalCoord2f( GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glEvalCoord2fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glEvalMesh1( GLenum, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glEvalMesh2( GLenum, GLint, GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glEvalPoint1( GLint );
|
|
WINGDIAPI void APIENTRY glEvalPoint2( GLint, GLint );
|
|
WINGDIAPI void APIENTRY glFeedbackBuffer( GLsizei, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glFinish( void );
|
|
WINGDIAPI void APIENTRY glFlush( void );
|
|
WINGDIAPI void APIENTRY glFogf( GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glFogfv( GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glFogi( GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glFogiv( GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glFrontFace( GLenum );
|
|
WINGDIAPI void APIENTRY glFrustum( GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI GLuint APIENTRY glGenLists( GLsizei );
|
|
WINGDIAPI void APIENTRY glGenTextures( GLsizei, GLuint * );
|
|
WINGDIAPI void APIENTRY glGetBooleanv( GLenum, GLboolean * );
|
|
WINGDIAPI void APIENTRY glGetClipPlane( GLenum, GLdouble * );
|
|
WINGDIAPI void APIENTRY glGetDoublev( GLenum, GLdouble * );
|
|
WINGDIAPI GLenum APIENTRY glGetError( void );
|
|
WINGDIAPI void APIENTRY glGetFloatv( GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetIntegerv( GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetLightfv( GLenum, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetLightiv( GLenum, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetMapdv( GLenum, GLenum, GLdouble * );
|
|
WINGDIAPI void APIENTRY glGetMapfv( GLenum, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetMapiv( GLenum, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetMaterialfv( GLenum, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetMaterialiv( GLenum, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetPixelMapfv( GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetPixelMapuiv( GLenum, GLuint * );
|
|
WINGDIAPI void APIENTRY glGetPixelMapusv( GLenum, GLushort * );
|
|
WINGDIAPI void APIENTRY glGetPointerv( GLenum, GLvoid * );
|
|
WINGDIAPI void APIENTRY glGetPolygonStipple( GLubyte * );
|
|
WINGDIAPI const GLubyte * APIENTRY glGetString( GLenum );
|
|
WINGDIAPI void APIENTRY glGetTexEnvfv( GLenum, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetTexEnviv( GLenum, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetTexGendv( GLenum, GLenum, GLdouble * );
|
|
WINGDIAPI void APIENTRY glGetTexGenfv( GLenum, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetTexGeniv( GLenum, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetTexImage( GLenum, GLint, GLenum, GLenum, GLvoid * );
|
|
WINGDIAPI void APIENTRY glGetTexLevelParameterfv( GLenum, GLint, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetTexLevelParameteriv( GLenum, GLint, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glGetTexParameterfv( GLenum, GLenum, GLfloat * );
|
|
WINGDIAPI void APIENTRY glGetTexParameteriv( GLenum, GLenum, GLint * );
|
|
WINGDIAPI void APIENTRY glHint( GLenum, GLenum );
|
|
WINGDIAPI void APIENTRY glIndexMask( GLuint );
|
|
WINGDIAPI void APIENTRY glIndexPointer( GLenum, GLsizei, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glIndexd( GLdouble );
|
|
WINGDIAPI void APIENTRY glIndexdv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glIndexf( GLfloat );
|
|
WINGDIAPI void APIENTRY glIndexfv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glIndexi( GLint );
|
|
WINGDIAPI void APIENTRY glIndexiv( const GLint * );
|
|
WINGDIAPI void APIENTRY glIndexs( GLshort );
|
|
WINGDIAPI void APIENTRY glIndexsv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glIndexub( GLubyte );
|
|
WINGDIAPI void APIENTRY glIndexubv( const GLubyte * );
|
|
WINGDIAPI void APIENTRY glInitNames( void );
|
|
WINGDIAPI void APIENTRY glInterleavedArrays( GLenum, GLsizei, const GLvoid * );
|
|
WINGDIAPI GLboolean APIENTRY glIsEnabled( GLenum );
|
|
WINGDIAPI GLboolean APIENTRY glIsList( GLuint );
|
|
WINGDIAPI GLboolean APIENTRY glIsTexture( GLuint );
|
|
WINGDIAPI void APIENTRY glLightModelf( GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glLightModelfv( GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glLightModeli( GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glLightModeliv( GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glLightf( GLenum, GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glLightfv( GLenum, GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glLighti( GLenum, GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glLightiv( GLenum, GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glLineStipple( GLint, GLushort );
|
|
WINGDIAPI void APIENTRY glLineWidth( GLfloat );
|
|
WINGDIAPI void APIENTRY glListBase( GLuint );
|
|
WINGDIAPI void APIENTRY glLoadIdentity( void );
|
|
WINGDIAPI void APIENTRY glLoadMatrixd( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glLoadMatrixf( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glLoadName( GLuint );
|
|
WINGDIAPI void APIENTRY glLogicOp( GLenum );
|
|
WINGDIAPI void APIENTRY glMap1d( GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble * );
|
|
WINGDIAPI void APIENTRY glMap1f( GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glMap2d( GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble * );
|
|
WINGDIAPI void APIENTRY glMap2f( GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glMapGrid1d( GLint, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glMapGrid1f( GLint, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glMapGrid2d( GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glMapGrid2f( GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glMaterialf( GLenum, GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glMaterialfv( GLenum, GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glMateriali( GLenum, GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glMaterialiv( GLenum, GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glMatrixMode( GLenum );
|
|
WINGDIAPI void APIENTRY glMultMatrixd( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glMultMatrixf( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glNewList( GLuint, GLenum );
|
|
WINGDIAPI void APIENTRY glNormal3b( GLbyte, GLbyte, GLbyte );
|
|
WINGDIAPI void APIENTRY glNormal3bv( const GLbyte * );
|
|
WINGDIAPI void APIENTRY glNormal3d( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glNormal3dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glNormal3f( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glNormal3fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glNormal3i( GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glNormal3iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glNormal3s( GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glNormal3sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glNormalPointer( GLenum, GLsizei, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glOrtho( GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glPassThrough( GLfloat );
|
|
WINGDIAPI void APIENTRY glPixelMapfv( GLenum, GLsizei, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glPixelMapuiv( GLenum, GLsizei, const GLuint * );
|
|
WINGDIAPI void APIENTRY glPixelMapusv( GLenum, GLsizei, const GLushort * );
|
|
WINGDIAPI void APIENTRY glPixelStoref( GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glPixelStorei( GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glPixelTransferf( GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glPixelTransferi( GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glPixelZoom( GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glPointSize( GLfloat );
|
|
WINGDIAPI void APIENTRY glPolygonMode( GLenum, GLenum );
|
|
WINGDIAPI void APIENTRY glPolygonOffset( GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glPolygonStipple( const GLubyte * );
|
|
WINGDIAPI void APIENTRY glPopAttrib( void );
|
|
WINGDIAPI void APIENTRY glPopClientAttrib( void );
|
|
WINGDIAPI void APIENTRY glPopMatrix( void );
|
|
WINGDIAPI void APIENTRY glPopName( void );
|
|
WINGDIAPI void APIENTRY glPrioritizeTextures( GLsizei, const GLuint *, const GLclampf * );
|
|
WINGDIAPI void APIENTRY glPushAttrib( GLbitfield );
|
|
WINGDIAPI void APIENTRY glPushClientAttrib( GLbitfield );
|
|
WINGDIAPI void APIENTRY glPushMatrix( void );
|
|
WINGDIAPI void APIENTRY glPushName( GLuint );
|
|
WINGDIAPI void APIENTRY glRasterPos2d( GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glRasterPos2dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glRasterPos2f( GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glRasterPos2fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glRasterPos2i( GLint, GLint );
|
|
WINGDIAPI void APIENTRY glRasterPos2iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glRasterPos2s( GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glRasterPos2sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glRasterPos3d( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glRasterPos3dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glRasterPos3f( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glRasterPos3fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glRasterPos3i( GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glRasterPos3iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glRasterPos3s( GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glRasterPos3sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glRasterPos4d( GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glRasterPos4dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glRasterPos4f( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glRasterPos4fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glRasterPos4i( GLint, GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glRasterPos4iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glRasterPos4s( GLshort, GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glRasterPos4sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glReadBuffer( GLenum );
|
|
WINGDIAPI void APIENTRY glReadPixels( GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid * );
|
|
WINGDIAPI void APIENTRY glRectd( GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glRectdv( const GLdouble *, const GLdouble * );
|
|
WINGDIAPI void APIENTRY glRectf( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glRectfv( const GLfloat *, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glRecti( GLint, GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glRectiv( const GLint *, const GLint * );
|
|
WINGDIAPI void APIENTRY glRects( GLshort, GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glRectsv( const GLshort *, const GLshort * );
|
|
WINGDIAPI GLint APIENTRY glRenderMode( GLenum );
|
|
WINGDIAPI void APIENTRY glRotated( GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glRotatef( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glScaled( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glScalef( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glScissor( GLint, GLint, GLsizei, GLsizei );
|
|
WINGDIAPI void APIENTRY glSelectBuffer( GLsizei, GLuint * );
|
|
WINGDIAPI void APIENTRY glShadeModel( GLenum );
|
|
WINGDIAPI void APIENTRY glStencilFunc( GLenum, GLint, GLuint );
|
|
WINGDIAPI void APIENTRY glStencilMask( GLuint );
|
|
WINGDIAPI void APIENTRY glStencilOp( GLenum, GLenum, GLenum );
|
|
WINGDIAPI void APIENTRY glTexCoord1d( GLdouble );
|
|
WINGDIAPI void APIENTRY glTexCoord1dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glTexCoord1f( GLfloat );
|
|
WINGDIAPI void APIENTRY glTexCoord1fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexCoord1i( GLint );
|
|
WINGDIAPI void APIENTRY glTexCoord1iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glTexCoord1s( GLshort );
|
|
WINGDIAPI void APIENTRY glTexCoord1sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glTexCoord2d( GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glTexCoord2dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glTexCoord2f( GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glTexCoord2fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexCoord2i( GLint, GLint );
|
|
WINGDIAPI void APIENTRY glTexCoord2iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glTexCoord2s( GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glTexCoord2sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glTexCoord3d( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glTexCoord3dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glTexCoord3f( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glTexCoord3fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexCoord3i( GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glTexCoord3iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glTexCoord3s( GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glTexCoord3sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glTexCoord4d( GLdouble, GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glTexCoord4dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glTexCoord4f( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glTexCoord4fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexCoord4i( GLint, GLint, GLint, GLint );
|
|
WINGDIAPI void APIENTRY glTexCoord4iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glTexCoord4s( GLshort, GLshort, GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glTexCoord4sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glTexCoordPointer( GLint, GLenum, GLsizei, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glTexEnvf( GLenum, GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glTexEnvfv( GLenum, GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexEnvi( GLenum, GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glTexEnviv( GLenum, GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glTexGend( GLenum, GLenum, GLdouble );
|
|
WINGDIAPI void APIENTRY glTexGendv( GLenum, GLenum, const GLdouble * );
|
|
WINGDIAPI void APIENTRY glTexGenf( GLenum, GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glTexGenfv( GLenum, GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexGeni( GLenum, GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glTexGeniv( GLenum, GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glTexImage1D( GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glTexImage2D( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glTexParameterf( GLenum, GLenum, GLfloat );
|
|
WINGDIAPI void APIENTRY glTexParameterfv( GLenum, GLenum, const GLfloat * );
|
|
WINGDIAPI void APIENTRY glTexParameteri( GLenum, GLenum, GLint );
|
|
WINGDIAPI void APIENTRY glTexParameteriv( GLenum, GLenum, const GLint * );
|
|
WINGDIAPI void APIENTRY glTexSubImage1D( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glTexSubImage2D( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid * );
|
|
WINGDIAPI void APIENTRY glTranslated( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glTranslatef( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glVertex2d( GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glVertex2dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glVertex2f( GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glVertex2fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glVertex2i( GLint, GLint );
|
|
WINGDIAPI void APIENTRY glVertex2iv( const GLint * );
|
|
WINGDIAPI void APIENTRY glVertex2s( GLshort, GLshort );
|
|
WINGDIAPI void APIENTRY glVertex2sv( const GLshort * );
|
|
WINGDIAPI void APIENTRY glVertex3d( GLdouble, GLdouble, GLdouble );
|
|
WINGDIAPI void APIENTRY glVertex3dv( const GLdouble * );
|
|
WINGDIAPI void APIENTRY glVertex3f( GLfloat, GLfloat, GLfloat );
|
|
WINGDIAPI void APIENTRY glVertex3fv( const GLfloat * );
|
|
WINGDIAPI void APIENTRY glVertex3i( GLint, GLint, GLint );
|
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WINGDIAPI void APIENTRY glVertex3iv( const GLint * );
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WINGDIAPI void APIENTRY glVertex3s( GLshort, GLshort, GLshort );
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WINGDIAPI void APIENTRY glVertex3sv( const GLshort * );
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WINGDIAPI void APIENTRY glVertex4d( GLdouble, GLdouble, GLdouble, GLdouble );
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WINGDIAPI void APIENTRY glVertex4dv( const GLdouble * );
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WINGDIAPI void APIENTRY glVertex4f( GLfloat, GLfloat, GLfloat, GLfloat );
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WINGDIAPI void APIENTRY glVertex4fv( const GLfloat * );
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WINGDIAPI void APIENTRY glVertex4i( GLint, GLint, GLint, GLint );
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WINGDIAPI void APIENTRY glVertex4iv( const GLint * );
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WINGDIAPI void APIENTRY glVertex4s( GLshort, GLshort, GLshort, GLshort );
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WINGDIAPI void APIENTRY glVertex4sv( const GLshort * );
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WINGDIAPI void APIENTRY glVertexPointer( GLint, GLenum, GLsizei, const GLvoid * );
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WINGDIAPI void APIENTRY glViewport( GLint, GLint, GLsizei, GLsizei );
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* __gl_h__ */
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#endif /* __GL_H__ */
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