atmosphere: update pressure regression
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@ -105,10 +105,12 @@ Based on Table 8 from SRC1:
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### Regression analysis
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### Regression analysis
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- 350km-850km: `p[bar](a[m]) = e^(-8.0920583983 - 0.0000066339143 * a)`
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Pressure:
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- 50km-350km: `p[bar](a[m]) = e^(-0.969198983 - 0.000027000953 * a)`
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- -125km-50km: `p[bar](a[m]) = e^(0.0626589359 - 0.0000473755348 * a)`
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- 500km-1029.2km: `p[bar](x[m]) = exp(-13.3961516218 - 0.0000071595 * x)`
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- <-125km: `p[bar](a[m]) = -0.7155577817531 * a - 89044.7227191413` (low-effort linear regression assuming p(-70000km) = 5e7 bar)
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- 200km-500km: `p[bar](x[m]) = exp(-3.4340885227 - 0.0000277865 * x)`
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- 0km-200km: `p[bar](x[m]) = exp(-0.0020248515 - 0.0000454102 * x)`
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- <0km: `p[bar](x[m]) = -(1.45773e-16) * x^3 + 1` (low-effort cubic regression on `[(-70000km, 50Mbar), (0m, 1bar)]`)
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### Designing the in-game atmosphere
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### Designing the in-game atmosphere
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@ -289,15 +289,15 @@ pub fn format_seconds_to_hour_min(seconds: f64) -> String {
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pub fn jupiter_altitude_to_pressure(altitude: f64) -> f64 {
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pub fn jupiter_altitude_to_pressure(altitude: f64) -> f64 {
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// See doc/research.md
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// See doc/research.md
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let a = altitude - JUPITER_RADIUS;
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let x = altitude - JUPITER_RADIUS;
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if a >= 1e6 {
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if x >= 1030e3 {
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return 0.0;
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return 0.0;
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} else if a >= 350e3 {
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} else if x >= 500e3 {
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return (-8.0920583983 - 0.0000066339143 * a).exp();
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return (-13.3961516218 - 0.0000071595 * x).exp();
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} else if a >= 50e3 {
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} else if x >= 200e3 {
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return (-0.969198983 - 0.000027000953 * a).exp();
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return (-3.4340885227 - 0.0000277865 * x).exp();
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} else if a >= -125e3 {
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} else if x >= 0.0 {
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return (0.0626589359 - 0.0000473755348 * a).exp();
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return (-0.0020248515 - 0.0000454102 * x).exp();
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}
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}
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return -0.7155577817531 * a - 89044.7227191413;
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return -(1.45773e-16) * x.powf(3.0) + 1;
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}
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}
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