This repository has been archived on 2024-12-16. You can view files and clone it, but cannot push or open issues or pull requests.
CodeBlocksPortable/WATCOM/samples/ide/furnitu.hpp

75 lines
2.3 KiB
C++

/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Kitchen furniture interface.
*
****************************************************************************/
#include "box.hpp"
class cupboard : public box {
public:
enum handle_position_flag {
MIDDLE = 0,
LEFT = 1,
RIGHT = 2,
TOP = 4,
BOTTOM = 8 };
private:
void build( unsigned pos );
public:
cupboard( float width, float depth, float height, unsigned pos );
cupboard( cupboard& left_neighbor, unsigned pos );
};
class fridge : public box {
public:
enum handle_position { LEFT, RIGHT };
private:
void make_fridge( handle_position pos );
public:
fridge( float width, float depth, float height, handle_position pos );
};
class table : public box {
private:
void top_and_four_legs( float leg_width );
public:
table( float width, float depth, float height, float leg_width );
};
class chair : public box {
public:
chair( float width, float depth, float height );
};