document dependencies
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Cargo.toml
11
Cargo.toml
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@ -20,11 +20,22 @@ license = "GPL-3.0-only"
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rust-version = "1.76.0"
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rust-version = "1.76.0"
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[dependencies]
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[dependencies]
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# For parsing the game definition file, src/data/defs.txt
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regex = "1"
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regex = "1"
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# The bevy game engine, the basis for this game
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bevy = { version = "0.13.2", default-features = false, features = ["animation", "bevy_asset", "bevy_audio", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_text", "bevy_ui", "jpeg", "multi-threaded", "png", "tonemapping_luts", "vorbis"]}
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bevy = { version = "0.13.2", default-features = false, features = ["animation", "bevy_asset", "bevy_audio", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_text", "bevy_ui", "jpeg", "multi-threaded", "png", "tonemapping_luts", "vorbis"]}
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# For physics and collision handling
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bevy_xpbd_3d = { version = "0.4.2", default-features = false, features = ["3d", "f64", "parry-f64", "parallel", "async-collider"] }
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bevy_xpbd_3d = { version = "0.4.2", default-features = false, features = ["3d", "f64", "parry-f64", "parallel", "async-collider"] }
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# For embedding assets into the binary, creating a self-sufficient executable
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bevy_embedded_assets = { version = "0.10.2", optional = true }
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bevy_embedded_assets = { version = "0.10.2", optional = true }
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# For seeded pseudo-random procedural generation of asteroids
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fastrand = "2.0"
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fastrand = "2.0"
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# For conversation specification files, which are in YAML
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serde = "1.0"
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serde = "1.0"
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serde_yaml = "0.9"
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serde_yaml = "0.9"
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