outfly/src/load.rs

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//
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// This module manages asset loading.
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use bevy::ecs::system::EntityCommands;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::pbr::{ExtendedMaterial, MaterialExtension, OpaqueRendererMethod};
use bevy::prelude::*;
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pub struct LoadPlugin;
impl Plugin for LoadPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(MaterialPlugin::<JupitersRing>::default());
app.add_plugins(MaterialPlugin::<SkyBox>::default());
app.add_plugins(MaterialPlugin::<ExtendedMaterial<StandardMaterial, AsteroidSurface, >>::default());
}
}
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pub fn asset_name_to_path(name: &str) -> &'static str {
match name {
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"suitv2" => "models/suit_v2/suit_v2.glb#Scene0",
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"suit_ar_chefhat" => "models/suit_v2/ar_chefhat.glb#Scene0",
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"asteroid1" => "models/asteroid.glb#Scene0",
"asteroid2" => "models/asteroid2.glb#Scene0",
"asteroid_lum" => "models/asteroid_lum.glb#Scene0",
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"hollow_asteroid" => "models/hollow_asteroid.glb#Scene0",
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"moonlet" => "models/moonlet.glb#Scene0",
"monolith" => "models/monolith_neon.glb#Scene0",
"lightorb" => "models/lightorb.glb#Scene0",
"orb_busstop" => "models/orb_busstop.glb#Scene0",
"orb_busstop_dim" => "models/orb_busstop_dim.glb#Scene0",
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"crate" => "models/crate.glb#Scene0",
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"MeteorAceGT" => "models/MeteorAceGT.glb#Scene0",
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"cruiser" => "models/cruiser.glb#Scene0",
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"satellite" => "models/satellite.glb#Scene0",
"pizzeria" => "models/pizzeria2.glb#Scene0",
"pizzasign" => "models/pizzasign.glb#Scene0",
"selectagon" => "models/selectagon.glb#Scene0",
"orbitring" => "models/orbitring.glb#Scene0",
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"clippy" => "models/clippy/clippy.glb#Scene0",
"clippy_ar" => "models/clippy/ar_happy.glb#Scene0",
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"whale" => "models/whale.glb#Scene0",
"marker_satellites" => "models/marker_satellites.glb#Scene0",
"marker_planets" => "models/marker_planets.glb#Scene0",
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"point_of_interest" => "models/point_of_interest.glb#Scene0",
_ => "models/error.glb#Scene0",
}
}
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pub fn load_asset(
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name: &str,
entity_commands: &mut EntityCommands,
asset_server: &AssetServer,
) {
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entity_commands.insert(load_scene_by_path(asset_name_to_path(name), asset_server));
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}
#[inline]
pub fn load_scene_by_path(
path: &str,
asset_server: &AssetServer
) -> Handle<Scene> {
let path_string = path.to_string();
if let Some(handle) = asset_server.get_handle(&path_string) {
handle
} else {
asset_server.load(&path_string)
}
}
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// Jupiter's Ring
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct JupitersRing {
pub alpha_mode: AlphaMode,
#[uniform(0)]
pub ring_radius: f32,
#[uniform(1)]
pub jupiter_radius: f32,
}
impl Material for JupitersRing {
fn fragment_shader() -> ShaderRef {
"shaders/jupiters_rings.wgsl".into()
}
fn alpha_mode(&self) -> AlphaMode {
self.alpha_mode
}
}
// Sky Box
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct SkyBox {}
impl Material for SkyBox {
fn fragment_shader() -> ShaderRef {
"shaders/skybox.wgsl".into()
}
}
// Asteroid Surface
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone)]
pub struct AsteroidSurface {
#[uniform(100)]
quantize_steps: u32
}
impl MaterialExtension for AsteroidSurface {
fn fragment_shader() -> ShaderRef {
"shaders/material_asteroid.wgsl".into()
}
fn deferred_fragment_shader() -> ShaderRef {
"shaders/material_asteroid.wgsl".into()
}
}
impl AsteroidSurface {
pub fn material() -> ExtendedMaterial<StandardMaterial, AsteroidSurface> {
ExtendedMaterial {
base: StandardMaterial {
base_color: Color::rgb(0.29, 0.255, 0.208),
perceptual_roughness: 1.0,
opaque_render_method: OpaqueRendererMethod::Auto,
..default()
},
extension: Self::default(),
}
}
}
impl Default for AsteroidSurface {
fn default() -> Self {
Self {
quantize_steps: 3,
}
}
}