outfly/src/load.rs

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//
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// This module manages asset loading.
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use bevy::ecs::system::EntityCommands;
use bevy::prelude::*;
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pub fn asset_name_to_path(name: &str) -> &'static str {
match name {
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"suitv2" => "models/suit_v2/suit_v2.glb#Scene0",
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"suit_ar_chefhat" => "models/suit_v2/ar_chefhat.glb#Scene0",
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"asteroid1" => "models/asteroid.glb#Scene0",
"asteroid2" => "models/asteroid2.glb#Scene0",
"asteroid_lum" => "models/asteroid_lum.glb#Scene0",
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"hollow_asteroid" => "models/hollow_asteroid.glb#Scene0",
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"moonlet" => "models/moonlet.glb#Scene0",
"monolith" => "models/monolith_neon.glb#Scene0",
"lightorb" => "models/lightorb.glb#Scene0",
"orb_busstop" => "models/orb_busstop.glb#Scene0",
"orb_busstop_dim" => "models/orb_busstop_dim.glb#Scene0",
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"crate" => "models/crate.glb#Scene0",
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"MeteorAceGT" => "models/MeteorAceGT.glb#Scene0",
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"cruiser" => "models/cruiser.glb#Scene0",
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"satellite" => "models/satellite.glb#Scene0",
"pizzeria" => "models/pizzeria2.glb#Scene0",
"pizzasign" => "models/pizzasign.glb#Scene0",
"selectagon" => "models/selectagon.glb#Scene0",
"orbitring" => "models/orbitring.glb#Scene0",
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"clippy" => "models/clippy/clippy.glb#Scene0",
"clippy_ar" => "models/clippy/ar_happy.glb#Scene0",
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"whale" => "models/whale.glb#Scene0",
"marker_satellites" => "models/marker_satellites.glb#Scene0",
"marker_planets" => "models/marker_planets.glb#Scene0",
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"point_of_interest" => "models/point_of_interest.glb#Scene0",
_ => "models/error.glb#Scene0",
}
}
pub fn load(
name: &str,
entity_commands: &mut EntityCommands,
asset_server: &AssetServer,
) {
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entity_commands.insert(load_scene_by_path(asset_name_to_path(name), asset_server));
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}
#[inline]
pub fn load_scene_by_path(
path: &str,
asset_server: &AssetServer
) -> Handle<Scene> {
let path_string = path.to_string();
if let Some(handle) = asset_server.get_handle(&path_string) {
handle
} else {
asset_server.load(&path_string)
}
}