2024-05-12 20:17:17 +00:00
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// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▀ ▀███ + + ███ ███▀ + ███ + +
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// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
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// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
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// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
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// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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//
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// This plugin manages game menus and the player death screen
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use crate::prelude::*;
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use bevy::prelude::*;
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2024-05-12 23:42:22 +00:00
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use fastrand;
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pub const POEMS: &str = &include_str!("data/deathpoems.in");
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2024-05-12 20:17:17 +00:00
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pub struct MenuPlugin;
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impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup.after(hud::setup));
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app.add_systems(PreUpdate, show_deathscreen.run_if(on_event::<DeathScreenEvent>()));
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app.add_systems(Update, handle_deathscreen_input);
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2024-05-13 19:37:57 +00:00
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app.add_systems(PostUpdate, update_menu.run_if(on_event::<UpdateMenuEvent>()));
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2024-05-13 18:21:56 +00:00
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app.add_systems(Update, handle_input.run_if(alive));
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2024-05-13 18:42:34 +00:00
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app.insert_resource(DeathScreenInputDelayTimer(
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Timer::from_seconds(1.0, TimerMode::Once)));
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2024-05-13 18:21:56 +00:00
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app.insert_resource(MenuState::default());
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2024-05-12 20:17:17 +00:00
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app.add_event::<DeathScreenEvent>();
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2024-05-13 19:37:57 +00:00
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app.add_event::<UpdateMenuEvent>();
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2024-05-12 20:17:17 +00:00
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}
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}
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2024-05-13 18:42:34 +00:00
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#[derive(Resource)] pub struct DeathScreenInputDelayTimer(pub Timer);
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2024-05-13 18:21:56 +00:00
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#[derive(Component)] pub struct MenuElement;
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#[derive(Component)] pub struct MenuTopLevel;
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2024-05-12 20:17:17 +00:00
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#[derive(Component)] pub struct DeathScreenElement;
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#[derive(Component)] pub struct DeathText;
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2024-05-13 19:37:57 +00:00
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#[derive(Event)] pub struct UpdateMenuEvent;
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2024-05-12 20:17:17 +00:00
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#[derive(Event, PartialEq)] pub enum DeathScreenEvent { Show, Hide }
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2024-05-13 18:21:56 +00:00
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pub const MENUDEF: &[(&str, MenuAction)] = &[
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2024-05-13 19:37:57 +00:00
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("", MenuAction::ToggleMap),
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("", MenuAction::ToggleAR),
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("", MenuAction::ToggleSound),
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("", MenuAction::ToggleMusic),
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2024-05-13 19:12:23 +00:00
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("Toggle Fullscreen [F11]", MenuAction::ToggleFullscreen),
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2024-05-13 19:37:57 +00:00
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("", MenuAction::ToggleShadows),
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2024-05-13 18:53:08 +00:00
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("Restart Game", MenuAction::Restart),
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2024-05-13 18:21:56 +00:00
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("Quit", MenuAction::Quit),
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];
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#[derive(Component)]
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pub enum MenuAction {
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ToggleMap,
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ToggleAR,
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ToggleSound,
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ToggleMusic,
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ToggleFullscreen,
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2024-05-13 19:11:27 +00:00
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ToggleShadows,
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2024-05-13 18:53:08 +00:00
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Restart,
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2024-05-13 18:21:56 +00:00
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Quit,
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}
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2024-05-12 20:17:17 +00:00
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pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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settings: Res<Settings>,
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) {
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commands.spawn((
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DeathScreenElement,
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NodeBundle {
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2024-05-12 22:44:03 +00:00
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style: style_fullscreen(),
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2024-05-12 20:17:17 +00:00
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background_color: Color::BLACK.into(),
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visibility: Visibility::Hidden,
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..default()
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},
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));
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let font_handle = asset_server.load(FONT);
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let style_death = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathtext,
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color: settings.hud_color_subtitles,
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..default()
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};
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2024-05-12 23:42:22 +00:00
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let style_death_poem = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathpoem,
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color: settings.hud_color_deathpoem,
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..default()
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};
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2024-05-12 20:17:17 +00:00
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let style_death_subtext = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathsubtext,
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color: settings.hud_color_subtitles,
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..default()
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};
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let style_death_subsubtext = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathsubtext * 0.8,
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color: settings.hud_color_subtitles,
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..default()
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};
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commands.spawn((
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DeathScreenElement,
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NodeBundle {
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2024-05-12 22:44:03 +00:00
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style: style_centered(),
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2024-05-12 20:17:17 +00:00
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visibility: Visibility::Hidden,
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..default()
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},
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)).with_children(|builder| {
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builder.spawn((
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DeathText,
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TextBundle {
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text: Text {
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sections: vec![
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2024-05-12 23:42:22 +00:00
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TextSection::new("", style_death_poem),
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2024-05-12 20:17:17 +00:00
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TextSection::new("You are dead.\n", style_death),
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TextSection::new("Cause: ", style_death_subtext.clone()),
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TextSection::new("Unknown", style_death_subtext),
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2024-05-12 23:42:22 +00:00
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TextSection::new("\n\n\n\nPress E to begin anew.", style_death_subsubtext),
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2024-05-12 20:17:17 +00:00
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],
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justify: JustifyText::Center,
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..default()
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},
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..default()
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},
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));
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});
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2024-05-13 18:21:56 +00:00
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let style_menu = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_hud,
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color: settings.hud_color,
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..default()
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};
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let sections: Vec<TextSection> = Vec::from_iter(MENUDEF.iter().map(|(label, _)|
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TextSection::new(label.to_string() + "\n", style_menu.clone())
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));
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commands.spawn((
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MenuElement,
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NodeBundle {
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style: style_fullscreen(),
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background_color: Color::rgba(0.0, 0.0, 0.0, 0.8).into(),
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visibility: Visibility::Hidden,
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..default()
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},
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));
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commands.spawn((
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MenuElement,
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NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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)).with_children(|builder| {
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builder.spawn((
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MenuTopLevel,
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TextBundle {
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text: Text {
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sections,
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justify: JustifyText::Center,
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..default()
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},
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..default()
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},
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));
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});
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2024-05-12 20:17:17 +00:00
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}
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pub fn show_deathscreen(
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mut er_deathscreen: EventReader<DeathScreenEvent>,
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mut q_vis: Query<&mut Visibility, With<DeathScreenElement>>,
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mut q_text: Query<&mut Text, With<DeathText>>,
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2024-05-13 02:33:03 +00:00
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mut ew_pausesfx: EventWriter<audio::PauseAllSfxEvent>,
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2024-05-13 18:53:08 +00:00
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mut ew_game: EventWriter<GameEvent>,
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2024-05-12 20:17:17 +00:00
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
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2024-05-12 20:26:40 +00:00
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mut ew_respawn: EventWriter<world::RespawnEvent>,
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2024-05-13 02:41:17 +00:00
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mut ew_respawnaudiosinks: EventWriter<audio::RespawnSinksEvent>,
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2024-05-13 18:42:34 +00:00
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mut timer: ResMut<DeathScreenInputDelayTimer>,
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2024-05-13 18:53:08 +00:00
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mut menustate: ResMut<MenuState>,
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2024-05-12 20:17:17 +00:00
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mut settings: ResMut<Settings>,
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) {
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for event in er_deathscreen.read() {
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let show = *event == DeathScreenEvent::Show;
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for mut vis in &mut q_vis {
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*vis = bool2vis(show);
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}
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settings.deathscreen_active = show;
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2024-05-13 02:47:47 +00:00
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settings.alive = !show;
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2024-05-12 20:17:17 +00:00
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if show {
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2024-05-13 18:42:34 +00:00
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timer.0.reset();
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2024-05-13 18:53:08 +00:00
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*menustate = MenuState::default();
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ew_game.send(GameEvent::SetMenu(Turn::Off));
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2024-05-13 02:33:03 +00:00
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ew_pausesfx.send(audio::PauseAllSfxEvent);
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2024-05-12 20:17:17 +00:00
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if let Ok(mut text) = q_text.get_single_mut() {
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2024-05-12 23:42:22 +00:00
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let poems: Vec<&str> = POEMS.split("\n\n").collect();
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if poems.len() > 0 {
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let poem_index = fastrand::usize(..poems.len());
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let poem = poems[poem_index].to_string();
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text.sections[0].value = poem + "\n\n\n\n";
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}
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text.sections[3].value = settings.death_cause.clone();
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2024-05-12 20:17:17 +00:00
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}
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} else {
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2024-05-13 02:41:17 +00:00
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ew_respawnaudiosinks.send(audio::RespawnSinksEvent);
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2024-05-12 20:17:17 +00:00
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
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ew_effect.send(visual::SpawnEffectEvent { class: visual::Effects::FadeIn(Color::BLACK), duration: 0.3 });
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2024-05-12 20:26:40 +00:00
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ew_respawn.send(world::RespawnEvent);
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2024-05-12 20:17:17 +00:00
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}
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}
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}
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pub fn handle_deathscreen_input(
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2024-05-13 18:42:34 +00:00
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time: Res<Time>,
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2024-05-12 20:17:17 +00:00
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keyboard_input: Res<ButtonInput<KeyCode>>,
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2024-05-13 18:42:34 +00:00
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mut timer: ResMut<DeathScreenInputDelayTimer>,
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2024-05-12 20:17:17 +00:00
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mut ew_deathscreen: EventWriter<DeathScreenEvent>,
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2024-05-13 15:19:07 +00:00
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settings: Res<Settings>,
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2024-05-12 20:17:17 +00:00
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) {
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2024-05-13 18:42:34 +00:00
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if !settings.deathscreen_active || !timer.0.tick(time.delta()).finished() {
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2024-05-12 20:17:17 +00:00
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return;
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}
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if keyboard_input.pressed(settings.key_interact) {
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ew_deathscreen.send(DeathScreenEvent::Hide);
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}
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}
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2024-05-13 18:21:56 +00:00
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#[derive(Resource, Debug, Default)]
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pub struct MenuState {
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cursor: usize,
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}
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pub fn update_menu(
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mut q_text: Query<&mut Text, With<MenuTopLevel>>,
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2024-05-13 19:37:57 +00:00
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mut q_vis: Query<&mut Visibility, With<menu::MenuElement>>,
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2024-05-13 18:21:56 +00:00
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menustate: Res<MenuState>,
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settings: Res<Settings>,
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) {
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2024-05-13 19:37:57 +00:00
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for mut vis in &mut q_vis {
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*vis = bool2vis(settings.menu_active);
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}
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fn bool2string(boolean: bool) -> String {
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if boolean { "On" } else { "Off" }.to_string()
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2024-05-13 18:21:56 +00:00
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}
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if let Ok(mut text) = q_text.get_single_mut() {
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for i in 0..text.sections.len() {
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if menustate.cursor == i {
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text.sections[i].style.color = settings.hud_color_subtitles;
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} else {
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text.sections[i].style.color = settings.hud_color;
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}
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2024-05-13 19:37:57 +00:00
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match MENUDEF[i].1 {
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MenuAction::ToggleSound => {
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let onoff = bool2string(!settings.mute_sfx);
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text.sections[i].value = format!("Sound: {onoff}\n");
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}
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MenuAction::ToggleMusic => {
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let onoff = bool2string(!settings.mute_music);
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text.sections[i].value = format!("Music: {onoff}\n");
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}
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MenuAction::ToggleAR => {
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let onoff = bool2string(settings.hud_active);
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text.sections[i].value = format!("Augmented Reality: {onoff} [TAB]\n");
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}
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MenuAction::ToggleMap => {
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let onoff = bool2string(settings.map_active);
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text.sections[i].value = format!("Map: {onoff} [M]\n");
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}
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MenuAction::ToggleShadows => {
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let onoff = if settings.shadows_sun {
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"Flashlight + Sun"
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} else {
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"Flashlight Only"
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};
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text.sections[i].value = format!("Shadows: {onoff}\n");
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}
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_ => {}
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}
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2024-05-13 18:21:56 +00:00
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}
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}
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}
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pub fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut settings: ResMut<Settings>,
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mut menustate: ResMut<MenuState>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
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mut ew_game: EventWriter<game::GameEvent>,
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2024-05-13 18:53:08 +00:00
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mut ew_playerdies: EventWriter<game::PlayerDiesEvent>,
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2024-05-13 18:21:56 +00:00
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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2024-05-13 19:37:57 +00:00
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mut ew_updatemenu: EventWriter<UpdateMenuEvent>,
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2024-05-13 18:21:56 +00:00
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) {
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if keyboard_input.just_pressed(settings.key_menu)
|
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|| keyboard_input.just_pressed(settings.key_vehicle) && settings.menu_active
|
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{
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2024-05-13 18:53:08 +00:00
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ew_game.send(GameEvent::SetMenu(Toggle));
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2024-05-13 18:21:56 +00:00
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}
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if !settings.menu_active {
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return;
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}
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|
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if keyboard_input.just_pressed(settings.key_forward)
|
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|
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|| keyboard_input.just_pressed(settings.key_mouseup)
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|
|
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|| keyboard_input.just_pressed(KeyCode::ArrowUp)
|
|
|
|
{
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|
|
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menustate.cursor = menustate.cursor.saturating_sub(1);
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|
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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2024-05-13 19:37:57 +00:00
|
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ew_updatemenu.send(UpdateMenuEvent);
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2024-05-13 18:21:56 +00:00
|
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}
|
|
|
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if keyboard_input.just_pressed(settings.key_back)
|
|
|
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|| keyboard_input.just_pressed(settings.key_mousedown)
|
|
|
|
|| keyboard_input.just_pressed(KeyCode::ArrowDown)
|
|
|
|
{
|
|
|
|
menustate.cursor = (menustate.cursor + 1).min(MENUDEF.len() - 1);
|
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|
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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2024-05-13 19:37:57 +00:00
|
|
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ew_updatemenu.send(UpdateMenuEvent);
|
2024-05-13 18:21:56 +00:00
|
|
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}
|
|
|
|
if keyboard_input.just_pressed(settings.key_interact)
|
|
|
|
|| keyboard_input.just_pressed(KeyCode::Enter)
|
|
|
|
{
|
|
|
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
|
|
|
match MENUDEF[menustate.cursor].1 {
|
|
|
|
MenuAction::ToggleMap => {
|
2024-05-13 18:25:25 +00:00
|
|
|
ew_game.send(GameEvent::SetMap(Toggle));
|
2024-05-13 18:53:08 +00:00
|
|
|
ew_game.send(GameEvent::SetMenu(Turn::Off));
|
2024-05-13 19:37:57 +00:00
|
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
2024-05-13 18:21:56 +00:00
|
|
|
},
|
|
|
|
MenuAction::ToggleAR => {
|
2024-05-13 18:25:25 +00:00
|
|
|
ew_game.send(GameEvent::SetAR(Toggle));
|
2024-05-13 19:37:57 +00:00
|
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
2024-05-13 18:21:56 +00:00
|
|
|
},
|
|
|
|
MenuAction::ToggleMusic => {
|
2024-05-13 18:25:25 +00:00
|
|
|
ew_game.send(GameEvent::SetMusic(Toggle));
|
2024-05-13 19:37:57 +00:00
|
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
2024-05-13 18:21:56 +00:00
|
|
|
},
|
|
|
|
MenuAction::ToggleSound => {
|
2024-05-13 18:25:25 +00:00
|
|
|
ew_game.send(GameEvent::SetSound(Toggle));
|
2024-05-13 19:37:57 +00:00
|
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
2024-05-13 18:21:56 +00:00
|
|
|
},
|
|
|
|
MenuAction::ToggleFullscreen => {
|
2024-05-13 18:25:25 +00:00
|
|
|
ew_game.send(GameEvent::SetFullscreen(Toggle));
|
2024-05-13 18:21:56 +00:00
|
|
|
},
|
2024-05-13 19:11:27 +00:00
|
|
|
MenuAction::ToggleShadows => {
|
|
|
|
ew_game.send(GameEvent::SetShadows(Toggle));
|
2024-05-13 19:37:57 +00:00
|
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
2024-05-13 19:11:27 +00:00
|
|
|
},
|
2024-05-13 18:53:08 +00:00
|
|
|
MenuAction::Restart => {
|
|
|
|
settings.god_mode = false;
|
|
|
|
ew_playerdies.send(game::PlayerDiesEvent(actor::DamageType::DivineIntervention));
|
|
|
|
},
|
2024-05-13 18:21:56 +00:00
|
|
|
MenuAction::Quit => {
|
|
|
|
app_exit_events.send(bevy::app::AppExit);
|
|
|
|
},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|