5.9 KiB
5.9 KiB
v0.13.0-dev
v0.12.0
- Overhaul pizzeria asteroid
- Implement thruster particle effects (only in AR, as they'd be invisble in RL)
- Implement space suit modding (flashlight, thruster, light amp, reactor)
- Implement tidal locking of moons
- Change flash light cone to a smaller one
- Add textured high-poly models for ring moons (Thebe/Amalthea/Adrastea/Metis)
- Add solar panel texture to satellite
- Add temporary battery damage when overusing thruster booster
- Add radiation damage
- Add sfx volume controls
- Add unlimited power in god mode
- Add power drain to HUD/AR. It now shuts down when battery is empty.
- Remove asteroid "Lum" (it was just there for testing)
- Fix radio stations
- Fix the whale's engines glowing 1000x too bright
- Improve dialogs
v0.11.0
- Upgrade to Bevy 0.14.2, Rust 1.81
- All game assets are now free, as defined by the Free Software Foundation
- Overhaul sounds effecs
- Change music to "Takeoff (remastered)" by Serat
- Change textures for moons and Venus back to old ones, until new ones are free
- Add sounds for drinking pizza, refilling oxygen
- Add "`" (backtick) key to fast-forward conversations
- Fix dialogs
v0.10.2
- Build with Ubuntu20.04 + Docker, so releases run on older systems
v0.10.1
- Add character "Luna" near starting area
- Performance improvements
v0.10.0
- Upgrade to Bevy 0.14, Rust 1.79
- Implement gravity and orbiting (everything's super fast now)
- Implement radio stations
- Implement loading whole scenes from blender files
- Implement saving/loading settings from configuration file
- Starting point also orbits in real time. You may start in an eclipse now.
- Space key & Speedometer now work relative to orbital velocity
- Add emergency conversation options when low on oxygen
- Add suffocation sound effects
- Add new character "Sus" near the pizzeria
- More conversations
- Fix flashlight when inside vehicles
- Regression: Broken generic asteroids -> disabled for now
v0.9.2
- Implement customizable player avatars
- Implement NPC AI that dynamically changes their facing direction
- Implement "template" shortcuts for defining world objects
- Add actual Jupiter sound recording, playing when Augmented Reality is off
v0.9.1
- Implement cruise control
- New logo: a white O, diagonal ring around it, and neon pink glow
- New dashboard icons: rotation stabiliser, radioactivity warning
- Allow zooming (right click) when Augmented Reality is disabled
v0.9.0
- Implement game menu
- Implement achievements
- Implement death screen, showing cause of death and death poem
- Add better textures for Venus, Io, Europa, Ganymede, Callisto
v0.8.5
- Implement flashlight
- Implement power drain (for flashlight only, for now)
- Redesign HUD with fallout4esque bars and car dashboard warning lights
- Add a more balanced cruising vehicle near starting position
- Add much better Jupiter texture
- Fix collision sounds
v0.8.4
- Fix star positions in map when zooming far out and moving around
v0.8.3
- Implement "outfly.toml" configuration file
- Implement dynamic planet/moon locations based on real time
- Change hud color to neon red/pink
- Add textures for the remaining 7 planets
- Add point-of-interest markers for moons/planets
- Add work-in-progress settlement in hollow asteroid
- Fix jitter glitch in map mode when targeting far away objects
- Remove point lights of bus stations for performance reasons
v0.8.2
- Add speedometer and bigger reticule
- Move asteroid, so the game doesn't start in the dark
v0.8.1
- Add command line options to set window/fullscreen mode
v0.8.0
- Implement animations
- Implement shadows
- Implement markers for points of interest in the map
- Add new animated high-poly player mesh
- Add new secret character
v0.7.3
- Implement map. You can now zoom out ALL THE WAY
v0.7.2
- Implement colliders based on object shape
- Add "The Whale" vehicle around bus station Metis Prime
v0.7.1
- Much nicer HUD
v0.7.0
- Overhaul conversation system, now defined in YAML files
- Implement conversation variables and if-branches
- Improve dialogues
- Improve HUD
- Add teleport-to-target cheat
v0.6.1
- Implement free public transport with 3 bus stations
- Implement Clippy™ Convenience Companion drone
- Implement augmented reality overlays on top of NPC appearances
v0.6.0
- Implement zooming with right click (AR only)
- Implement targeting objects with left click (AR only)
- Implement matching velocity to targeted objects with space
- Implement damage from g-forces
- Implement god mode
- Fix crash by avoiding legacy fullscreen mode
v0.5.3
- Implement death & respawning
- Add wholesome conversation with Icarus
- Add satellite
- NPCs will now slow back down if they're pushed
v0.5.2
- Change BGM to Cinematic Cello by Aleksey Chistilin
- Fix vehicle exiting
v0.5.1
- Fix asteroid despawning
- Add cheat codes
- Add moon Thebe
v0.5.0
- Implement dynamically spawning asteroids all over the ring
- Changed from 32-bit to 64-bit precision physics
- Center rendering coordinate system on player to fix visual glitches
v0.4.1
- Add visible ring around Jupiter
v0.4.0
- Implement physics, collisions
- Implement 3rd person view
- Implement realistic camera control with pitch/yaw/rotation
- Add Galilean moons (Io, Europa, Ganymede, Callisto)
- Add light sources, better illumination of pizzeria
- Add mysterious monoliths
v0.3.0
- Implement vehicles
- Add MeteorAceGT racing vehicle
- Add background music "Dead Space Style Ambient Music"
- Add custom font Yupiter based on ZCOOL QingKe HuangYou
v0.2.0
- Add Jupiter
- Add new pizzeria model with neon sign
- Add astronaut suit model OutFly™ SecondSkyn
- Add more conversations
- Implement parser for "defs.txt" to spawn world objects and chats
v0.1.3
- Add pizzeria
v0.1.2
- Replace skybox with accurate star chart
- Implement conversation system
v0.1.1
- Better sky box and HUD
v0.1.0
- First release with basic controls, HUD, sounds, skybox, sun