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CodeBlocksPortable/share/CodeBlocks/templates/wxwidgets_static_u.cbp

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="3" />
<Project>
<Option title="wxWidgets application" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="wxwidgets_static_u.exe" />
<Option type="0" />
<Option compiler="gcc" />
<Option includeInTargetAll="1" />
<Option projectResourceIncludeDirsRelation="0" />
</Target>
<Environment>
<Variable name="WX_CFG" value="" />
</Environment>
</Build>
<Compiler>
<Add option="-pipe" />
<Add option="-mthreads" />
<Add option="-Winvalid-pch" />
<Add option="-D__GNUWIN32__" />
<Add option="-D__WXMSW__" />
<Add option="-DwxUSE_UNICODE" />
<Add option="-DUSE_PCH" />
<Add directory="$(#WX.include)" />
<Add directory="$(#WX.lib)\gcc_lib$(WX_CFG)\mswu" />
</Compiler>
<ResourceCompiler>
<Add directory="$(#WX)\include" />
</ResourceCompiler>
<Linker>
<Add library="wxmswu" />
<Add library="winspool" />
<Add library="winmm" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="ctl3d32" />
<Add library="odbc32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="ole32" />
<Add library="oleaut32" />
<Add library="uuid" />
<Add directory="$(#WX.lib)" />
<Add directory="$(#WX.lib)\gcc_lib$(WX_CFG)" />
</Linker>
<Unit filename="wx_pch.h">
<Option compilerVar="CPP" />
<Option link="0" />
<Option weight="0" />
<Option target="default" />
</Unit>
</Project>
</CodeBlocks_project_file>