outfly/build.rs

65 lines
2.9 KiB
Rust
Raw Permalink Normal View History

2024-04-21 16:23:40 +00:00
// ▄████████▄ + ███ + ▄█████████ ███ +
// ███▀ ▀███ + + ███ ███▀ + ███ + +
// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
2024-04-21 17:34:00 +00:00
// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
2024-04-21 16:23:40 +00:00
// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
// + + + ███
// + ▀████████████████████████████████████████████████████▀
use blend::Blend;
use std::fs::File;
use std::io::Write;
2024-06-11 03:04:55 +00:00
fn main() -> std::io::Result<()> {
2024-04-19 21:47:40 +00:00
let target = std::env::var("TARGET").unwrap();
if target.contains("windows") {
println!("cargo:warning=Embedding Windows Icon");
2024-05-12 21:15:17 +00:00
embed_resource::compile("build/windows/icon.rc");
2024-04-19 21:47:40 +00:00
}
let file = File::create("src/data/scenes.in");
if let Ok(mut file) = file {
write!(&file, "// THIS FILE IS AUTOGENERATED BY build.rs BASED ON DATA IN src/blender/scene_*.blend FILES!\n")?;
write!(&file, "// DO NOT MODIFY MANUALLY, CHANGES WILL BE OVERWRITTEN!\n")?;
2024-06-11 03:04:55 +00:00
write!(&file, "[\n")?;
extract_scene(&mut file, "test", "src/blender/scene_test.blend")?;
extract_scene(&mut file, "workshop", "src/blender/scene_workshop.blend")?;
2024-06-11 03:04:55 +00:00
write!(&file, "]\n")?;
}
2024-06-11 03:04:55 +00:00
Ok(())
}
2024-06-11 03:04:55 +00:00
fn extract_scene(file: &mut File, scene_name: &str, blend_file: &str) -> std::io::Result<()> {
let blend = Blend::from_path(blend_file).expect("error loading blend file");
for obj in blend.instances_with_code(*b"OB") {
let loc: Vec<f32> = if obj.is_valid("loc") {
obj.get_f32_vec("loc")
} else {
vec![0.0, 0.0, 0.0]
};
let rot: Vec<f32> = if obj.is_valid("rot") {
obj.get_f32_vec("rot")
} else {
vec![0.0, 0.0, 0.0]
};
let name = obj.get("id").get_string("name");
2024-06-11 03:04:55 +00:00
if let Some(name) = get_scene_object_name(name.as_str()) {
write!(file, "({scene_name:?}, {name:?}, {loc:?}, {rot:?}),\n")?;
}
}
2024-06-11 03:04:55 +00:00
Ok(())
}
fn get_scene_object_name(full_id: &str) -> Option<&str> {
let prefix = "OBLOAD=";
if full_id.starts_with(prefix) {
let remainder: &str = &full_id[prefix.len()..];
let parts: Vec<&str> = remainder.split('.').collect();
let name = parts[0];
return Some(name);
}
return None;
2024-04-19 21:47:40 +00:00
}