yuni
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9c4167f6e9
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move defs.txt to src/data/
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2024-04-23 17:40:16 +02:00 |
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yuni
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8fa7859568
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document module purposes
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2024-04-23 17:33:36 +02:00 |
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yuni
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a1910c4075
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move model loading code into skeleton
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2024-04-22 21:10:59 +02:00 |
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yuni
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556f097193
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show point of interest marker only if HUD + map are active
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2024-04-21 21:38:46 +02:00 |
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yuni
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00e4fb4957
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add point of interest markers in AR mode
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2024-04-21 21:21:34 +02:00 |
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yuni
|
7b21c2b820
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tweak ASCII art
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2024-04-21 19:34:00 +02:00 |
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yuni
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1adb56c0e2
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add ASCII art header to most files
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2024-04-21 18:25:30 +02:00 |
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yuni
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e6ca1c5b50
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make pronouns optional (tā tāāā!)
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2024-04-20 02:48:55 +02:00 |
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yuni
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d8722a4f98
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add orbit rings in map for jupiter and its moons
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2024-04-20 02:09:04 +02:00 |
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yuni
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e3ff386011
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keep track of positions of IDed objects, for easy rel. position calc.
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2024-04-19 22:23:25 +02:00 |
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yuni
|
ed6187d996
|
restore jupiter's ring
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2024-04-19 04:18:45 +02:00 |
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yuni
|
fca8251f27
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place sun separately of the other stars, for better placement in map
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2024-04-18 23:39:34 +02:00 |
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yuni
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8afd150223
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fix collider hiding
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2024-04-16 17:12:39 +02:00 |
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yuni
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babbef279a
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implement better scene collider removal
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2024-04-16 16:40:20 +02:00 |
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yuni
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fd16d6931e
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add "targeted yes" command
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2024-04-16 15:55:37 +02:00 |
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yuni
|
2402fe7b03
|
add "mesh handcrafted" command
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2024-04-16 04:10:43 +02:00 |
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yuni
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23a85807a5
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get colliders from scene mesh with name "Collider", hide it in render
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2024-04-16 04:04:22 +02:00 |
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yuni
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830d371e36
|
set density/inertia for computed mesh
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2024-04-16 02:31:25 +02:00 |
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yuni
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49f9900469
|
cleanup
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2024-04-14 22:00:10 +02:00 |
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yuni
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a2b348fc59
|
cleanup
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2024-04-14 21:52:18 +02:00 |
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yuni
|
5df3f66ea6
|
implement "set" token for chats
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2024-04-14 16:20:51 +02:00 |
|
yuni
|
eff6306a93
|
implement showing all first-level messages of a chat
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2024-04-13 01:22:01 +02:00 |
|
yuni
|
a572959df3
|
implement looking up chat id
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2024-04-12 23:06:31 +02:00 |
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yuni
|
56385b257d
|
rip out existing chat implementation
(this was SO satisfying)
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2024-04-12 20:49:26 +02:00 |
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yuni
|
5ca31fda65
|
add chat definitions in YAML format (integration still needed)
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2024-04-12 20:37:19 +02:00 |
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yuni
|
2b74b50563
|
despawn AR overlay entities on death
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2024-04-11 20:06:00 +02:00 |
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yuni
|
a6f6b8b582
|
implement bus stops (no riding yet)
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2024-04-11 01:12:07 +02:00 |
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yuni
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cd1f8c18cf
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move from mass-based to density-based definitions
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2024-04-10 22:05:28 +02:00 |
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yuni
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d064680d60
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clippy: add AR face ^_^
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2024-04-10 21:03:30 +02:00 |
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yuni
|
2ae05214f6
|
normalize planet sizes, make jupiter clickable
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2024-04-08 04:17:45 +02:00 |
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yuni
|
ca89a6eaff
|
disable "sleeping" of actors in physics engine
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2024-04-08 02:15:58 +02:00 |
|
yuni
|
81187b4fe6
|
make stars clickable
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2024-04-08 00:39:57 +02:00 |
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yuni
|
a869a7704e
|
implement g-forces and passing out
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2024-04-06 01:11:35 +02:00 |
|
yuni
|
1906366463
|
implement targeting based on player orientation
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2024-04-05 19:03:50 +02:00 |
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yuni
|
a37ba60eaf
|
WIP targeting world objects with mouse click
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2024-04-05 18:14:26 +02:00 |
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yuni
|
61c7cffcef
|
implement damage on low oxygen and collisions
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2024-04-05 03:31:52 +02:00 |
|
yuni
|
23bceebc79
|
implement player respawn with "z" key
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2024-04-05 02:58:12 +02:00 |
|
yuni
|
93cc607613
|
add velocity command
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2024-04-05 01:55:40 +02:00 |
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yuni
|
6b6cdccee7
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change WantsNo* to WantsMax*, cuz Icarus likes to rotate a bit
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2024-04-05 01:42:50 +02:00 |
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yuni
|
5d52d3cdf4
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add "wants novelocity" command to icarus
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2024-04-05 01:19:46 +02:00 |
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yuni
|
83de08034a
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add "wants norotation" command to satellite and icarus
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2024-04-05 00:54:58 +02:00 |
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yuni
|
ca7d2facd9
|
split off chat logic from actor.rs into new chat.rs
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2024-04-04 13:34:13 +02:00 |
|
yuni
|
8b7ccc1b58
|
fix planet/moon sizes
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2024-04-02 01:14:05 +02:00 |
|
yuni
|
0e80bdb732
|
double moon sizes
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2024-04-02 01:07:30 +02:00 |
|
yuni
|
2d7b787593
|
realistic sizes and distances for everything
|
2024-04-02 01:07:22 +02:00 |
|
yuni
|
53dceeb6aa
|
add orbit command
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2024-04-02 01:06:33 +02:00 |
|
yuni
|
de2886f7e9
|
implement "relativeto" command
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2024-04-01 17:45:28 +02:00 |
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yuni
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5894a2443c
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center coordinate system of renderer at player camera
this avoids rendering glitches when camera is far away from the center
of the coordinate system.
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2024-04-01 17:19:43 +02:00 |
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yuni
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8fbbcc3708
|
switch bevy_xpbd physics engine to 64bit precision
in preparation for enlargement of coordinate system to match real scale
|
2024-04-01 16:29:14 +02:00 |
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yuni
|
fafb73a463
|
triple moon size, for now, to see them better
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2024-04-01 04:47:34 +02:00 |
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