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2 commits

Author SHA1 Message Date
yuni f4c25352b4 add fuel tank to Luna's workshop 2024-10-09 22:06:25 +02:00
yuni 1f11957429 README: add wiki link 2024-10-09 20:52:59 +02:00
7 changed files with 40 additions and 11 deletions

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@ -25,7 +25,7 @@ Source code: https://codeberg.org/outfly/outfly
- Accurate, clickable star chart. Can you spot the constellations?
- Cross platform, [free & open source](https://codeberg.org/outfly/outfly) forever!
- Written in [Rust](https://www.rust-lang.org) with the [Bevy game engine](https://bevyengine.org)
- Status: It works and is enjoyable. Still much untapped potential though.
- Status: It works and is enjoyable. [Still much untapped potential though.](https://codeberg.org/outfly/outfly/wiki)
# Tutorial

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@ -723,16 +723,17 @@ fn spawn_scenes(
let scene_defs = include!("data/scenes.in");
for (name, template, pos, rot) in scene_defs {
let pos = DVec3::new(
root_state.pos[0] + pos[0],
root_state.pos[1] - pos[2],
root_state.pos[2] + pos[1],
);
if Some(name.to_string()) == root_state.name {
match template {
"cruiser" => {
let mut state = ParserState::default();
state.class = DefClass::Actor;
state.pos = DVec3::new(
root_state.pos[0] + pos[0],
root_state.pos[1] - pos[2],
root_state.pos[2] + pos[1],
);
state.pos = pos;
state.model = Some("cruiser".to_string());
state.rotation = Quat::from_euler(EulerRot::XYZ, rot[0], rot[1], rot[2]);
@ -778,11 +779,7 @@ fn spawn_scenes(
"shippingcontainer" => {
let mut state = ParserState::default();
state.class = DefClass::Actor;
state.pos = DVec3::new(
root_state.pos[0] + pos[0],
root_state.pos[1] - pos[2],
root_state.pos[2] + pos[1],
);
state.pos = pos;
state.model = Some("shippingcontainer".to_string());
state.rotation = Quat::from_euler(EulerRot::XYZ, rot[0], rot[1], rot[2]);
@ -808,6 +805,36 @@ fn spawn_scenes(
// command: pointofinterest yes
ew_spawn.send(SpawnEvent(state));
}
"fueltank" => {
let mut state = ParserState::default();
state.class = DefClass::Actor;
state.pos = pos;
state.model = Some("fueltank".to_string());
state.rotation = Quat::from_euler(EulerRot::XYZ, rot[0], rot[1], rot[2]);
// command: relativeto ?
state.relative_to = root_state.relative_to.clone();
// command: name "Fuel Tank"
state.name = Some("Fuel Tank".to_string());
// command: scale 8
state.model_scale = 8.0;
// command: angularmomentum 0 0 0
state.angular_momentum = DVec3::ZERO;
// command: collider mesh
state.collider_is_one_mesh_of_scene = true;
state.collider_is_mesh = true;
// command: density 2000
state.density = 2000.0;
// command: pointofinterest yes
ew_spawn.send(SpawnEvent(state));
}
_ => {}
}
}

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@ -2,6 +2,7 @@
// DO NOT MODIFY MANUALLY, CHANGES WILL BE OVERWRITTEN!
[
("test", "cruiser", [0.0, 0.0, 0.0], [0.0, 0.0, 0.0]),
("workshop", "fueltank", [21.132, -24.376015, 0.0], [1.1160387, -1.308411, -0.9967722]),
("workshop", "shippingcontainer", [0.0, 0.0, 0.0], [-0.026294278, 0.000376441, 0.014312184]),
("workshop", "shippingcontainer", [0.0, 12.0, 0.0], [-0.053937975, -0.013098141, 0.0]),
("workshop", "shippingcontainer", [0.0, -12.0, 0.0], [0.061487854, 0.08236491, -0.051188234]),

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@ -44,6 +44,7 @@ pub fn asset_name_to_path(name: &str) -> &'static str {
"MeteorAceGT" => "models/MeteorAceGT.glb#Scene0",
"cruiser" => "models/cruiser.glb#Scene0",
"shippingcontainer" => "models/shippingcontainer.glb#Scene0",
"fueltank" => "models/fueltank.glb#Scene0",
"satellite" => "models/satellite.gltf#Scene0",
"pizzeria" => "models/pizzeria3.gltf#Scene0",
"pizzasign" => "models/pizzasign.glb#Scene0",