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# OutFly
![screenshot ](doc/images/screenshot1.jpg )
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OutFly is an atmospheric, open world, 100% hard sci-fi 3D game that throws you into the [main ring ](https://en.wikipedia.org/wiki/Rings_of_Jupiter#Main_ring ) of Jupiter, hundreds of years into the future.
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Key features:
- Open source forever
- Open world, realistic hard sci-fi, atmospheric, deadly
- Accurate star chart. Can you spot the constellations?
- Cross platform (verified on Linux & Windows)
- Written in [Rust ](https://www.rust-lang.org ) with the [Bevy game engine ](https://bevyengine.org )
- Status: Early access, not much content
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![screenshot ](doc/images/screenshot2.jpg )
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# Key Bindings
- Space: stop moving
- AWSD: accelerate
- Shift and Ctrl: accelerate up and down
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- JKLUIO: mouseless camera rotation
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- e: open communication channel to nearby astronauts
- t: toggle music (NOTE: currently no music is included in the git repo)
- m: mute sound effects
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- q: enter/exit vehicle
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- r: rotate (hold r while moving the mouse)
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- f: toggle 3rd person view
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- TAB: toggle augmented reality overlay (HUD, low-light amplifier)
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# System Requirements
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- Screen, keyboard
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- Operating System: Linux, Windows, MacOS
- Ideally, a graphics card with vulkan support
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If your GPU does not support vulkan, try rendering with OpenGL by setting the environment variable `WGPU_BACKEND` to `gl` , like:
```
WGPU_BACKEND=gl ./outfly
or
WGPU_BACKEND=gl cargo run
```
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However, this may result in poor performance and visual glitches.
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# Running OutFly
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1. Download a release for your operating system at https://codeberg.org/hut/outfly/releases
2. On Linux, you need the dependency packages: `glibc libcap gcc-libs alsa-lib systemd-libs` . These are the names for ArchLinux, they may differ on your distribution.
3. Unpack and run the outfly/outfly.exe executable.
1. On Windows, just double-click on outfly.exe
2. On Linux, open the console and type this:
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```
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cd [path-to-extracted-outfly-directory]
./outfly
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```
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# Building
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If there is no package for the version or operating system that you need, or if you wish to tinker on the game, you can also build outfly yourself.
For development, it's recommended to use `--features dev` to enable dynamic linking for faster compile times, e.g. like this:
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```
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cargo [run|build] --features dev
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```
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## On Linux
Install the build dependencies. On ArchLinux, it's the following, though you can replace `rust` with `rustup` :
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```
pacman -S rust libx11 pkgconf alsa-lib
```
Then run the following commands, replacing `[URL]` with the clone URL of the git repository:
```
git clone [URL]
cd outfly
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cargo run --release
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```
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NOTE: Audio is muted by default when run through `cargo run` , unless you add `--release`
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## Building for Windows on Linux
```
rustup target add x86_64-pc-windows-gnu
pacman -S mingw-w64-toolchain # on ArchLinux. other distros have their equivalent package
cargo build --target=x86_64-pc-windows-gnu --release
```
More information here: https://bevy-cheatbook.github.io/setup/cross/linux-windows.html
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## Building on Mac OS
Install homebrew, and then get the following dependencies:
```
brew install pkg-config molten-vk rustup
rustup-init
```
Download, compile and run the game:
```
git clone [URL]
cd outfly
cargo run --release
```
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# Credits
- https://pixabay.com/sound-effects/typosonic-typing-192811
- https://pixabay.com/sound-effects/click-button-140881
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- https://pixabay.com/sound-effects/data-transmission-sound-from-14664-72309
- https://pixabay.com/sound-effects/thrusters-loopwav-14699
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- https://pixabay.com/sound-effects/rocket-loop-99748
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- https://pixabay.com/sound-effects/350cc-bike-firing-32391
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- https://pixabay.com/sound-effects/electricity-6353
- https://pixabay.com/sound-effects/ducati-696-monster-33217
- https://pixabay.com/sound-effects/high-energy-humming-195612
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- https://pixabay.com/sound-effects/box-crash-106687
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- https://pixabay.com/sound-effects/electric-fan-motor-blades-removed-13169
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- Music: [Dead Space Style Ambient Music ](https://pixabay.com/music/ambient-dead-space-style-ambient-music-184793 ) by [Sharvarian ](https://www.fiverr.com/sharvarian )
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- Star chart based on the [HYG Stellar database ](https://github.com/astronexus/HYG-Database )
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- Custom font Yupiter is based on:
- Noto Sans Symbols 2, Copyright 2022 The Noto Project Authors (https://github.com/notofonts/symbols)
- ZCOOL QingKe HuangYou, Copyright 2018 The ZCOOL QingKe HuangYou Project Authors (https://www.github.com/googlefonts/zcool-qingke-huangyou)
- Noto Sans SC, Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'.