fix matching velocity when inside vehicles
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20b2ae049a
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@ -428,7 +428,12 @@ pub fn apply_input_to_player(
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q_target: Query<&LinearVelocity, (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
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q_closest: Query<
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(&Position, &LinearVelocity),
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(Without<hud::IsTargeted>, Without<actor::PlayerCamera>),
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(
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Without<hud::IsTargeted>,
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Without<actor::PlayerCamera>,
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Without<actor::Player>,
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Without<actor::PlayerDrivesThis>,
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),
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>,
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mut q_playercam: Query<
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(
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