remove Rotational Stabilizer feature (or what was left of it)
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Before Width: | Height: | Size: 32 KiB |
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@ -409,7 +409,6 @@ pub fn update_fov(
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pub fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: Res<var::Settings>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_game: EventWriter<GameEvent>,
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) {
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if keyboard_input.just_pressed(settings.key_camera) {
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@ -418,10 +417,6 @@ pub fn handle_input(
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if keyboard_input.just_pressed(settings.key_map) {
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ew_game.send(GameEvent::SetMap(Toggle));
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}
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if keyboard_input.just_pressed(settings.key_rotation_stabilizer) {
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ew_game.send(GameEvent::SetRotationStabilizer(Toggle));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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}
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}
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fn manage_player_actor(
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@ -111,7 +111,6 @@ pub enum GameEvent {
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SetFullscreen(Turn),
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SetMenu(Turn),
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SetThirdPerson(Turn),
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SetRotationStabilizer(Turn),
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SetShadows(Turn),
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UpdateFlashlight,
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Achievement(String),
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@ -291,10 +290,6 @@ pub fn handle_game_event(
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prefs.third_person = settings.third_person;
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prefs.save();
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}
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GameEvent::SetRotationStabilizer(turn) => {
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settings.rotation_stabilizer_active =
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turn.to_bool(settings.rotation_stabilizer_active);
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}
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GameEvent::SetShadows(turn) => {
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settings.shadows_sun = turn.to_bool(settings.shadows_sun);
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for mut light in &mut q_light {
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@ -37,7 +37,6 @@ pub const REPLY_NUMBERS: [char; 10] = ['➀', '➁', '➂', '➃', '➄', '➅',
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pub const DASHBOARD_DEF: &[(Dashboard, &str)] = &[
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(Dashboard::Flashlight, "highbeams"),
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(Dashboard::Leak, "leak"),
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(Dashboard::RotationStabiliser, "rotation_stabiliser"),
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(Dashboard::CruiseControl, "cruise_control"),
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(Dashboard::Battery, "battery"),
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(Dashboard::Radioactivity, "radioactivity"),
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@ -167,7 +166,6 @@ pub struct PointOfInterestMarker(pub Entity);
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pub enum Dashboard {
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Leak,
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Flashlight,
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RotationStabiliser,
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CruiseControl,
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Radioactivity,
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Battery,
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@ -828,7 +826,6 @@ fn update_dashboard(
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Dashboard::Flashlight => settings.flashlight_active,
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Dashboard::Leak => suit.integrity < 0.5,
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Dashboard::Battery => battery.overloaded_recovering,
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Dashboard::RotationStabiliser => !settings.rotation_stabilizer_active,
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Dashboard::CruiseControl => settings.cruise_control_active,
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Dashboard::Radioactivity => lifeform.is_radioactively_damaged,
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});
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@ -1,133 +0,0 @@
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Before Width: | Height: | Size: 4.6 KiB |
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@ -101,7 +101,6 @@ pub struct Settings {
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pub death_cause: String,
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pub is_zooming: bool,
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pub third_person: bool,
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pub rotation_stabilizer_active: bool,
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pub cruise_control_active: bool,
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pub shadows_sun: bool,
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pub shadows_pointlights: bool,
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@ -133,7 +132,6 @@ pub struct Settings {
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pub key_flashlight: KeyCode,
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pub key_cruise_control: KeyCode,
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pub key_rotate: KeyCode,
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pub key_rotation_stabilizer: KeyCode,
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pub key_mouseup: KeyCode,
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pub key_mousedown: KeyCode,
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pub key_mouseleft: KeyCode,
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@ -251,7 +249,6 @@ impl Default for Settings {
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death_cause: "Unknown".to_string(),
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is_zooming: false,
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third_person: true,
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rotation_stabilizer_active: true,
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cruise_control_active: false,
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shadows_sun: true,
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shadows_pointlights: false,
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@ -283,7 +280,6 @@ impl Default for Settings {
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key_flashlight: KeyCode::KeyF,
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key_cruise_control: KeyCode::KeyT,
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key_rotate: KeyCode::KeyR,
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key_rotation_stabilizer: KeyCode::KeyY,
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key_mouseup: KeyCode::KeyI,
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key_mousedown: KeyCode::KeyK,
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key_mouseleft: KeyCode::KeyJ,
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@ -330,7 +326,6 @@ impl Settings {
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pub fn reset_player_settings(&mut self) {
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println!("Resetting player settings!");
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let default = Self::default();
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self.rotation_stabilizer_active = default.rotation_stabilizer_active;
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self.is_zooming = default.is_zooming;
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self.flashlight_active = default.flashlight_active;
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self.cruise_control_active = default.cruise_control_active;
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