work on roadmap
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@ -91,6 +91,7 @@ We are not quite there yet, but this is what I'm aiming for:
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- The player can survive higher g-forces than a contemporary human, though this can be explained through better equipment, drugs, and/or genetic engineering.
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- The player can survive higher g-forces than a contemporary human, though this can be explained through better equipment, drugs, and/or genetic engineering.
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- The position of the planets/moons is the one of the present real time of the player, even though the game takes place hundreds of years in the future. I could simulate the future positions, but I think it's an extra layer of awesomeness if the positions of the celestial objects in the game mirroring the ones of reality. And nobody would ever notice the discrepancy.
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- The position of the planets/moons is the one of the present real time of the player, even though the game takes place hundreds of years in the future. I could simulate the future positions, but I think it's an extra layer of awesomeness if the positions of the celestial objects in the game mirroring the ones of reality. And nobody would ever notice the discrepancy.
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- P.S. First I have to find a way to actually calculate the current real positions of the moons...
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# Game systems
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# Game systems
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@ -107,6 +108,11 @@ A variety of relatively simple game systems should interact with each other to c
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- G-forces and equipment/organ damage
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- G-forces and equipment/organ damage
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- Death, and survival
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- Death, and survival
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# Quest Ideas
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- Pizza Delivery
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- Charting the major moonlets
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# Challenges
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# Challenges
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- How to tell a deep story with permadeath without getting repetitive?
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- How to tell a deep story with permadeath without getting repetitive?
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