2024-03-23 19:29:16 +00:00
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use crate::{settings, actor, audio, nature};
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2024-03-17 14:23:22 +00:00
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use bevy::prelude::*;
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use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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2024-03-30 16:19:11 +00:00
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use bevy_xpbd_3d::prelude::*;
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2024-03-17 23:36:56 +00:00
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use std::collections::VecDeque;
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2024-03-18 00:02:17 +00:00
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use std::time::SystemTime;
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2024-03-17 14:23:22 +00:00
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2024-03-20 01:03:42 +00:00
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pub const HUD_REFRESH_TIME: f32 = 0.5;
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2024-03-22 13:35:07 +00:00
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pub const FONT: &str = "fonts/Yupiter-Regular.ttf";
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2024-03-20 01:03:42 +00:00
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pub const LOG_MAX: usize = 20;
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pub const LOG_MAX_TIME_S: u64 = 20;
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pub const CHOICE_NONE: &str = "";
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2024-03-20 05:55:54 +00:00
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pub const AMBIENT_LIGHT: f32 = 0.0; // Space is DARK
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2024-03-21 03:34:09 +00:00
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pub const AMBIENT_LIGHT_AR: f32 = 15.0;
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2024-03-20 17:54:22 +00:00
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//pub const REPLY_NUMBERS: [char; 10] = ['❶', '❷', '❸', '❹', '❺', '❻', '❼', '❽', '❾', '⓿'];
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2024-03-22 13:38:28 +00:00
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//pub const REPLY_NUMBERS: [char; 10] = ['①', '②', '③', '④', '⑤', '⑥', '⑦', '⑧', '⑨', '⑩'];
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pub const REPLY_NUMBERS: [char; 10] = ['➀', '➁', '➂', '➃', '➄', '➅', '➆', '➇', '➈', '➉'];
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2024-03-17 20:57:30 +00:00
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2024-03-17 22:49:50 +00:00
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pub struct HudPlugin;
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impl Plugin for HudPlugin {
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2024-03-17 14:23:22 +00:00
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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2024-03-17 18:03:02 +00:00
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app.add_systems(Update, (update, handle_input));
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2024-03-20 01:03:42 +00:00
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app.add_systems(PostUpdate, despawn_old_choices);
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2024-03-19 02:18:16 +00:00
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app.insert_resource(Log {
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logs: VecDeque::with_capacity(LOG_MAX),
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needs_rerendering: true,
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});
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2024-03-17 20:57:30 +00:00
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app.insert_resource(FPSUpdateTimer(
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Timer::from_seconds(HUD_REFRESH_TIME, TimerMode::Repeating)));
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2024-03-17 14:23:22 +00:00
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}
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}
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2024-03-19 00:24:27 +00:00
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#[derive(Component)] struct GaugesText;
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#[derive(Component)] struct ChatText;
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2024-03-28 19:47:18 +00:00
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#[derive(Component)] struct Reticule;
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#[derive(Component)] struct ToggleableHudElement;
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2024-03-17 14:23:22 +00:00
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#[derive(Resource)]
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struct FPSUpdateTimer(Timer);
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2024-03-20 01:03:42 +00:00
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#[derive(Component)]
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pub struct ChoiceAvailable {
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pub conv_id: String,
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pub conv_label: String,
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pub recipient: String,
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pub text: String,
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}
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2024-03-19 02:18:16 +00:00
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pub enum LogLevel {
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Warning,
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//Error,
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Info,
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//Debug,
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Chat,
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//Ping,
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2024-03-30 19:11:11 +00:00
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Notice,
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2024-03-19 02:18:16 +00:00
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}
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2024-03-18 00:02:17 +00:00
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struct Message {
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text: String,
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2024-03-19 02:18:16 +00:00
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sender: String,
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level: LogLevel,
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2024-03-18 00:02:17 +00:00
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time: u64,
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}
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2024-03-17 23:36:56 +00:00
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#[derive(Resource)]
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2024-03-19 00:24:27 +00:00
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pub struct Log {
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2024-03-18 00:02:17 +00:00
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logs: VecDeque<Message>,
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2024-03-19 02:18:16 +00:00
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needs_rerendering: bool,
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2024-03-17 23:36:56 +00:00
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}
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impl Log {
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2024-03-19 02:18:16 +00:00
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pub fn info(&mut self, message: String) {
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self.add(message, "System".to_string(), LogLevel::Info);
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}
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pub fn chat(&mut self, message: String, sender: String) {
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self.add(message, sender, LogLevel::Chat);
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}
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pub fn warning(&mut self, message: String) {
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self.add(message, "WARNING".to_string(), LogLevel::Warning);
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}
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2024-03-30 19:11:11 +00:00
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pub fn notice(&mut self, message: String) {
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self.add(message, "".to_string(), LogLevel::Notice);
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}
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2024-03-19 02:18:16 +00:00
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pub fn add(&mut self, message: String, sender: String, level: LogLevel) {
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2024-03-17 23:36:56 +00:00
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if self.logs.len() == LOG_MAX {
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self.logs.pop_front();
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}
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2024-03-18 00:02:17 +00:00
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if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
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self.logs.push_back(Message {
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text: message,
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2024-03-19 02:18:16 +00:00
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sender: sender,
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level: level,
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2024-03-18 00:02:17 +00:00
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time: epoch.as_secs(),
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});
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2024-03-19 02:18:16 +00:00
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self.needs_rerendering = true;
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2024-03-18 00:02:17 +00:00
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}
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}
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pub fn remove_old(&mut self) {
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if let Some(message) = self.logs.front() {
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if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
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if epoch.as_secs() - message.time > LOG_MAX_TIME_S {
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self.logs.pop_front();
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}
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}
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}
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2024-03-17 23:36:56 +00:00
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}
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}
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2024-03-17 14:23:22 +00:00
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fn setup(
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mut commands: Commands,
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2024-03-17 18:03:02 +00:00
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settings: Res<settings::Settings>,
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2024-03-17 19:04:16 +00:00
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asset_server: Res<AssetServer>,
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2024-03-17 23:36:56 +00:00
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mut log: ResMut<Log>,
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2024-03-20 05:55:54 +00:00
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mut ambient_light: ResMut<AmbientLight>,
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2024-03-17 14:23:22 +00:00
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) {
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2024-03-30 19:11:11 +00:00
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log.notice("Resuming from suspend".to_string());
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log.notice("WARNING: Oxygen Low".to_string());
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2024-03-17 21:28:10 +00:00
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let visibility = if settings.hud_active {
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2024-03-17 18:03:02 +00:00
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Visibility::Inherited
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} else {
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Visibility::Hidden
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};
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let mut bundle_fps = TextBundle::from_sections([
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TextSection::new(
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2024-03-17 23:42:10 +00:00
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"帧率 ",
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2024-03-17 18:03:02 +00:00
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TextStyle {
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2024-03-17 19:28:45 +00:00
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font: asset_server.load(FONT),
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2024-03-17 19:31:16 +00:00
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font_size: settings.font_size_hud,
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2024-03-17 19:04:16 +00:00
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color: Color::GRAY,
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2024-03-17 18:03:02 +00:00
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..default()
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},
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),
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2024-03-17 19:04:16 +00:00
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TextSection::new(
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"",
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2024-03-17 18:03:02 +00:00
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TextStyle {
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2024-03-17 19:28:45 +00:00
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font: asset_server.load(FONT),
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2024-03-17 19:31:16 +00:00
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font_size: settings.font_size_hud,
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2024-03-17 19:04:16 +00:00
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color: Color::GRAY,
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2024-03-17 18:03:02 +00:00
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..default()
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}
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2024-03-17 19:04:16 +00:00
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),
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2024-03-17 20:29:27 +00:00
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TextSection::new(
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2024-03-17 23:42:10 +00:00
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"\n电量 ",
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2024-03-17 21:28:10 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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TextSection::new(
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2024-03-17 23:42:10 +00:00
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"\n氧 OXYGEN ",
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2024-03-17 20:29:27 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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2024-03-18 02:47:31 +00:00
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color: Color::MAROON,
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2024-03-17 20:29:27 +00:00
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..default()
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}
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),
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TextSection::new(
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2024-03-30 21:35:00 +00:00
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"\nAdrenaline水平 ",
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2024-03-17 20:29:27 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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2024-03-18 02:42:14 +00:00
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TextSection::new(
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"\nProximity 警告 ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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2024-03-20 17:37:10 +00:00
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TextSection::new(
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"\nSuit Integrity ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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2024-03-28 22:09:08 +00:00
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TextSection::new(
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"\n相对的v ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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2024-03-17 23:36:56 +00:00
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TextSection::new(
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2024-03-30 21:35:00 +00:00
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"\n☢ HAZARD\n\n",
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2024-03-17 23:36:56 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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2024-03-17 23:42:10 +00:00
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TextSection::from_style(
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2024-03-17 23:36:56 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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2024-03-17 23:42:10 +00:00
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]).with_style(Style {
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2024-03-18 00:23:35 +00:00
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top: Val::VMin(2.0),
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2024-03-17 23:42:10 +00:00
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left: Val::VMin(3.0),
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..default()
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});
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2024-03-17 18:03:02 +00:00
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bundle_fps.visibility = visibility;
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2024-03-17 14:23:22 +00:00
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commands.spawn((
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2024-03-17 20:29:27 +00:00
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GaugesText,
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2024-03-28 19:47:18 +00:00
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ToggleableHudElement,
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bundle_fps,
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2024-03-17 14:23:22 +00:00
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));
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2024-03-19 00:24:27 +00:00
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// Add Chat Box
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2024-03-19 02:18:16 +00:00
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let bundle_chatbox = TextBundle::from_sections([
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TextSection::new(
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2024-03-19 05:24:27 +00:00
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"Warning: System Log Uninitialized",
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2024-03-19 02:18:16 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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2024-03-21 05:04:06 +00:00
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color: Color::rgb(0.7, 0.7, 0.7),
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2024-03-19 02:18:16 +00:00
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..default()
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}
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),
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2024-03-20 01:03:42 +00:00
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TextSection::new(
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"\n",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::WHITE,
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..default()
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}
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),
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TextSection::new(
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2024-03-21 05:04:06 +00:00
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"\n\n\n",
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2024-03-20 01:03:42 +00:00
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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|
|
color: Color::WHITE,
|
|
|
|
..default()
|
|
|
|
}
|
|
|
|
),
|
2024-03-19 02:18:16 +00:00
|
|
|
]).with_style(Style {
|
|
|
|
position_type: PositionType::Absolute,
|
2024-03-19 14:51:08 +00:00
|
|
|
bottom: Val::VMin(0.0),
|
|
|
|
left: Val::VMin(0.0),
|
2024-03-19 02:18:16 +00:00
|
|
|
..default()
|
2024-03-19 05:14:25 +00:00
|
|
|
}).with_text_justify(JustifyText::Left);
|
2024-03-19 02:18:16 +00:00
|
|
|
commands.spawn((
|
2024-03-19 14:51:08 +00:00
|
|
|
NodeBundle {
|
|
|
|
style: Style {
|
|
|
|
width: Val::Percent(50.),
|
|
|
|
align_items: AlignItems::Start,
|
|
|
|
position_type: PositionType::Absolute,
|
2024-03-28 19:53:54 +00:00
|
|
|
bottom: Val::Vh(10.0),
|
|
|
|
left: Val::Vw(25.0),
|
2024-03-19 14:51:08 +00:00
|
|
|
..default()
|
|
|
|
},
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
)).with_children(|parent| {
|
|
|
|
parent.spawn((
|
|
|
|
bundle_chatbox,
|
|
|
|
ChatText,
|
|
|
|
));
|
|
|
|
});
|
2024-03-20 05:55:54 +00:00
|
|
|
|
2024-03-28 19:47:18 +00:00
|
|
|
commands.spawn((
|
|
|
|
Reticule,
|
|
|
|
ToggleableHudElement,
|
|
|
|
NodeBundle {
|
|
|
|
style: Style {
|
|
|
|
width: Val::Px(2.0),
|
|
|
|
height: Val::Px(2.0),
|
|
|
|
position_type: PositionType::Absolute,
|
|
|
|
top: Val::Vh(50.0),
|
|
|
|
left: Val::Vw(50.0),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
visibility: visibility,
|
|
|
|
background_color: Color::rgb(0.4, 0.4, 0.6).into(),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
));
|
|
|
|
|
2024-03-20 05:55:54 +00:00
|
|
|
// AR-related things
|
|
|
|
ambient_light.brightness = if settings.hud_active {
|
|
|
|
AMBIENT_LIGHT_AR
|
|
|
|
} else {
|
|
|
|
AMBIENT_LIGHT
|
|
|
|
};
|
2024-03-17 14:23:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fn update(
|
|
|
|
diagnostics: Res<DiagnosticsStore>,
|
2024-03-17 22:49:50 +00:00
|
|
|
time: Res<Time>,
|
2024-03-18 00:02:17 +00:00
|
|
|
mut log: ResMut<Log>,
|
2024-03-30 16:19:11 +00:00
|
|
|
player: Query<(&actor::Suit, &actor::LifeForm), With<actor::Player>>,
|
|
|
|
q_camera: Query<&LinearVelocity, With<actor::PlayerCamera>>,
|
2024-03-17 14:23:22 +00:00
|
|
|
mut timer: ResMut<FPSUpdateTimer>,
|
2024-03-17 20:29:27 +00:00
|
|
|
mut query: Query<&mut Text, With<GaugesText>>,
|
2024-03-20 01:03:42 +00:00
|
|
|
q_choices: Query<&ChoiceAvailable>,
|
2024-03-19 02:18:16 +00:00
|
|
|
mut query_chat: Query<&mut Text, (With<ChatText>, Without<GaugesText>)>,
|
2024-03-18 02:42:14 +00:00
|
|
|
query_all_actors: Query<&actor::Actor>,
|
2024-03-19 02:18:16 +00:00
|
|
|
settings: Res<settings::Settings>,
|
2024-03-17 14:23:22 +00:00
|
|
|
) {
|
2024-03-18 03:57:17 +00:00
|
|
|
// TODO only when hud is actually on
|
2024-03-19 02:18:16 +00:00
|
|
|
if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
|
2024-03-30 16:19:11 +00:00
|
|
|
let q_camera_result = q_camera.get_single();
|
2024-03-17 22:49:50 +00:00
|
|
|
let player = player.get_single();
|
2024-03-30 16:19:11 +00:00
|
|
|
if player.is_ok() && q_camera_result.is_ok() {
|
|
|
|
let (suit, lifeform) = player.unwrap();
|
|
|
|
let cam_v = q_camera_result.unwrap();
|
2024-03-17 22:49:50 +00:00
|
|
|
for mut text in &mut query {
|
|
|
|
if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
|
|
|
|
if let Some(value) = fps.smoothed() {
|
|
|
|
// Update the value of the second section
|
|
|
|
text.sections[1].value = format!("{value:.0}");
|
|
|
|
}
|
2024-03-17 14:23:22 +00:00
|
|
|
}
|
2024-03-17 22:49:50 +00:00
|
|
|
let power = suit.power;
|
|
|
|
text.sections[3].value = format!("{power:}Wh");
|
|
|
|
let oxy_percent = suit.oxygen / suit.oxygen_max * 100.0;
|
|
|
|
let oxy_total = suit.oxygen * 1e6;
|
2024-03-23 19:29:16 +00:00
|
|
|
|
|
|
|
// the remaining oxygen hud info ignores leaking suits from low integrity
|
|
|
|
if suit.oxygen > nature::OXY_H {
|
|
|
|
let oxy_hour = suit.oxygen / nature::OXY_H;
|
|
|
|
text.sections[5].value = format!("{oxy_percent:.1}% [{oxy_total:.0}mg] [lasts {oxy_hour:.1} hours]");
|
|
|
|
} else {
|
|
|
|
let oxy_min = suit.oxygen / nature::OXY_M;
|
|
|
|
text.sections[5].value = format!("{oxy_percent:.1}% [{oxy_total:.0}mg] [lasts {oxy_min:.1} min]");
|
|
|
|
}
|
2024-03-17 22:49:50 +00:00
|
|
|
let adrenaline = lifeform.adrenaline * 990.0 + 10.0;
|
|
|
|
text.sections[7].value = format!("{adrenaline:.0}pg/mL");
|
2024-03-18 02:42:14 +00:00
|
|
|
let all_actors = query_all_actors.iter().len();
|
2024-03-30 21:35:00 +00:00
|
|
|
text.sections[9].value = format!("{all_actors:.0}");
|
2024-03-20 17:37:10 +00:00
|
|
|
let integrity = suit.integrity * 100.0;
|
2024-03-30 21:35:00 +00:00
|
|
|
text.sections[11].value = format!("{integrity:.0}%");
|
2024-03-30 16:19:11 +00:00
|
|
|
let speed = cam_v.length();
|
2024-03-28 22:09:08 +00:00
|
|
|
let kmh = speed * 60.0 * 60.0 / 1000.0;
|
2024-03-30 21:35:00 +00:00
|
|
|
text.sections[13].value = format!("{speed:.0}m/s | {kmh:.0}km/h");
|
2024-03-17 14:23:22 +00:00
|
|
|
}
|
|
|
|
}
|
2024-03-19 02:18:16 +00:00
|
|
|
|
|
|
|
if let Ok(mut chat) = query_chat.get_single_mut() {
|
2024-03-20 01:03:42 +00:00
|
|
|
// Choices
|
|
|
|
let mut choices: Vec<String> = Vec::new();
|
2024-03-20 17:54:22 +00:00
|
|
|
let mut count = 0;
|
2024-03-20 01:03:42 +00:00
|
|
|
for choice in &q_choices {
|
2024-03-20 17:54:22 +00:00
|
|
|
if count > 9 {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
let press_this = REPLY_NUMBERS[count];
|
|
|
|
let reply = &choice.text;
|
|
|
|
//let recipient = &choice.recipient;
|
|
|
|
// TODO: indicate recipients if there's more than one
|
|
|
|
choices.push(format!("{press_this} {reply}"));
|
2024-03-20 01:03:42 +00:00
|
|
|
count += 1;
|
|
|
|
}
|
2024-03-21 05:04:06 +00:00
|
|
|
if count < 4 {
|
|
|
|
for _padding in 0..(4-count) {
|
|
|
|
choices.push(" ".to_string());
|
|
|
|
}
|
|
|
|
chat.sections[2].value = choices.join("\n");
|
|
|
|
}
|
2024-03-20 01:03:42 +00:00
|
|
|
|
|
|
|
// Chat Log and System Log
|
2024-03-19 02:18:16 +00:00
|
|
|
let logfilter = if settings.hud_active {
|
|
|
|
|_msg: &&Message| { true }
|
|
|
|
} else {
|
|
|
|
|msg: &&Message| { match msg.level {
|
|
|
|
LogLevel::Chat => true,
|
|
|
|
LogLevel::Warning => true,
|
2024-03-21 05:04:06 +00:00
|
|
|
LogLevel::Info => true,
|
2024-03-30 19:11:11 +00:00
|
|
|
_ => false
|
2024-03-19 02:18:16 +00:00
|
|
|
}}
|
|
|
|
};
|
|
|
|
let logs_vec: Vec<String> = log.logs.iter()
|
|
|
|
.filter(logfilter)
|
2024-03-30 19:11:11 +00:00
|
|
|
.map(|s| if s.sender.is_empty() {
|
|
|
|
format!("{}", s.text)
|
|
|
|
} else {
|
|
|
|
format!("{}: {}", s.sender, s.text)
|
|
|
|
}).collect();
|
2024-03-19 02:18:16 +00:00
|
|
|
chat.sections[0].value = logs_vec.join("\n");
|
2024-03-17 23:36:56 +00:00
|
|
|
}
|
2024-03-19 02:18:16 +00:00
|
|
|
log.needs_rerendering = false;
|
2024-03-18 00:02:17 +00:00
|
|
|
log.remove_old();
|
2024-03-17 14:23:22 +00:00
|
|
|
}
|
|
|
|
}
|
2024-03-17 18:03:02 +00:00
|
|
|
|
|
|
|
fn handle_input(
|
|
|
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
2024-03-18 02:01:47 +00:00
|
|
|
mut settings: ResMut<settings::Settings>,
|
2024-03-28 19:47:18 +00:00
|
|
|
mut q_hud: Query<&mut Visibility, With<ToggleableHudElement>>,
|
2024-03-28 19:35:54 +00:00
|
|
|
q_choices: Query<&ChoiceAvailable>,
|
2024-03-20 01:03:42 +00:00
|
|
|
mut evwriter_sendmsg: EventWriter<actor::SendMessageEvent>,
|
2024-03-19 02:18:16 +00:00
|
|
|
mut evwriter_sfx: EventWriter<audio::PlaySfxEvent>,
|
2024-03-18 02:01:47 +00:00
|
|
|
mut evwriter_togglemusic: EventWriter<audio::ToggleMusicEvent>,
|
2024-03-20 05:55:54 +00:00
|
|
|
mut ambient_light: ResMut<AmbientLight>,
|
2024-03-17 18:03:02 +00:00
|
|
|
) {
|
|
|
|
if keyboard_input.just_pressed(settings.key_togglehud) {
|
2024-03-28 19:47:18 +00:00
|
|
|
if settings.hud_active {
|
|
|
|
for mut hudelement_visibility in q_hud.iter_mut() {
|
|
|
|
*hudelement_visibility = Visibility::Hidden;
|
|
|
|
}
|
|
|
|
settings.hud_active = false;
|
|
|
|
ambient_light.brightness = AMBIENT_LIGHT;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for mut hudelement_visibility in q_hud.iter_mut() {
|
|
|
|
*hudelement_visibility = Visibility::Inherited;
|
2024-03-18 13:08:11 +00:00
|
|
|
}
|
2024-03-28 19:47:18 +00:00
|
|
|
settings.hud_active = true;
|
|
|
|
ambient_light.brightness = AMBIENT_LIGHT_AR;
|
2024-03-17 18:03:02 +00:00
|
|
|
}
|
2024-03-28 19:47:18 +00:00
|
|
|
evwriter_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
|
|
|
|
evwriter_togglemusic.send(audio::ToggleMusicEvent());
|
2024-03-17 18:03:02 +00:00
|
|
|
}
|
2024-03-20 01:03:42 +00:00
|
|
|
|
|
|
|
let mut selected_choice = 1;
|
|
|
|
'outer: for key in settings.get_reply_keys() {
|
|
|
|
if keyboard_input.just_pressed(key) {
|
|
|
|
let mut count = 1;
|
|
|
|
for choice in &q_choices {
|
|
|
|
if count == selected_choice {
|
|
|
|
evwriter_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
|
|
|
evwriter_sendmsg.send(actor::SendMessageEvent {
|
|
|
|
conv_id: choice.conv_id.clone(),
|
|
|
|
conv_label: choice.conv_label.clone(),
|
|
|
|
text: choice.text.clone(),
|
|
|
|
});
|
|
|
|
break 'outer;
|
|
|
|
}
|
|
|
|
count += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
selected_choice += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn despawn_old_choices(
|
|
|
|
mut commands: Commands,
|
|
|
|
q_conv: Query<&actor::Chat>,
|
|
|
|
q_choices: Query<(Entity, &ChoiceAvailable)>,
|
|
|
|
) {
|
|
|
|
let chats: Vec<&actor::Chat> = q_conv.iter().collect();
|
|
|
|
'outer: for (entity, choice) in &q_choices {
|
|
|
|
// Let's see if this choice still has a chat in the appropriate state
|
|
|
|
for chat in &chats {
|
|
|
|
if choice.conv_id == chat.id && choice.conv_label == chat.label {
|
|
|
|
continue 'outer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Despawn the choice, since no matching chat was found
|
|
|
|
commands.entity(entity).despawn();
|
|
|
|
}
|
2024-03-17 18:03:02 +00:00
|
|
|
}
|