180 lines
6.7 KiB
Plaintext
180 lines
6.7 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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//
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// Irrlicht project wizard
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//
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////////////////////////////////////////////////////////////////////////////////
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// globals
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IrrlichtPathDefault <- _T("$(#irrlicht)");
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IrrlichtPathDefaultInc <- _T("$(#irrlicht.include)");
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IrrlichtPathDefaultLib <- _T("$(#irrlicht.lib)");
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IrrlichtPath <- _T("");
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function BeginWizard()
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{
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local intro_msg = _T("Welcome to the new Irrlicht project wizard!\n\n" +
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"This wizard will guide you to create a new project\n" +
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"using the Irrlicht 3D real-time engine.\n\n" +
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"When you 're ready to proceed, please click \"Next\"...");
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local irrpath_descr = _T("Please select the location of Irrlicht on your computer.\n" +
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"This is the top-level folder where Irrlicht was installed (unpacked).\n" +
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"To help you, this folder must contain the subfolders\n" +
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"\"include\" and \"lib\".");
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Wizard.AddInfoPage(_T("IrrIntro"), intro_msg);
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Wizard.AddProjectPathPage();
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Wizard.AddGenericSelectPathPage(_T("IrrPath"), irrpath_descr, _T("Please select Irrlicht's location:"), IrrlichtPathDefault);
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Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Irrlicht's path page
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////////////////////////////////////////////////////////////////////////////////
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function OnLeave_IrrPath(fwd)
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{
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if (fwd)
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{
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local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
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local dir_nomacro = VerifyDirectory(dir);
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if (dir_nomacro.IsEmpty())
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return false;
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// verify include dependencies
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local dir_nomacro_inc = GetCompilerIncludeDir(dir, IrrlichtPathDefault, IrrlichtPathDefaultInc);
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if (dir_nomacro_inc.IsEmpty())
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return false;
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if (!VerifyFile(dir_nomacro_inc, _T("irrlicht.h"), _T("Irrlicht's include"))) return false;
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// verify library dependencies
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local dir_nomacro_lib = GetCompilerLibDir(dir, IrrlichtPathDefault, IrrlichtPathDefaultLib);
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if (dir_nomacro_lib.IsEmpty())
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return false;
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local lib_dir = dir_nomacro_lib + wxFILE_SEP_PATH;
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if (PLATFORM == PLATFORM_MSW)
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{
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if ( (!IO.FileExists(lib_dir + _T("libIrrlicht.a")))
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&& (!IO.FileExists(lib_dir + _T("Win32-gcc") + wxFILE_SEP_PATH + _T("libIrrlicht.a")))
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&& (!IO.FileExists(lib_dir + _T("Win32-visualstudio") + wxFILE_SEP_PATH + _T("Irrlicht.lib"))) )
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{
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ShowError(_T("The path you entered seems valid, but this wizard\n" +
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"can't locate the Irrlicht's library file in it.\n"));
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return false;
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}
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}
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else
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{
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if ( (!IO.FileExists(lib_dir + _T("libIrrlicht.a")))
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&& (!IO.FileExists(lib_dir + _T("Linux") + wxFILE_SEP_PATH + _T("libIrrlicht.a"))) )
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{
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ShowError(_T("The path you entered seems valid, but this wizard\n" +
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"can't locate the Irrlicht's library file in it.\n"));
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return false;
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}
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}
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IrrlichtPath = dir; // Remember the original selection.
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local is_macro = _T("");
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// try to resolve the include directory as macro
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is_macro = GetCompilerIncludeMacro(dir, IrrlichtPathDefault, IrrlichtPathDefaultInc);
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if (is_macro.IsEmpty())
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{
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// not possible -> use the real inc path we had computed instead
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IrrlichtPathDefaultInc = dir_nomacro_inc;
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}
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// try to resolve the library directory as macro
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is_macro = GetCompilerLibMacro(dir, IrrlichtPathDefault, IrrlichtPathDefaultLib);
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if (is_macro.IsEmpty())
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{
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// not possible -> use the real lib path we had computed instead
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IrrlichtPathDefaultLib = dir_nomacro_lib;
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}
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}
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return true;
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}
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// return the files this project contains
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function GetFilesDir()
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{
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return _T("irrlicht/files");
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}
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// setup the already created project
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function SetupProject(project)
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{
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// set project options
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// calculate the final lib directory, based on current platform and compiler
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local IrrlichtLibDir;
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if (PLATFORM == PLATFORM_MSW)
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{
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if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("msvc*")))
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IrrlichtLibDir = _T("Win32-VisualStudio");
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else if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("gcc*")))
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IrrlichtLibDir = _T("Win32-gcc");
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else
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{
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IrrlichtLibDir = _T("Win32-gcc"); // fallback is GCC
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ShowWarning(_T("This wizard only knows how to setup a project for GCC (windows+linux) or Free Microsoft VisualC++ Toolkit 2003.\n" +
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"Continuing but you 're on your own..."));
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}
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}
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else
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IrrlichtLibDir = _T("");
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// set compiler/linker search paths
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project.AddIncludeDir(IrrlichtPathDefaultInc);
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project.AddLibDir(IrrlichtPathDefaultLib + wxFILE_SEP_PATH + IrrlichtLibDir);
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// add link libraries
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project.AddLinkLib(_T("Irrlicht"));
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if (PLATFORM == PLATFORM_MSW)
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{
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project.AddLinkLib(_T("opengl32"));
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project.AddLinkLib(_T("glu32"));
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project.AddLinkLib(_T("gdi32"));
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}
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else
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{
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project.AddLinkLib(_T("GL"));
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project.AddLinkLib(_T("GLU"));
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project.AddLinkLib(_T("Xxf86vm"));
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}
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// enable compiler warnings (project-wide)
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WarningsOn(project, Wizard.GetCompilerID());
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// Debug
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local target = project.GetBuildTarget(Wizard.GetDebugName());
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if (!IsNull(target))
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{
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target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
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target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
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target.SetWorkingDir(IrrlichtPath + _T("/bin/") + IrrlichtLibDir);
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// enable generation of debugging symbols for target
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DebugSymbolsOn(target, Wizard.GetCompilerID());
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}
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// Release
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target = project.GetBuildTarget(Wizard.GetReleaseName());
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if (!IsNull(target))
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{
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target.SetTargetType(ttExecutable); // ttExecutable: no console
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target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
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target.SetWorkingDir(IrrlichtPath + _T("/bin/") + IrrlichtLibDir);
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// enable optimizations for target
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OptimizationsOn(target, Wizard.GetCompilerID());
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}
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return true;
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}
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