add a bunch of asteroids + actor count in hud
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parent
1e7fc6030b
commit
2361209eab
23
src/hud.rs
23
src/hud.rs
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@ -146,6 +146,24 @@ fn setup(
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..default()
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}
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),
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TextSection::new(
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"\nProximity 警告 ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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TextSection::new(
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"\n\n",
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TextStyle {
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@ -182,6 +200,7 @@ fn update(
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player: Query<(&actor::Suit, &actor::LifeForm), With<actor::Player>>,
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mut timer: ResMut<FPSUpdateTimer>,
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mut query: Query<&mut Text, With<GaugesText>>,
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query_all_actors: Query<&actor::Actor>,
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) {
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if timer.0.tick(time.delta()).just_finished() {
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let player = player.get_single();
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@ -201,11 +220,13 @@ fn update(
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text.sections[5].value = format!("{oxy_percent:.1}% [{oxy_total:.0}mg]");
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let adrenaline = lifeform.adrenaline * 990.0 + 10.0;
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text.sections[7].value = format!("{adrenaline:.0}pg/mL");
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let all_actors = query_all_actors.iter().len();
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text.sections[9].value = format!("{all_actors:.0}");
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}
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}
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for mut text in &mut query {
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let logs_vec: Vec<&str> = log.logs.iter().map(|s| s.text.as_str()).collect();
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text.sections[9].value = logs_vec.join("\n");
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text.sections[11].value = logs_vec.join("\n");
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}
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log.remove_old();
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}
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28
src/world.rs
28
src/world.rs
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@ -104,6 +104,34 @@ pub fn setup(
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..default()
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});
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// Add a bunch of asteriods
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let sphere_radius = 10.0;
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let sphere_handle = meshes.add(Sphere::new(sphere_radius));
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let asteroid_color_handle = materials.add(StandardMaterial {
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base_color: Color::rgb(0.4, 0.3, 0.1),
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perceptual_roughness: 1.0,
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..default()
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});
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for i in -20..20 {
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for j in -20..20 {
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for k in -20..20 {
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commands.spawn((
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actor::Actor::default(),
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PbrBundle {
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mesh: sphere_handle.clone(),
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material: asteroid_color_handle.clone(),
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transform: Transform::from_xyz(
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200.0 * i as f32,
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400.0 * j as f32,
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250.0 * k as f32,
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),
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..default()
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}
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));
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}
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}
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}
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// Add THE SUN
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let hydrogenfusion_handle = materials.add(StandardMaterial {
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emissive: Color::rgb_linear(1e6, 0.9e6, 1e6),
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