work on roadmap

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yuni 2024-05-01 17:43:34 +02:00
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@ -91,6 +91,7 @@ We are not quite there yet, but this is what I'm aiming for:
- The player can survive higher g-forces than a contemporary human, though this can be explained through better equipment, drugs, and/or genetic engineering. - The player can survive higher g-forces than a contemporary human, though this can be explained through better equipment, drugs, and/or genetic engineering.
- The position of the planets/moons is the one of the present real time of the player, even though the game takes place hundreds of years in the future. I could simulate the future positions, but I think it's an extra layer of awesomeness if the positions of the celestial objects in the game mirroring the ones of reality. And nobody would ever notice the discrepancy. - The position of the planets/moons is the one of the present real time of the player, even though the game takes place hundreds of years in the future. I could simulate the future positions, but I think it's an extra layer of awesomeness if the positions of the celestial objects in the game mirroring the ones of reality. And nobody would ever notice the discrepancy.
- P.S. First I have to find a way to actually calculate the current real positions of the moons...
# Game systems # Game systems
@ -107,6 +108,11 @@ A variety of relatively simple game systems should interact with each other to c
- G-forces and equipment/organ damage - G-forces and equipment/organ damage
- Death, and survival - Death, and survival
# Quest Ideas
- Pizza Delivery
- Charting the major moonlets
# Challenges # Challenges
- How to tell a deep story with permadeath without getting repetitive? - How to tell a deep story with permadeath without getting repetitive?