Commit graph

69 commits

Author SHA1 Message Date
yuni 96d1169eb9 remove unnecessary clone() 2024-04-05 19:59:53 +02:00
yuni df541e85a9 chat initiation now finds people you look at, not anyone nearby 2024-04-05 19:58:27 +02:00
yuni 4512b63681 generalize with generics 2024-04-05 19:34:01 +02:00
yuni d90c2f82a6 refactoring 2024-04-05 19:18:49 +02:00
yuni 23bceebc79 implement player respawn with "z" key 2024-04-05 02:58:12 +02:00
yuni 5b1d6588f9 properly mute reaction wheel sounds 2024-04-03 14:27:44 +02:00
yuni 8884999074 adjust exit distance to vehicle size 2024-04-03 13:53:49 +02:00
yuni 8531a9b8c1 fix position/rotation after exiting vehicle 2024-04-03 12:26:56 +02:00
yuni 5c50ac33e3 move global illumination from world.rs to camera.rs 2024-04-01 18:06:52 +02:00
yuni 8fbbcc3708 switch bevy_xpbd physics engine to 64bit precision
in preparation for enlargement of coordinate system to match real scale
2024-04-01 16:29:14 +02:00
yuni 5edc05df89 cleanup 2024-03-31 22:08:26 +02:00
yuni d12585b28b split off command parser into commands.rs 2024-03-31 22:00:34 +02:00
yuni 852dd79657 better reaction wheel sound 2024-03-31 05:13:13 +02:00
yuni d5b98644dd slow down angular velocity based on reaction wheel speed 2024-03-31 03:19:15 +02:00
yuni 2411430799 apply smooth torque rather than "teleport" when rotating player 2024-03-31 03:09:40 +02:00
yuni 7b04a41177 add reaction wheel sound 2024-03-31 01:35:37 +01:00
yuni 237cc6c1b8 fix flicker in fade in effect (hopefully) 2024-03-30 22:36:04 +01:00
yuni 9975d8b2bf smoother handling of vehicle entrance/exits, also fixes adrenaline 2024-03-30 22:31:07 +01:00
yuni 40cb0d6398 remove unused import 2024-03-30 19:52:01 +01:00
yuni 7d36200a24 fix camera jitter~ 2024-03-30 19:51:41 +01:00
yuni a0577f4e7e fix mouse movement when player has high angular velocity 2024-03-30 19:50:07 +01:00
yuni 257094dc8e add jilk+uo keys for mouseless camera control 2024-03-30 19:36:43 +01:00
yuni 4b13530e4a implement rotation key "r" 2024-03-30 19:14:59 +01:00
yuni d073eb067c fix engine thruster direction 2024-03-30 18:58:45 +01:00
yuni 15781d2175 fix flicker when toggling 3rd person camera 2024-03-30 18:57:46 +01:00
yuni 26b974ea16 better camera jitter avoidance
as described here: https://docs.rs/bevy_xpbd_3d/latest/bevy_xpbd_3d/index.html#why-does-my-camera-following-jitter
2024-03-30 18:50:53 +01:00
yuni ce8f4666c5 trying to fix player "teleportation" on vehicle exiting... 2024-03-30 18:48:33 +01:00
yuni 962f73f522 stop physics simulation of original model when entering vehicle 2024-03-30 18:05:22 +01:00
yuni e15cf6791f fix new camera control system to work with vehicles 2024-03-30 17:05:46 +01:00
yuni 3f656924e1 non-shaky camera updates (especially while moving fast) 2024-03-30 16:53:26 +01:00
yuni 7431c4f594 refactoring camera::run_camera_controller 2024-03-30 16:41:29 +01:00
yuni 6e3d958638 mouse movement now changes player orientation relatively, not absolutely 2024-03-30 16:32:42 +01:00
yuni 0456b8506c add settings.mouse_sensitivity 2024-03-30 16:27:56 +01:00
yuni b945d7bda7 add camera::sync_camera_to_player function, fixing cam alignment 2024-03-30 16:26:19 +01:00
yuni bee0d98ae1 explicitly set tonemapping to TonyMcMapface 2024-03-30 15:50:49 +01:00
yuni a5c796d491 tinkering on 3rd person mode 2024-03-30 15:43:48 +01:00
yuni b78340dd1a implement 3rd person view, flexible attachment of camera to actors 2024-03-29 19:41:46 +01:00
yuni 349e38e848 cleanup 2024-03-29 17:22:54 +01:00
yuni c390a18ae5 add crash sound on collision 2024-03-29 16:58:42 +01:00
yuni 25db91f39e implement controls and basic collisions 2024-03-29 16:33:12 +01:00
yuni 62abacf648 add sound for ion engine 2024-03-29 04:36:46 +01:00
yuni 2b4fd9e5b5 cleanup 2024-03-29 03:31:15 +01:00
yuni b3885aa4b6 come to a full stop when braking while slow 2024-03-29 03:30:03 +01:00
yuni 0717495d57 fix slow braking 2024-03-29 02:49:16 +01:00
yuni dd49906cce clamp input vector, allowing slow motion while holding space
In typical games we would normalize the input vector so that diagonal
movement is as fast as forward or sideways movement.  But here, we
merely clamp each direction to an absolute maximum of 1, since every
thruster can be used separately. If the forward thrusters and the
leftward thrusters are active at the same time, then of course the total
diagonal acceleration is faster than the forward acceleration alone.
2024-03-29 02:41:05 +01:00
yuni 8f682ee5b6 cleanup 2024-03-29 02:40:55 +01:00
yuni ac747ac9c3 stop key now breaks with proper engine physics 2024-03-29 02:21:28 +01:00
yuni add6605a9a WIP stop key 2 2024-03-29 01:55:23 +01:00
yuni 65c843f55f WIP stop key 2024-03-29 01:40:58 +01:00
yuni b96eb701ab cleanup 2024-03-29 01:31:02 +01:00