556e98deec
add Restart Game to menu
2024-05-13 20:53:08 +02:00
1c10a0c561
block closing death screen for the first 1 second
2024-05-13 20:42:34 +02:00
ac9451ea4a
send GameEvents instead of running redundand code
2024-05-13 20:26:00 +02:00
eb681999f8
implement game menu
2024-05-13 20:21:56 +02:00
2cf10f2395
cleanup
2024-05-13 17:19:07 +02:00
fcd9fe55d3
Revert "remove light orbs from inconspicuous asteroid - use flashlight now"
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This reverts commit f9fcb885fa
.
2024-05-13 16:43:18 +02:00
f7412df73d
replace special apostrophe character with '
2024-05-13 06:12:26 +02:00
3814aa4155
implement special relativity (for speed cheats only, so far)
2024-05-13 06:10:34 +02:00
dd2e596f5c
fix lorentz factor
2024-05-13 05:55:34 +02:00
cc67cf961a
run input handlers only when alive
2024-05-13 05:01:39 +02:00
48476e317f
reset audio on death/respawn
2024-05-13 04:41:17 +02:00
ea25c7fed3
add audio::PauseAllSfxEvent
2024-05-13 04:33:03 +02:00
13fbe226e9
simplify audio system
2024-05-13 04:22:41 +02:00
3bbc57d29f
show death poems on death
2024-05-13 03:09:03 +02:00
585fa7d3f4
move conf file name to common.rs
2024-05-13 01:42:14 +02:00
6ab89615b7
cleanup
2024-05-13 01:08:16 +02:00
48f78468c9
cleanup
2024-05-13 01:00:39 +02:00
2d42edb69c
move some of var's constants into common
2024-05-13 00:59:43 +02:00
7f3770cf49
add bevy::math::{DVec3,DQuat} import to common
2024-05-13 00:55:49 +02:00
c292c66900
add PI/PI32 to common.rs
2024-05-13 00:52:34 +02:00
3b7e3e94dc
add EPSILON and EPSILON32 constants
2024-05-13 00:48:41 +02:00
78eeef6201
add common.rs
2024-05-13 00:45:16 +02:00
8515603f2d
add help on getting stuck inside objects
2024-05-13 00:43:44 +02:00
2f0c84c691
remove top-left HUD entirely, apart of a very dim FPS display
2024-05-13 00:31:41 +02:00
db083e0638
cleanup
2024-05-13 00:10:13 +02:00
d02b820f3f
fix dashboard icon placement/sizing
2024-05-13 00:08:40 +02:00
33876bac73
add game.rs
2024-05-12 23:57:21 +02:00
2f3190eb1a
cleanup
2024-05-12 23:44:10 +02:00
94d732d9f0
simplify crate module imports
2024-05-12 23:42:56 +02:00
d37b90be15
rename commands.rs to cmd.rs (in preparation for the next commit)
2024-05-12 23:37:13 +02:00
9095a93a82
disable map on death
2024-05-12 23:30:55 +02:00
d03ca40cae
move src/build to build
2024-05-12 23:16:37 +02:00
c3ac62780a
♥
2024-05-12 23:12:59 +02:00
d49f331fa5
cleaner dependency specification
2024-05-12 23:11:56 +02:00
99c8c9c827
fork bevy to fix https://github.com/bevyengine/bevy/issues/13299
2024-05-12 22:54:21 +02:00
81e700ef66
add death type: GForce
2024-05-12 22:31:16 +02:00
69381db524
respawn the world on death only after death screen closes
2024-05-12 22:31:15 +02:00
182659eff0
add death screen
2024-05-12 22:31:14 +02:00
7aa6885509
add crate prelude
2024-05-12 22:31:13 +02:00
984830e77b
roadmap
2024-05-12 18:48:17 +02:00
055d5e9b30
add ring to all gas giants
2024-05-10 13:46:12 +02:00
21fc2a55f5
add axialtilt command
2024-05-10 13:46:11 +02:00
3463fb3c4c
changed venus' texture to an almost white one
2024-05-10 12:25:00 +02:00
e6df2de8b2
high resolution textures for galileian moons
2024-05-10 12:24:59 +02:00
8664adcec4
enlarge venus to cover clouds, see https://bjj.mmedia.is/data/venus/venus.html
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Quote from the linked page:
The map should be rendered by projecting it onto a sphere of about 6115 km radius or equivalent unit. Actually Venus' solid body radius is 6051 km but the height of the cloudtops is approximately 65 km so 6115 km seems to be an appropriate value.
2024-05-10 12:24:58 +02:00
83f43ee06c
rename effects.rs to visual.rs
2024-05-10 12:24:57 +02:00
932a54b460
merge shading.rs into load.rs
2024-05-10 12:24:56 +02:00
3c52a10a6d
rename skeleton.rs to load.rs
2024-05-10 12:24:55 +02:00
10acb83b83
cleanup
2024-05-10 12:24:53 +02:00
eeffe3cc8c
fix credits
2024-05-10 08:42:24 +02:00