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Author | SHA1 | Date | |
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yuni | 666c49904a | ||
yuni | df7cb75666 |
13
CHANGELOG.md
13
CHANGELOG.md
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@ -1,14 +1,21 @@
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# v0.12.0-dev
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# v0.12.0
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- Implement tidal locking of moons
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- Implement space suit thruster particle effects
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- Overhaul pizzeria asteroid
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- Implement thruster particle effects (only in AR, as they'd be invisble in RL)
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- Implement space suit modding (flashlight, thruster, light amp, reactor)
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- Implement tidal locking of moons
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- Change flash light cone to a smaller one
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- Add textured high-poly models for ring moons (Thebe/Amalthea/Adrastea/Metis)
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- Add solar panel texture to satellite
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- Add temporary battery damage when overusing thruster booster
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- Add radiation damage
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- Add sfx volume controls
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- Add unlimited power in god mode
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- Add power drain to HUD/AR. It now shuts down when battery is empty.
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- Remove asteroid "Lum" (it was just there for testing)
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- Fix radio stations
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- Fix the whale's engines glowing 1000x too bright
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- Improve dialogs
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# v0.11.0
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2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -3045,7 +3045,7 @@ dependencies = [
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[[package]]
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name = "outfly"
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version = "0.12.0-dev"
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version = "0.12.0"
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dependencies = [
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"bevy",
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"bevy_embedded_assets",
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@ -10,7 +10,7 @@
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[package]
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name = "outfly"
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version = "0.12.0-dev"
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version = "0.12.0"
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edition = "2021"
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homepage = "https://codeberg.org/outfly/outfly"
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repository = "https://codeberg.org/outfly/outfly"
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@ -1290,6 +1290,7 @@ fn update_avatar(
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asset_server: Res<AssetServer>,
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q_avatar: Query<(Entity, &SceneInstance), With<PlayerAvatar>>,
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q_player: Query<Entity, With<actor::Player>>,
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mut ew_updatemenu: EventWriter<menu::UpdateMenuEvent>,
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mut scene_spawner: ResMut<SceneSpawner>,
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) {
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if settings.ar_avatar >= PLAYER_AR_AVATARS.len() {
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@ -1297,6 +1298,7 @@ fn update_avatar(
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}
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prefs.avatar = settings.ar_avatar;
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prefs.save();
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ew_updatemenu.send(menu::UpdateMenuEvent);
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let ava = if let Some(ava) = PLAYER_AR_AVATARS.get(settings.ar_avatar) {
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ava
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@ -630,7 +630,6 @@ pub fn handle_input(
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MenuAction::ChangeARAvatar => {
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settings.ar_avatar += 1;
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ew_updateavatar.send(hud::UpdateAvatarEvent);
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ew_updatemenu.send(UpdateMenuEvent);
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}
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MenuAction::ModLightAmp => {
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prefs.light_amp += 1;
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