2024-03-19 02:54:16 +00:00
|
|
|
use crate::{actor, camera, nature};
|
2024-03-16 20:44:51 +00:00
|
|
|
use bevy::prelude::*;
|
2024-03-18 19:58:16 +00:00
|
|
|
//use bevy::core_pipeline::Skybox;
|
|
|
|
//use bevy::asset::LoadState;
|
|
|
|
//use bevy::render::render_resource::{TextureViewDescriptor, TextureViewDimension};
|
2024-03-16 22:37:18 +00:00
|
|
|
use bevy::pbr::CascadeShadowConfigBuilder;
|
2024-03-17 14:46:51 +00:00
|
|
|
use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
|
2024-03-16 22:37:18 +00:00
|
|
|
use std::f32::consts::PI;
|
2024-03-16 20:44:51 +00:00
|
|
|
|
2024-03-19 21:16:30 +00:00
|
|
|
const JUPITER_SIZE: f32 = 80000.0;
|
2024-03-18 03:39:26 +00:00
|
|
|
const ASTEROID_SIZE: f32 = 100.0;
|
2024-03-18 23:03:02 +00:00
|
|
|
const MOON_SIZE: f32 = 200.0;
|
2024-03-18 03:39:26 +00:00
|
|
|
const MARS_SIZE: f32 = 10.0;
|
|
|
|
const ASTRONAUT_SIZE: f32 = 5.0;
|
2024-03-19 17:15:19 +00:00
|
|
|
const PIZZERIA_SIZE: f32 = 30.0;
|
2024-03-18 03:39:26 +00:00
|
|
|
|
2024-03-18 19:58:16 +00:00
|
|
|
//const SKYBOX_BRIGHTNESS: f32 = 300.0;
|
|
|
|
//const SKYBOX_BRIGHTNESS_AR: f32 = 100.0;
|
2024-03-18 03:39:26 +00:00
|
|
|
|
2024-03-18 19:58:16 +00:00
|
|
|
//const ASSET_CUBEMAP: &str = "textures/cubemap-fs8.png";
|
|
|
|
//const ASSET_CUBEMAP_AR: &str = "textures/out.png";
|
2024-03-19 17:27:13 +00:00
|
|
|
const ASSET_ASTRONAUT: &str = "external/alien.glb#Scene0";
|
2024-03-19 20:09:20 +00:00
|
|
|
const ASSET_ASTEROID1: &str = "models/asteroid.glb#Scene0";
|
|
|
|
const ASSET_ASTEROID2: &str = "models/asteroid2.glb#Scene0";
|
2024-03-19 17:15:19 +00:00
|
|
|
const ASSET_PIZZERIA: &str = "models/pizzeria.glb#Scene0";
|
2024-03-19 21:16:30 +00:00
|
|
|
const ASSET_JUPITER: &str = "models/jupiter.glb#Scene0";
|
2024-03-18 03:39:26 +00:00
|
|
|
|
2024-03-17 23:04:23 +00:00
|
|
|
pub struct WorldPlugin;
|
|
|
|
impl Plugin for WorldPlugin {
|
|
|
|
fn build(&self, app: &mut App) {
|
|
|
|
app.add_systems(Startup, setup);
|
2024-03-18 14:40:35 +00:00
|
|
|
//app.add_systems(Update, asset_loaded.after(load_cubemap_asset));
|
2024-03-18 19:58:16 +00:00
|
|
|
//app.add_systems(Update, swap_world_on_ar_toggle);
|
|
|
|
app.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)));
|
2024-03-17 23:04:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-03-18 21:13:37 +00:00
|
|
|
#[derive(Component)]
|
|
|
|
pub struct Star;
|
|
|
|
|
2024-03-18 19:58:16 +00:00
|
|
|
//#[derive(Resource)]
|
|
|
|
//pub struct WorldState {
|
|
|
|
// is_loaded: bool,
|
|
|
|
// entities_viewn_through_ar: bool,
|
|
|
|
// cubemap_handle: Handle<Image>,
|
|
|
|
// cubemap_ar_handle: Handle<Image>,
|
|
|
|
//}
|
|
|
|
//impl WorldState {
|
|
|
|
// pub fn get_cubemap_handle(&self) -> Handle<Image> {
|
|
|
|
// if self.entities_viewn_through_ar {
|
|
|
|
// self.cubemap_ar_handle.clone()
|
|
|
|
// } else {
|
|
|
|
// self.cubemap_handle.clone()
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
2024-03-16 20:44:51 +00:00
|
|
|
|
|
|
|
pub fn setup(
|
|
|
|
mut commands: Commands,
|
2024-03-16 22:11:56 +00:00
|
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
2024-03-16 22:37:18 +00:00
|
|
|
mut ambient_light: ResMut<AmbientLight>,
|
2024-03-18 19:58:16 +00:00
|
|
|
// settings: Res<settings::Settings>,
|
2024-03-16 20:44:51 +00:00
|
|
|
asset_server: Res<AssetServer>,
|
|
|
|
) {
|
2024-03-18 19:58:16 +00:00
|
|
|
// let cubemap_handle = asset_server.load(ASSET_CUBEMAP);
|
|
|
|
// commands.insert_resource(WorldState {
|
|
|
|
// is_loaded: false,
|
|
|
|
// entities_viewn_through_ar: settings.hud_active,
|
|
|
|
// cubemap_handle: asset_server.load(ASSET_CUBEMAP),
|
|
|
|
// cubemap_ar_handle: asset_server.load(ASSET_CUBEMAP_AR),
|
|
|
|
// });
|
2024-03-18 14:40:35 +00:00
|
|
|
|
2024-03-17 22:49:50 +00:00
|
|
|
// Add player
|
|
|
|
commands.spawn((
|
|
|
|
actor::Player,
|
2024-03-19 15:14:12 +00:00
|
|
|
actor::Actor {
|
|
|
|
angular_momentum: Quat::IDENTITY,
|
|
|
|
..default()
|
|
|
|
},
|
2024-03-17 22:49:50 +00:00
|
|
|
actor::LifeForm::default(),
|
|
|
|
actor::Suit {
|
2024-03-18 22:53:52 +00:00
|
|
|
oxygen: nature::OXY_M,
|
2024-03-17 22:49:50 +00:00
|
|
|
..default()
|
2024-03-19 00:24:27 +00:00
|
|
|
},
|
2024-03-16 20:44:51 +00:00
|
|
|
Camera3dBundle {
|
2024-03-17 13:16:25 +00:00
|
|
|
camera: Camera {
|
|
|
|
hdr: true, // HDR is required for bloom
|
|
|
|
..default()
|
|
|
|
},
|
2024-03-16 20:44:51 +00:00
|
|
|
transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
camera::CameraController::default(),
|
2024-03-18 19:58:16 +00:00
|
|
|
// Skybox {
|
|
|
|
// image: cubemap_handle,
|
|
|
|
// brightness: SKYBOX_BRIGHTNESS,
|
|
|
|
// },
|
2024-03-17 13:16:25 +00:00
|
|
|
BloomSettings {
|
2024-03-17 13:29:33 +00:00
|
|
|
composite_mode: BloomCompositeMode::EnergyConserving,
|
2024-03-17 13:16:25 +00:00
|
|
|
..default()
|
|
|
|
},
|
2024-03-16 20:44:51 +00:00
|
|
|
));
|
2024-03-16 22:11:56 +00:00
|
|
|
|
2024-03-18 03:39:26 +00:00
|
|
|
// Add some hand-placed asteroids
|
|
|
|
let sphere_handle = meshes.add(Sphere::new(1.0));
|
2024-03-17 01:00:41 +00:00
|
|
|
let gray_handle = materials.add(StandardMaterial {
|
2024-03-16 22:37:18 +00:00
|
|
|
base_color: Color::GRAY,
|
2024-03-16 22:11:56 +00:00
|
|
|
perceptual_roughness: 1.0,
|
|
|
|
..default()
|
|
|
|
});
|
2024-03-17 01:00:41 +00:00
|
|
|
let brown_handle = materials.add(StandardMaterial {
|
2024-03-17 00:23:35 +00:00
|
|
|
base_color: Color::Rgba { alpha: 1.0, red: 0.8, green: 0.5, blue: 0.1 },
|
2024-03-17 00:05:03 +00:00
|
|
|
perceptual_roughness: 1.0,
|
|
|
|
..default()
|
|
|
|
});
|
2024-03-18 03:39:26 +00:00
|
|
|
commands.spawn((
|
|
|
|
actor::Actor::default(),
|
|
|
|
PbrBundle {
|
|
|
|
mesh: sphere_handle.clone(),
|
|
|
|
material: gray_handle.clone(),
|
|
|
|
transform: Transform::from_xyz(
|
2024-03-18 23:03:02 +00:00
|
|
|
2000.0,
|
2024-03-18 03:39:26 +00:00
|
|
|
0.0,
|
|
|
|
0.0,
|
|
|
|
).with_scale(Vec3::splat(MOON_SIZE)),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
));
|
|
|
|
commands.spawn((
|
|
|
|
actor::Actor::default(),
|
|
|
|
PbrBundle {
|
|
|
|
mesh: sphere_handle.clone(),
|
|
|
|
material: brown_handle.clone(),
|
|
|
|
transform: Transform::from_xyz(
|
|
|
|
300.0,
|
|
|
|
40.0,
|
|
|
|
250.0,
|
|
|
|
).with_scale(Vec3::splat(MARS_SIZE)),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
));
|
2024-03-16 22:37:18 +00:00
|
|
|
|
2024-03-18 03:39:26 +00:00
|
|
|
// Generate a bunch of asteriods
|
2024-03-18 21:13:37 +00:00
|
|
|
let maxdist = 10;
|
|
|
|
for i in -maxdist..maxdist {
|
|
|
|
for j in -maxdist..maxdist {
|
|
|
|
for k in -maxdist..maxdist {
|
2024-03-18 03:00:41 +00:00
|
|
|
let offset = 500.0;
|
2024-03-19 20:09:20 +00:00
|
|
|
let dist = 8e3;
|
2024-03-18 03:39:26 +00:00
|
|
|
let wobble = dist/2.0;
|
2024-03-18 03:00:41 +00:00
|
|
|
let (i, j, k) = (i as f32, j as f32, k as f32);
|
2024-03-19 20:09:20 +00:00
|
|
|
let asset = match ((i+j+k) as i32) % 2 {
|
|
|
|
0 => ASSET_ASTEROID1,
|
|
|
|
_ => ASSET_ASTEROID2,
|
|
|
|
};
|
2024-03-18 02:42:14 +00:00
|
|
|
commands.spawn((
|
2024-03-19 20:09:20 +00:00
|
|
|
actor::Actor {
|
|
|
|
v: Vec3::new(-0.00, 0.0, 0.35),
|
2024-03-19 22:50:11 +00:00
|
|
|
angular_momentum: Quat::from_euler(EulerRot::XYZ, 0.001, 0.001, 0.0003),
|
2024-03-19 20:09:20 +00:00
|
|
|
..default()
|
|
|
|
},
|
|
|
|
SceneBundle {
|
|
|
|
transform: Transform {
|
|
|
|
translation: Vec3::new(
|
|
|
|
offset + dist * i + wobble * (j+k/PI).sin() * (k+j/PI).cos(),
|
|
|
|
offset + dist * j + wobble * (k+i/PI).sin() * (i+k/PI).cos(),
|
|
|
|
offset + dist * k + wobble * (i+j/PI).sin() * (j+i/PI).cos(),
|
|
|
|
),
|
|
|
|
rotation: Quat::from_rotation_y(-PI / 3.),
|
|
|
|
scale: Vec3::splat(ASTEROID_SIZE),
|
|
|
|
},
|
|
|
|
scene: asset_server.load(asset),
|
2024-03-18 02:42:14 +00:00
|
|
|
..default()
|
2024-03-19 20:09:20 +00:00
|
|
|
},
|
2024-03-18 02:42:14 +00:00
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-03-18 21:13:37 +00:00
|
|
|
// Generate starmap
|
2024-03-19 02:54:16 +00:00
|
|
|
for star in nature::STARS {
|
2024-03-18 21:13:37 +00:00
|
|
|
let brightness = star[3] * 2000.0;
|
2024-03-18 22:47:03 +00:00
|
|
|
let (r, g, b) = nature::star_color_index_to_rgb(star[4]);
|
2024-03-18 21:13:37 +00:00
|
|
|
let star_color_handle = materials.add(StandardMaterial {
|
2024-03-18 22:47:03 +00:00
|
|
|
base_color: Color::rgb(r, g, b),
|
|
|
|
emissive: Color::rgb_linear(r*brightness, g*brightness, b*brightness),
|
2024-03-18 21:13:37 +00:00
|
|
|
..default()
|
|
|
|
});
|
|
|
|
let dist = 1e6;
|
|
|
|
commands.spawn((
|
|
|
|
Star,
|
|
|
|
PbrBundle {
|
|
|
|
mesh: sphere_handle.clone(),
|
|
|
|
material: star_color_handle.clone(),
|
|
|
|
transform: Transform::from_xyz(
|
|
|
|
dist * star[0],
|
|
|
|
dist * star[1],
|
|
|
|
dist * star[2],
|
|
|
|
)
|
|
|
|
.with_scale(Vec3::splat((1000.0*star[3]).clamp(500.0, 2000.0))),
|
|
|
|
..default()
|
|
|
|
}
|
|
|
|
));
|
|
|
|
}
|
2024-03-17 13:16:25 +00:00
|
|
|
|
2024-03-17 00:25:51 +00:00
|
|
|
// Add alien
|
2024-03-19 00:24:27 +00:00
|
|
|
commands.spawn((
|
2024-03-19 15:18:52 +00:00
|
|
|
actor::Actor {
|
2024-03-19 17:15:19 +00:00
|
|
|
v: Vec3::new(-0.05, 0.2, 0.35),
|
2024-03-19 15:18:52 +00:00
|
|
|
..default()
|
|
|
|
},
|
2024-03-19 17:15:19 +00:00
|
|
|
actor::Talker { conv_id: "hialien".to_string() },
|
2024-03-19 00:24:27 +00:00
|
|
|
SceneBundle {
|
2024-03-17 00:25:51 +00:00
|
|
|
transform: Transform {
|
|
|
|
translation: Vec3::new(
|
2024-03-19 17:27:13 +00:00
|
|
|
-40.0,
|
2024-03-17 00:25:51 +00:00
|
|
|
0.0,
|
2024-03-19 17:27:13 +00:00
|
|
|
40.0,
|
2024-03-17 00:25:51 +00:00
|
|
|
),
|
|
|
|
rotation: Quat::from_rotation_y(-PI / 3.),
|
2024-03-18 03:39:26 +00:00
|
|
|
scale: Vec3::splat(ASTRONAUT_SIZE),
|
2024-03-17 00:25:51 +00:00
|
|
|
},
|
2024-03-18 03:39:26 +00:00
|
|
|
scene: asset_server.load(ASSET_ASTRONAUT),
|
2024-03-17 00:25:51 +00:00
|
|
|
..default()
|
2024-03-19 00:24:27 +00:00
|
|
|
},
|
|
|
|
));
|
2024-03-17 00:25:51 +00:00
|
|
|
|
2024-03-19 17:15:19 +00:00
|
|
|
// Add pizza alien
|
|
|
|
commands.spawn((
|
|
|
|
actor::Actor {
|
|
|
|
v: Vec3::new(-0.05, 0.2, 0.35),
|
|
|
|
angular_momentum: Quat::from_euler(EulerRot::XYZ, 0.0, 0.0001, 0.0),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
actor::Talker { conv_id: "pizzeria".to_string() },
|
|
|
|
SceneBundle {
|
|
|
|
transform: Transform {
|
|
|
|
translation: Vec3::new(
|
2024-03-19 17:27:13 +00:00
|
|
|
-2265.0,
|
2024-03-19 17:15:19 +00:00
|
|
|
10.0,
|
|
|
|
0.0,
|
|
|
|
),
|
|
|
|
rotation: Quat::from_rotation_y(-PI / 3.),
|
|
|
|
scale: Vec3::splat(ASTRONAUT_SIZE),
|
|
|
|
},
|
|
|
|
scene: asset_server.load(ASSET_ASTRONAUT),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
));
|
|
|
|
|
|
|
|
// Add pizza place
|
|
|
|
commands.spawn((
|
|
|
|
actor::Actor {
|
|
|
|
v: Vec3::new(0.0, 0.0, 0.0),
|
|
|
|
angular_momentum: Quat::from_euler(EulerRot::XYZ, 0.0, 0.0001, 0.0),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
SceneBundle {
|
|
|
|
transform: Transform {
|
|
|
|
translation: Vec3::new(
|
2024-03-19 17:27:13 +00:00
|
|
|
-2300.0,
|
2024-03-19 17:15:19 +00:00
|
|
|
10.0,
|
|
|
|
0.0,
|
|
|
|
),
|
|
|
|
rotation: Quat::from_rotation_y(-2.0 * -PI / 2.),
|
|
|
|
scale: Vec3::splat(PIZZERIA_SIZE),
|
|
|
|
},
|
|
|
|
scene: asset_server.load(ASSET_PIZZERIA),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
));
|
|
|
|
|
2024-03-19 21:16:30 +00:00
|
|
|
commands.spawn((
|
|
|
|
actor::Actor {
|
|
|
|
angular_momentum: Quat::from_euler(EulerRot::XYZ, 0.0, 0.0001, 0.0),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
SceneBundle {
|
|
|
|
transform: Transform {
|
|
|
|
translation: Vec3::new(
|
|
|
|
300000.0,
|
|
|
|
0.0,
|
|
|
|
500000.0,
|
|
|
|
),
|
2024-03-19 21:29:27 +00:00
|
|
|
rotation: Quat::from_rotation_y(PI * -1.40),
|
2024-03-19 21:16:30 +00:00
|
|
|
scale: Vec3::splat(JUPITER_SIZE),
|
|
|
|
},
|
|
|
|
scene: asset_server.load(ASSET_JUPITER),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
));
|
|
|
|
|
2024-03-16 22:37:18 +00:00
|
|
|
// Space is DARK
|
|
|
|
ambient_light.brightness = 0.0;
|
|
|
|
|
2024-03-19 17:15:19 +00:00
|
|
|
// Add Light from the Sun
|
2024-03-16 22:37:18 +00:00
|
|
|
commands.spawn(DirectionalLightBundle {
|
|
|
|
directional_light: DirectionalLight {
|
2024-03-16 22:44:46 +00:00
|
|
|
illuminance: 1000.0,
|
2024-03-16 22:52:26 +00:00
|
|
|
shadows_enabled: false,
|
2024-03-16 22:37:18 +00:00
|
|
|
..default()
|
|
|
|
},
|
2024-03-18 23:03:02 +00:00
|
|
|
transform: Transform::from_rotation(Quat::from_rotation_y(PI/2.0)),
|
2024-03-16 22:37:18 +00:00
|
|
|
cascade_shadow_config: CascadeShadowConfigBuilder {
|
|
|
|
first_cascade_far_bound: 7.0,
|
|
|
|
maximum_distance: 25.0,
|
|
|
|
..default()
|
|
|
|
}
|
|
|
|
.into(),
|
|
|
|
..default()
|
|
|
|
});
|
2024-03-16 20:44:51 +00:00
|
|
|
}
|
|
|
|
|
2024-03-18 19:58:16 +00:00
|
|
|
//pub fn swap_world_on_ar_toggle(
|
|
|
|
// asset_server: Res<AssetServer>,
|
|
|
|
// mut images: ResMut<Assets<Image>>,
|
|
|
|
// mut worldstate: ResMut<WorldState>,
|
|
|
|
// mut skyboxes: Query<&mut Skybox>,
|
|
|
|
// settings: Res<settings::Settings>,
|
|
|
|
//) {
|
|
|
|
// if settings.hud_active != worldstate.entities_viewn_through_ar {
|
|
|
|
// worldstate.is_loaded = false;
|
|
|
|
// worldstate.entities_viewn_through_ar = settings.hud_active;
|
|
|
|
// }
|
|
|
|
// if !worldstate.is_loaded && asset_server.load_state(&worldstate.get_cubemap_handle()) == LoadState::Loaded {
|
|
|
|
// let cubemap_handle = &worldstate.get_cubemap_handle();
|
|
|
|
// let image = images.get_mut(cubemap_handle).unwrap();
|
|
|
|
// if image.texture_descriptor.array_layer_count() == 1 {
|
|
|
|
// image.reinterpret_stacked_2d_as_array(image.height() / image.width());
|
|
|
|
// image.texture_view_descriptor = Some(TextureViewDescriptor {
|
|
|
|
// dimension: Some(TextureViewDimension::Cube),
|
|
|
|
// ..default()
|
|
|
|
// });
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// for mut skybox in &mut skyboxes {
|
|
|
|
// skybox.image = cubemap_handle.clone();
|
|
|
|
// skybox.brightness = if settings.hud_active {
|
|
|
|
// SKYBOX_BRIGHTNESS_AR
|
|
|
|
// } else {
|
|
|
|
// SKYBOX_BRIGHTNESS
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// worldstate.is_loaded = true;
|
|
|
|
// }
|
|
|
|
//}
|