2024-03-29 18:41:46 +00:00
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use crate::{actor, nature};
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2024-03-16 20:44:51 +00:00
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use bevy::prelude::*;
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2024-03-18 19:58:16 +00:00
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//use bevy::core_pipeline::Skybox;
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//use bevy::asset::LoadState;
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//use bevy::render::render_resource::{TextureViewDescriptor, TextureViewDimension};
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2024-03-16 22:37:18 +00:00
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use bevy::pbr::CascadeShadowConfigBuilder;
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2024-03-31 22:47:03 +00:00
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
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2024-03-29 15:33:12 +00:00
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use bevy_xpbd_3d::prelude::*;
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2024-03-16 22:37:18 +00:00
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use std::f32::consts::PI;
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2024-03-16 20:44:51 +00:00
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2024-03-18 03:39:26 +00:00
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const ASTEROID_SIZE: f32 = 100.0;
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2024-03-27 15:47:05 +00:00
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const STARS_MAX_MAGNITUDE: f32 = 5.5;
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2024-03-18 03:39:26 +00:00
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2024-03-18 19:58:16 +00:00
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//const SKYBOX_BRIGHTNESS: f32 = 300.0;
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//const SKYBOX_BRIGHTNESS_AR: f32 = 100.0;
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2024-03-18 03:39:26 +00:00
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2024-03-18 19:58:16 +00:00
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//const ASSET_CUBEMAP: &str = "textures/cubemap-fs8.png";
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//const ASSET_CUBEMAP_AR: &str = "textures/out.png";
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2024-03-19 20:09:20 +00:00
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const ASSET_ASTEROID1: &str = "models/asteroid.glb#Scene0";
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const ASSET_ASTEROID2: &str = "models/asteroid2.glb#Scene0";
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2024-03-31 20:00:34 +00:00
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pub fn asset_name_to_path(name: &str) -> &'static str {
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2024-03-20 19:37:35 +00:00
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match name {
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2024-03-21 01:51:07 +00:00
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"suit" => "models/suit.glb#Scene0",
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2024-03-20 20:03:22 +00:00
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"asteroid1" => ASSET_ASTEROID1,
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"asteroid2" => ASSET_ASTEROID2,
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2024-03-21 02:15:00 +00:00
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"moonlet" => "models/moonlet.glb#Scene0",
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2024-03-29 13:19:42 +00:00
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"monolith" => "models/monolith_neon.glb#Scene0",
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2024-03-31 02:10:54 +00:00
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"lightorb" => "models/lightorb.glb#Scene0",
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2024-03-28 16:25:35 +00:00
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"MeteorAceGT" => "models/MeteorAceGT.glb#Scene0",
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2024-03-21 03:34:09 +00:00
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"pizzeria" => "models/pizzeria2.glb#Scene0",
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"pizzasign" => "models/pizzasign.glb#Scene0",
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2024-03-20 20:25:47 +00:00
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_ => "models/error.glb#Scene0",
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2024-03-20 19:37:35 +00:00
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}
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}
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2024-03-18 03:39:26 +00:00
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2024-03-17 23:04:23 +00:00
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pub struct WorldPlugin;
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impl Plugin for WorldPlugin {
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fn build(&self, app: &mut App) {
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2024-03-31 20:00:34 +00:00
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app.add_systems(Startup, setup);
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2024-03-18 14:40:35 +00:00
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//app.add_systems(Update, asset_loaded.after(load_cubemap_asset));
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2024-03-18 19:58:16 +00:00
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//app.add_systems(Update, swap_world_on_ar_toggle);
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2024-03-29 15:33:12 +00:00
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app.add_plugins(PhysicsPlugins::default());
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2024-04-01 00:05:38 +00:00
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app.add_plugins(MaterialPlugin::<RingMaterial>::default());
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2024-03-30 14:37:51 +00:00
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//app.add_plugins(PhysicsDebugPlugin::default());
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2024-03-29 15:39:37 +00:00
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app.insert_resource(Gravity(Vec3::splat(0.0)));
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2024-03-17 23:04:23 +00:00
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}
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}
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2024-03-31 22:47:03 +00:00
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#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
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2024-04-01 00:05:38 +00:00
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pub struct RingMaterial {
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alpha_mode: AlphaMode,
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#[uniform(0)]
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ring_radius: f32,
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#[uniform(1)]
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jupiter_radius: f32,
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}
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2024-03-31 22:47:03 +00:00
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2024-04-01 00:05:38 +00:00
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impl Material for RingMaterial {
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2024-03-31 22:47:03 +00:00
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fn fragment_shader() -> ShaderRef {
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2024-04-01 00:05:38 +00:00
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"shaders/jupiters_rings.wgsl".into()
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}
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fn alpha_mode(&self) -> AlphaMode {
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self.alpha_mode
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2024-03-31 22:47:03 +00:00
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}
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}
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2024-03-18 21:13:37 +00:00
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#[derive(Component)]
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pub struct Star;
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2024-03-18 19:58:16 +00:00
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//#[derive(Resource)]
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//pub struct WorldState {
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// is_loaded: bool,
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// entities_viewn_through_ar: bool,
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// cubemap_handle: Handle<Image>,
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// cubemap_ar_handle: Handle<Image>,
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//}
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//impl WorldState {
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// pub fn get_cubemap_handle(&self) -> Handle<Image> {
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// if self.entities_viewn_through_ar {
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// self.cubemap_ar_handle.clone()
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// } else {
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// self.cubemap_handle.clone()
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// }
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// }
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//}
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2024-03-16 20:44:51 +00:00
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pub fn setup(
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mut commands: Commands,
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2024-03-16 22:11:56 +00:00
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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2024-04-01 00:05:38 +00:00
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mut materials_custom: ResMut<Assets<RingMaterial>>,
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2024-03-16 20:44:51 +00:00
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asset_server: Res<AssetServer>,
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) {
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2024-03-18 19:58:16 +00:00
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// let cubemap_handle = asset_server.load(ASSET_CUBEMAP);
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// commands.insert_resource(WorldState {
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// is_loaded: false,
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// entities_viewn_through_ar: settings.hud_active,
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// cubemap_handle: asset_server.load(ASSET_CUBEMAP),
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// cubemap_ar_handle: asset_server.load(ASSET_CUBEMAP_AR),
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// });
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2024-03-18 14:40:35 +00:00
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2024-03-18 03:39:26 +00:00
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// Generate a bunch of asteriods
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2024-03-30 21:59:18 +00:00
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let maxdist = 4;
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2024-03-18 21:13:37 +00:00
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for i in -maxdist..maxdist {
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for j in -maxdist..maxdist {
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for k in -maxdist..maxdist {
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2024-03-18 03:00:41 +00:00
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let offset = 500.0;
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2024-03-19 20:09:20 +00:00
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let dist = 8e3;
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2024-03-18 03:39:26 +00:00
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let wobble = dist/2.0;
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2024-03-18 03:00:41 +00:00
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let (i, j, k) = (i as f32, j as f32, k as f32);
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2024-03-19 20:09:20 +00:00
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let asset = match ((i+j+k) as i32) % 2 {
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0 => ASSET_ASTEROID1,
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_ => ASSET_ASTEROID2,
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};
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2024-03-18 02:42:14 +00:00
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commands.spawn((
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2024-03-30 21:59:18 +00:00
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actor::Actor::default(),
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RigidBody::Dynamic,
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2024-03-30 22:13:22 +00:00
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AngularVelocity(Vec3::new(0.1, 0.1, 0.03)),
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2024-03-30 21:59:18 +00:00
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LinearVelocity(Vec3::new(0.0, 0.0, 0.35)),
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Collider::sphere(1.0),
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2024-03-19 20:09:20 +00:00
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SceneBundle {
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transform: Transform {
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translation: Vec3::new(
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offset + dist * i + wobble * (j+k/PI).sin() * (k+j/PI).cos(),
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offset + dist * j + wobble * (k+i/PI).sin() * (i+k/PI).cos(),
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offset + dist * k + wobble * (i+j/PI).sin() * (j+i/PI).cos(),
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),
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rotation: Quat::from_rotation_y(-PI / 3.),
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scale: Vec3::splat(ASTEROID_SIZE),
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},
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scene: asset_server.load(asset),
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2024-03-18 02:42:14 +00:00
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..default()
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2024-03-19 20:09:20 +00:00
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},
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2024-03-18 02:42:14 +00:00
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));
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}
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}
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}
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2024-03-18 21:13:37 +00:00
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// Generate starmap
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2024-03-20 20:03:22 +00:00
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let sphere_handle = meshes.add(Sphere::new(1.0));
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2024-03-21 02:20:44 +00:00
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let mut starcount = 0;
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2024-03-19 02:54:16 +00:00
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for star in nature::STARS {
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2024-03-21 01:11:07 +00:00
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let mag = star[3];
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2024-03-21 02:20:44 +00:00
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if mag > STARS_MAX_MAGNITUDE {
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continue;
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}
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2024-03-21 01:35:16 +00:00
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let scale_color = {|color: f32|
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2024-03-21 01:11:07 +00:00
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if mag < -20.0 {
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2024-03-21 01:35:16 +00:00
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color * 13.0f32 // Sun
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2024-03-21 01:11:07 +00:00
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} else {
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2024-03-21 01:35:16 +00:00
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color * (0.0659663 * mag * mag - 1.09862 * mag + 4.3)
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2024-03-21 01:11:07 +00:00
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}
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};
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2024-03-21 01:35:16 +00:00
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let scale_size = {|mag: f32|
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2024-03-21 01:11:07 +00:00
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if mag < -20.0 {
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40000.0f32 // Sun
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} else {
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2024-03-21 01:35:16 +00:00
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1000.0 * (0.230299 * mag * mag - 3.09013 * mag + 15.1782)
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2024-03-21 01:11:07 +00:00
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}
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};
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2024-03-18 22:47:03 +00:00
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let (r, g, b) = nature::star_color_index_to_rgb(star[4]);
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2024-03-18 21:13:37 +00:00
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let star_color_handle = materials.add(StandardMaterial {
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2024-03-21 01:35:16 +00:00
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base_color: Color::rgb(scale_color(r), scale_color(g), scale_color(b)),
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2024-03-21 01:11:07 +00:00
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unlit: true,
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2024-03-18 21:13:37 +00:00
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..default()
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});
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2024-03-21 01:11:07 +00:00
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let dist = 1e7;
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2024-03-18 21:13:37 +00:00
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commands.spawn((
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Star,
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PbrBundle {
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mesh: sphere_handle.clone(),
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material: star_color_handle.clone(),
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transform: Transform::from_xyz(
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dist * star[0],
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dist * star[1],
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dist * star[2],
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)
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2024-03-21 01:35:16 +00:00
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.with_scale(Vec3::splat(scale_size(mag))),
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2024-03-18 21:13:37 +00:00
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..default()
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}
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));
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2024-03-21 02:20:44 +00:00
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starcount += 1;
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2024-03-18 21:13:37 +00:00
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}
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2024-03-21 02:20:44 +00:00
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info!("Generated {starcount} stars");
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2024-03-17 13:16:25 +00:00
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2024-03-31 22:47:03 +00:00
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// Add shaded ring
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2024-04-01 00:05:38 +00:00
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let ring_radius = 900000.0;
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let jupiter_radius = 200000.0;
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commands.spawn(MaterialMeshBundle {
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mesh: meshes.add(Mesh::from(Cylinder::new(ring_radius, 1.0))),
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transform: Transform::from_xyz(300000.0, -4000.0, 500000.0)
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.with_rotation(Quat::from_rotation_z(PI*0.05))
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,
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//transform: Transform::from_xyz(300000.0, 0.0, 500000.0)),
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material: materials_custom.add(RingMaterial {
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alpha_mode: AlphaMode::Blend,
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ring_radius: ring_radius,
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jupiter_radius: jupiter_radius,
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}),
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..default()
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});
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//let max = 20;
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//for i in 0..max {
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// let f = i as f32;
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// let maxf = max as f32;
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// let ringmesh = Mesh::from(Cylinder::new(400000.0 + f * 10000.0, 5000.0 - 150.0 * f));
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// let clr = 0.4 + (f/maxf).clamp(0.0,0.6);
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// commands.spawn(MaterialMeshBundle {
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// mesh: meshes.add(ringmesh),
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// transform: Transform::from_xyz(300000.0, 0.0, 500000.0),
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// material: materials_custom.add(RingMaterial {
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// alpha_mode: AlphaMode::Blend,
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// }),
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// material: materials.add(StandardMaterial {
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// base_color: Color::rgba(clr, clr, clr, 0.0001),
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// unlit: true,
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// cull_mode: None,
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// alpha_mode: AlphaMode::Blend,
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// ..default()
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// }),
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// ..default()
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// });
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//}
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2024-03-31 22:47:03 +00:00
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2024-03-19 17:15:19 +00:00
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// Add Light from the Sun
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2024-03-16 22:37:18 +00:00
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commands.spawn(DirectionalLightBundle {
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directional_light: DirectionalLight {
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2024-03-16 22:44:46 +00:00
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illuminance: 1000.0,
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2024-03-16 22:52:26 +00:00
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shadows_enabled: false,
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2024-03-16 22:37:18 +00:00
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..default()
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},
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2024-03-18 23:03:02 +00:00
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transform: Transform::from_rotation(Quat::from_rotation_y(PI/2.0)),
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2024-03-16 22:37:18 +00:00
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cascade_shadow_config: CascadeShadowConfigBuilder {
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first_cascade_far_bound: 7.0,
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maximum_distance: 25.0,
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..default()
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}
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.into(),
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..default()
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});
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2024-03-16 20:44:51 +00:00
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}
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2024-03-18 19:58:16 +00:00
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//pub fn swap_world_on_ar_toggle(
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// asset_server: Res<AssetServer>,
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// mut images: ResMut<Assets<Image>>,
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// mut worldstate: ResMut<WorldState>,
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// mut skyboxes: Query<&mut Skybox>,
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// settings: Res<settings::Settings>,
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//) {
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// if settings.hud_active != worldstate.entities_viewn_through_ar {
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// worldstate.is_loaded = false;
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// worldstate.entities_viewn_through_ar = settings.hud_active;
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// }
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// if !worldstate.is_loaded && asset_server.load_state(&worldstate.get_cubemap_handle()) == LoadState::Loaded {
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// let cubemap_handle = &worldstate.get_cubemap_handle();
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// let image = images.get_mut(cubemap_handle).unwrap();
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// if image.texture_descriptor.array_layer_count() == 1 {
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// image.reinterpret_stacked_2d_as_array(image.height() / image.width());
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// image.texture_view_descriptor = Some(TextureViewDescriptor {
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// dimension: Some(TextureViewDimension::Cube),
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// ..default()
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// });
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// }
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//
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// for mut skybox in &mut skyboxes {
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// skybox.image = cubemap_handle.clone();
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// skybox.brightness = if settings.hud_active {
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// SKYBOX_BRIGHTNESS_AR
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// } else {
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// SKYBOX_BRIGHTNESS
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|
|
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// }
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|
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// }
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|
|
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//
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// worldstate.is_loaded = true;
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|
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// }
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|
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//}
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