muele-marlin/Marlin/src/lcd/menu/game/game.h

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/**
* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
*/
#pragma once
#include "../../../inc/MarlinConfigPre.h"
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#include "../../dogm/marlinui_DOGM.h"
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#include "../../lcdprint.h"
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#include "../../marlinui.h"
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//#define MUTE_GAMES
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#if ENABLED(MUTE_GAMES) || !HAS_BUZZER
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#define _BUZZ(D,F) NOOP
#else
#define _BUZZ(D,F) BUZZ(D,F)
#endif
#if HAS_GAME_MENU
void menu_game();
#endif
#if ENABLED(MARLIN_BRICKOUT)
#include "brickout.h"
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#endif
#if ENABLED(MARLIN_INVADERS)
#include "invaders.h"
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#endif
#if ENABLED(MARLIN_MAZE)
#include "maze.h"
#endif
#if ENABLED(MARLIN_SNAKE)
#include "snake.h"
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#endif
// Pool game data to save SRAM
union MarlinGameData {
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TERN_(MARLIN_BRICKOUT, brickout_data_t brickout);
TERN_(MARLIN_INVADERS, invaders_data_t invaders);
TERN_(MARLIN_SNAKE, snake_data_t snake);
TERN_(MARLIN_MAZE, maze_data_t maze);
};
extern MarlinGameData marlin_game_data;