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2
.gitignore
vendored
|
@ -1,4 +1,6 @@
|
||||||
target
|
target
|
||||||
*.blend1
|
*.blend1
|
||||||
extra
|
extra
|
||||||
|
additional
|
||||||
outfly_v*
|
outfly_v*
|
||||||
|
src/build/nix/result
|
||||||
|
|
121
CHANGELOG.md
Normal file
|
@ -0,0 +1,121 @@
|
||||||
|
# v0.8.2
|
||||||
|
|
||||||
|
- Add speedometer and bigger reticule
|
||||||
|
- Move asteroid, so the game doesn't start in the dark
|
||||||
|
|
||||||
|
# v0.8.1
|
||||||
|
|
||||||
|
- Add command line options to set window/fullscreen mode
|
||||||
|
|
||||||
|
# v0.8.0
|
||||||
|
|
||||||
|
- Implement animations
|
||||||
|
- Implement shadows
|
||||||
|
- Implement markers for points of interest in the map
|
||||||
|
- Add new animated high-poly player mesh
|
||||||
|
- Add new secret character
|
||||||
|
|
||||||
|
# v0.7.3
|
||||||
|
|
||||||
|
- Implement map. You can now zoom out ALL THE WAY
|
||||||
|
|
||||||
|
# v0.7.2
|
||||||
|
|
||||||
|
- Implement colliders based on object shape
|
||||||
|
- Add "The Whale" vehicle around bus station Metis Prime
|
||||||
|
|
||||||
|
# v0.7.1
|
||||||
|
|
||||||
|
- Much nicer HUD
|
||||||
|
|
||||||
|
# v0.7.0
|
||||||
|
|
||||||
|
- Overhaul conversation system, now defined in YAML files
|
||||||
|
- Implement conversation variables and if-branches
|
||||||
|
- Improve dialogues
|
||||||
|
- Improve HUD
|
||||||
|
- Add teleport-to-target cheat
|
||||||
|
|
||||||
|
# v0.6.1
|
||||||
|
|
||||||
|
- Implement free public transport with 3 bus stations
|
||||||
|
- Implement Clippy™ Convenience Companion drone
|
||||||
|
- Implement augmented reality overlays on top of NPC appearances
|
||||||
|
|
||||||
|
# v0.6.0
|
||||||
|
|
||||||
|
- Implement zooming with right click (AR only)
|
||||||
|
- Implement targeting objects with left click (AR only)
|
||||||
|
- Implement matching velocity to targeted objects with space
|
||||||
|
- Implement damage from g-forces
|
||||||
|
- Implement god mode
|
||||||
|
- Fix crash by avoiding legacy fullscreen mode
|
||||||
|
|
||||||
|
# v0.5.3
|
||||||
|
|
||||||
|
- Implement death & respawning
|
||||||
|
- Add wholesome conversation with Icarus
|
||||||
|
- Add satellite
|
||||||
|
- NPCs will now slow back down if they're pushed
|
||||||
|
|
||||||
|
# v0.5.2
|
||||||
|
|
||||||
|
- Change BGM to Cinematic Cello by Aleksey Chistilin
|
||||||
|
- Fix vehicle exiting
|
||||||
|
|
||||||
|
# v0.5.1
|
||||||
|
|
||||||
|
- Fix asteroid despawning
|
||||||
|
- Add cheat codes
|
||||||
|
- Add moon Thebe
|
||||||
|
|
||||||
|
# v0.5.0
|
||||||
|
|
||||||
|
- Implement dynamically spawning asteroids all over the ring
|
||||||
|
- Changed from 32-bit to 64-bit precision physics
|
||||||
|
- Center rendering coordinate system on player to fix visual glitches
|
||||||
|
|
||||||
|
# v0.4.1
|
||||||
|
|
||||||
|
- Add visible ring around Jupiter
|
||||||
|
|
||||||
|
# v0.4.0
|
||||||
|
|
||||||
|
- Implement physics, collisions
|
||||||
|
- Implement 3rd person view
|
||||||
|
- Implement realistic camera control with pitch/yaw/rotation
|
||||||
|
- Add Galilean moons (Io, Europa, Ganymede, Callisto)
|
||||||
|
- Add light sources, better illumination of pizzeria
|
||||||
|
- Add mysterious monoliths
|
||||||
|
|
||||||
|
# v0.3.0
|
||||||
|
|
||||||
|
- Implement vehicles
|
||||||
|
- Add MeteorAceGT racing vehicle
|
||||||
|
- Add background music "Dead Space Style Ambient Music"
|
||||||
|
- Add custom font Yupiter based on ZCOOL QingKe HuangYou
|
||||||
|
|
||||||
|
# v0.2.0
|
||||||
|
|
||||||
|
- Add Jupiter
|
||||||
|
- Add new pizzeria model with neon sign
|
||||||
|
- Add astronaut suit model OutFly™ SecondSkyn
|
||||||
|
- Add more conversations
|
||||||
|
- Implement parser for "defs.txt" to spawn world objects and chats
|
||||||
|
|
||||||
|
# v0.1.3
|
||||||
|
|
||||||
|
- Add pizzeria
|
||||||
|
|
||||||
|
# v0.1.2
|
||||||
|
|
||||||
|
- Replace skybox with accurate star chart
|
||||||
|
- Implement conversation system
|
||||||
|
|
||||||
|
# v0.1.1
|
||||||
|
|
||||||
|
- Better sky box and HUD
|
||||||
|
|
||||||
|
# v0.1.0
|
||||||
|
|
||||||
|
- First release with basic controls, HUD, sounds, skybox, sun
|
107
Cargo.lock
generated
|
@ -72,6 +72,12 @@ dependencies = [
|
||||||
"winit",
|
"winit",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "adler"
|
||||||
|
version = "1.0.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "f26201604c87b1e01bd3d98f8d5d9a8fcbb815e8cedb41ffccbeb4bf593a35fe"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ahash"
|
name = "ahash"
|
||||||
version = "0.8.11"
|
version = "0.8.11"
|
||||||
|
@ -685,7 +691,7 @@ dependencies = [
|
||||||
"quote",
|
"quote",
|
||||||
"rustc-hash",
|
"rustc-hash",
|
||||||
"syn 2.0.52",
|
"syn 2.0.52",
|
||||||
"toml_edit",
|
"toml_edit 0.21.1",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -1503,6 +1509,15 @@ dependencies = [
|
||||||
"windows 0.54.0",
|
"windows 0.54.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "crc32fast"
|
||||||
|
version = "1.4.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b3855a8a784b474f333699ef2bbca9db2c4a1f6d9088a90a2d25b1eb53111eaa"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "crossbeam-channel"
|
name = "crossbeam-channel"
|
||||||
version = "0.5.12"
|
version = "0.5.12"
|
||||||
|
@ -1739,6 +1754,15 @@ version = "2.0.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "658bd65b1cf4c852a3cc96f18a8ce7b5640f6b703f905c7d74532294c2a63984"
|
checksum = "658bd65b1cf4c852a3cc96f18a8ce7b5640f6b703f905c7d74532294c2a63984"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "fdeflate"
|
||||||
|
version = "0.3.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4f9bfee30e4dedf0ab8b422f03af778d9612b63f502710fc500a334ebe2de645"
|
||||||
|
dependencies = [
|
||||||
|
"simd-adler32",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "file-id"
|
name = "file-id"
|
||||||
version = "0.2.1"
|
version = "0.2.1"
|
||||||
|
@ -1766,6 +1790,16 @@ version = "0.4.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "flate2"
|
||||||
|
version = "1.0.28"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "46303f565772937ffe1d394a4fac6f411c6013172fadde9dcdb1e147a086940e"
|
||||||
|
dependencies = [
|
||||||
|
"crc32fast",
|
||||||
|
"miniz_oxide",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "foreign-types"
|
name = "foreign-types"
|
||||||
version = "0.5.0"
|
version = "0.5.0"
|
||||||
|
@ -2086,6 +2120,7 @@ dependencies = [
|
||||||
"color_quant",
|
"color_quant",
|
||||||
"jpeg-decoder",
|
"jpeg-decoder",
|
||||||
"num-traits",
|
"num-traits",
|
||||||
|
"png",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -2392,6 +2427,16 @@ version = "0.2.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "68354c5c6bd36d73ff3feceb05efa59b6acb7626617f4962be322a825e61f79a"
|
checksum = "68354c5c6bd36d73ff3feceb05efa59b6acb7626617f4962be322a825e61f79a"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "miniz_oxide"
|
||||||
|
version = "0.7.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9d811f3e15f28568be3407c8e7fdb6514c1cda3cb30683f15b6a1a1dc4ea14a7"
|
||||||
|
dependencies = [
|
||||||
|
"adler",
|
||||||
|
"simd-adler32",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "mio"
|
name = "mio"
|
||||||
version = "0.8.11"
|
version = "0.8.11"
|
||||||
|
@ -2758,7 +2803,7 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "outfly"
|
name = "outfly"
|
||||||
version = "0.8.0"
|
version = "0.8.2"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bevy",
|
"bevy",
|
||||||
"bevy_embedded_assets",
|
"bevy_embedded_assets",
|
||||||
|
@ -2768,6 +2813,7 @@ dependencies = [
|
||||||
"regex",
|
"regex",
|
||||||
"serde",
|
"serde",
|
||||||
"serde_yaml",
|
"serde_yaml",
|
||||||
|
"toml_edit 0.22.12",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -2903,6 +2949,19 @@ version = "0.3.30"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "d231b230927b5e4ad203db57bbcbee2802f6bce620b1e4a9024a07d94e2907ec"
|
checksum = "d231b230927b5e4ad203db57bbcbee2802f6bce620b1e4a9024a07d94e2907ec"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "png"
|
||||||
|
version = "0.17.13"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "06e4b0d3d1312775e782c86c91a111aa1f910cbb65e1337f9975b5f9a554b5e1"
|
||||||
|
dependencies = [
|
||||||
|
"bitflags 1.3.2",
|
||||||
|
"crc32fast",
|
||||||
|
"fdeflate",
|
||||||
|
"flate2",
|
||||||
|
"miniz_oxide",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "polling"
|
name = "polling"
|
||||||
version = "3.5.0"
|
version = "3.5.0"
|
||||||
|
@ -2938,7 +2997,7 @@ version = "3.1.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6d37c51ca738a55da99dc0c4a34860fd675453b8b36209178c2249bb13651284"
|
checksum = "6d37c51ca738a55da99dc0c4a34860fd675453b8b36209178c2249bb13651284"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"toml_edit",
|
"toml_edit 0.21.1",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -3245,6 +3304,15 @@ dependencies = [
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "serde_spanned"
|
||||||
|
version = "0.6.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "eb3622f419d1296904700073ea6cc23ad690adbd66f13ea683df73298736f0c1"
|
||||||
|
dependencies = [
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_yaml"
|
name = "serde_yaml"
|
||||||
version = "0.9.34+deprecated"
|
version = "0.9.34+deprecated"
|
||||||
|
@ -3286,6 +3354,12 @@ dependencies = [
|
||||||
"wide",
|
"wide",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "simd-adler32"
|
||||||
|
version = "0.3.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d66dc143e6b11c1eddc06d5c423cfc97062865baf299914ab64caa38182078fe"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "slab"
|
name = "slab"
|
||||||
version = "0.4.9"
|
version = "0.4.9"
|
||||||
|
@ -3527,6 +3601,9 @@ name = "toml_datetime"
|
||||||
version = "0.6.5"
|
version = "0.6.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3550f4e9685620ac18a50ed434eb3aec30db8ba93b0287467bca5826ea25baf1"
|
checksum = "3550f4e9685620ac18a50ed434eb3aec30db8ba93b0287467bca5826ea25baf1"
|
||||||
|
dependencies = [
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "toml_edit"
|
name = "toml_edit"
|
||||||
|
@ -3536,7 +3613,20 @@ checksum = "6a8534fd7f78b5405e860340ad6575217ce99f38d4d5c8f2442cb5ecb50090e1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"indexmap",
|
"indexmap",
|
||||||
"toml_datetime",
|
"toml_datetime",
|
||||||
"winnow",
|
"winnow 0.5.40",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "toml_edit"
|
||||||
|
version = "0.22.12"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d3328d4f68a705b2a4498da1d580585d39a6510f98318a2cec3018a7ec61ddef"
|
||||||
|
dependencies = [
|
||||||
|
"indexmap",
|
||||||
|
"serde",
|
||||||
|
"serde_spanned",
|
||||||
|
"toml_datetime",
|
||||||
|
"winnow 0.6.7",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -4416,6 +4506,15 @@ dependencies = [
|
||||||
"memchr",
|
"memchr",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "winnow"
|
||||||
|
version = "0.6.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "14b9415ee827af173ebb3f15f9083df5a122eb93572ec28741fb153356ea2578"
|
||||||
|
dependencies = [
|
||||||
|
"memchr",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winreg"
|
name = "winreg"
|
||||||
version = "0.10.1"
|
version = "0.10.1"
|
||||||
|
|
29
Cargo.toml
|
@ -10,7 +10,7 @@
|
||||||
|
|
||||||
[package]
|
[package]
|
||||||
name = "outfly"
|
name = "outfly"
|
||||||
version = "0.8.0"
|
version = "0.8.2"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
homepage = "https://codeberg.org/hut/outfly"
|
homepage = "https://codeberg.org/hut/outfly"
|
||||||
repository = "https://codeberg.org/hut/outfly"
|
repository = "https://codeberg.org/hut/outfly"
|
||||||
|
@ -18,23 +18,40 @@ categories = ["game", "aerospace", "simulation"]
|
||||||
keywords = ["game", "space", "3d"]
|
keywords = ["game", "space", "3d"]
|
||||||
license = "GPL-3.0-only"
|
license = "GPL-3.0-only"
|
||||||
rust-version = "1.76.0"
|
rust-version = "1.76.0"
|
||||||
build = "src/build/build.rs"
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
# For parsing the game definition file, src/data/defs.txt
|
||||||
regex = "1"
|
regex = "1"
|
||||||
bevy = { version = "0.13.2", default-features = false, features = ["animation", "bevy_asset", "bevy_audio", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_text", "bevy_ui", "jpeg", "multi-threaded", "tonemapping_luts", "vorbis"]}
|
|
||||||
|
# The bevy game engine, the basis for this game
|
||||||
|
bevy = { version = "0.13.2", default-features = false, features = ["animation", "bevy_asset", "bevy_audio", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_text", "bevy_ui", "jpeg", "multi-threaded", "png", "tonemapping_luts", "vorbis"]}
|
||||||
|
|
||||||
|
# For physics and collision handling
|
||||||
bevy_xpbd_3d = { version = "0.4.2", default-features = false, features = ["3d", "f64", "parry-f64", "parallel", "async-collider"] }
|
bevy_xpbd_3d = { version = "0.4.2", default-features = false, features = ["3d", "f64", "parry-f64", "parallel", "async-collider"] }
|
||||||
|
|
||||||
|
# For embedding assets into the binary, creating a self-sufficient executable
|
||||||
bevy_embedded_assets = { version = "0.10.2", optional = true }
|
bevy_embedded_assets = { version = "0.10.2", optional = true }
|
||||||
|
|
||||||
|
# For seeded pseudo-random procedural generation of asteroids
|
||||||
fastrand = "2.0"
|
fastrand = "2.0"
|
||||||
serde = "1.0"
|
|
||||||
|
# For conversation specification files, which are in YAML
|
||||||
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
serde_yaml = "0.9"
|
serde_yaml = "0.9"
|
||||||
|
|
||||||
|
# For reading/writing the player's configuration file.
|
||||||
|
toml_edit = { version = "0.22", features = ["serde"] }
|
||||||
|
|
||||||
[build-dependencies]
|
[build-dependencies]
|
||||||
embed-resource = "1.6.3" # embedding of .exe metadata
|
embed-resource = "1.6.3" # embedding of .exe metadata
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["x11"]
|
default = ["x11", "embed_assets"]
|
||||||
dev = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
mute_music = []
|
||||||
|
dev_mode = []
|
||||||
|
dev = ["dev_mode", "mute_music", "bevy/dynamic_linking", "bevy/file_watcher"]
|
||||||
|
release_linux = ["x11", "wayland", "embed_assets"]
|
||||||
|
release_windows = ["embed_assets"]
|
||||||
wasm = ["bevy/webgl2"]
|
wasm = ["bevy/webgl2"]
|
||||||
x11 = ["bevy/x11"]
|
x11 = ["bevy/x11"]
|
||||||
wayland = ["bevy/wayland"]
|
wayland = ["bevy/wayland"]
|
||||||
|
|
95
HACKING.md
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
# Dev Features
|
||||||
|
|
||||||
|
For development, it's recommended to use `--features dev`:
|
||||||
|
|
||||||
|
```
|
||||||
|
cargo [run|build] --features dev
|
||||||
|
```
|
||||||
|
|
||||||
|
This enables the following:
|
||||||
|
|
||||||
|
- Mutes music by default (you can still unmute it)
|
||||||
|
- Enables "dev mode", which changes the game slightly:
|
||||||
|
- Enables additional cheats (see source code)
|
||||||
|
- Speeds up dialogs
|
||||||
|
- Adds additional debugging features
|
||||||
|
- Enables dynamic linking for faster compile times. Note that this makes it harder to run the game directly with `./outfly`, please use `cargo run` instead.
|
||||||
|
- Enables bevy's "file watcher" feature that auto-reloads changed assets while the game is running. This obviously works only if the assets are not embedded directly into the binary with the `embed_assets` feature. Since `embed_assets` is enabled by default, you must customize your compile features in order to use the file watcher feature, e.g. like: `--no-default-features --features "dev x11"`
|
||||||
|
|
||||||
|
# pack.sh
|
||||||
|
|
||||||
|
The [pack.sh](src/build/pack.sh) script is used by the developer team to compile and pack release binaries into official packages.
|
||||||
|
|
||||||
|
It could serve as a starting point for package maintainers or tinkerers.
|
||||||
|
|
||||||
|
# Building OutFly
|
||||||
|
|
||||||
|
If there is no package for the version or operating system that you need, or if you wish to tinker on the game, you can also build outfly yourself.
|
||||||
|
|
||||||
|
## On Linux
|
||||||
|
|
||||||
|
Install the build dependencies. On ArchLinux, it's the following, though you can replace `rust` with `rustup`:
|
||||||
|
|
||||||
|
```
|
||||||
|
pacman -S rust libx11 pkgconf alsa-lib
|
||||||
|
```
|
||||||
|
|
||||||
|
Then run the following commands, replacing `[URL]` with the clone URL of the git repository:
|
||||||
|
|
||||||
|
```
|
||||||
|
git clone [URL]
|
||||||
|
cd outfly
|
||||||
|
cargo run --release
|
||||||
|
```
|
||||||
|
|
||||||
|
## Building for Windows on Linux
|
||||||
|
|
||||||
|
```
|
||||||
|
rustup target add x86_64-pc-windows-gnu
|
||||||
|
pacman -S mingw-w64-toolchain # on ArchLinux. other distros have their equivalent package
|
||||||
|
cargo build --target=x86_64-pc-windows-gnu --release
|
||||||
|
```
|
||||||
|
|
||||||
|
More information here: https://bevy-cheatbook.github.io/setup/cross/linux-windows.html
|
||||||
|
|
||||||
|
## Building on Mac OS
|
||||||
|
|
||||||
|
Install homebrew, and then get the following dependencies:
|
||||||
|
|
||||||
|
```
|
||||||
|
brew install pkg-config molten-vk rustup
|
||||||
|
rustup-init
|
||||||
|
```
|
||||||
|
|
||||||
|
Download, compile and run the game:
|
||||||
|
|
||||||
|
```
|
||||||
|
git clone [URL]
|
||||||
|
cd outfly
|
||||||
|
cargo run --release
|
||||||
|
```
|
||||||
|
|
||||||
|
## Building for WASM/Browser
|
||||||
|
|
||||||
|
This is a work in progress, for now these are just some general hints:
|
||||||
|
|
||||||
|
```
|
||||||
|
git clone [URL]
|
||||||
|
cd outfly
|
||||||
|
rustup target install wasm32-unknown-unknown
|
||||||
|
pacman -S wasm-bindgen binaryen
|
||||||
|
mkdir outfly_wasm
|
||||||
|
cargo build --release --target wasm32-unknown-unknown
|
||||||
|
wasm-bindgen --out-name outfly --out-dir outfly_wasm --target web target/wasm32-unknown-unknown/release/outfly.wasm
|
||||||
|
wasm-opt -Oz --output wasm/outfly_bg.wasm wasm/outfly_bg.wasm
|
||||||
|
echo '<script type="module">import init from "./outfly.js"; init()</script>' > wasm/index.html
|
||||||
|
python -m http.server -d wasm
|
||||||
|
```
|
||||||
|
|
||||||
|
## Building release versions optimized for packaging
|
||||||
|
|
||||||
|
To build release versions optimized for final deployment, build with the following features: (see also [pack.sh](https://codeberg.org/hut/outfly/src/branch/main/src/build/pack.sh))
|
||||||
|
|
||||||
|
```
|
||||||
|
cargo build --release --no-default-features --features release_[linux|windows] [--target=$YOUR_TARGET]
|
||||||
|
```
|
924
LICENSE.md
Normal file
|
@ -0,0 +1,924 @@
|
||||||
|
# Licenses of OutFly files
|
||||||
|
|
||||||
|
- Source code: GPL Version 3.0
|
||||||
|
- https://codeberg.org/hut/outfly
|
||||||
|
- 3D models: Original art, placed under the Creative Commons CC0 License
|
||||||
|
- Photographs of celestial bodies: By NASA, public domain
|
||||||
|
- Icon: Creative Commons CC0 License
|
||||||
|
- Original sound files:
|
||||||
|
- wakeup.ogg: Creative Commons CC0 License
|
||||||
|
- Other sound files: [Pixabay Content License](https://pixabay.com/service/license-summary)
|
||||||
|
- https://pixabay.com/sound-effects/typosonic-typing-192811
|
||||||
|
- https://pixabay.com/sound-effects/click-button-140881
|
||||||
|
- https://pixabay.com/sound-effects/data-transmission-sound-from-14664-72309
|
||||||
|
- https://pixabay.com/sound-effects/thrusters-loopwav-14699
|
||||||
|
- https://pixabay.com/sound-effects/rocket-loop-99748
|
||||||
|
- https://pixabay.com/sound-effects/350cc-bike-firing-32391
|
||||||
|
- https://pixabay.com/sound-effects/electricity-6353
|
||||||
|
- https://pixabay.com/sound-effects/ducati-696-monster-33217
|
||||||
|
- https://pixabay.com/sound-effects/high-energy-humming-195612
|
||||||
|
- https://pixabay.com/sound-effects/box-crash-106687
|
||||||
|
- https://pixabay.com/sound-effects/electric-fan-motor-blades-removed-13169
|
||||||
|
- https://pixabay.com/sound-effects/whoosh-blow-flutter-shortwav-14678/
|
||||||
|
- https://pixabay.com/sound-effects/dslr-camera-sounds-26117/
|
||||||
|
- Music: [Cinematic Cello](https://pixabay.com/music/build-up-scenes-cinematic-cello-115667) by [Aleksey Chistilin](https://pixabay.com/users/lexin_music-28841948/), [Pixabay Content License](https://pixabay.com/service/license-summary)
|
||||||
|
- Star chart based on the [HYG Stellar database](https://github.com/astronexus/HYG-Database)
|
||||||
|
- Font Yupiter-Regular.ttf is placed under the SIL OPEN FONT LICENSE Version 1.1 and is based on:
|
||||||
|
- Noto Sans Symbols 2, Copyright 2022 The Noto Project Authors (https://github.com/notofonts/symbols)
|
||||||
|
- ZCOOL QingKe HuangYou, Copyright 2018 The ZCOOL QingKe HuangYou Project Authors (https://www.github.com/googlefonts/zcool-qingke-huangyou)
|
||||||
|
- Noto Sans SC, Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'.
|
||||||
|
|
||||||
|
# CC0 License Text
|
||||||
|
|
||||||
|
Creative Commons Legal Code
|
||||||
|
|
||||||
|
CC0 1.0 Universal
|
||||||
|
|
||||||
|
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||||
|
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||||
|
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||||
|
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||||
|
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||||
|
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||||
|
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||||
|
HEREUNDER.
|
||||||
|
|
||||||
|
Statement of Purpose
|
||||||
|
|
||||||
|
The laws of most jurisdictions throughout the world automatically confer
|
||||||
|
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||||
|
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||||
|
authorship and/or a database (each, a "Work").
|
||||||
|
|
||||||
|
Certain owners wish to permanently relinquish those rights to a Work for
|
||||||
|
the purpose of contributing to a commons of creative, cultural and
|
||||||
|
scientific works ("Commons") that the public can reliably and without fear
|
||||||
|
of later claims of infringement build upon, modify, incorporate in other
|
||||||
|
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||||
|
and for any purposes, including without limitation commercial purposes.
|
||||||
|
These owners may contribute to the Commons to promote the ideal of a free
|
||||||
|
culture and the further production of creative, cultural and scientific
|
||||||
|
works, or to gain reputation or greater distribution for their Work in
|
||||||
|
part through the use and efforts of others.
|
||||||
|
|
||||||
|
For these and/or other purposes and motivations, and without any
|
||||||
|
expectation of additional consideration or compensation, the person
|
||||||
|
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||||
|
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||||
|
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||||
|
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||||
|
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||||
|
|
||||||
|
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||||
|
protected by copyright and related or neighboring rights ("Copyright and
|
||||||
|
Related Rights"). Copyright and Related Rights include, but are not
|
||||||
|
limited to, the following:
|
||||||
|
|
||||||
|
i. the right to reproduce, adapt, distribute, perform, display,
|
||||||
|
communicate, and translate a Work;
|
||||||
|
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||||
|
iii. publicity and privacy rights pertaining to a person's image or
|
||||||
|
likeness depicted in a Work;
|
||||||
|
iv. rights protecting against unfair competition in regards to a Work,
|
||||||
|
subject to the limitations in paragraph 4(a), below;
|
||||||
|
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||||
|
in a Work;
|
||||||
|
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||||
|
European Parliament and of the Council of 11 March 1996 on the legal
|
||||||
|
protection of databases, and under any national implementation
|
||||||
|
thereof, including any amended or successor version of such
|
||||||
|
directive); and
|
||||||
|
vii. other similar, equivalent or corresponding rights throughout the
|
||||||
|
world based on applicable law or treaty, and any national
|
||||||
|
implementations thereof.
|
||||||
|
|
||||||
|
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||||
|
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||||
|
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||||
|
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||||
|
of action, whether now known or unknown (including existing as well as
|
||||||
|
future claims and causes of action), in the Work (i) in all territories
|
||||||
|
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||||
|
treaty (including future time extensions), (iii) in any current or future
|
||||||
|
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||||
|
including without limitation commercial, advertising or promotional
|
||||||
|
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||||
|
member of the public at large and to the detriment of Affirmer's heirs and
|
||||||
|
successors, fully intending that such Waiver shall not be subject to
|
||||||
|
revocation, rescission, cancellation, termination, or any other legal or
|
||||||
|
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||||
|
as contemplated by Affirmer's express Statement of Purpose.
|
||||||
|
|
||||||
|
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||||
|
be judged legally invalid or ineffective under applicable law, then the
|
||||||
|
Waiver shall be preserved to the maximum extent permitted taking into
|
||||||
|
account Affirmer's express Statement of Purpose. In addition, to the
|
||||||
|
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||||
|
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||||
|
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||||
|
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||||
|
maximum duration provided by applicable law or treaty (including future
|
||||||
|
time extensions), (iii) in any current or future medium and for any number
|
||||||
|
of copies, and (iv) for any purpose whatsoever, including without
|
||||||
|
limitation commercial, advertising or promotional purposes (the
|
||||||
|
"License"). The License shall be deemed effective as of the date CC0 was
|
||||||
|
applied by Affirmer to the Work. Should any part of the License for any
|
||||||
|
reason be judged legally invalid or ineffective under applicable law, such
|
||||||
|
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||||
|
of the License, and in such case Affirmer hereby affirms that he or she
|
||||||
|
will not (i) exercise any of his or her remaining Copyright and Related
|
||||||
|
Rights in the Work or (ii) assert any associated claims and causes of
|
||||||
|
action with respect to the Work, in either case contrary to Affirmer's
|
||||||
|
express Statement of Purpose.
|
||||||
|
|
||||||
|
4. Limitations and Disclaimers.
|
||||||
|
|
||||||
|
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||||
|
surrendered, licensed or otherwise affected by this document.
|
||||||
|
b. Affirmer offers the Work as-is and makes no representations or
|
||||||
|
warranties of any kind concerning the Work, express, implied,
|
||||||
|
statutory or otherwise, including without limitation warranties of
|
||||||
|
title, merchantability, fitness for a particular purpose, non
|
||||||
|
infringement, or the absence of latent or other defects, accuracy, or
|
||||||
|
the present or absence of errors, whether or not discoverable, all to
|
||||||
|
the greatest extent permissible under applicable law.
|
||||||
|
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||||
|
that may apply to the Work or any use thereof, including without
|
||||||
|
limitation any person's Copyright and Related Rights in the Work.
|
||||||
|
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||||
|
consents, permissions or other rights required for any use of the
|
||||||
|
Work.
|
||||||
|
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||||
|
party to this document and has no duty or obligation with respect to
|
||||||
|
this CC0 or use of the Work.
|
||||||
|
|
||||||
|
# GNU GENERAL PUBLIC LICENSE
|
||||||
|
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
|
<https://fsf.org/>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
|
license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
## Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom
|
||||||
|
to share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users. We, the Free Software Foundation, use
|
||||||
|
the GNU General Public License for most of our software; it applies
|
||||||
|
also to any other work released this way by its authors. You can apply
|
||||||
|
it to your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you
|
||||||
|
have certain responsibilities if you distribute copies of the
|
||||||
|
software, or if you modify it: responsibilities to respect the freedom
|
||||||
|
of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the
|
||||||
|
manufacturer can do so. This is fundamentally incompatible with the
|
||||||
|
aim of protecting users' freedom to change the software. The
|
||||||
|
systematic pattern of such abuse occurs in the area of products for
|
||||||
|
individuals to use, which is precisely where it is most unacceptable.
|
||||||
|
Therefore, we have designed this version of the GPL to prohibit the
|
||||||
|
practice for those products. If such problems arise substantially in
|
||||||
|
other domains, we stand ready to extend this provision to those
|
||||||
|
domains in future versions of the GPL, as needed to protect the
|
||||||
|
freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish
|
||||||
|
to avoid the special danger that patents applied to a free program
|
||||||
|
could make it effectively proprietary. To prevent this, the GPL
|
||||||
|
assures that patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
## TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
### 13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in
|
||||||
|
detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU General Public
|
||||||
|
License "or any later version" applies to it, you have the option of
|
||||||
|
following the terms and conditions either of that numbered version or
|
||||||
|
of any later version published by the Free Software Foundation. If the
|
||||||
|
Program does not specify a version number of the GNU General Public
|
||||||
|
License, you may choose any version ever published by the Free
|
||||||
|
Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU General Public License can be used, that proxy's public
|
||||||
|
statement of acceptance of a version permanently authorizes you to
|
||||||
|
choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
## How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands \`show w' and \`show c' should show the
|
||||||
|
appropriate parts of the General Public License. Of course, your
|
||||||
|
program's commands might be different; for a GUI interface, you would
|
||||||
|
use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your
|
||||||
|
program into proprietary programs. If your program is a subroutine
|
||||||
|
library, you may consider it more useful to permit linking proprietary
|
||||||
|
applications with the library. If this is what you want to do, use the
|
||||||
|
GNU Lesser General Public License instead of this License. But first,
|
||||||
|
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
|
|
||||||
|
# SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
-----------
|
||||||
|
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
-----------
|
||||||
|
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
-----------
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
-----------
|
||||||
|
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
196
README.md
|
@ -10,18 +10,24 @@
|
||||||
+ ▀████████████████████████████████████████████████████▀
|
+ ▀████████████████████████████████████████████████████▀
|
||||||
```
|
```
|
||||||
|
|
||||||
Chapters: [Features](#features) • [Controls](#controls) • [Running OutFly](#running-outfly) • [Building](#building) • [Changelog](#changelog) • [Credits](#credits)
|
[Features](#features) • [Controls](#controls) • [Running OutFly](#running-outfly) • [Troubleshooting](#troubleshooting)
|
||||||
|
|
||||||
Links: [Code](https://codeberg.org/hut/outfly) • [itch.io](https://yunicode.itch.io/outfly) • [Mastodon](https://mastodon.social/@outfly) • [Chat](https://matrix.to/#/#outfly:pub.solar)
|
|
||||||
|
|
||||||
# OutFly
|
# OutFly
|
||||||
|
|
||||||
|
[![License: GPL 3.0](doc/images/badge-gpl3.svg)](https://www.gnu.org/licenses/gpl-3.0.html)
|
||||||
|
[![Powered by Bevy](doc/images/badge-bevy.svg)](https://bevyengine.org)
|
||||||
|
[![Available on itch.io](doc/images/badge-itch.svg)](https://yunicode.itch.io/outfly)
|
||||||
|
[![Donate on Liberapay](https://img.shields.io/liberapay/patrons/outfly?logo=liberapay&logoColor=%23ffffff)](https://liberapay.com/outfly)
|
||||||
|
[![Follow on Mastodon](https://img.shields.io/mastodon/follow/112327969307230863)](https://mastodon.social/@outfly)
|
||||||
|
|
||||||
OutFly is an atmospheric, open world, realistic 3D space game that throws you into the [Rings of Jupiter](https://en.wikipedia.org/wiki/Rings_of_Jupiter) with a self-sufficient sportswear space suit that will take you anywhere.
|
OutFly is an atmospheric, open world, realistic 3D space game that throws you into the [Rings of Jupiter](https://en.wikipedia.org/wiki/Rings_of_Jupiter) with a self-sufficient sportswear space suit that will take you anywhere.
|
||||||
|
|
||||||
Imagine a blend of [Fallout](https://en.wikipedia.org/wiki/Fallout_%28series%29) and [Outer Wilds](https://en.wikipedia.org/wiki/Outer_Wilds) with a splash of [Firefly](https://en.wikipedia.org/wiki/Firefly_%28TV_series%29), where you are free to explore the breathtaking expanse of the Jupiter system and discover what life could be like after hundreds of years of space colonization.
|
Imagine a blend of [Fallout](https://en.wikipedia.org/wiki/Fallout_%28series%29) and [Outer Wilds](https://en.wikipedia.org/wiki/Outer_Wilds), where you are free to explore the breathtaking expanse of the Jupiter system and discover what life could be like after hundreds of years of space colonization.
|
||||||
|
|
||||||
This game aims to respect the player as much as possible. It doesn't waste your time: Despite the vastness of space, nothing takes too long. Speed cheats are active by default, allowing you to visit places you normally couldn't, without passing out from the g-forces. There are no anxiety-causing features (apart of, maybe, space itself), no loading screens, nothing to micromanage, not even save games. You can plunge into the game any time you feel like it, and it's up to you whether you just want to soak in the beautiful scenery, engage with the survival mechanics [still in development], or dive into the game story [still in development]. And finally, it's not just DRM-free but completely open source, allowing you to tinker on any part of the game to your liking.
|
This game aims to respect the player as much as possible. It doesn't waste your time: Despite the vastness of space, nothing takes too long. Speed cheats are active by default, allowing you to visit places you normally couldn't, without passing out from the g-forces. There are no anxiety-causing features (apart of, maybe, space itself), no loading screens, nothing to micromanage, not even save games. You can plunge into the game any time you feel like it, and it's up to you whether you just want to soak in the beautiful scenery, engage with the survival mechanics [still in development], or dive into the game story [still in development]. And finally, it's not just DRM-free but completely open source, allowing you to tinker on any part of the game to your liking.
|
||||||
|
|
||||||
|
Source code: https://codeberg.org/hut/outfly
|
||||||
|
|
||||||
![screenshot](doc/images/screenshot3.jpg)
|
![screenshot](doc/images/screenshot3.jpg)
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
|
@ -29,7 +35,7 @@ This game aims to respect the player as much as possible. It doesn't waste your
|
||||||
- A beautiful, serene atmosphere with gorgeous views
|
- A beautiful, serene atmosphere with gorgeous views
|
||||||
- Racing vehicles, unique NPCs, cozy places, deadly environment
|
- Racing vehicles, unique NPCs, cozy places, deadly environment
|
||||||
- Accurate, clickable star chart. Can you spot the constellations?
|
- Accurate, clickable star chart. Can you spot the constellations?
|
||||||
- Cross platform, free & open source forever!
|
- Cross platform, [free & open source](https://codeberg.org/hut/outfly) forever!
|
||||||
- Written in [Rust](https://www.rust-lang.org) with the [Bevy game engine](https://bevyengine.org)
|
- Written in [Rust](https://www.rust-lang.org) with the [Bevy game engine](https://bevyengine.org)
|
||||||
- Status: Early access, not much content
|
- Status: Early access, not much content
|
||||||
|
|
||||||
|
@ -80,12 +86,6 @@ pacman -S glibc libcap gcc-libs alsa-lib systemd-libs
|
||||||
./outfly
|
./outfly
|
||||||
```
|
```
|
||||||
|
|
||||||
If your graphics card does not support vulkan, try setting the environment variable `WGPU_BACKEND=gl`: (will result in poor performance)
|
|
||||||
|
|
||||||
```
|
|
||||||
WGPU_BACKEND=gl ./outfly
|
|
||||||
```
|
|
||||||
|
|
||||||
Alternatively, you can also install OutFly as a package, if your distribution has one. This will place OutFly in your "start menu". As of writing, only an ArchLinux AUR package exists, which you can install with this command:
|
Alternatively, you can also install OutFly as a package, if your distribution has one. This will place OutFly in your "start menu". As of writing, only an ArchLinux AUR package exists, which you can install with this command:
|
||||||
|
|
||||||
```
|
```
|
||||||
|
@ -99,175 +99,41 @@ yay -S outfly-git
|
||||||
|
|
||||||
## Running on MacOS / Android / iOS
|
## Running on MacOS / Android / iOS
|
||||||
|
|
||||||
No releases for these operating systems exist yet. For MacOS, you can build OutFly yourself using the instructions below. Support for Android/iOS is planned for the future.
|
No releases for these operating systems exist yet. For MacOS, you can build OutFly yourself using the instructions in [HACKING.md](https://codeberg.org/hut/outfly/src/branch/main/HACKING.md). Support for Android/iOS is planned for the future.
|
||||||
|
|
||||||
# Building
|
# Troubleshooting
|
||||||
|
## My GPU doesn't support Vulkan!
|
||||||
|
|
||||||
If there is no package for the version or operating system that you need, or if you wish to tinker on the game, you can also build outfly yourself.
|
Try running outfly with the command-line option "--gl", with one of these commands:
|
||||||
|
|
||||||
For development, it's recommended to use `--features dev` to enable dynamic linking for faster compile times, e.g. like this:
|
|
||||||
|
|
||||||
```
|
```
|
||||||
cargo [run|build] --features dev
|
./outfly --gl
|
||||||
|
cargo run -- --gl
|
||||||
```
|
```
|
||||||
|
|
||||||
## On Linux
|
This will result in some visual glitches, reduced performance, as well as a lot of error messages about CubeArrays which you can safely ignore. You can alternatively achieve this by setting the environment variable `WGPU_BACKEND` to `gl`: `WPU_BACKEND=gl ./outfly`.
|
||||||
|
|
||||||
Install the build dependencies. On ArchLinux, it's the following, though you can replace `rust` with `rustup`:
|
## The game instantly crashes!
|
||||||
|
|
||||||
|
Try changing the full screen mode with the command line option "--fs-legacy":
|
||||||
|
|
||||||
```
|
```
|
||||||
pacman -S rust libx11 pkgconf alsa-lib
|
./outfly --fs-legacy
|
||||||
|
cargo run -- --fs-legacy
|
||||||
```
|
```
|
||||||
|
|
||||||
Then run the following commands, replacing `[URL]` with the clone URL of the git repository:
|
If this doesn't work, please open an issue on https://codeberg.org/hut/outfly and provide as many details as you can, including the crash log.
|
||||||
|
|
||||||
```
|
## Crash with "error while loading shared libraries"
|
||||||
git clone [URL]
|
|
||||||
cd outfly
|
|
||||||
cargo run --release
|
|
||||||
```
|
|
||||||
|
|
||||||
NOTE: Audio is muted by default when run through `cargo run`, unless you add `--release`
|
If you build with `--features dev`, then you must not run the game `./outfly`. Use `cargo run` instead.
|
||||||
|
|
||||||
## Building for Windows on Linux
|
## The assets can't be found
|
||||||
|
|
||||||
```
|
If you build without the "`embed_assets`" feature, the asset folder must be in the same path as the outfly binary. Possible solutions are to symlink the `assets` directory into the `target/$yourtarget/` folder, to instead run with `cargo run`, or to compile with "`--features embed_assets`" (which is enabled by default).
|
||||||
rustup target add x86_64-pc-windows-gnu
|
|
||||||
pacman -S mingw-w64-toolchain # on ArchLinux. other distros have their equivalent package
|
|
||||||
cargo build --target=x86_64-pc-windows-gnu --release
|
|
||||||
```
|
|
||||||
|
|
||||||
More information here: https://bevy-cheatbook.github.io/setup/cross/linux-windows.html
|
## I'm on Windows. How do I use command line options?
|
||||||
|
|
||||||
## Building on Mac OS
|
Create a shortcut, change the target from `[...]outfly.exe` to e.g. `[...]outfly.exe --gl`.
|
||||||
|
|
||||||
Install homebrew, and then get the following dependencies:
|
See https://superuser.com/questions/1202989/how-to-you-add-a-parameter-to-an-executable-in-windows-10
|
||||||
|
|
||||||
```
|
|
||||||
brew install pkg-config molten-vk rustup
|
|
||||||
rustup-init
|
|
||||||
```
|
|
||||||
|
|
||||||
Download, compile and run the game:
|
|
||||||
|
|
||||||
```
|
|
||||||
git clone [URL]
|
|
||||||
cd outfly
|
|
||||||
cargo run --release
|
|
||||||
```
|
|
||||||
|
|
||||||
## Building for WASM/Browser
|
|
||||||
|
|
||||||
This is a work in progress, for now these are just some general hints:
|
|
||||||
|
|
||||||
```
|
|
||||||
git clone [URL]
|
|
||||||
cd outfly
|
|
||||||
rustup target install wasm32-unknown-unknown
|
|
||||||
pacman -S wasm-bindgen binaryen
|
|
||||||
mkdir outfly_wasm
|
|
||||||
cargo build --release --target wasm32-unknown-unknown
|
|
||||||
wasm-bindgen --out-name outfly --out-dir outfly_wasm --target web target/wasm32-unknown-unknown/release/outfly.wasm
|
|
||||||
wasm-opt -Oz --output wasm/outfly_bg.wasm wasm/outfly_bg.wasm
|
|
||||||
echo '<script type="module">import init from "./outfly.js"; init()</script>' > wasm/index.html
|
|
||||||
python -m http.server -d wasm
|
|
||||||
```
|
|
||||||
|
|
||||||
# Changelog
|
|
||||||
|
|
||||||
- v0.8.0:
|
|
||||||
- Implement animations
|
|
||||||
- Implement shadows
|
|
||||||
- Implement markers for points of interest in the map
|
|
||||||
- Add new animated high-poly player mesh
|
|
||||||
- Add new secret character
|
|
||||||
- v0.7.3: Implement map. You can now zoom out ALL THE WAY
|
|
||||||
- v0.7.2:
|
|
||||||
- Implement colliders based on object shape
|
|
||||||
- Add "The Whale" vehicle around bus station Metis Prime
|
|
||||||
- v0.7.1: Much nicer HUD
|
|
||||||
- v0.7.0:
|
|
||||||
- Overhaul conversation system, now defined in YAML files
|
|
||||||
- Implement conversation variables and if-branches
|
|
||||||
- Improve dialogues
|
|
||||||
- Improve HUD
|
|
||||||
- Add teleport-to-target cheat
|
|
||||||
- v0.6.1:
|
|
||||||
- Implement free public transport with 3 bus stations
|
|
||||||
- Implement Clippy™ Convenience Companion drone
|
|
||||||
- Implement augmented reality overlays on top of NPC appearances
|
|
||||||
- v0.6.0:
|
|
||||||
- Implement zooming with right click (AR only)
|
|
||||||
- Implement targeting objects with left click (AR only)
|
|
||||||
- Implement matching velocity to targeted objects with space
|
|
||||||
- Implement damage from g-forces
|
|
||||||
- Implement god mode
|
|
||||||
- Fix crash by avoiding legacy fullscreen mode
|
|
||||||
- v0.5.3:
|
|
||||||
- Implement death & respawning
|
|
||||||
- Add wholesome conversation with Icarus
|
|
||||||
- Add satellite
|
|
||||||
- NPCs will now slow back down if they're pushed
|
|
||||||
- v0.5.2:
|
|
||||||
- Change BGM to Cinematic Cello by Aleksey Chistilin
|
|
||||||
- Fix vehicle exiting
|
|
||||||
- v0.5.1:
|
|
||||||
- Fix asteroid despawning
|
|
||||||
- Add cheat codes
|
|
||||||
- Add moon Thebe
|
|
||||||
- v0.5.0:
|
|
||||||
- Implement dynamically spawning asteroids all over the ring
|
|
||||||
- Changed from 32-bit to 64-bit precision physics
|
|
||||||
- Center rendering coordinate system on player to fix visual glitches
|
|
||||||
- v0.4.1: Add visible ring around Jupiter
|
|
||||||
- v0.4.0:
|
|
||||||
- Implement physics, collisions
|
|
||||||
- Implement 3rd person view
|
|
||||||
- Implement realistic camera control with pitch/yaw/rotation
|
|
||||||
- Add Galilean moons (Io, Europa, Ganymede, Callisto)
|
|
||||||
- Add light sources, better illumination of pizzeria
|
|
||||||
- Add mysterious monoliths
|
|
||||||
- v0.3.0:
|
|
||||||
- Implement vehicles
|
|
||||||
- Add MeteorAceGT racing vehicle
|
|
||||||
- Add background music "Dead Space Style Ambient Music"
|
|
||||||
- Add custom font Yupiter based on ZCOOL QingKe HuangYou
|
|
||||||
- v0.2.0:
|
|
||||||
- Add Jupiter
|
|
||||||
- Add new pizzeria model with neon sign
|
|
||||||
- Add astronaut suit model OutFly™ SecondSkyn
|
|
||||||
- Add more conversations
|
|
||||||
- Implement parser for "defs.txt" to spawn world objects and chats
|
|
||||||
- v0.1.3: Add pizzeria
|
|
||||||
- v0.1.2:
|
|
||||||
- Replace skybox with accurate star chart
|
|
||||||
- Implement conversation system
|
|
||||||
- v0.1.1: Better sky box and HUD
|
|
||||||
- v0.1.0: First release with basic controls, HUD, sounds, skybox, sun
|
|
||||||
|
|
||||||
# Credits
|
|
||||||
|
|
||||||
- Source code: GPL Version 3.0
|
|
||||||
- 3D models: Original art, placed under the Creative Commons CC0 License
|
|
||||||
- Photographs of celestial bodies: By NASA, public domain
|
|
||||||
- Icon: Creative Commons CC0 License
|
|
||||||
- Original sound files:
|
|
||||||
- wakeup.ogg: Creative Commons CC0 License
|
|
||||||
- Other sound files: [Pixabay Content License](https://pixabay.com/service/license-summary)
|
|
||||||
- https://pixabay.com/sound-effects/typosonic-typing-192811
|
|
||||||
- https://pixabay.com/sound-effects/click-button-140881
|
|
||||||
- https://pixabay.com/sound-effects/data-transmission-sound-from-14664-72309
|
|
||||||
- https://pixabay.com/sound-effects/thrusters-loopwav-14699
|
|
||||||
- https://pixabay.com/sound-effects/rocket-loop-99748
|
|
||||||
- https://pixabay.com/sound-effects/350cc-bike-firing-32391
|
|
||||||
- https://pixabay.com/sound-effects/electricity-6353
|
|
||||||
- https://pixabay.com/sound-effects/ducati-696-monster-33217
|
|
||||||
- https://pixabay.com/sound-effects/high-energy-humming-195612
|
|
||||||
- https://pixabay.com/sound-effects/box-crash-106687
|
|
||||||
- https://pixabay.com/sound-effects/electric-fan-motor-blades-removed-13169
|
|
||||||
- Music: [Cinematic Cello](https://pixabay.com/music/build-up-scenes-cinematic-cello-115667) by [Aleksey Chistilin](https://pixabay.com/users/lexin_music-28841948/), [Pixabay Content License](https://pixabay.com/service/license-summary)
|
|
||||||
- Star chart based on the [HYG Stellar database](https://github.com/astronexus/HYG-Database)
|
|
||||||
- Font Yupiter-Regular.ttf is placed under the SIL OPEN FONT LICENSE Version 1.1 and is based on:
|
|
||||||
- Noto Sans Symbols 2, Copyright 2022 The Noto Project Authors (https://github.com/notofonts/symbols)
|
|
||||||
- ZCOOL QingKe HuangYou, Copyright 2018 The ZCOOL QingKe HuangYou Project Authors (https://www.github.com/googlefonts/zcool-qingke-huangyou)
|
|
||||||
- Noto Sans SC, Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'.
|
|
||||||
|
|
218
ROADMAP.md
Normal file
|
@ -0,0 +1,218 @@
|
||||||
|
```
|
||||||
|
▄████████▄ + ███ + ▄█████████ ███ +
|
||||||
|
███▀ ▀███ + + ███ ███▀ + ███ + +
|
||||||
|
███ + ███ ███ ███ █████████ ███ ███ ███ ███
|
||||||
|
███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
|
||||||
|
███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
|
||||||
|
███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
|
||||||
|
▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
|
||||||
|
+ + + ███
|
||||||
|
+ ▀████████████████████████████████████████████████████▀
|
||||||
|
```
|
||||||
|
|
||||||
|
# OutFly Roadmap
|
||||||
|
|
||||||
|
This file is a place for planning and documenting the game design.
|
||||||
|
|
||||||
|
# Why I made this game
|
||||||
|
|
||||||
|
As a long-time fan of space sci-fi, I had this space itch that none of the existing games/media could scratch so far. I wanted the sense that I'm really out there in space myself, in a non-sugarcoated way. I wanted to feel the harsh reality of the vacuum. The mind-boggling scales. The emptiness, darkness, danger, loneliness. The beauty of outer space. The coziness of the self-sufficient space vehicle that provides me with all of life's necessities. The pleasure of meeting other friendly faces in the void, extending hospitality to each other. The freedom to wander the open world wherever I please (and where my vehicles are able to take me). The exploration of a frontier. Being able to carve out a little space for myself that I could call home. And sometimes simply a place where I could just chill after a long day of work, stare at the stars, and drift through nothingness. All of this in a way that respects the player: no addictive game mechanics, no microtransactions, no DRM, no excessive strains on the hardware, no time-wasting mechanics, and ideally, being free open source software, so I can truly own the game, and customize the parts I don't like.
|
||||||
|
|
||||||
|
There are many games out there that provided me with some of this: FTL, Outer Wilds, Mass Effect, Space Haven, Δv, Elite: Dangerous, ... but invariably they fail in some way to scratch my itch, and so I set out to give it a try of my own.
|
||||||
|
|
||||||
|
# Design Goals
|
||||||
|
|
||||||
|
We are not quite there yet, but this is what I'm aiming for:
|
||||||
|
|
||||||
|
- Utopia
|
||||||
|
- A depiction of the future where contemporary problems have been solved
|
||||||
|
- Depth
|
||||||
|
- Deep conversations with NPCs
|
||||||
|
- Beautiful scenery
|
||||||
|
- Detailed environment
|
||||||
|
- Detailed survival mechanics
|
||||||
|
- Curiosity-driven game progression
|
||||||
|
- A story that serves mostly as the vehicle for describing the environment, similar to Disco Elysium
|
||||||
|
- Realism
|
||||||
|
- Very few deviations from a real simulation of space
|
||||||
|
- Conserve the vast scale of space (unlike Outer Wilds)
|
||||||
|
- The rings change over time, as different parts orbit at different speeds.
|
||||||
|
- You are nobody special, no hero that saves the world, just a normal, flawed, boring person exploring space
|
||||||
|
- Freedom
|
||||||
|
- Ability to choose which aspects of the game one wants to engage with
|
||||||
|
- Ability to go anywhere (within the limits of realism)
|
||||||
|
- Cheats that are easy to enable
|
||||||
|
- Wholesomeness
|
||||||
|
- No wasting of the player's time
|
||||||
|
- No player-hostile features
|
||||||
|
- No anxiety-causing features
|
||||||
|
- No DRM
|
||||||
|
- No paid features
|
||||||
|
- Non-addictiveness
|
||||||
|
- No features that manipulate the player into neglecting their life responsibilities in favor of the game
|
||||||
|
- No artificially long game progression
|
||||||
|
- No loot boxes
|
||||||
|
- No randomness
|
||||||
|
- Effortlessness, ADHD-friendliness, Accessibility
|
||||||
|
- No requirement for Steam or any other environment
|
||||||
|
- No loading screens
|
||||||
|
- No save games
|
||||||
|
- No need to remember anything
|
||||||
|
- Simple inventory system
|
||||||
|
- Packaged for major Linux distributions and gaming environments
|
||||||
|
- Key-bound actions should be accessible via menu items, with their keybinding visible in the menu item description
|
||||||
|
- As easy to get in to as `Solitaire.exe`
|
||||||
|
- Aspects of Roguelike games
|
||||||
|
- Permadeath, with so many ways to die
|
||||||
|
- Non-modality (e.g. conversations don't "pause" the game and don't lock you into a "conversation mode")
|
||||||
|
- Emergent gameplay from a variety of interacting game systems
|
||||||
|
- Resource management for survival [though this can be disabled with cheats]
|
||||||
|
- Nethack-like "record" that tracks how players died and what they accomplished
|
||||||
|
- Still pondering if procedural generation is a good idea. I'd rather want the player to get acquainted with a hand-crafted, unchanging environment. Though one way to spice things up could be to let the planets/moons orbit in real time, and starting the game at different times (or playing for a long time) will produce a different environment according to real orbital movements.
|
||||||
|
- Minimalism
|
||||||
|
- Small game binary size
|
||||||
|
- Small git repository size
|
||||||
|
- Minimal resource usage
|
||||||
|
- Minimal dependencies
|
||||||
|
- Simple game systems, but many of these, to give rise to emergent gameplay
|
||||||
|
- Simple code
|
||||||
|
- Customizability
|
||||||
|
- Easy modding
|
||||||
|
- Any state/config files should be editable with a simple text editor
|
||||||
|
- Short-term viability
|
||||||
|
- At any point in the game development process, the game should be polished enough to provide a smooth, enjoyable gaming experience for the target audience.
|
||||||
|
- Branching off the main branch to add more complex features is fine of course.
|
||||||
|
- If game development would end right now, it should be plausible to claim that the game is finished and the planned features were simply out of scope.
|
||||||
|
- Open Source
|
||||||
|
- The author got into programming through modifying existing open source games, and wishes to help others to be able to do the same.
|
||||||
|
- The game should only use components that don't restrict the player's ability to run the game, change it to their needs, and learn from its design.
|
||||||
|
|
||||||
|
# Intentional deviations from reality
|
||||||
|
|
||||||
|
- The player can survive higher g-forces than a contemporary human, though this can be explained through better equipment, drugs, and/or genetic engineering.
|
||||||
|
- The position of the planets/moons is the one of the present real time of the player, even though the game takes place hundreds of years in the future. I could simulate the future positions, but I think it's an extra layer of awesomeness if the positions of the celestial objects in the game mirroring the ones of reality. And nobody would ever notice the discrepancy.
|
||||||
|
|
||||||
|
# Game systems
|
||||||
|
|
||||||
|
A variety of relatively simple game systems should interact with each other to create emergent gameplay and interesting game mechanics.
|
||||||
|
|
||||||
|
- Free movement in space
|
||||||
|
- Collision with other actors
|
||||||
|
- Augmented Reality overlay
|
||||||
|
- Targeting objects
|
||||||
|
- Conversations with NPCs (short- and long-distance)
|
||||||
|
- Vehicle riding
|
||||||
|
- Map mode
|
||||||
|
- can we make it non-modal? Interweave it into regular gameplay?
|
||||||
|
- G-forces and equipment/organ damage
|
||||||
|
- Death, and survival
|
||||||
|
|
||||||
|
# Challenges
|
||||||
|
|
||||||
|
- How to tell a deep story with permadeath without getting repetitive?
|
||||||
|
- To be solved...
|
||||||
|
- How to travel to far places without wasting player's time?
|
||||||
|
- Skipping in-game time, with bus stations and cryofreeze
|
||||||
|
- Incredibly high speeds through unrealistic g-force tolerance (rather not)
|
||||||
|
- "half-cycling" the brain of the astronaut: entering a sleep state where the player unconscious 99% of the time, only experiencing 1% of the moments consciously, giving a perception of time lapse. The suit computer could take over the controls during the time when the player is unconscious
|
||||||
|
- Continue simulation after the game exits, so if the player wants to travel far, they have to stop playing for a couple hours, to resume playing at the destination. (rather not)
|
||||||
|
- How to be able to carve out a home for oneself in space if there is permadeath?
|
||||||
|
- The home could still be drifting in space after the player's death
|
||||||
|
- The home could be virtual, stored in the spacesuit's computer, accessible via augmented/virtual reality
|
||||||
|
- The home could be added through modding, outside of the game
|
||||||
|
- Maybe a customizable home is not really needed
|
||||||
|
|
||||||
|
# Inspiration
|
||||||
|
|
||||||
|
TODO
|
||||||
|
|
||||||
|
# Survival Mechanics
|
||||||
|
|
||||||
|
Resources/Variables:
|
||||||
|
|
||||||
|
- Oxygen
|
||||||
|
- Power
|
||||||
|
- The suit would have a nuclear reactor that slowly charges a capacitor, which can be used for short-term high power usage
|
||||||
|
- Turn off Augmented Reality to conserve power
|
||||||
|
- Water
|
||||||
|
- Fuel
|
||||||
|
- Solar energy
|
||||||
|
- Could supplement power recharge when nuclear reactor is down
|
||||||
|
- Adrenaline
|
||||||
|
- Phone reception
|
||||||
|
- Depends on proximity to communication satellites
|
||||||
|
- Allows you to call people you've met before
|
||||||
|
|
||||||
|
Damage types:
|
||||||
|
|
||||||
|
- Organ damage
|
||||||
|
- Eye damage
|
||||||
|
- Ear damage
|
||||||
|
- Brain damage
|
||||||
|
- Radiation damage
|
||||||
|
- Equipment failure
|
||||||
|
- Suit leaks oxygen
|
||||||
|
- Power reactor damage, reduced/no output
|
||||||
|
- Battery bank damaged
|
||||||
|
- Thrusters damaged
|
||||||
|
- Flashlight damaged
|
||||||
|
- Electric circuits damaged from EMP
|
||||||
|
|
||||||
|
Items:
|
||||||
|
|
||||||
|
- SuitPatch SuperGlue
|
||||||
|
- Portable Thruster
|
||||||
|
- Multitool?
|
||||||
|
- Welding torch?
|
||||||
|
- Refills for resources:
|
||||||
|
- Water bottle
|
||||||
|
- Oxygen canister
|
||||||
|
- Fuel canister
|
||||||
|
- UltraCapacitor
|
||||||
|
|
||||||
|
# Worldbuilding
|
||||||
|
## People
|
||||||
|
|
||||||
|
- Icarus
|
||||||
|
- 梓涵
|
||||||
|
- Nox
|
||||||
|
- Rudy
|
||||||
|
- Yuni
|
||||||
|
- Pizzeria Clippy
|
||||||
|
- Bus Station Clippys
|
||||||
|
|
||||||
|
## Places
|
||||||
|
|
||||||
|
![Game Map](doc/images/map.svg)
|
||||||
|
|
||||||
|
- Serenity
|
||||||
|
- Thebe
|
||||||
|
- Metis Prime
|
||||||
|
- Farview
|
||||||
|
|
||||||
|
So far, nothing on the outer (Galileian) moons is planned, but they're not as far away as it seems. A trip from Thebe to Io can be faster than to Amalthea.
|
||||||
|
|
||||||
|
## Brands
|
||||||
|
### StarTrans™ Cargo Services
|
||||||
|
|
||||||
|
The public transport company
|
||||||
|
|
||||||
|
### Clippy Convenience Companion
|
||||||
|
|
||||||
|
Clippy™ Convenience Companion is a self-assembling, self-replicating, highly modular being that emerges from the collection of individual Clippy™ cubes.
|
||||||
|
|
||||||
|
These cubes are interchangeable, solar panel plated, driven by strong reaction wheels, and connect to each other through powerful magnets along the surface. A sensor array picks up various EM frequencies and a camera image through the plating. There are no moving parts on the outside. Individual cubes are able to transfer electricity to connected cubes, as well as transmit information wirelessly.
|
||||||
|
|
||||||
|
The shape of a Clippy™ can change quickly to solve a variety of space problems. Off-the-shelf plug-and-play Clippy™ modules further enhance their agency with additional tools, such as propulsion modules, sensors, or manipulators.
|
||||||
|
|
||||||
|
A Clippy™ Convenience Companion will broadcast an Augmented Reality overlay that resembles a face, in the somewhat antiquated "kaomoji" style of the late 1900's, typically a friendly face to instill trust and kindness in viewers. How a unified persona with aligned intentions emerges from the interactions of the individual Clippy™ cubes is, as of writing, still subject to debate.
|
||||||
|
|
||||||
|
Clippy™ is inspired by [self-assembling cube robots](https://www.youtube.com/watch?v=hI5UDKaWJOo), by the [paperclip maximizer thought experiment](https://en.wikipedia.org/w/index.php?title=Instrumental_convergence&oldid=1210129297#Paperclip_maximizer) (which is also the source of the name), by [Star Gate's Replicators](https://stargate.fandom.com/wiki/Replicator), and finally, by [Fallout New Vegas' "Yes Man" robot](https://fallout.fandom.com/wiki/Yes_Man).
|
||||||
|
|
||||||
|
### MeteorAceGT™ Sports Racing Capsule
|
||||||
|
|
||||||
|
This icosahedral sports spacecraft is designed for maximum stability and maneuverability at high velocities, not only in vacuum but also in thick atmospheres. Strong reaction wheels allow perfect control of spacecraft rotation, and allow you to land the spacecraft safely on any planet or moon. Powerful nuclear-powered electromagnets shield from ionized particle radiation, allowing you to surf the clouds of Jupiter safely, with the spherical shape providing maximum structural integrity.
|
||||||
|
|
||||||
|
The excessive forward thrust will get many pilots to pass out, while using close to zero propellant thanks to the advanced ion engine array. No dedicated backward thrusters are available for structural integrity in atmospheres. This is compensated by the sideways thrusters, which are mildly inclined to the forward direction, providing a small amount of backward thrust.
|
||||||
|
|
||||||
|
The design of this racing capsule was inspired [Shotaro Kaneda's motorbike from Akira](https://akira.fandom.com/wiki/Shotaro_Kaneda%27s_Bike) and by the [orbital module of the Soyuz spacecraft](https://en.wikipedia.org/w/index.php?title=Soyuz_%28spacecraft%29&oldid=1218141107#Orbital_module).
|
BIN
assets/sounds/woosh.ogg
Normal file
BIN
assets/sounds/zoom.ogg
Normal file
BIN
assets/sprites/reticule.png
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After Width: | Height: | Size: 3.7 KiB |
BIN
assets/sprites/reticule2.png
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BIN
assets/sprites/reticule3.png
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BIN
assets/sprites/reticule4.png
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After Width: | Height: | Size: 3.8 KiB |
BIN
assets/sprites/speedometer.png
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After Width: | Height: | Size: 5.9 KiB |
BIN
assets/sprites/speedometer_white.png
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After Width: | Height: | Size: 5.5 KiB |
184
doc/images/badge-bevy.svg
Normal file
After Width: | Height: | Size: 27 KiB |
1
doc/images/badge-gpl3.svg
Normal file
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="106" height="20" role="img" aria-label="license: GPL v3.0"><title>license: GPL v3.0</title><linearGradient id="s" x2="0" y2="100%"><stop offset="0" stop-color="#bbb" stop-opacity=".1"/><stop offset="1" stop-opacity=".1"/></linearGradient><clipPath id="r"><rect width="106" height="20" rx="3" fill="#fff"/></clipPath><g clip-path="url(#r)"><rect width="47" height="20" fill="#555"/><rect x="47" width="59" height="20" fill="#007ec6"/><rect width="106" height="20" fill="url(#s)"/></g><g fill="#fff" text-anchor="middle" font-family="Verdana,Geneva,DejaVu Sans,sans-serif" text-rendering="geometricPrecision" font-size="110"><text aria-hidden="true" x="245" y="150" fill="#010101" fill-opacity=".3" transform="scale(.1)" textLength="370">license</text><text x="245" y="140" transform="scale(.1)" fill="#fff" textLength="370">license</text><text aria-hidden="true" x="755" y="150" fill="#010101" fill-opacity=".3" transform="scale(.1)" textLength="490">GPL v3.0</text><text x="755" y="140" transform="scale(.1)" fill="#fff" textLength="490">GPL v3.0</text></g></svg>
|
After Width: | Height: | Size: 1.1 KiB |
1
doc/images/badge-itch.svg
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|
@ -0,0 +1 @@
|
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<text
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xml:space="preserve"
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:4.23333px;font-family:'Noto Sans';-inkscape-font-specification:'Noto Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.554;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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x="16.216955"
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y="181.02782">Bus Station</tspan></text>
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</g>
|
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|
</svg>
|
After Width: | Height: | Size: 27 KiB |
32
doc/lore.md
|
@ -1,32 +0,0 @@
|
||||||
```
|
|
||||||
▄████████▄ + ███ + ▄█████████ ███ +
|
|
||||||
███▀ ▀███ + + ███ ███▀ + ███ + +
|
|
||||||
███ + ███ ███ ███ █████████ ███ ███ ███ ███
|
|
||||||
███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
|
|
||||||
███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
|
|
||||||
███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
|
|
||||||
▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
|
|
||||||
+ + + ███
|
|
||||||
+ ▀████████████████████████████████████████████████████▀
|
|
||||||
```
|
|
||||||
|
|
||||||
# Developer Commentary
|
|
||||||
## Clippy Convenience Companion
|
|
||||||
|
|
||||||
Clippy™ Convenience Companion is a self-assembling, self-replicating, highly modular being that emerges from the collection of individual Clippy™ cubes.
|
|
||||||
|
|
||||||
These cubes are interchangeable, solar panel plated, driven by strong reaction wheels, and connect to each other through powerful magnets along the surface. A sensor array picks up various EM frequencies and a camera image through the plating. There are no moving parts on the outside. Individual cubes are able to transfer electricity to connected cubes, as well as transmit information wirelessly.
|
|
||||||
|
|
||||||
The shape of a Clippy™ can change quickly to solve a variety of space problems. Off-the-shelf plug-and-play Clippy™ modules further enhance their agency with additional tools, such as propulsion modules, sensors, or manipulators.
|
|
||||||
|
|
||||||
A Clippy™ Convenience Companion will broadcast an Augmented Reality overlay that resembles a face, in the somewhat antiquated "kaomoji" style of the late 1900's, typically a friendly face to instill trust and kindness in viewers. How a unified persona with aligned intentions emerges from the interactions of the individual Clippy™ cubes is, as of writing, still subject to debate.
|
|
||||||
|
|
||||||
Clippy™ is inspired by [self-assembling cube robots](https://www.youtube.com/watch?v=hI5UDKaWJOo), by the [paperclip maximizer thought experiment](https://en.wikipedia.org/w/index.php?title=Instrumental_convergence&oldid=1210129297#Paperclip_maximizer) (which is also the source of the name), by [Star Gate's Replicators](https://stargate.fandom.com/wiki/Replicator), and finally, by [Fallout New Vegas' "Yes Man" robot](https://fallout.fandom.com/wiki/Yes_Man).
|
|
||||||
|
|
||||||
## MeteorAceGT™ Sports Racing Capsule
|
|
||||||
|
|
||||||
This icosahedral sports spacecraft is designed for maximum stability and maneuverability at high velocities, not only in vacuum but also in thick atmospheres. Strong reaction wheels allow perfect control of spacecraft rotation, and allow you to land the spacecraft safely on any planet or moon. Powerful nuclear-powered electromagnets shield from ionized particle radiation, allowing you to surf the clouds of Jupiter safely, with the spherical shape providing maximum structural integrity.
|
|
||||||
|
|
||||||
The excessive forward thrust will get many pilots to pass out, while using close to zero propellant thanks to the advanced ion engine array. No dedicated backward thrusters are available for structural integrity in atmospheres. This is compensated by the sideways thrusters, which are mildly inclined to the forward direction, providing a small amount of backward thrust.
|
|
||||||
|
|
||||||
The design of this racing capsule was inspired [Shotaro Kaneda's motorbike from Akira](https://akira.fandom.com/wiki/Shotaro_Kaneda%27s_Bike) and by the [orbital module of the Soyuz spacecraft](https://en.wikipedia.org/w/index.php?title=Soyuz_%28spacecraft%29&oldid=1218141107#Orbital_module).
|
|
|
@ -100,7 +100,7 @@ impl Default for Actor {
|
||||||
Self {
|
Self {
|
||||||
id: "".to_string(),
|
id: "".to_string(),
|
||||||
name: None,
|
name: None,
|
||||||
camdistance: 15.0,
|
camdistance: 7.5,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
40
src/audio.rs
|
@ -12,10 +12,12 @@
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::audio::{PlaybackMode, Volume};
|
use bevy::audio::{PlaybackMode, Volume};
|
||||||
use crate::var;
|
use crate::{camera, var};
|
||||||
|
|
||||||
const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
|
const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
|
||||||
const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
|
const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
|
||||||
|
const ASSET_WOOSH: &str = "sounds/woosh.ogg";
|
||||||
|
const ASSET_ZOOM: &str = "sounds/zoom.ogg";
|
||||||
const ASSET_INCOMING_MESSAGE: &str = "sounds/connect.ogg";
|
const ASSET_INCOMING_MESSAGE: &str = "sounds/connect.ogg";
|
||||||
const ASSET_PING: &str = "sounds/connect.ogg";
|
const ASSET_PING: &str = "sounds/connect.ogg";
|
||||||
const ASSET_CONNECT: &str = "sounds/connect.ogg";
|
const ASSET_CONNECT: &str = "sounds/connect.ogg";
|
||||||
|
@ -33,17 +35,24 @@ impl Plugin for AudioPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(Startup, setup);
|
app.add_systems(Startup, setup);
|
||||||
app.add_systems(Update, toggle_bgm);
|
app.add_systems(Update, toggle_bgm);
|
||||||
|
app.add_systems(Update, play_zoom_sfx);
|
||||||
app.add_systems(PostUpdate, play_sfx);
|
app.add_systems(PostUpdate, play_sfx);
|
||||||
app.add_systems(PostUpdate, update_music);
|
app.add_systems(PostUpdate, update_music);
|
||||||
app.add_event::<PlaySfxEvent>();
|
app.add_event::<PlaySfxEvent>();
|
||||||
app.add_event::<ToggleMusicEvent>();
|
app.add_event::<ToggleMusicEvent>();
|
||||||
|
app.insert_resource(ZoomTimer(
|
||||||
|
Timer::from_seconds(0.09, TimerMode::Repeating)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)] pub struct ZoomTimer(Timer);
|
||||||
|
|
||||||
pub enum Sfx {
|
pub enum Sfx {
|
||||||
IncomingChatMessage,
|
IncomingChatMessage,
|
||||||
Click,
|
Click,
|
||||||
Switch,
|
Switch,
|
||||||
|
Woosh,
|
||||||
|
Zoom,
|
||||||
Ping,
|
Ping,
|
||||||
Connect,
|
Connect,
|
||||||
EnterVehicle,
|
EnterVehicle,
|
||||||
|
@ -62,6 +71,8 @@ pub enum Sfx {
|
||||||
#[derive(Component)] struct SoundBGM(Handle<AudioSource>);
|
#[derive(Component)] struct SoundBGM(Handle<AudioSource>);
|
||||||
#[derive(Resource)] pub struct SoundClick(Handle<AudioSource>);
|
#[derive(Resource)] pub struct SoundClick(Handle<AudioSource>);
|
||||||
#[derive(Resource)] pub struct SoundSwitch(Handle<AudioSource>);
|
#[derive(Resource)] pub struct SoundSwitch(Handle<AudioSource>);
|
||||||
|
#[derive(Resource)] pub struct SoundWoosh(Handle<AudioSource>);
|
||||||
|
#[derive(Resource)] pub struct SoundZoom(Handle<AudioSource>);
|
||||||
#[derive(Resource)] pub struct SoundIncomingMessage(Handle<AudioSource>);
|
#[derive(Resource)] pub struct SoundIncomingMessage(Handle<AudioSource>);
|
||||||
#[derive(Resource)] pub struct SoundPing(Handle<AudioSource>);
|
#[derive(Resource)] pub struct SoundPing(Handle<AudioSource>);
|
||||||
#[derive(Resource)] pub struct SoundConnect(Handle<AudioSource>);
|
#[derive(Resource)] pub struct SoundConnect(Handle<AudioSource>);
|
||||||
|
@ -135,6 +146,8 @@ pub fn setup(
|
||||||
));
|
));
|
||||||
commands.insert_resource(SoundClick(asset_server.load(ASSET_CLICK)));
|
commands.insert_resource(SoundClick(asset_server.load(ASSET_CLICK)));
|
||||||
commands.insert_resource(SoundSwitch(asset_server.load(ASSET_SWITCH)));
|
commands.insert_resource(SoundSwitch(asset_server.load(ASSET_SWITCH)));
|
||||||
|
commands.insert_resource(SoundWoosh(asset_server.load(ASSET_WOOSH)));
|
||||||
|
commands.insert_resource(SoundZoom(asset_server.load(ASSET_ZOOM)));
|
||||||
commands.insert_resource(SoundIncomingMessage(asset_server.load(ASSET_INCOMING_MESSAGE)));
|
commands.insert_resource(SoundIncomingMessage(asset_server.load(ASSET_INCOMING_MESSAGE)));
|
||||||
commands.insert_resource(SoundPing(asset_server.load(ASSET_PING)));
|
commands.insert_resource(SoundPing(asset_server.load(ASSET_PING)));
|
||||||
commands.insert_resource(SoundConnect(asset_server.load(ASSET_CONNECT)));
|
commands.insert_resource(SoundConnect(asset_server.load(ASSET_CONNECT)));
|
||||||
|
@ -167,6 +180,8 @@ pub fn play_sfx(
|
||||||
mut events_sfx: EventReader<PlaySfxEvent>,
|
mut events_sfx: EventReader<PlaySfxEvent>,
|
||||||
sound_click: Res<SoundClick>,
|
sound_click: Res<SoundClick>,
|
||||||
sound_switch: Res<SoundSwitch>,
|
sound_switch: Res<SoundSwitch>,
|
||||||
|
sound_woosh: Res<SoundWoosh>,
|
||||||
|
sound_zoom: Res<SoundZoom>,
|
||||||
sound_incoming_message: Res<SoundIncomingMessage>,
|
sound_incoming_message: Res<SoundIncomingMessage>,
|
||||||
sound_ping: Res<SoundPing>,
|
sound_ping: Res<SoundPing>,
|
||||||
sound_connect: Res<SoundConnect>,
|
sound_connect: Res<SoundConnect>,
|
||||||
|
@ -186,6 +201,8 @@ pub fn play_sfx(
|
||||||
source: match sfx.0 {
|
source: match sfx.0 {
|
||||||
Sfx::Switch => sound_switch.0.clone(),
|
Sfx::Switch => sound_switch.0.clone(),
|
||||||
Sfx::Click => sound_click.0.clone(),
|
Sfx::Click => sound_click.0.clone(),
|
||||||
|
Sfx::Woosh => sound_woosh.0.clone(),
|
||||||
|
Sfx::Zoom => sound_zoom.0.clone(),
|
||||||
Sfx::IncomingChatMessage => sound_incoming_message.0.clone(),
|
Sfx::IncomingChatMessage => sound_incoming_message.0.clone(),
|
||||||
Sfx::Ping => sound_ping.0.clone(),
|
Sfx::Ping => sound_ping.0.clone(),
|
||||||
Sfx::Connect => sound_connect.0.clone(),
|
Sfx::Connect => sound_connect.0.clone(),
|
||||||
|
@ -203,6 +220,8 @@ pub fn str2sfx(sfx_label: &str) -> Sfx {
|
||||||
return match sfx_label {
|
return match sfx_label {
|
||||||
"switch" => Sfx::Switch,
|
"switch" => Sfx::Switch,
|
||||||
"click" => Sfx::Click,
|
"click" => Sfx::Click,
|
||||||
|
"woosh" => Sfx::Woosh,
|
||||||
|
"zoom" => Sfx::Zoom,
|
||||||
"chat" => Sfx::IncomingChatMessage,
|
"chat" => Sfx::IncomingChatMessage,
|
||||||
"ping" => Sfx::Ping,
|
"ping" => Sfx::Ping,
|
||||||
"connect" => Sfx::Connect,
|
"connect" => Sfx::Connect,
|
||||||
|
@ -229,3 +248,22 @@ pub fn update_music(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn play_zoom_sfx(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut timer: ResMut<ZoomTimer>,
|
||||||
|
mut last_zoom_level: Local<f64>,
|
||||||
|
mapcam: Res<camera::MapCam>,
|
||||||
|
mut ew_sfx: EventWriter<PlaySfxEvent>,
|
||||||
|
settings: Res<var::Settings>,
|
||||||
|
) {
|
||||||
|
if !timer.0.tick(time.delta()).just_finished() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if settings.map_active && (*last_zoom_level - mapcam.target_zoom_level).abs() > mapcam.target_zoom_level * 0.2 {
|
||||||
|
if *last_zoom_level != 0.0 && mapcam.target_zoom_level != camera::INITIAL_ZOOM_LEVEL {
|
||||||
|
ew_sfx.send(PlaySfxEvent(Sfx::Zoom));
|
||||||
|
}
|
||||||
|
*last_zoom_level = mapcam.target_zoom_level;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
14
src/blender/README.md
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
# Blender source files
|
||||||
|
|
||||||
|
This folder contains the source files for the 3D models (glTF/.glb) in the /assets/models/ directory.
|
||||||
|
|
||||||
|
If no corresponding blender project exists, it means that the model is simple enough that the glTF/.glb file itself is the "source file". To view/edit it, create an empty project in blender and import the glTF/.glb file. To save it, export it again as glTF/.glb.
|
||||||
|
|
||||||
|
# Guidelines for model creation
|
||||||
|
|
||||||
|
1. The origin (coordinate 0/0/0) of the model should be its center of mass.
|
||||||
|
2. The scale of every model should be normalized to a "radius" of 1. In other words, the entire object should fit inside blender's standard cube (centered at origin, with side length 2). To scale an object up or down in the game, use the "scale" command in the defs.txt. Minor mesh details like antennae may exceed beyond the bounding cube.
|
||||||
|
|
||||||
|
# Colliders
|
||||||
|
|
||||||
|
A model may contain a collider mesh, which will be used for collision checking if the actor is spawned with the command "collider handcrafted". The collider mesh will be invisible in the game. To use this feature, give the collider mesh (NOT OBJECT, BUT MESH) the name "Collider" (case-sensitive.)
|
1
src/build/nix/README.md
Normal file
|
@ -0,0 +1 @@
|
||||||
|
This is a work-in-progress nix package. It successfully worked on one NixOS system, but failed on another due to obscure errors. It also failed using "nix build" on ArchLinux.
|
47
src/build/nix/default.nix
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
{
|
||||||
|
rustPlatform,
|
||||||
|
pkg-config,
|
||||||
|
alsa-lib,
|
||||||
|
libcap,
|
||||||
|
libxkbcommon,
|
||||||
|
wayland,
|
||||||
|
udev,
|
||||||
|
vulkan-loader,
|
||||||
|
xorg,
|
||||||
|
lib,
|
||||||
|
}:
|
||||||
|
rustPlatform.buildRustPackage rec {
|
||||||
|
src = ../../..;
|
||||||
|
pname = "outfly";
|
||||||
|
version = "0.8.1";
|
||||||
|
cargoLock = {
|
||||||
|
lockFile = "${src}/Cargo.lock";
|
||||||
|
};
|
||||||
|
nativeBuildInputs = [ pkg-config ];
|
||||||
|
|
||||||
|
buildNoDefaultFeatures = true;
|
||||||
|
buildFeatures = [
|
||||||
|
"release_linux"
|
||||||
|
];
|
||||||
|
buildInputs = [
|
||||||
|
alsa-lib
|
||||||
|
libcap
|
||||||
|
wayland
|
||||||
|
];
|
||||||
|
postFixup =
|
||||||
|
let
|
||||||
|
runtimeDeps = [
|
||||||
|
vulkan-loader
|
||||||
|
libxkbcommon
|
||||||
|
xorg.libX11
|
||||||
|
xorg.libXrandr
|
||||||
|
xorg.libXi
|
||||||
|
xorg.libXcursor
|
||||||
|
];
|
||||||
|
libPath = lib.makeLibraryPath runtimeDeps;
|
||||||
|
in
|
||||||
|
''
|
||||||
|
patchelf $out/bin/outfly \
|
||||||
|
--add-rpath ${libPath}
|
||||||
|
'';
|
||||||
|
}
|
27
src/build/nix/flake.lock
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
{
|
||||||
|
"nodes": {
|
||||||
|
"nixpkgs": {
|
||||||
|
"locked": {
|
||||||
|
"lastModified": 1714076141,
|
||||||
|
"narHash": "sha256-Drmja/f5MRHZCskS6mvzFqxEaZMeciScCTFxWVLqWEY=",
|
||||||
|
"owner": "nixos",
|
||||||
|
"repo": "nixpkgs",
|
||||||
|
"rev": "7bb2ccd8cdc44c91edba16c48d2c8f331fb3d856",
|
||||||
|
"type": "github"
|
||||||
|
},
|
||||||
|
"original": {
|
||||||
|
"owner": "nixos",
|
||||||
|
"ref": "nixos-unstable",
|
||||||
|
"repo": "nixpkgs",
|
||||||
|
"type": "github"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"root": {
|
||||||
|
"inputs": {
|
||||||
|
"nixpkgs": "nixpkgs"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"root": "root",
|
||||||
|
"version": 7
|
||||||
|
}
|
17
src/build/nix/flake.nix
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
{
|
||||||
|
description = "A breathtaking 3D space game in the rings of Jupiter";
|
||||||
|
|
||||||
|
inputs = {
|
||||||
|
nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
|
||||||
|
};
|
||||||
|
|
||||||
|
outputs = { self, nixpkgs }: {
|
||||||
|
|
||||||
|
packages.x86_64-linux.outfly = let
|
||||||
|
pkgs = import nixpkgs { system = "x86_64-linux"; };
|
||||||
|
in pkgs.callPackage ./default.nix {};
|
||||||
|
|
||||||
|
packages.x86_64-linux.default = self.packages.x86_64-linux.outfly;
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
|
@ -16,8 +16,8 @@
|
||||||
set -e
|
set -e
|
||||||
|
|
||||||
if [ "$1" == "-b" ]; then
|
if [ "$1" == "-b" ]; then
|
||||||
cargo build --release --target=x86_64-unknown-linux-gnu --no-default-features --features "x11 wayland embed_assets"
|
cargo build --release --target=x86_64-unknown-linux-gnu --no-default-features --features release_linux
|
||||||
cargo build --release --target=x86_64-pc-windows-gnu --no-default-features --features "embed_assets"
|
cargo build --release --target=x86_64-pc-windows-gnu --no-default-features --features release_windows
|
||||||
fi
|
fi
|
||||||
|
|
||||||
VERSION="$(sed -nr 's/^\s*version\s*=\s*"(.*)"\s*$/\1/p' Cargo.toml)"
|
VERSION="$(sed -nr 's/^\s*version\s*=\s*"(.*)"\s*$/\1/p' Cargo.toml)"
|
||||||
|
@ -32,6 +32,8 @@ SRCPATH="outfly_v$VERSION"
|
||||||
mkdir "$SRCPATH"
|
mkdir "$SRCPATH"
|
||||||
|
|
||||||
cp ../README.md "$SRCPATH"
|
cp ../README.md "$SRCPATH"
|
||||||
|
cp ../LICENSE.md "$SRCPATH"
|
||||||
|
cp ../CHANGELOG.md "$SRCPATH"
|
||||||
cp ../target/x86_64-pc-windows-gnu/release/outfly.exe "$SRCPATH"/OutFly.exe
|
cp ../target/x86_64-pc-windows-gnu/release/outfly.exe "$SRCPATH"/OutFly.exe
|
||||||
zip -v -r -9 ../"outfly_v${VERSION}_windows.zip" "$SRCPATH"
|
zip -v -r -9 ../"outfly_v${VERSION}_windows.zip" "$SRCPATH"
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,8 @@ use std::f32::consts::PI;
|
||||||
use std::f64::consts::PI as PI64;
|
use std::f64::consts::PI as PI64;
|
||||||
use crate::{actor, audio, hud, var};
|
use crate::{actor, audio, hud, var};
|
||||||
|
|
||||||
|
pub const INITIAL_ZOOM_LEVEL: f64 = 10.0;
|
||||||
|
|
||||||
pub struct CameraPlugin;
|
pub struct CameraPlugin;
|
||||||
|
|
||||||
impl Plugin for CameraPlugin {
|
impl Plugin for CameraPlugin {
|
||||||
|
@ -68,7 +70,7 @@ impl Default for MapCam {
|
||||||
Self {
|
Self {
|
||||||
initialized: false,
|
initialized: false,
|
||||||
zoom_level: 2.0,
|
zoom_level: 2.0,
|
||||||
target_zoom_level: 10.0,
|
target_zoom_level: INITIAL_ZOOM_LEVEL,
|
||||||
pitch: PI64 * 0.3,
|
pitch: PI64 * 0.3,
|
||||||
yaw: 0.0,
|
yaw: 0.0,
|
||||||
offset_x: 0.0,
|
offset_x: 0.0,
|
||||||
|
@ -103,7 +105,7 @@ pub fn setup_camera(
|
||||||
// Add Light from the Sun
|
// Add Light from the Sun
|
||||||
commands.spawn(DirectionalLightBundle {
|
commands.spawn(DirectionalLightBundle {
|
||||||
directional_light: DirectionalLight {
|
directional_light: DirectionalLight {
|
||||||
illuminance: 3000.0,
|
illuminance: 2000.0,
|
||||||
shadows_enabled: settings.shadows_sun,
|
shadows_enabled: settings.shadows_sun,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
|
@ -284,6 +286,7 @@ pub fn handle_input(
|
||||||
settings.third_person ^= true;
|
settings.third_person ^= true;
|
||||||
}
|
}
|
||||||
if keyboard_input.just_pressed(settings.key_shadows) {
|
if keyboard_input.just_pressed(settings.key_shadows) {
|
||||||
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
||||||
settings.shadows_sun ^= true;
|
settings.shadows_sun ^= true;
|
||||||
for mut light in &mut q_light {
|
for mut light in &mut q_light {
|
||||||
light.shadows_enabled = settings.shadows_sun;
|
light.shadows_enabled = settings.shadows_sun;
|
||||||
|
@ -291,11 +294,14 @@ pub fn handle_input(
|
||||||
}
|
}
|
||||||
if keyboard_input.just_pressed(settings.key_map) {
|
if keyboard_input.just_pressed(settings.key_map) {
|
||||||
settings.map_active ^= true;
|
settings.map_active ^= true;
|
||||||
|
if settings.map_active {
|
||||||
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Woosh));
|
||||||
|
}
|
||||||
*mapcam = MapCam::default();
|
*mapcam = MapCam::default();
|
||||||
ew_updateoverlays.send(hud::UpdateOverlayVisibility);
|
ew_updateoverlays.send(hud::UpdateOverlayVisibility);
|
||||||
}
|
}
|
||||||
if keyboard_input.just_pressed(settings.key_rotation_stabilizer) {
|
if keyboard_input.just_pressed(settings.key_rotation_stabilizer) {
|
||||||
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
|
||||||
settings.rotation_stabilizer_active ^= true;
|
settings.rotation_stabilizer_active ^= true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,6 +19,7 @@ use crate::{actor, camera, chat, hud, nature, shading, skeleton, var, world};
|
||||||
use regex::Regex;
|
use regex::Regex;
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
use std::f64::consts::PI as PI64;
|
use std::f64::consts::PI as PI64;
|
||||||
|
use std::time::SystemTime;
|
||||||
|
|
||||||
pub struct CommandsPlugin;
|
pub struct CommandsPlugin;
|
||||||
impl Plugin for CommandsPlugin {
|
impl Plugin for CommandsPlugin {
|
||||||
|
@ -66,7 +67,11 @@ struct ParserState {
|
||||||
is_clickable: bool,
|
is_clickable: bool,
|
||||||
is_targeted_on_startup: bool,
|
is_targeted_on_startup: bool,
|
||||||
is_sun: bool,
|
is_sun: bool,
|
||||||
|
is_moon: bool,
|
||||||
is_point_of_interest: bool,
|
is_point_of_interest: bool,
|
||||||
|
orbit_distance: Option<f64>,
|
||||||
|
orbit_object_id: Option<String>,
|
||||||
|
orbit_phase: Option<f64>,
|
||||||
has_physics: bool,
|
has_physics: bool,
|
||||||
has_ring: bool,
|
has_ring: bool,
|
||||||
wants_maxrotation: Option<f64>,
|
wants_maxrotation: Option<f64>,
|
||||||
|
@ -116,7 +121,11 @@ impl Default for ParserState {
|
||||||
is_clickable: true,
|
is_clickable: true,
|
||||||
is_targeted_on_startup: false,
|
is_targeted_on_startup: false,
|
||||||
is_sun: false,
|
is_sun: false,
|
||||||
|
is_moon: false,
|
||||||
is_point_of_interest: false,
|
is_point_of_interest: false,
|
||||||
|
orbit_distance: None,
|
||||||
|
orbit_object_id: None,
|
||||||
|
orbit_phase: None,
|
||||||
has_physics: true,
|
has_physics: true,
|
||||||
has_ring: false,
|
has_ring: false,
|
||||||
wants_maxrotation: None,
|
wants_maxrotation: None,
|
||||||
|
@ -225,14 +234,35 @@ pub fn load_defs(
|
||||||
["relativeto", id] => {
|
["relativeto", id] => {
|
||||||
state.relative_to = Some(id.to_string());
|
state.relative_to = Some(id.to_string());
|
||||||
}
|
}
|
||||||
|
["orbitaround", object_id, radius_str] => {
|
||||||
|
if let Ok(r) = radius_str.parse::<f64>() {
|
||||||
|
state.orbit_distance = Some(r);
|
||||||
|
state.orbit_object_id = Some(object_id.to_string());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
error!("Can't parse float: {line}");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
["orbit", radius_str, phase_str] => {
|
["orbit", radius_str, phase_str] => {
|
||||||
if let (Ok(r), Ok(phase)) = (radius_str.parse::<f64>(), phase_str.parse::<f64>()) {
|
if let (Ok(r), Ok(phase)) = (radius_str.parse::<f64>(), phase_str.parse::<f64>()) {
|
||||||
let phase_deg = phase * PI64 * 2.0;
|
state.orbit_distance = Some(r);
|
||||||
state.pos = DVec3::new(
|
state.orbit_phase = Some(phase * PI64 * 2.0);
|
||||||
state.pos.x + r * phase_deg.cos(),
|
}
|
||||||
state.pos.y,
|
else {
|
||||||
state.pos.z + r * phase_deg.sin(),
|
error!("Can't parse float: {line}");
|
||||||
);
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
["orbit_phase_offset", value] => {
|
||||||
|
if let Ok(value_float) = value.parse::<f64>() {
|
||||||
|
let offset_radians = 2.0 * PI64 * value_float;
|
||||||
|
if let Some(phase_radians) = state.orbit_phase {
|
||||||
|
state.orbit_phase = Some(phase_radians + offset_radians);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
state.orbit_phase = Some(offset_radians);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
error!("Can't parse float: {line}");
|
error!("Can't parse float: {line}");
|
||||||
|
@ -257,11 +287,10 @@ pub fn load_defs(
|
||||||
state.is_clickable = false;
|
state.is_clickable = false;
|
||||||
}
|
}
|
||||||
["moon", "yes"] => {
|
["moon", "yes"] => {
|
||||||
state.model_scale *= 3.0;
|
state.is_moon = true;
|
||||||
}
|
}
|
||||||
["sun", "yes"] => {
|
["sun", "yes"] => {
|
||||||
state.is_sun = true;
|
state.is_sun = true;
|
||||||
state.model_scale *= 5.0;
|
|
||||||
}
|
}
|
||||||
["ring", "yes"] => {
|
["ring", "yes"] => {
|
||||||
state.has_ring = true;
|
state.has_ring = true;
|
||||||
|
@ -490,7 +519,8 @@ fn spawn_entities(
|
||||||
for state_wrapper in er_spawn.read() {
|
for state_wrapper in er_spawn.read() {
|
||||||
let state = &state_wrapper.0;
|
let state = &state_wrapper.0;
|
||||||
if state.class == DefClass::Actor {
|
if state.class == DefClass::Actor {
|
||||||
let relative_pos = if let Some(id) = &state.relative_to {
|
// Preprocessing
|
||||||
|
let mut absolute_pos = if let Some(id) = &state.relative_to {
|
||||||
match id2pos.0.get(&id.to_string()) {
|
match id2pos.0.get(&id.to_string()) {
|
||||||
Some(pos) => {
|
Some(pos) => {
|
||||||
state.pos + *pos
|
state.pos + *pos
|
||||||
|
@ -503,7 +533,38 @@ fn spawn_entities(
|
||||||
} else {
|
} else {
|
||||||
state.pos
|
state.pos
|
||||||
};
|
};
|
||||||
|
if let Some(r) = state.orbit_distance {
|
||||||
|
let mut phase_radians = 0.0f64;
|
||||||
|
if let Some(phase) = state.orbit_phase {
|
||||||
|
phase_radians += phase;
|
||||||
|
}
|
||||||
|
if let Some(id) = &state.orbit_object_id {
|
||||||
|
let mass = match id.as_str() {
|
||||||
|
"jupiter" => nature::JUPITER_MASS,
|
||||||
|
_ => {
|
||||||
|
error!("Found no mass for object `{id}`");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let orbital_period = nature::simple_orbital_period(mass, r);
|
||||||
|
phase_radians += if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
|
||||||
|
PI64 * 2.0 * (epoch.as_secs_f64() % orbital_period) / orbital_period
|
||||||
|
} else {
|
||||||
|
error!("Can't determine current time `{id}`");
|
||||||
|
0.0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
absolute_pos += nature::phase_dist_to_coords(-phase_radians, r);
|
||||||
|
}
|
||||||
|
let scale = Vec3::splat(if state.is_sun {
|
||||||
|
5.0
|
||||||
|
} else if state.is_moon && settings.large_moons {
|
||||||
|
3.0
|
||||||
|
} else {
|
||||||
|
1.0
|
||||||
|
} * state.model_scale);
|
||||||
|
|
||||||
|
// Spawn the actor
|
||||||
let actor_entity;
|
let actor_entity;
|
||||||
{
|
{
|
||||||
let mut actor = commands.spawn_empty();
|
let mut actor = commands.spawn_empty();
|
||||||
|
@ -516,7 +577,7 @@ fn spawn_entities(
|
||||||
actor.insert(SleepingDisabled);
|
actor.insert(SleepingDisabled);
|
||||||
actor.insert(world::DespawnOnPlayerDeath);
|
actor.insert(world::DespawnOnPlayerDeath);
|
||||||
actor.insert(actor::HitPoints::default());
|
actor.insert(actor::HitPoints::default());
|
||||||
actor.insert(Position::from(relative_pos));
|
actor.insert(Position::from(absolute_pos));
|
||||||
actor.insert(Rotation::from(state.rotation));
|
actor.insert(Rotation::from(state.rotation));
|
||||||
if state.is_sphere {
|
if state.is_sphere {
|
||||||
let sphere_texture_handle = if let Some(model) = &state.model {
|
let sphere_texture_handle = if let Some(model) = &state.model {
|
||||||
|
@ -534,18 +595,12 @@ fn spawn_entities(
|
||||||
actor.insert(PbrBundle {
|
actor.insert(PbrBundle {
|
||||||
mesh: sphere_handle,
|
mesh: sphere_handle,
|
||||||
material: sphere_material_handle,
|
material: sphere_material_handle,
|
||||||
transform: Transform {
|
transform: Transform::from_scale(scale),
|
||||||
scale: Vec3::splat(state.model_scale),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
} else if let Some(model) = &state.model {
|
} else if let Some(model) = &state.model {
|
||||||
actor.insert(SpatialBundle {
|
actor.insert(SpatialBundle {
|
||||||
transform: Transform {
|
transform: Transform::from_scale(scale),
|
||||||
scale: Vec3::splat(state.model_scale),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
skeleton::load(model.as_str(), &mut actor, &*asset_server);
|
skeleton::load(model.as_str(), &mut actor, &*asset_server);
|
||||||
|
@ -649,7 +704,7 @@ fn spawn_entities(
|
||||||
}
|
}
|
||||||
if !state.id.is_empty() {
|
if !state.id.is_empty() {
|
||||||
actor.insert(actor::Identifier(state.id.clone()));
|
actor.insert(actor::Identifier(state.id.clone()));
|
||||||
id2pos.0.insert(state.id.clone(), relative_pos);
|
id2pos.0.insert(state.id.clone(), absolute_pos);
|
||||||
}
|
}
|
||||||
if !state.chat.is_empty() {
|
if !state.chat.is_empty() {
|
||||||
actor.insert(chat::Talker {
|
actor.insert(chat::Talker {
|
||||||
|
@ -726,10 +781,10 @@ fn spawn_entities(
|
||||||
ring_radius: nature::JUPITER_RING_RADIUS as f32,
|
ring_radius: nature::JUPITER_RING_RADIUS as f32,
|
||||||
jupiter_radius: nature::JUPITER_RADIUS as f32,
|
jupiter_radius: nature::JUPITER_RADIUS as f32,
|
||||||
}),
|
}),
|
||||||
transform: Transform::from_translation(relative_pos.as_vec3()),
|
transform: Transform::from_translation(absolute_pos.as_vec3()),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
Position::new(relative_pos),
|
Position::new(absolute_pos),
|
||||||
Rotation::from(Quat::IDENTITY),
|
Rotation::from(Quat::IDENTITY),
|
||||||
//Rotation::from(Quat::from_rotation_x(-0.3f32.to_radians())),
|
//Rotation::from(Quat::from_rotation_x(-0.3f32.to_radians())),
|
||||||
NotShadowCaster,
|
NotShadowCaster,
|
||||||
|
|
|
@ -122,17 +122,16 @@ actor 0 0 0 jupiter
|
||||||
|
|
||||||
actor 0 593051 0 suitv2
|
actor 0 593051 0 suitv2
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
orbit 224000e3 0.66
|
orbit 221900e3 0.338
|
||||||
player yes
|
player yes
|
||||||
id player
|
id player
|
||||||
scale 2
|
|
||||||
density 200
|
density 200
|
||||||
collider handcrafted
|
collider handcrafted
|
||||||
oxygen 0.008
|
oxygen 0.008
|
||||||
health 0.3
|
health 0.3
|
||||||
angularmomentum 0 0 0
|
angularmomentum 0 0 0
|
||||||
thrust 1.2 1 1 400 1.5
|
thrust 1.2 1 1 20 1.5
|
||||||
rotationy 0.65
|
rotationy 0.75
|
||||||
engine monopropellant
|
engine monopropellant
|
||||||
|
|
||||||
actor 10 -30 20 MeteorAceGT
|
actor 10 -30 20 MeteorAceGT
|
||||||
|
@ -152,7 +151,7 @@ actor 0 0 0 io
|
||||||
name Io
|
name Io
|
||||||
id io
|
id io
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
orbit 421700e3 0.65
|
orbitaround jupiter 421700e3
|
||||||
scale 1822e3
|
scale 1822e3
|
||||||
rotationy -0.40
|
rotationy -0.40
|
||||||
rotationx -0.50
|
rotationx -0.50
|
||||||
|
@ -165,7 +164,7 @@ actor 0 0 0 europa
|
||||||
name Europa
|
name Europa
|
||||||
id europa
|
id europa
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
orbit 670900e3 0.35
|
orbitaround jupiter 670900e3
|
||||||
scale 1561e3
|
scale 1561e3
|
||||||
rotationy 0.20
|
rotationy 0.20
|
||||||
rotationx -0.50
|
rotationx -0.50
|
||||||
|
@ -178,7 +177,7 @@ actor 0 0 0 ganymede
|
||||||
name Ganymede
|
name Ganymede
|
||||||
id ganymede
|
id ganymede
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
orbit 1070400e3 0.93
|
orbitaround jupiter 1070400e3
|
||||||
scale 2634e3
|
scale 2634e3
|
||||||
rotationy -0.40
|
rotationy -0.40
|
||||||
rotationx -0.50
|
rotationx -0.50
|
||||||
|
@ -191,7 +190,7 @@ actor 0 0 0 callisto
|
||||||
name Callisto
|
name Callisto
|
||||||
id callisto
|
id callisto
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
orbit 1882700e3 0.45
|
orbitaround jupiter 1882700e3
|
||||||
scale 2410e3
|
scale 2410e3
|
||||||
rotationy -0.40
|
rotationy -0.40
|
||||||
rotationx -0.50
|
rotationx -0.50
|
||||||
|
@ -200,11 +199,11 @@ actor 0 0 0 callisto
|
||||||
moon yes
|
moon yes
|
||||||
physics off
|
physics off
|
||||||
|
|
||||||
actor 0 0 0 moonlet
|
actor 0 127093 0 moonlet
|
||||||
name Thebe
|
name Thebe
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
id thebe
|
id thebe
|
||||||
orbit 221900e3 0.66
|
orbit 221900e3 0.34
|
||||||
scale 50e3
|
scale 50e3
|
||||||
angularmomentum 0 0.025 0
|
angularmomentum 0 0.025 0
|
||||||
actor -55e3 44e3 0 suitv2
|
actor -55e3 44e3 0 suitv2
|
||||||
|
@ -212,10 +211,9 @@ actor 0 0 0 moonlet
|
||||||
id yuni
|
id yuni
|
||||||
name "Yuni"
|
name "Yuni"
|
||||||
chatid Yuni
|
chatid Yuni
|
||||||
scale 2
|
|
||||||
density 200
|
density 200
|
||||||
collider handcrafted
|
collider handcrafted
|
||||||
thrust 1.2 1 1 400 1.5
|
thrust 1.2 1 1 20 1.5
|
||||||
rotationx 1
|
rotationx 1
|
||||||
engine monopropellant
|
engine monopropellant
|
||||||
wants maxrotation 0
|
wants maxrotation 0
|
||||||
|
@ -226,7 +224,7 @@ actor 0 0 0 moonlet
|
||||||
name Metis
|
name Metis
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
id metis
|
id metis
|
||||||
orbit 128000e3 0.8
|
orbitaround jupiter 128000e3
|
||||||
scale 21.5e3
|
scale 21.5e3
|
||||||
angularmomentum 0 0.025 0
|
angularmomentum 0 0.025 0
|
||||||
|
|
||||||
|
@ -234,7 +232,7 @@ actor 0 0 0 moonlet
|
||||||
name Adrastea
|
name Adrastea
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
id adrastea
|
id adrastea
|
||||||
orbit 129000e3 0.5
|
orbitaround jupiter 129000e3
|
||||||
scale 8.2e3
|
scale 8.2e3
|
||||||
angularmomentum 0 0.025 0
|
angularmomentum 0 0.025 0
|
||||||
|
|
||||||
|
@ -242,11 +240,11 @@ actor 0 0 0 moonlet
|
||||||
name Amalthea
|
name Amalthea
|
||||||
relativeto jupiter
|
relativeto jupiter
|
||||||
id amalthea
|
id amalthea
|
||||||
orbit 181365.84e3 0.2
|
orbitaround jupiter 181365.84e3
|
||||||
scale 83.5e3
|
scale 83.5e3
|
||||||
angularmomentum 0 0.025 0
|
angularmomentum 0 0.025 0
|
||||||
|
|
||||||
actor 3000 0 -300 moonlet
|
actor 5000 0 -3000 moonlet
|
||||||
name Moonlet
|
name Moonlet
|
||||||
collider mesh
|
collider mesh
|
||||||
relativeto player
|
relativeto player
|
||||||
|
@ -373,28 +371,26 @@ actor -3300 10 0 pizzeria
|
||||||
chatid PizzaChef
|
chatid PizzaChef
|
||||||
armodel suit_ar_chefhat
|
armodel suit_ar_chefhat
|
||||||
alive yes
|
alive yes
|
||||||
scale 2
|
|
||||||
collider handcrafted
|
collider handcrafted
|
||||||
thrust 1.2 1 1 10 1.5
|
thrust 1.2 1 1 20 1.5
|
||||||
wants maxrotation 0
|
wants maxrotation 0
|
||||||
wants maxvelocity 0
|
wants maxvelocity 0
|
||||||
rotationy -0.5
|
rotationy -0.5
|
||||||
angularmomentum 0 0 0
|
angularmomentum 0 0 0
|
||||||
pronoun he
|
pronoun he
|
||||||
|
|
||||||
actor 30 -12 -20 suitv2
|
actor 30 -12 -40 suitv2
|
||||||
relativeto player
|
relativeto player
|
||||||
name Icarus
|
name Icarus
|
||||||
id Icarus
|
id Icarus
|
||||||
chatid Icarus
|
chatid Icarus
|
||||||
alive yes
|
alive yes
|
||||||
scale 2
|
|
||||||
collider handcrafted
|
collider handcrafted
|
||||||
angularmomentum 0.4 0.2 0.1
|
angularmomentum 0.4 0.2 0.1
|
||||||
rotationy 0.6
|
rotationy 0.6
|
||||||
rotationx 1
|
rotationx 1
|
||||||
pointofinterest yes
|
pointofinterest yes
|
||||||
thrust 1.2 1 1 10 1.5
|
thrust 1.2 1 1 20 1.5
|
||||||
wants maxrotation 0.5
|
wants maxrotation 0.5
|
||||||
wants maxvelocity 0
|
wants maxvelocity 0
|
||||||
pronoun it
|
pronoun it
|
||||||
|
@ -426,7 +422,6 @@ actor -300 0 40 suitv2
|
||||||
chatid Drifter
|
chatid Drifter
|
||||||
oxygen 0.08
|
oxygen 0.08
|
||||||
pointofinterest yes
|
pointofinterest yes
|
||||||
scale 2
|
|
||||||
collider handcrafted
|
collider handcrafted
|
||||||
pronoun she
|
pronoun she
|
||||||
|
|
||||||
|
@ -606,8 +601,7 @@ actor 100 -18000 2000 clippy
|
||||||
name "Rudy"
|
name "Rudy"
|
||||||
wants maxrotation 0.2
|
wants maxrotation 0.2
|
||||||
wants maxvelocity 0
|
wants maxvelocity 0
|
||||||
thrust 1.2 1 1 400 1.5
|
thrust 1.2 1 1 20 1.5
|
||||||
scale 2
|
|
||||||
collider capsule 1 0.5
|
collider capsule 1 0.5
|
||||||
chatid NPCinCryoStasis
|
chatid NPCinCryoStasis
|
||||||
pronoun he
|
pronoun he
|
||||||
|
|
21
src/data/outfly.toml
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
# ▄████████▄ + ███ + ▄█████████ ███ +
|
||||||
|
# ███▀ ▀███ + + ███ ███▀ + ███ + +
|
||||||
|
# ███ + ███ ███ ███ █████████ ███ ███ ███ ███
|
||||||
|
# ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
|
||||||
|
# ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
|
||||||
|
# ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
|
||||||
|
# ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
|
||||||
|
# + + + ███
|
||||||
|
# + ▀████████████████████████████████████████████████████▀
|
||||||
|
#
|
||||||
|
# User preferences for the game OutFly.
|
||||||
|
# See https://codeberg.org/hut/outfly
|
||||||
|
|
||||||
|
# fullscreen_mode may be "borderless", "legacy", or "sized"
|
||||||
|
fullscreen_mode = "borderless"
|
||||||
|
|
||||||
|
# window_mode may be "windowed", or "fullscreen"
|
||||||
|
window_mode = "fullscreen"
|
||||||
|
|
||||||
|
# render_mode may be "vulkan" or "gl"
|
||||||
|
render_mode = "vulkan"
|
172
src/hud.rs
|
@ -25,6 +25,8 @@ pub const LOG_MAX_TIME_S: f64 = 30.0;
|
||||||
pub const LOG_MAX_ROWS: usize = 30;
|
pub const LOG_MAX_ROWS: usize = 30;
|
||||||
pub const LOG_MAX: usize = LOG_MAX_ROWS;
|
pub const LOG_MAX: usize = LOG_MAX_ROWS;
|
||||||
pub const MAX_CHOICES: usize = 10;
|
pub const MAX_CHOICES: usize = 10;
|
||||||
|
pub const SPEEDOMETER_WIDTH: f32 = 40.0;
|
||||||
|
pub const SPEEDOMETER_HEIGHT: f32 = 10.0;
|
||||||
pub const AMBIENT_LIGHT: f32 = 0.0; // Space is DARK
|
pub const AMBIENT_LIGHT: f32 = 0.0; // Space is DARK
|
||||||
pub const AMBIENT_LIGHT_AR: f32 = 30.0;
|
pub const AMBIENT_LIGHT_AR: f32 = 30.0;
|
||||||
//pub const REPLY_NUMBERS: [char; 10] = ['❶', '❷', '❸', '❹', '❺', '❻', '❼', '❽', '❾', '⓿'];
|
//pub const REPLY_NUMBERS: [char; 10] = ['❶', '❷', '❸', '❹', '❺', '❻', '❼', '❽', '❾', '⓿'];
|
||||||
|
@ -37,6 +39,7 @@ impl Plugin for HudPlugin {
|
||||||
app.add_systems(Startup, setup);
|
app.add_systems(Startup, setup);
|
||||||
app.add_systems(Update, (
|
app.add_systems(Update, (
|
||||||
update_hud,
|
update_hud,
|
||||||
|
update_speedometer,
|
||||||
handle_input,
|
handle_input,
|
||||||
handle_target_event,
|
handle_target_event,
|
||||||
));
|
));
|
||||||
|
@ -72,8 +75,11 @@ impl Plugin for HudPlugin {
|
||||||
#[derive(Component)] struct NodeHud;
|
#[derive(Component)] struct NodeHud;
|
||||||
#[derive(Component)] struct NodeConsole;
|
#[derive(Component)] struct NodeConsole;
|
||||||
#[derive(Component)] struct NodeChoiceText;
|
#[derive(Component)] struct NodeChoiceText;
|
||||||
|
#[derive(Component)] struct NodeSpeedometerText;
|
||||||
#[derive(Component)] struct NodeCurrentChatLine;
|
#[derive(Component)] struct NodeCurrentChatLine;
|
||||||
#[derive(Component)] struct Reticule;
|
#[derive(Component)] struct Reticule;
|
||||||
|
#[derive(Component)] struct Speedometer;
|
||||||
|
#[derive(Component)] struct Speedometer2;
|
||||||
#[derive(Component)] pub struct ToggleableHudElement;
|
#[derive(Component)] pub struct ToggleableHudElement;
|
||||||
#[derive(Component)] pub struct ToggleableHudMapElement;
|
#[derive(Component)] pub struct ToggleableHudMapElement;
|
||||||
#[derive(Component)] struct Selectagon;
|
#[derive(Component)] struct Selectagon;
|
||||||
|
@ -219,6 +225,12 @@ fn setup(
|
||||||
color: settings.hud_color_choices,
|
color: settings.hud_color_choices,
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
|
let style_speedometer = TextStyle {
|
||||||
|
font: font_handle.clone(),
|
||||||
|
font_size: settings.font_size_speedometer,
|
||||||
|
color: settings.hud_color_speedometer,
|
||||||
|
..default()
|
||||||
|
};
|
||||||
let style = TextStyle {
|
let style = TextStyle {
|
||||||
font: font_handle,
|
font: font_handle,
|
||||||
font_size: settings.font_size_hud,
|
font_size: settings.font_size_hud,
|
||||||
|
@ -290,22 +302,106 @@ fn setup(
|
||||||
});
|
});
|
||||||
|
|
||||||
// Add Reticule
|
// Add Reticule
|
||||||
|
let reticule_handle: Handle<Image> = asset_server.load("sprites/reticule4.png");
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
Reticule,
|
|
||||||
ToggleableHudElement,
|
|
||||||
NodeBundle {
|
NodeBundle {
|
||||||
style: Style {
|
style: Style {
|
||||||
width: Val::Px(2.0),
|
width: Val::Percent(100.0),
|
||||||
height: Val::Px(2.0),
|
height: Val::Percent(100.0),
|
||||||
position_type: PositionType::Absolute,
|
align_items: AlignItems::Center,
|
||||||
top: Val::Vh(50.0),
|
justify_content: JustifyContent::SpaceAround,
|
||||||
left: Val::Vw(50.0),
|
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
visibility,
|
visibility,
|
||||||
background_color: Color::rgb(0.4, 0.4, 0.6).into(),
|
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
|
ToggleableHudElement,
|
||||||
|
)).with_children(|builder| {
|
||||||
|
builder.spawn((
|
||||||
|
ImageBundle {
|
||||||
|
image: UiImage::new(reticule_handle),
|
||||||
|
style: Style {
|
||||||
|
width: Val::VMin(5.0),
|
||||||
|
height: Val::VMin(5.0),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
Reticule,
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Add Speedometer
|
||||||
|
let speedometer_handle: Handle<Image> = asset_server.load("sprites/speedometer.png");
|
||||||
|
commands.spawn((
|
||||||
|
NodeBundle {
|
||||||
|
style: Style {
|
||||||
|
width: Val::VMin(0.0),
|
||||||
|
height: Val::Percent(100.0),
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
overflow: Overflow::clip(),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
visibility,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Speedometer,
|
||||||
|
ToggleableHudElement,
|
||||||
|
)).with_children(|builder| {
|
||||||
|
builder.spawn((
|
||||||
|
ImageBundle {
|
||||||
|
image: UiImage::new(speedometer_handle),
|
||||||
|
style: Style {
|
||||||
|
width: Val::VMin(SPEEDOMETER_WIDTH),
|
||||||
|
height: Val::VMin(SPEEDOMETER_HEIGHT),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
));
|
||||||
|
});
|
||||||
|
let speedometer_handle: Handle<Image> = asset_server.load("sprites/speedometer_white.png");
|
||||||
|
commands.spawn((
|
||||||
|
NodeBundle {
|
||||||
|
style: Style {
|
||||||
|
width: Val::VMin(0.0),
|
||||||
|
height: Val::Percent(100.0),
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
overflow: Overflow::clip(),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
visibility,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Speedometer2,
|
||||||
|
ToggleableHudElement,
|
||||||
|
)).with_children(|builder| {
|
||||||
|
builder.spawn((
|
||||||
|
ImageBundle {
|
||||||
|
image: UiImage::new(speedometer_handle),
|
||||||
|
style: Style {
|
||||||
|
width: Val::VMin(SPEEDOMETER_WIDTH),
|
||||||
|
height: Val::VMin(SPEEDOMETER_HEIGHT),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
));
|
||||||
|
});
|
||||||
|
let mut bundle_speedometer_text = TextBundle::from_sections([
|
||||||
|
TextSection::new("", style_speedometer.clone()), // speed relative to target
|
||||||
|
TextSection::new("", style_speedometer.clone()), // speed relative to orbit
|
||||||
|
]).with_style(Style {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
left: Val::VMin(2.0),
|
||||||
|
bottom: Val::VMin(4.0),
|
||||||
|
..default()
|
||||||
|
}).with_text_justify(JustifyText::Left);
|
||||||
|
bundle_speedometer_text.visibility = visibility;
|
||||||
|
commands.spawn((
|
||||||
|
NodeSpeedometerText,
|
||||||
|
ToggleableHudElement,
|
||||||
|
bundle_speedometer_text,
|
||||||
));
|
));
|
||||||
|
|
||||||
// Chat "subtitles" and choices
|
// Chat "subtitles" and choices
|
||||||
|
@ -369,6 +465,49 @@ fn setup(
|
||||||
ew_updateoverlays.send(UpdateOverlayVisibility);
|
ew_updateoverlays.send(UpdateOverlayVisibility);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn update_speedometer(
|
||||||
|
q_camera: Query<&LinearVelocity, With<actor::PlayerCamera>>,
|
||||||
|
q_target: Query<&LinearVelocity, With<IsTargeted>>,
|
||||||
|
mut q_speedometer: Query<&mut Style, (With<Speedometer>, Without<Speedometer2>)>,
|
||||||
|
mut q_speedometer2: Query<&mut Style, (With<Speedometer2>, Without<Speedometer>)>,
|
||||||
|
mut q_node_speed: Query<&mut Text, With<NodeSpeedometerText>>,
|
||||||
|
) {
|
||||||
|
if let Ok(cam_v) = q_camera.get_single() {
|
||||||
|
let speed = cam_v.length();
|
||||||
|
|
||||||
|
let speedometer_split = 5_000.0;
|
||||||
|
if let Ok(mut speedometer) = q_speedometer.get_single_mut() {
|
||||||
|
let custom_c = speedometer_split;
|
||||||
|
let fraction = nature::lorenz_factor_custom_c((custom_c - speed).clamp(0.0, custom_c), custom_c).clamp(0.0, 1.0) as f32;
|
||||||
|
let wid = (fraction * SPEEDOMETER_WIDTH).clamp(0.0, 100.0);
|
||||||
|
speedometer.width = Val::VMin(wid);
|
||||||
|
}
|
||||||
|
if let Ok(mut speedometer2) = q_speedometer2.get_single_mut() {
|
||||||
|
let custom_c = nature::C - speedometer_split;
|
||||||
|
let fraction = nature::lorenz_factor_custom_c((custom_c - speed + speedometer_split).clamp(0.0, custom_c), custom_c).clamp(0.0, 1.0) as f32;
|
||||||
|
let wid = (fraction * SPEEDOMETER_WIDTH).clamp(0.0, 100.0);
|
||||||
|
speedometer2.width = Val::VMin(wid);
|
||||||
|
}
|
||||||
|
if let Ok(mut speed_text) = q_node_speed.get_single_mut() {
|
||||||
|
speed_text.sections[0].value = if let Ok(target_v) = q_target.get_single() {
|
||||||
|
let delta_v = (target_v.0 - cam_v.0).length();
|
||||||
|
if delta_v > 0.0001 {
|
||||||
|
format!("Δv {}\n", nature::readable_speed(delta_v))
|
||||||
|
} else {
|
||||||
|
"".to_string()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
"".to_string()
|
||||||
|
};
|
||||||
|
speed_text.sections[1].value = if speed > 0.0001 {
|
||||||
|
nature::readable_speed(speed)
|
||||||
|
} else {
|
||||||
|
"".to_string()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn update_hud(
|
fn update_hud(
|
||||||
diagnostics: Res<DiagnosticsStore>,
|
diagnostics: Res<DiagnosticsStore>,
|
||||||
time: Res<Time>,
|
time: Res<Time>,
|
||||||
|
@ -393,7 +532,7 @@ fn update_hud(
|
||||||
let mut freshest_line: f64 = 0.0;
|
let mut freshest_line: f64 = 0.0;
|
||||||
if player.is_ok() && q_camera_result.is_ok() {
|
if player.is_ok() && q_camera_result.is_ok() {
|
||||||
let (hp, suit, gforce) = player.unwrap();
|
let (hp, suit, gforce) = player.unwrap();
|
||||||
let (pos, cam_v) = q_camera_result.unwrap();
|
let (pos, _) = q_camera_result.unwrap();
|
||||||
for mut text in &mut q_node_hud {
|
for mut text in &mut q_node_hud {
|
||||||
text.sections[0].value = format!("2524-03-12 03:02");
|
text.sections[0].value = format!("2524-03-12 03:02");
|
||||||
if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
|
if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
|
||||||
|
@ -479,9 +618,7 @@ fn update_hud(
|
||||||
// };
|
// };
|
||||||
let dev_speed = "";
|
let dev_speed = "";
|
||||||
let gforce = gforce.gforce;
|
let gforce = gforce.gforce;
|
||||||
let speed = cam_v.length();
|
text.sections[14].value = format!("\n{gforce:.1}g{dev_speed}");
|
||||||
let speed_readable = nature::readable_distance(speed);
|
|
||||||
text.sections[14].value = format!("\n{speed_readable}/s\n{gforce:.1}g{dev_speed}");
|
|
||||||
|
|
||||||
if target_multiple {
|
if target_multiple {
|
||||||
text.sections[15].value = "\n\nERROR: MULTIPLE TARGETS".to_string();
|
text.sections[15].value = "\n\nERROR: MULTIPLE TARGETS".to_string();
|
||||||
|
@ -489,7 +626,7 @@ fn update_hud(
|
||||||
else if target_error {
|
else if target_error {
|
||||||
text.sections[15].value = "\n\nERROR: FAILED TO AQUIRE TARGET".to_string();
|
text.sections[15].value = "\n\nERROR: FAILED TO AQUIRE TARGET".to_string();
|
||||||
}
|
}
|
||||||
else if let Ok((clickable, _, target_v_maybe)) = q_target.get_single() {
|
else if let Ok((clickable, _, _)) = q_target.get_single() {
|
||||||
let distance = if dist_scalar.is_nan() {
|
let distance = if dist_scalar.is_nan() {
|
||||||
"UNKNOWN".to_string()
|
"UNKNOWN".to_string()
|
||||||
} else if dist_scalar != 0.0 {
|
} else if dist_scalar != 0.0 {
|
||||||
|
@ -497,19 +634,13 @@ fn update_hud(
|
||||||
} else {
|
} else {
|
||||||
"ERROR".to_string()
|
"ERROR".to_string()
|
||||||
};
|
};
|
||||||
let speed: f64 = if let Some(target_v) = target_v_maybe {
|
|
||||||
(target_v.0 - cam_v.0).length()
|
|
||||||
} else {
|
|
||||||
cam_v.length()
|
|
||||||
};
|
|
||||||
let speed_readable = nature::readable_distance(speed);
|
|
||||||
let target_name = clickable.name.clone().unwrap_or("Unnamed".to_string());
|
let target_name = clickable.name.clone().unwrap_or("Unnamed".to_string());
|
||||||
let pronoun = if let Some(pronoun) = &clickable.pronoun {
|
let pronoun = if let Some(pronoun) = &clickable.pronoun {
|
||||||
format!("Pronoun: {pronoun}\n")
|
format!("Pronoun: {pronoun}\n")
|
||||||
} else {
|
} else {
|
||||||
"".to_string()
|
"".to_string()
|
||||||
};
|
};
|
||||||
text.sections[15].value = format!("\n\nTarget: {target_name}\n{pronoun}Distance: {distance}\nΔv {speed_readable}/s");
|
text.sections[15].value = format!("\n\nTarget: {target_name}\n{pronoun}Distance: {distance}");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
text.sections[15].value = "".to_string();
|
text.sections[15].value = "".to_string();
|
||||||
|
@ -647,6 +778,7 @@ fn handle_input(
|
||||||
q_camera: Query<&Transform, With<Camera>>,
|
q_camera: Query<&Transform, With<Camera>>,
|
||||||
) {
|
) {
|
||||||
if keyboard_input.just_pressed(settings.key_help) {
|
if keyboard_input.just_pressed(settings.key_help) {
|
||||||
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
||||||
for line in include_str!("data/keybindings.in").trim().lines().rev() {
|
for line in include_str!("data/keybindings.in").trim().lines().rev() {
|
||||||
log.add(line.to_string(), "".to_string(), LogLevel::Always);
|
log.add(line.to_string(), "".to_string(), LogLevel::Always);
|
||||||
}
|
}
|
||||||
|
|
78
src/main.rs
|
@ -32,10 +32,34 @@ use bevy::prelude::*;
|
||||||
use bevy::pbr::ExtendedMaterial;
|
use bevy::pbr::ExtendedMaterial;
|
||||||
use std::env;
|
use std::env;
|
||||||
|
|
||||||
|
const HELP: &str = "./outfly [options]
|
||||||
|
|
||||||
|
Options:
|
||||||
|
--version, -v show this program's version number and exit
|
||||||
|
--help, -h show this help message and exit
|
||||||
|
--gl use GL rendering instead of Vulkan
|
||||||
|
--fs-legacy use 'legacy' (non-borderless) fullscreen mode
|
||||||
|
--fs-sized use 'sized' (non-borderless) fullscreen mode
|
||||||
|
--windowed start in non-fullscreen mode
|
||||||
|
|
||||||
|
Note: borderless fullscreen is the default, but it crashes on some systems.";
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
|
let prefs = var::load_prefs();
|
||||||
|
let mut opt = CommandLineOptions {
|
||||||
|
window_mode_fullscreen: prefs.get_fullscreen_mode(),
|
||||||
|
window_mode_initial: prefs.get_window_mode(),
|
||||||
|
use_gl: prefs.render_mode_is_gl(),
|
||||||
|
};
|
||||||
|
|
||||||
let args: Vec<String> = env::args().collect();
|
let args: Vec<String> = env::args().collect();
|
||||||
if args.len() > 1 {
|
if args.len() > 1 {
|
||||||
if args[1] == "--version" || args[1] == "-v" {
|
for arg in &args[1..] {
|
||||||
|
if arg == "--help" || arg == "-h" {
|
||||||
|
println!("{}", HELP);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if arg == "--version" || arg == "-v" {
|
||||||
let version = option_env!("CARGO_PKG_VERSION").unwrap();
|
let version = option_env!("CARGO_PKG_VERSION").unwrap();
|
||||||
let name = option_env!("CARGO_PKG_NAME").unwrap();
|
let name = option_env!("CARGO_PKG_NAME").unwrap();
|
||||||
let homepage = option_env!("CARGO_PKG_HOMEPAGE").unwrap();
|
let homepage = option_env!("CARGO_PKG_HOMEPAGE").unwrap();
|
||||||
|
@ -44,13 +68,48 @@ fn main() {
|
||||||
println!("{homepage}");
|
println!("{homepage}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
else if arg == "--gl" {
|
||||||
|
opt.use_gl = true;
|
||||||
}
|
}
|
||||||
|
else if arg == "--windowed" {
|
||||||
|
opt.window_mode_initial = WindowMode::Windowed;
|
||||||
|
}
|
||||||
|
else if arg == "--fs-legacy" {
|
||||||
|
let mode = WindowMode::Fullscreen;
|
||||||
|
if opt.window_mode_initial == opt.window_mode_fullscreen {
|
||||||
|
opt.window_mode_initial = mode;
|
||||||
|
}
|
||||||
|
opt.window_mode_fullscreen = mode;
|
||||||
|
}
|
||||||
|
else if arg == "--fs-sized" {
|
||||||
|
let mode = WindowMode::SizedFullscreen;
|
||||||
|
if opt.window_mode_initial == opt.window_mode_fullscreen {
|
||||||
|
opt.window_mode_initial = mode;
|
||||||
|
}
|
||||||
|
opt.window_mode_fullscreen = mode;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
println!("{}", HELP);
|
||||||
|
println!("\nERROR: no such option: `{}`", arg);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if opt.use_gl {
|
||||||
|
env::set_var("WGPU_BACKEND", "gl");
|
||||||
|
}
|
||||||
|
|
||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
|
app.insert_resource(opt);
|
||||||
|
|
||||||
#[cfg(feature = "embed_assets")]
|
#[cfg(feature = "embed_assets")]
|
||||||
app.add_plugins(bevy_embedded_assets::EmbeddedAssetPlugin {
|
app.add_plugins(bevy_embedded_assets::EmbeddedAssetPlugin {
|
||||||
mode: bevy_embedded_assets::PluginMode::ReplaceDefault
|
mode: bevy_embedded_assets::PluginMode::ReplaceDefault
|
||||||
});
|
});
|
||||||
app.add_plugins(OutFlyPlugin).run();
|
|
||||||
|
app.add_plugins(OutFlyPlugin);
|
||||||
|
app.insert_resource(prefs);
|
||||||
|
app.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct OutFlyPlugin;
|
pub struct OutFlyPlugin;
|
||||||
|
@ -79,13 +138,21 @@ impl Plugin for OutFlyPlugin {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct CommandLineOptions {
|
||||||
|
window_mode_fullscreen: WindowMode,
|
||||||
|
window_mode_initial: WindowMode,
|
||||||
|
use_gl: bool,
|
||||||
|
}
|
||||||
|
|
||||||
fn setup(
|
fn setup(
|
||||||
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||||
|
opt: Res<CommandLineOptions>,
|
||||||
) {
|
) {
|
||||||
for mut window in &mut windows {
|
for mut window in &mut windows {
|
||||||
window.cursor.grab_mode = CursorGrabMode::Locked;
|
window.cursor.grab_mode = CursorGrabMode::Locked;
|
||||||
window.cursor.visible = false;
|
window.cursor.visible = false;
|
||||||
window.mode = WindowMode::BorderlessFullscreen;
|
window.mode = opt.window_mode_initial;
|
||||||
window.title = "OutFly".to_string();
|
window.title = "OutFly".to_string();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -93,16 +160,19 @@ fn setup(
|
||||||
fn handle_input(
|
fn handle_input(
|
||||||
keyboard_input: Res<ButtonInput<KeyCode>>,
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
||||||
settings: Res<var::Settings>,
|
settings: Res<var::Settings>,
|
||||||
|
opt: Res<CommandLineOptions>,
|
||||||
mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
|
mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
|
||||||
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||||
|
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
|
||||||
) {
|
) {
|
||||||
if keyboard_input.pressed(settings.key_exit) {
|
if keyboard_input.pressed(settings.key_exit) {
|
||||||
app_exit_events.send(bevy::app::AppExit);
|
app_exit_events.send(bevy::app::AppExit);
|
||||||
}
|
}
|
||||||
if keyboard_input.just_pressed(settings.key_fullscreen) {
|
if keyboard_input.just_pressed(settings.key_fullscreen) {
|
||||||
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
||||||
for mut window in &mut windows {
|
for mut window in &mut windows {
|
||||||
window.mode = if window.mode == WindowMode::Windowed {
|
window.mode = if window.mode == WindowMode::Windowed {
|
||||||
WindowMode::BorderlessFullscreen
|
opt.window_mode_fullscreen
|
||||||
} else {
|
} else {
|
||||||
WindowMode::Windowed
|
WindowMode::Windowed
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,9 @@
|
||||||
//
|
//
|
||||||
// This module manages the messy, impure parts of our universe.
|
// This module manages the messy, impure parts of our universe.
|
||||||
|
|
||||||
|
use bevy::math::DVec3;
|
||||||
|
use std::f64::consts::PI as PI64;
|
||||||
|
|
||||||
pub const OXYGEN_USE_KG_PER_S: f32 = 1e-5;
|
pub const OXYGEN_USE_KG_PER_S: f32 = 1e-5;
|
||||||
pub const OXY_S: f32 = OXYGEN_USE_KG_PER_S;
|
pub const OXY_S: f32 = OXYGEN_USE_KG_PER_S;
|
||||||
pub const OXY_M: f32 = OXYGEN_USE_KG_PER_S * 60.0;
|
pub const OXY_M: f32 = OXYGEN_USE_KG_PER_S * 60.0;
|
||||||
|
@ -19,10 +22,13 @@ pub const LIGHTYEAR2METER: f64 = 9_460_730_472_580_800.0;
|
||||||
pub const PARSEC2METER: f64 = 3.0857e16;
|
pub const PARSEC2METER: f64 = 3.0857e16;
|
||||||
pub const DIST_JUPTER_SUN: f64 = 778479.0e6;
|
pub const DIST_JUPTER_SUN: f64 = 778479.0e6;
|
||||||
pub const EARTH_GRAVITY: f32 = 9.81;
|
pub const EARTH_GRAVITY: f32 = 9.81;
|
||||||
|
pub const C: f64 = 299792458.0; // m/s
|
||||||
|
pub const G: f64 = 6.6743015e-11; // Gravitational constant in Nm²/kg²
|
||||||
|
|
||||||
pub const SOL_RADIUS: f64 = 696_300_000.0;
|
pub const SOL_RADIUS: f64 = 696_300_000.0;
|
||||||
pub const JUPITER_RADIUS: f64 = 71_492_000.0;
|
pub const JUPITER_RADIUS: f64 = 71_492_000.0;
|
||||||
pub const JUPITER_RING_RADIUS: f64 = 229_000_000.0;
|
pub const JUPITER_RING_RADIUS: f64 = 229_000_000.0;
|
||||||
|
pub const JUPITER_MASS: f64 = 1.8982e27;
|
||||||
|
|
||||||
// Each star's values: (x, y, z, magnitude, color index, distance, name)
|
// Each star's values: (x, y, z, magnitude, color index, distance, name)
|
||||||
pub const STARS: &[(f32, f32, f32, f32, f32, f32, &str)] = &include!("data/stars.in");
|
pub const STARS: &[(f32, f32, f32, f32, f32, f32, &str)] = &include!("data/stars.in");
|
||||||
|
@ -118,3 +124,35 @@ pub fn readable_distance(distance: f64) -> String {
|
||||||
}
|
}
|
||||||
return format!("{distance:.1}m");
|
return format!("{distance:.1}m");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn readable_speed(speed: f64) -> String {
|
||||||
|
let abs = speed.abs();
|
||||||
|
if abs > C * 0.0005 {
|
||||||
|
let lightyears = abs / C;
|
||||||
|
return format!("{lightyears:.4} c");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
let kmh = abs * 1.0e-3 * 3600.0;
|
||||||
|
return format!("{kmh:.0} km/h");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn lorenz_factor(speed: f64) -> f64 {
|
||||||
|
(1.0 - (speed.powf(2.0) / C.powf(2.0))).sqrt()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn lorenz_factor_custom_c(speed: f64, c: f64) -> f64 {
|
||||||
|
(1.0 - (speed.powf(2.0) / c.powf(2.0))).sqrt()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn simple_orbital_period(mass: f64, distance: f64) -> f64 {
|
||||||
|
return 2.0 * PI64 * (distance.powf(3.0) / (G * mass)).sqrt();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn phase_dist_to_coords(phase_radians: f64, distance: f64) -> DVec3 {
|
||||||
|
return DVec3::new(
|
||||||
|
distance * phase_radians.cos(),
|
||||||
|
0.0,
|
||||||
|
distance * phase_radians.sin(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
74
src/svg/reticule.svg
Normal file
|
@ -0,0 +1,74 @@
|
||||||
|
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|
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|
After Width: | Height: | Size: 2.5 KiB |
129
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|
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90
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|
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</svg>
|
After Width: | Height: | Size: 11 KiB |
136
src/var.rs
|
@ -11,9 +11,13 @@
|
||||||
// This module manages variables, settings, as well as evaluating
|
// This module manages variables, settings, as well as evaluating
|
||||||
// "if"-conditions in chats.
|
// "if"-conditions in chats.
|
||||||
|
|
||||||
|
use bevy::window::WindowMode;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
use serde::Deserialize;
|
||||||
|
use toml_edit::DocumentMut;
|
||||||
use std::env;
|
use std::env;
|
||||||
|
use std::fs;
|
||||||
|
|
||||||
pub const SCOPE_SEPARATOR: &str = "$";
|
pub const SCOPE_SEPARATOR: &str = "$";
|
||||||
|
|
||||||
|
@ -45,6 +49,7 @@ pub struct Settings {
|
||||||
pub font_size_conversations: f32,
|
pub font_size_conversations: f32,
|
||||||
pub font_size_choices: f32,
|
pub font_size_choices: f32,
|
||||||
pub font_size_console: f32,
|
pub font_size_console: f32,
|
||||||
|
pub font_size_speedometer: f32,
|
||||||
pub hud_color: Color,
|
pub hud_color: Color,
|
||||||
pub hud_color_console: Color,
|
pub hud_color_console: Color,
|
||||||
pub hud_color_console_warn: Color,
|
pub hud_color_console_warn: Color,
|
||||||
|
@ -52,6 +57,7 @@ pub struct Settings {
|
||||||
pub hud_color_alert: Color,
|
pub hud_color_alert: Color,
|
||||||
pub hud_color_subtitles: Color,
|
pub hud_color_subtitles: Color,
|
||||||
pub hud_color_choices: Color,
|
pub hud_color_choices: Color,
|
||||||
|
pub hud_color_speedometer: Color,
|
||||||
pub chat_speed: f32,
|
pub chat_speed: f32,
|
||||||
pub hud_active: bool,
|
pub hud_active: bool,
|
||||||
pub map_active: bool,
|
pub map_active: bool,
|
||||||
|
@ -61,6 +67,7 @@ pub struct Settings {
|
||||||
pub shadows_sun: bool,
|
pub shadows_sun: bool,
|
||||||
pub shadows_pointlights: bool,
|
pub shadows_pointlights: bool,
|
||||||
pub shadowmap_resolution: usize,
|
pub shadowmap_resolution: usize,
|
||||||
|
pub large_moons: bool,
|
||||||
pub key_selectobject: MouseButton,
|
pub key_selectobject: MouseButton,
|
||||||
pub key_zoom: MouseButton,
|
pub key_zoom: MouseButton,
|
||||||
pub key_map: KeyCode,
|
pub key_map: KeyCode,
|
||||||
|
@ -121,21 +128,9 @@ pub struct Settings {
|
||||||
|
|
||||||
impl Default for Settings {
|
impl Default for Settings {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
let dev_mode;
|
let dev_mode = cfg!(feature = "dev_mode");
|
||||||
|
|
||||||
let default_mute_sfx = false;
|
let default_mute_sfx = false;
|
||||||
let default_mute_music;
|
let default_mute_music = cfg!(feature = "mute_music");
|
||||||
if let Ok(_) = env::var("CARGO") {
|
|
||||||
// Mute audio by default when run through `cargo`
|
|
||||||
default_mute_music = cfg!(debug_assertions);
|
|
||||||
|
|
||||||
// Enable dev mode when running `cargo run` without `--release`
|
|
||||||
dev_mode = cfg!(debug_assertions);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
default_mute_music = false;
|
|
||||||
dev_mode = false;
|
|
||||||
}
|
|
||||||
let version = if let Some(version) = option_env!("CARGO_PKG_VERSION") {
|
let version = if let Some(version) = option_env!("CARGO_PKG_VERSION") {
|
||||||
version.to_string()
|
version.to_string()
|
||||||
} else {
|
} else {
|
||||||
|
@ -159,13 +154,15 @@ impl Default for Settings {
|
||||||
font_size_conversations: 32.0,
|
font_size_conversations: 32.0,
|
||||||
font_size_choices: 28.0,
|
font_size_choices: 28.0,
|
||||||
font_size_console: 20.0,
|
font_size_console: 20.0,
|
||||||
hud_color: Color::rgb(0.1, 0.5, 0.1),
|
font_size_speedometer: 34.0,
|
||||||
hud_color_console: Color::rgb(0.1, 0.5, 0.1),
|
hud_color: Color::hex("#197F19").unwrap(),
|
||||||
hud_color_console_warn: Color::rgb(1.0, 0.3, 0.3),
|
hud_color_console: Color::hex("#197F19").unwrap(),
|
||||||
hud_color_console_system: Color::rgb(0.5, 0.5, 0.5),
|
hud_color_console_warn: Color::hex("#FF4C4C").unwrap(),
|
||||||
hud_color_alert: Color::rgb(0.6, 0.094, 0.322),
|
hud_color_console_system: Color::hex("#7F7F7F").unwrap(),
|
||||||
hud_color_subtitles: Color::rgb(0.8, 0.8, 0.8),
|
hud_color_alert: Color::hex("#991752").unwrap(),
|
||||||
hud_color_choices: Color::rgb(0.45, 0.45, 0.45),
|
hud_color_subtitles: Color::hex("#CCCCCC").unwrap(),
|
||||||
|
hud_color_choices: Color::hex("#727272").unwrap(),
|
||||||
|
hud_color_speedometer: Color::hex("#BE1251").unwrap(),
|
||||||
chat_speed: DEFAULT_CHAT_SPEED * if dev_mode { 2.5 } else { 1.0 },
|
chat_speed: DEFAULT_CHAT_SPEED * if dev_mode { 2.5 } else { 1.0 },
|
||||||
hud_active: false,
|
hud_active: false,
|
||||||
map_active: false,
|
map_active: false,
|
||||||
|
@ -175,6 +172,7 @@ impl Default for Settings {
|
||||||
shadows_sun: true,
|
shadows_sun: true,
|
||||||
shadows_pointlights: false,
|
shadows_pointlights: false,
|
||||||
shadowmap_resolution: 2048,
|
shadowmap_resolution: 2048,
|
||||||
|
large_moons: false,
|
||||||
key_selectobject: MouseButton::Left,
|
key_selectobject: MouseButton::Left,
|
||||||
key_zoom: MouseButton::Right,
|
key_zoom: MouseButton::Right,
|
||||||
key_map: KeyCode::KeyM,
|
key_map: KeyCode::KeyM,
|
||||||
|
@ -266,6 +264,102 @@ impl Settings {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Deserialize, Debug, Default)]
|
||||||
|
#[serde(default)]
|
||||||
|
pub struct Preferences {
|
||||||
|
pub fullscreen_mode: String,
|
||||||
|
pub window_mode: String,
|
||||||
|
pub render_mode: String,
|
||||||
|
|
||||||
|
#[serde(skip)]
|
||||||
|
pub source_file: Option<String>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Preferences {
|
||||||
|
pub fn get_fullscreen_mode(&self) -> WindowMode {
|
||||||
|
match self.fullscreen_mode.as_str() {
|
||||||
|
"legacy" => WindowMode::Fullscreen,
|
||||||
|
"sized" => WindowMode::SizedFullscreen,
|
||||||
|
_ => WindowMode::BorderlessFullscreen,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn get_window_mode(&self) -> WindowMode {
|
||||||
|
match self.window_mode.as_str() {
|
||||||
|
"fullscreen" => self.get_fullscreen_mode(),
|
||||||
|
_ => WindowMode::Windowed,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn render_mode_is_gl(&self) -> bool {
|
||||||
|
return self.render_mode == "gl";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn file_is_readable(file_path: &str) -> bool {
|
||||||
|
fs::metadata(file_path).map(|metadata| metadata.is_file()).unwrap_or(false)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_prefs_path() -> Option<String> {
|
||||||
|
let test = "outfly.toml";
|
||||||
|
if file_is_readable(test) {
|
||||||
|
return Some(test.to_string());
|
||||||
|
}
|
||||||
|
if let Ok(basedir) = env::var("XDG_CONFIG_HOME") {
|
||||||
|
let test = basedir.to_string() + "/outfly/outfly.toml";
|
||||||
|
if file_is_readable(test.as_str()) {
|
||||||
|
return Some(test);
|
||||||
|
}
|
||||||
|
} else if let Ok(basedir) = env::var("HOME") {
|
||||||
|
let test = basedir.to_string() + ".config/outfly/outfly.toml";
|
||||||
|
if file_is_readable(test.as_str()) {
|
||||||
|
return Some(test);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load_prefs() -> Preferences {
|
||||||
|
let (toml, path) = match get_prefs_path() {
|
||||||
|
Some(path) => {
|
||||||
|
let toml = fs::read_to_string(&path);
|
||||||
|
match toml {
|
||||||
|
Ok(toml) => (toml, Some(path)),
|
||||||
|
Err(error) => {
|
||||||
|
error!("Failed to open preferences file '{path}': {error}");
|
||||||
|
return Preferences::default();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
warn!("Found no preference file, using default preferences.");
|
||||||
|
(include_str!("data/outfly.toml").to_string(), None)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
match toml.parse::<DocumentMut>() {
|
||||||
|
Ok(doc) => {
|
||||||
|
match toml_edit::de::from_document::<Preferences>(doc) {
|
||||||
|
Ok(mut pref) => {
|
||||||
|
if let Some(path) = &path {
|
||||||
|
info!("Loaded preference file from {path}");
|
||||||
|
} else {
|
||||||
|
info!("Loaded preferences from internal defaults");
|
||||||
|
}
|
||||||
|
pref.source_file = path;
|
||||||
|
dbg!(&pref);
|
||||||
|
return pref;
|
||||||
|
}
|
||||||
|
Err(error) => {
|
||||||
|
error!("Failed to read preference line: {error}");
|
||||||
|
return Preferences::default();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(error) => {
|
||||||
|
error!("Failed to open preferences: {error}");
|
||||||
|
return Preferences::default();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
pub struct GameVars {
|
pub struct GameVars {
|
||||||
pub db: HashMap<String, String>,
|
pub db: HashMap<String, String>,
|
||||||
|
|
|
@ -51,8 +51,6 @@ impl Plugin for WorldPlugin {
|
||||||
|
|
||||||
#[derive(Resource)] struct AsteroidUpdateTimer(Timer);
|
#[derive(Resource)] struct AsteroidUpdateTimer(Timer);
|
||||||
#[derive(Resource)] pub struct ActiveAsteroids(pub HashMap<I64Vec3, AsteroidData>);
|
#[derive(Resource)] pub struct ActiveAsteroids(pub HashMap<I64Vec3, AsteroidData>);
|
||||||
#[derive(Resource)] struct AsteroidModel1(Handle<Scene>);
|
|
||||||
#[derive(Resource)] struct AsteroidModel2(Handle<Scene>);
|
|
||||||
|
|
||||||
#[derive(Component)] struct Asteroid;
|
#[derive(Component)] struct Asteroid;
|
||||||
#[derive(Component)] pub struct DespawnOnPlayerDeath;
|
#[derive(Component)] pub struct DespawnOnPlayerDeath;
|
||||||
|
@ -304,6 +302,10 @@ fn spawn_despawn_asteroids(
|
||||||
Collider::sphere(1.0),
|
Collider::sphere(1.0),
|
||||||
Rotation::from(Quat::from_rotation_y(-PI / 3.)),
|
Rotation::from(Quat::from_rotation_y(-PI / 3.)),
|
||||||
Position::new(pos),
|
Position::new(pos),
|
||||||
|
hud::IsClickable {
|
||||||
|
name: Some("Uncharted Rock".to_string()),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
Asteroid,
|
Asteroid,
|
||||||
DespawnOnPlayerDeath,
|
DespawnOnPlayerDeath,
|
||||||
));
|
));
|
||||||
|
|