Merge pull request #1957 from Voxel8/sjk/home_y_before_x
Allow Y to home before X with option in Configuration_adv.h.
This commit is contained in:
commit
28aef684b4
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -1933,6 +1933,11 @@ inline void gcode_G28() {
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#endif // QUICK_HOME
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#endif // QUICK_HOME
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#ifdef HOME_Y_BEFORE_X
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// Home Y
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if (home_all_axis || homeY) HOMEAXIS(Y);
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#endif
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// Home X
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// Home X
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if (home_all_axis || homeX) {
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if (home_all_axis || homeX) {
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#ifdef DUAL_X_CARRIAGE
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#ifdef DUAL_X_CARRIAGE
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@ -1952,8 +1957,10 @@ inline void gcode_G28() {
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#endif
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#endif
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}
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}
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// Home Y
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#ifndef HOME_Y_BEFORE_X
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if (home_all_axis || homeY) HOMEAXIS(Y);
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// Home Y
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if (home_all_axis || homeY) HOMEAXIS(Y);
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#endif
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// Home Z last if homing towards the bed
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// Home Z last if homing towards the bed
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#if Z_HOME_DIR < 0
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#if Z_HOME_DIR < 0
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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