outfly/src/hud.rs

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Rust
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use crate::{settings, actor, audio, nature};
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use bevy::prelude::*;
use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
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use std::collections::VecDeque;
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use std::time::SystemTime;
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pub const HUD_REFRESH_TIME: f32 = 0.5;
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pub const FONT: &str = "fonts/Yupiter-Regular.ttf";
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pub const LOG_MAX: usize = 20;
pub const LOG_MAX_TIME_S: u64 = 20;
pub const CHOICE_NONE: &str = "";
pub const AMBIENT_LIGHT: f32 = 0.0; // Space is DARK
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pub const AMBIENT_LIGHT_AR: f32 = 15.0;
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//pub const REPLY_NUMBERS: [char; 10] = ['❶', '❷', '❸', '❹', '❺', '❻', '❼', '❽', '❾', '⓿'];
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//pub const REPLY_NUMBERS: [char; 10] = ['①', '②', '③', '④', '⑤', '⑥', '⑦', '⑧', '⑨', '⑩'];
pub const REPLY_NUMBERS: [char; 10] = ['➀', '➁', '➂', '➃', '➄', '➅', '➆', '➇', '➈', '➉'];
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pub struct HudPlugin;
impl Plugin for HudPlugin {
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fn build(&self, app: &mut App) {
app.add_systems(Startup, setup);
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app.add_systems(Update, (update, handle_input));
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app.add_systems(PostUpdate, despawn_old_choices);
app.insert_resource(Log {
logs: VecDeque::with_capacity(LOG_MAX),
needs_rerendering: true,
});
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app.insert_resource(FPSUpdateTimer(
Timer::from_seconds(HUD_REFRESH_TIME, TimerMode::Repeating)));
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}
}
#[derive(Component)] struct GaugesText;
#[derive(Component)] struct ChatText;
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#[derive(Resource)]
struct FPSUpdateTimer(Timer);
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#[derive(Component)]
pub struct ChoiceAvailable {
pub conv_id: String,
pub conv_label: String,
pub recipient: String,
pub text: String,
}
pub enum LogLevel {
Warning,
//Error,
Info,
//Debug,
Chat,
//Ping,
}
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struct Message {
text: String,
sender: String,
level: LogLevel,
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time: u64,
}
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#[derive(Resource)]
pub struct Log {
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logs: VecDeque<Message>,
needs_rerendering: bool,
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}
impl Log {
pub fn info(&mut self, message: String) {
self.add(message, "System".to_string(), LogLevel::Info);
}
pub fn chat(&mut self, message: String, sender: String) {
self.add(message, sender, LogLevel::Chat);
}
pub fn warning(&mut self, message: String) {
self.add(message, "WARNING".to_string(), LogLevel::Warning);
}
pub fn add(&mut self, message: String, sender: String, level: LogLevel) {
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if self.logs.len() == LOG_MAX {
self.logs.pop_front();
}
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if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
self.logs.push_back(Message {
text: message,
sender: sender,
level: level,
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time: epoch.as_secs(),
});
self.needs_rerendering = true;
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}
}
pub fn remove_old(&mut self) {
if let Some(message) = self.logs.front() {
if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
if epoch.as_secs() - message.time > LOG_MAX_TIME_S {
self.logs.pop_front();
}
}
}
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}
}
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fn setup(
mut commands: Commands,
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settings: Res<settings::Settings>,
asset_server: Res<AssetServer>,
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mut log: ResMut<Log>,
mut ambient_light: ResMut<AmbientLight>,
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) {
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log.info("Resuming from suspend".to_string());
log.warning("Oxygen Low".to_string());
let visibility = if settings.hud_active {
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Visibility::Inherited
} else {
Visibility::Hidden
};
let mut bundle_fps = TextBundle::from_sections([
TextSection::new(
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"帧率 ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
color: Color::GRAY,
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..default()
},
),
TextSection::new(
"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
color: Color::GRAY,
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..default()
}
),
TextSection::new(
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"\n电量 ",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
},
),
TextSection::new(
"",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
}
),
TextSection::new(
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"\n氧 OXYGEN ",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
},
),
TextSection::new(
"",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
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color: Color::MAROON,
..default()
}
),
TextSection::new(
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"\nAdren水平 ",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
},
),
TextSection::new(
"",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
}
),
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TextSection::new(
"\n雌激素水平 172pg/mL",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
},
),
TextSection::new(
"\nProximity 警告 ",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
},
),
TextSection::new(
"",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
}
),
TextSection::new(
"\nSuit Integrity ",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
},
),
TextSection::new(
"",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
}
),
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TextSection::new(
"\n\n",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
}
),
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TextSection::from_style(
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TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::GRAY,
..default()
}
),
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]).with_style(Style {
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top: Val::VMin(2.0),
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left: Val::VMin(3.0),
..default()
});
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bundle_fps.visibility = visibility;
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commands.spawn((
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bundle_fps,
GaugesText,
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));
// Add Chat Box
let bundle_chatbox = TextBundle::from_sections([
TextSection::new(
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"Warning: System Log Uninitialized",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
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color: Color::rgb(0.7, 0.7, 0.7),
..default()
}
),
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TextSection::new(
"\n",
TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::WHITE,
..default()
}
),
TextSection::new(
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"\n\n\n",
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TextStyle {
font: asset_server.load(FONT),
font_size: settings.font_size_hud,
color: Color::WHITE,
..default()
}
),
]).with_style(Style {
position_type: PositionType::Absolute,
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bottom: Val::VMin(0.0),
left: Val::VMin(0.0),
//bottom: Val::VMin(40.0),
//left: Val::VMin(30.0),
..default()
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}).with_text_justify(JustifyText::Left);
commands.spawn((
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NodeBundle {
border_color: { BorderColor(Color::RED) },
style: Style {
width: Val::Percent(50.),
align_items: AlignItems::Start,
position_type: PositionType::Absolute,
bottom: Val::VMin(10.0),
left: Val::VMin(25.0),
..default()
},
..default()
},
)).with_children(|parent| {
parent.spawn((
bundle_chatbox,
ChatText,
));
});
// AR-related things
ambient_light.brightness = if settings.hud_active {
AMBIENT_LIGHT_AR
} else {
AMBIENT_LIGHT
};
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}
fn update(
diagnostics: Res<DiagnosticsStore>,
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time: Res<Time>,
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mut log: ResMut<Log>,
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player: Query<(&actor::Suit, &actor::LifeForm), With<actor::Player>>,
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mut timer: ResMut<FPSUpdateTimer>,
mut query: Query<&mut Text, With<GaugesText>>,
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q_choices: Query<&ChoiceAvailable>,
mut query_chat: Query<&mut Text, (With<ChatText>, Without<GaugesText>)>,
query_all_actors: Query<&actor::Actor>,
settings: Res<settings::Settings>,
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) {
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// TODO only when hud is actually on
if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
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let player = player.get_single();
if player.is_ok() {
let (suit, lifeform) = player.unwrap();
for mut text in &mut query {
if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
if let Some(value) = fps.smoothed() {
// Update the value of the second section
text.sections[1].value = format!("{value:.0}");
}
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}
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let power = suit.power;
text.sections[3].value = format!("{power:}Wh");
let oxy_percent = suit.oxygen / suit.oxygen_max * 100.0;
let oxy_total = suit.oxygen * 1e6;
// the remaining oxygen hud info ignores leaking suits from low integrity
if suit.oxygen > nature::OXY_H {
let oxy_hour = suit.oxygen / nature::OXY_H;
text.sections[5].value = format!("{oxy_percent:.1}% [{oxy_total:.0}mg] [lasts {oxy_hour:.1} hours]");
} else {
let oxy_min = suit.oxygen / nature::OXY_M;
text.sections[5].value = format!("{oxy_percent:.1}% [{oxy_total:.0}mg] [lasts {oxy_min:.1} min]");
}
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let adrenaline = lifeform.adrenaline * 990.0 + 10.0;
text.sections[7].value = format!("{adrenaline:.0}pg/mL");
let all_actors = query_all_actors.iter().len();
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text.sections[10].value = format!("{all_actors:.0}");
let integrity = suit.integrity * 100.0;
text.sections[12].value = format!("{integrity:.0}%");
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}
}
if let Ok(mut chat) = query_chat.get_single_mut() {
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// Choices
let mut choices: Vec<String> = Vec::new();
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let mut count = 0;
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for choice in &q_choices {
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if count > 9 {
break;
}
let press_this = REPLY_NUMBERS[count];
let reply = &choice.text;
//let recipient = &choice.recipient;
// TODO: indicate recipients if there's more than one
choices.push(format!("{press_this} {reply}"));
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count += 1;
}
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if count < 4 {
for _padding in 0..(4-count) {
choices.push(" ".to_string());
}
chat.sections[2].value = choices.join("\n");
}
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// Chat Log and System Log
let logfilter = if settings.hud_active {
|_msg: &&Message| { true }
} else {
|msg: &&Message| { match msg.level {
LogLevel::Chat => true,
LogLevel::Warning => true,
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LogLevel::Info => true,
//_ => false
}}
};
let logs_vec: Vec<String> = log.logs.iter()
.filter(logfilter)
.map(|s| format!("{}: {}", s.sender, s.text)).collect();
chat.sections[0].value = logs_vec.join("\n");
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}
log.needs_rerendering = false;
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log.remove_old();
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}
}
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fn handle_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut settings: ResMut<settings::Settings>,
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mut q_gauges: Query<&mut Visibility, With<GaugesText>>,
mut q_bloomsettings: Query<&mut BloomSettings>,
q_choices: Query<&ChoiceAvailable>,
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mut evwriter_sendmsg: EventWriter<actor::SendMessageEvent>,
mut evwriter_sfx: EventWriter<audio::PlaySfxEvent>,
mut evwriter_togglemusic: EventWriter<audio::ToggleMusicEvent>,
mut ambient_light: ResMut<AmbientLight>,
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) {
if keyboard_input.just_pressed(settings.key_togglehud) {
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if let Ok(mut vis) = q_gauges.get_single_mut() {
if let Ok(mut bloomsettings) = q_bloomsettings.get_single_mut() {
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if *vis == Visibility::Inherited {
*vis = Visibility::Hidden;
settings.hud_active = false;
ambient_light.brightness = AMBIENT_LIGHT;
bloomsettings.composite_mode = BloomCompositeMode::EnergyConserving;
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} else {
*vis = Visibility::Inherited;
settings.hud_active = true;
ambient_light.brightness = AMBIENT_LIGHT_AR;
bloomsettings.composite_mode = BloomCompositeMode::EnergyConserving;
//bloomsettings.composite_mode = BloomCompositeMode::Additive;
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}
evwriter_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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evwriter_togglemusic.send(audio::ToggleMusicEvent());
}
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}
}
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let mut selected_choice = 1;
'outer: for key in settings.get_reply_keys() {
if keyboard_input.just_pressed(key) {
let mut count = 1;
for choice in &q_choices {
if count == selected_choice {
evwriter_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
evwriter_sendmsg.send(actor::SendMessageEvent {
conv_id: choice.conv_id.clone(),
conv_label: choice.conv_label.clone(),
text: choice.text.clone(),
});
break 'outer;
}
count += 1;
}
}
selected_choice += 1;
}
}
fn despawn_old_choices(
mut commands: Commands,
q_conv: Query<&actor::Chat>,
q_choices: Query<(Entity, &ChoiceAvailable)>,
) {
let chats: Vec<&actor::Chat> = q_conv.iter().collect();
'outer: for (entity, choice) in &q_choices {
// Let's see if this choice still has a chat in the appropriate state
for chat in &chats {
if choice.conv_id == chat.id && choice.conv_label == chat.label {
continue 'outer;
}
}
// Despawn the choice, since no matching chat was found
commands.entity(entity).despawn();
}
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}