muele-marlin/Marlin/src/module/delta.h

130 lines
3.9 KiB
C
Raw Normal View History

2017-09-08 20:35:25 +00:00
/**
* Marlin 3D Printer Firmware
2020-02-03 14:00:57 +00:00
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
2017-09-08 20:35:25 +00:00
*
* Based on Sprinter and grbl.
2019-06-28 04:57:50 +00:00
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
2017-09-08 20:35:25 +00:00
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
2020-07-23 03:20:14 +00:00
* along with this program. If not, see <https://www.gnu.org/licenses/>.
2017-09-08 20:35:25 +00:00
*
*/
2019-07-05 03:44:12 +00:00
#pragma once
2017-09-08 20:35:25 +00:00
/**
* delta.h - Delta-specific functions
*/
2019-09-29 09:25:39 +00:00
#include "../core/types.h"
2020-01-31 10:40:33 +00:00
#include "../core/macros.h"
2019-09-29 09:25:39 +00:00
extern float delta_height;
extern abc_float_t delta_endstop_adj;
extern float delta_radius,
2017-09-08 20:35:25 +00:00
delta_diagonal_rod,
segments_per_second;
2019-09-29 09:25:39 +00:00
extern abc_float_t delta_tower_angle_trim;
extern xy_float_t delta_tower[ABC];
extern abc_float_t delta_diagonal_rod_2_tower;
extern float delta_clip_start_height;
extern abc_float_t delta_diagonal_rod_trim;
2017-09-08 20:35:25 +00:00
/**
* Recalculate factors used for delta kinematics whenever
* settings have been changed (e.g., by M665).
*/
2017-11-08 09:07:17 +00:00
void recalc_delta_settings();
2017-09-08 20:35:25 +00:00
/**
* Get a safe radius for calibration
*/
#if ENABLED(DELTA_AUTO_CALIBRATION)
extern float calibration_radius_factor;
#else
constexpr float calibration_radius_factor = 1;
#endif
2020-01-11 23:14:33 +00:00
#if EITHER(DELTA_AUTO_CALIBRATION, DELTA_CALIBRATION_MENU)
float delta_calibration_radius();
#endif
2017-09-08 20:35:25 +00:00
/**
* Delta Inverse Kinematics
*
2017-11-03 04:59:42 +00:00
* Calculate the tower positions for a given machine
2017-09-08 20:35:25 +00:00
* position, storing the result in the delta[] array.
*
* This is an expensive calculation, requiring 3 square
* roots per segmented linear move, and strains the limits
* of a Mega2560 with a Graphical Display.
*
* Suggested optimizations include:
*
* - Disable the home_offset (M206) and/or position_shift (G92)
* features to remove up to 12 float additions.
*
* - Use a fast-inverse-sqrt function and add the reciprocal.
* (see above)
*/
// Macro to obtain the Z position of an individual tower
2019-09-29 09:25:39 +00:00
#define DELTA_Z(V,T) V.z + SQRT( \
2017-12-22 04:41:57 +00:00
delta_diagonal_rod_2_tower[T] - HYPOT2( \
2019-09-29 09:25:39 +00:00
delta_tower[T].x - V.x, \
delta_tower[T].y - V.y \
2017-12-22 04:41:57 +00:00
) \
2017-09-08 20:35:25 +00:00
)
2019-09-29 09:25:39 +00:00
#define DELTA_IK(V) delta.set(DELTA_Z(V, A_AXIS), DELTA_Z(V, B_AXIS), DELTA_Z(V, C_AXIS))
2017-09-08 20:35:25 +00:00
2019-09-29 09:25:39 +00:00
void inverse_kinematics(const xyz_pos_t &raw);
2017-09-08 20:35:25 +00:00
/**
* Calculate the highest Z position where the
* effector has the full range of XY motion.
*/
float delta_safe_distance_from_top();
/**
* Delta Forward Kinematics
*
* See the Wikipedia article "Trilateration"
* https://en.wikipedia.org/wiki/Trilateration
*
* Establish a new coordinate system in the plane of the
* three carriage points. This system has its origin at
* tower1, with tower2 on the X axis. Tower3 is in the X-Y
* plane with a Z component of zero.
* We will define unit vectors in this coordinate system
* in our original coordinate system. Then when we calculate
* the Xnew, Ynew and Znew values, we can translate back into
* the original system by moving along those unit vectors
* by the corresponding values.
*
* Variable names matched to Marlin, c-version, and avoid the
* use of any vector library.
*
* by Andreas Hardtung 2016-06-07
* based on a Java function from "Delta Robot Kinematics V3"
* by Steve Graves
*
* The result is stored in the cartes[] array.
*/
2021-03-03 23:57:24 +00:00
void forward_kinematics(const float &z1, const float &z2, const float &z3);
2017-09-08 20:35:25 +00:00
2021-03-03 23:57:24 +00:00
FORCE_INLINE void forward_kinematics(const abc_float_t &point) {
forward_kinematics(point.a, point.b, point.c);
2017-09-08 20:35:25 +00:00
}
void home_delta();