reset *some* settings on death
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053f2827dd
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@ -424,12 +424,13 @@ fn handle_player_death(
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_effect: EventWriter<effects::SpawnEffectEvent>,
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mut log: ResMut<hud::Log>,
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settings: Res<settings::Settings>,
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mut settings: ResMut<settings::Settings>,
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) {
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for death in er_playerdies.read() {
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if settings.god_mode {
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return;
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}
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settings.reset_player_settings();
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for entity in &q_noscenes {
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cmd.entity(entity).despawn();
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}
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@ -155,11 +155,20 @@ impl Default for Settings {
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}
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impl Settings {
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#[allow(dead_code)]
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pub fn reset(&mut self) {
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println!("Resetting settings!");
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*self = Self::default();
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}
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pub fn reset_player_settings(&mut self) {
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println!("Resetting player settings!");
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let default = Self::default();
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self.rotation_stabilizer_active = default.rotation_stabilizer_active;
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self.third_person = default.third_person;
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self.is_zooming = default.is_zooming;
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}
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pub fn get_reply_keys(&self) -> [KeyCode; 10] {
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return [
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self.key_reply1,
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