remove debug output
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@ -245,7 +245,6 @@ fn spawn_despawn_asteroids(
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// Density based on radius and the vertical distance to the ring
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// Density based on radius and the vertical distance to the ring
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let normalized_distance = player.y / (RING_THICKNESS / 2.0);
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let normalized_distance = player.y / (RING_THICKNESS / 2.0);
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let density = density_r * (-4.0 * normalized_distance.powf(2.0)).exp() as f32;
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let density = density_r * (-4.0 * normalized_distance.powf(2.0)).exp() as f32;
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dbg!(normalized_distance, density_r, density);
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if density < 0.001 {
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if density < 0.001 {
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return;
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return;
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}
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}
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