fix some NPCs being 4 meters tall
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0b9b984c29
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54147a2b05
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@ -1113,6 +1113,8 @@ fn spawn_scenes(
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state.name = Some(state.id.clone());
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state.chat = state.id.clone();
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state.model_scale = 1.0;
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// command: angularmomentum 0.4 0.2 0.1
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state.angular_momentum = DVec3::new(0.4, 0.2, 0.1);
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@ -1129,6 +1131,8 @@ fn spawn_scenes(
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state.name = Some("Nox".to_string());
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state.chat = "PizzaChef".to_string();
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state.model_scale = 1.1;
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// command: wants matchvelocitywith pizzeria
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state.wants_matchvelocity_id = Some("pizzeria".to_string());
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@ -1144,6 +1148,8 @@ fn spawn_scenes(
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state.name = Some("Rynyk".to_string());
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state.chat = "Rynyk".to_string();
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state.model_scale = 0.9;
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// command: wants matchvelocitywith pizzeria
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state.wants_matchvelocity_id = Some("pizzeria".to_string());
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@ -1160,16 +1166,19 @@ fn spawn_scenes(
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state.chat = "Ash".to_string();
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state.wants_matchvelocity_id = Some("hideout".to_string());
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state.pronoun = Some("they".to_string());
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state.model_scale = 1.0;
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} else if template == "cultfollower" {
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state.name = Some("River".to_string());
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state.chat = "River".to_string();
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state.wants_matchvelocity_id = Some("hideout".to_string());
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state.pronoun = Some("she".to_string());
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state.model_scale = 1.0;
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} else if template == "pig" {
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state.name = Some("Mudley".to_string());
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state.id = "Mudley".to_string();
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state.chat = "pig".to_string();
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state.model = Some("sus".to_string());
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state.model_scale = 2.0;
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// command: angularmomentum 0.4 0.2 0.1
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state.angular_momentum = DVec3::new(0.4, 0.2, 0.1);
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